Commit 0a968f7d authored by 未闻皂名's avatar 未闻皂名

2024/1/17 新增:融合族防御

parent e6f7d15a
Pipeline #24951 passed with stages
in 17 minutes and 43 seconds
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......@@ -29,6 +29,7 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSet(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,1,nil,e)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.atkfilter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.AttachExtraAttack(e,g:GetFirst(),1,aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
......
local m=120257064
local list={120196050,120253066}
local cm=_G["c"..m]
cm.name="融合族防御"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.setfilter(c)
return c:IsCode(list[1],list[2]) and c:IsSSetable()
end
function cm.filter(c,tp)
return c:IsFaceup() and (RD.IsCanAttachBattleIndes(c,1) or RD.IsCanAttachEffectIndes(c,tp,cm.indval))
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSet(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,1,nil,e)~=0 then
local filter=RD.Filter(cm.filter,tp)
RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
Duel.BreakEffect()
local tc=g:GetFirst()
RD.AttachBattleIndes(e,tc,1,aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.AttachEffectIndes(e,tc,cm.indval,aux.Stringid(m,4),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
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