Commit 121a2114 authored by 未闻皂名's avatar 未闻皂名
parents 9b147188 b1ce91db
Pipeline #35079 passed with stages
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...@@ -19,7 +19,9 @@ RushDuel.LegendCodes = { ...@@ -19,7 +19,9 @@ RushDuel.LegendCodes = {
-- 死者苏生 -- 死者苏生
{120194004, 120195004}, {120194004, 120195004},
-- 天使的施舍 -- 天使的施舍
{120196049, 120195005, 120271001} {120196049, 120195005, 120271001},
-- 贪欲之壶
{120217100, 120283020}
} }
-- 初始化传说卡 -- 初始化传说卡
......
local m=120170036 local m=120170036
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="魔导机奇少女" cm.name="魔力机械奇迹祭司"
function cm.initial_effect(c) function cm.initial_effect(c)
--Special Summon --Special Summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -3,6 +3,7 @@ local list={120130000} ...@@ -3,6 +3,7 @@ local list={120130000}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="黑混沌之魔术师" cm.name="黑混沌之魔术师"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Change Code --Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE) RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
end end
\ No newline at end of file
local m=120280002
local cm=_G["c"..m]
cm.name="礼仪的巫师"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.confilter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL) and c:IsLevel(8) and c:IsRace(RACE_SPELLCASTER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end)
end
\ No newline at end of file
local m=120280003
local cm=_G["c"..m]
cm.name="礼仪的骑士"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.exfilter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL) and c:IsLevel(8) and c:IsRace(RACE_SPELLCASTER)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
end
\ No newline at end of file
local m=120280007
local cm=_G["c"..m]
cm.name="进军路易斯"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Discard Deck
function cm.spfilter(c,e,tp)
return ((c:IsAttack(1200) and RD.IsDefense(c,1500)) or (c:IsAttack(1400) and RD.IsDefense(c,1200)))
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.SendDeckTopToGraveAndExists(tp,2) then
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_DEFENSE,true)
end
end
\ No newline at end of file
...@@ -5,7 +5,7 @@ function cm.initial_effect(c) ...@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--Special Summon --Special Summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
...@@ -27,8 +27,8 @@ end ...@@ -27,8 +27,8 @@ end
cm.cost=RD.CostSendGraveSubToDeck(cm.costfilter,cm.costcheck,2,2) cm.cost=RD.CostSendGraveSubToDeck(cm.costfilter,cm.costcheck,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP) RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
......
local m=120280031
local list={120280002,120280003}
local cm=_G["c"..m]
cm.name="礼仪的仪式"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_LEVEL_GREATER,cm.matfilter,cm.spfilter)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end
--Activate
function cm.matfilter(c)
return c:IsFaceup() and c:IsOnField()
end
function cm.spfilter(c)
return c:IsCode(list[1],list[2])
end
\ No newline at end of file
local m=120283001 local m=120283001
local list={120283001} local list={120283001}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="永劫神导龙" cm.name="永劫神导龙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
RD.SameCard(120283019,120255004)
\ No newline at end of file
RD.SameCard(120283020,120217100)
\ No newline at end of file
local m=120283025 local m=120283025
local list={120105001,120110001} local list={120105001,120110001}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="连击龙骑士-七魔骑士" cm.name="连击龙骑士-七魔骑士"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120283026 local m=120283026
local list={120235003} local list={120235003}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="THE☆完美齿车戒龙" cm.name="THE☆完美齿车戒龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120283029 local m=120283029
local list={120263005,120263008,120263007} local list={120263005,120263008,120263007}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="元素英雄 等离子侠" cm.name="元素英雄 日球层侠"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
...@@ -29,6 +29,7 @@ end ...@@ -29,6 +29,7 @@ end
cm.unspecified_funsion=true cm.unspecified_funsion=true
function cm.matfilter(c) function cm.matfilter(c)
return not RD.IsMaximumMode(c) and c:GetBaseAttack()==c:GetBaseDefense() return not RD.IsMaximumMode(c) and c:GetBaseAttack()==c:GetBaseDefense()
and c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE)
end end
--Material Check --Material Check
function cm.exfilter(c) function cm.exfilter(c)
......
local m=120283031 local m=120283031
local list={120231024} local list={120231024}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="嵌合崩溃龙" cm.name="嵌合粉碎龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120283034 local m=120283034
local list={120170002,120196050} local list={120170002,120196050}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="可能甜心-体现:D" cm.name="可能甜心-具象化:D"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Copy Code --Copy Code
......
local m=120283035 local m=120283035
local list={120226023} local list={120226023}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="究极助手·阿炽" cm.name="超绝助手·阿炽"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Draw --Draw
......
local m=120283039 local m=120283039
local list={120102003,120247002} local list={120102003,120247002}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="鹰身小天使 轻裙" cm.name="鹰身小天使 轻装女裙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120283041 local m=120283041
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="黑火山龙" cm.name="黑火山龙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Summon Procedure --Summon Procedure
RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter) RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
......
...@@ -19,7 +19,7 @@ end ...@@ -19,7 +19,7 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return (c:IsCode(list[1]) or (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON) return (c:IsCode(list[1]) or (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)
and c:IsAttack(1100) and RD.IsDefense(c,500))) and c:IsAttack(1100) and RD.IsDefense(c,500)))
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) return RD.IsSummonTurn(e:GetHandler())
...@@ -30,5 +30,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -30,5 +30,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP) RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_DEFENSE)
end end
\ No newline at end of file
local m=120283044 local m=120283044
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="魔导异想天开" cm.name="魔力机械幻想手杖"
function cm.initial_effect(c) function cm.initial_effect(c)
--Special Summon --Special Summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -33,5 +33,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -33,5 +33,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end end
function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLevel(2) return c:IsType(TYPE_EFFECT) and c:IsLevel(2)
end end
\ No newline at end of file
local m=120283045 local m=120283045
local list={120257058} local list={120257058}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="接合科技宝贝暴君" cm.name="接合科技小机械暴君"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Discard Deck --Discard Deck
......
local m=120283046 local m=120283046
local list={120196050,120253051} local list={120196050,120253051}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="竖琴骗子" cm.name="里拉琴放大掠夺者"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Summon Procedure --Summon Procedure
......
local m=120283047 local m=120283047
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="西塔尔强盗" cm.name="锡塔琴劫掠者"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Hand --To Hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120283049 local m=120283049
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="电子巴吉里斯克" cm.name="电子蛇尾鸡"
function cm.initial_effect(c) function cm.initial_effect(c)
--Position --Position
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120283050 local m=120283050
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="超可爱执行者·女仆" cm.name="超可爱执行者伙伴"
function cm.initial_effect(c) function cm.initial_effect(c)
--Level Up --Level Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120283052 local m=120283052
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="鹰身羽毛扫" cm.name="鹰身女妖的羽毛扫"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
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