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MyCard
ygopro-rush-duel
Commits
084ea3dd
Commit
084ea3dd
authored
May 18, 2024
by
未闻皂名
Browse files
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Plain Diff
2024/5/18 不能发动陷阱卡的相关调整
parent
c29e1256
Pipeline
#27189
passed with stages
in 6 minutes and 27 seconds
Changes
12
Pipelines
1
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Showing
12 changed files
with
87 additions
and
75 deletions
+87
-75
script/RDAttach.lua
script/RDAttach.lua
+23
-0
script/RDBase.lua
script/RDBase.lua
+3
-0
script/RDCondition.lua
script/RDCondition.lua
+14
-1
script/RDLimit.lua
script/RDLimit.lua
+36
-7
script/c120140004.lua
script/c120140004.lua
+2
-9
script/c120155028.lua
script/c120155028.lua
+1
-0
script/c120217029.lua
script/c120217029.lua
+1
-8
script/c120224001.lua
script/c120224001.lua
+1
-8
script/c120246034.lua
script/c120246034.lua
+1
-8
script/c120247005.lua
script/c120247005.lua
+1
-8
script/c120247013.lua
script/c120247013.lua
+2
-13
script/c120261022.lua
script/c120261022.lua
+2
-13
No files found.
script/RDAttach.lua
View file @
084ea3dd
...
@@ -97,6 +97,29 @@ function RushDuel.AttachAttackAnnounce(e, card, operation, desc, reset, forced)
...
@@ -97,6 +97,29 @@ function RushDuel.AttachAttackAnnounce(e, card, operation, desc, reset, forced)
card
:
RegisterEffect
(
e1
,
forced
)
card
:
RegisterEffect
(
e1
,
forced
)
return
e1
return
e1
end
end
-- 赋予: 攻击宣言时, 对方不能把陷阱卡发动
function
RushDuel
.
AttachAttackNotChainTrap
(
e
,
code
,
card
,
desc
,
reset
,
forced
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
if
desc
~=
nil
then
e1
:
SetDescription
(
desc
)
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
end
e1
:
SetLabel
(
code
)
e1
:
SetOperation
(
RushDuel
.
AttachAttackNotChainTrapOperation
)
e1
:
SetReset
(
reset
)
card
:
RegisterEffect
(
e1
,
forced
)
local
e2
=
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_ATTACK_NOT_CHAIN_TRAP
,
nil
,
reset
,
forced
)
return
e1
,
e2
end
function
RushDuel
.
AttachAttackNotChainTrapOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
e
:
GetLabel
())
Duel
.
SetChainLimitTillChainEnd
(
RushDuel
.
AttachAttackNotChainTrapLimit
)
end
function
RushDuel
.
AttachAttackNotChainTrapLimit
(
e
,
rp
,
tp
)
return
not
(
rp
~=
tp
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
-- 赋予: 回合结束时特效
-- 赋予: 回合结束时特效
function
RushDuel
.
AttachEndPhase
(
e
,
card
,
player
,
code
,
operation
,
desc
)
function
RushDuel
.
AttachEndPhase
(
e
,
card
,
player
,
code
,
operation
,
desc
)
card
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
code
,
desc
)
card
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
code
,
desc
)
...
...
script/RDBase.lua
View file @
084ea3dd
...
@@ -17,6 +17,9 @@ EFFECT_CANNOT_SINGLE_TRIBUTE = 120170045 -- 监狱岛 大姐头巨岩 (与下面
...
@@ -17,6 +17,9 @@ EFFECT_CANNOT_SINGLE_TRIBUTE = 120170045 -- 监狱岛 大姐头巨岩 (与下面
EFFECT_CANNOT_DOUBLE_TRIBUTE
=
120120029
-- 魔将 雅灭鲁拉 (不能使用:双重解放)
EFFECT_CANNOT_DOUBLE_TRIBUTE
=
120120029
-- 魔将 雅灭鲁拉 (不能使用:双重解放)
EFFECT_PLAYER_CANNOT_ATTACK
=
120155054
-- 幻刃封锁 (对方不能攻击时不能发动)
EFFECT_PLAYER_CANNOT_ATTACK
=
120155054
-- 幻刃封锁 (对方不能攻击时不能发动)
EFFECT_PLAYER_RACE_CANNOT_ATTACK
=
120155055
-- 幻刃封锁 (不能选择不能攻击的种族)
EFFECT_PLAYER_RACE_CANNOT_ATTACK
=
120155055
-- 幻刃封锁 (不能选择不能攻击的种族)
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP
=
120247013
-- 三角神迷火花 (整个回合不能发动陷阱)
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE
=
120261022
-- 暗物质人偶·水母 (战斗阶段不能发动陷阱)
EFFECT_ATTACK_NOT_CHAIN_TRAP
=
120140004
-- 不许始末战士 (攻击宣言时, 对方不能把陷阱卡发动)
FLAG_SUMMON_TURN
=
120000011
-- 召唤·特殊召唤的回合被盖放, 不再符合召唤·特殊召唤的回合的条件
FLAG_SUMMON_TURN
=
120000011
-- 召唤·特殊召唤的回合被盖放, 不再符合召唤·特殊召唤的回合的条件
FLAG_ATTACK_ANNOUNCED
=
120000012
-- 已经进行了攻击宣言, 不能向怪兽攻击的效果失效
FLAG_ATTACK_ANNOUNCED
=
120000012
-- 已经进行了攻击宣言, 不能向怪兽攻击的效果失效
...
...
script/RDCondition.lua
View file @
084ea3dd
...
@@ -122,6 +122,11 @@ end
...
@@ -122,6 +122,11 @@ end
function
RushDuel
.
IsCanAttachAttackAll
(
card
,
value
)
function
RushDuel
.
IsCanAttachAttackAll
(
card
,
value
)
return
RushDuel
.
IsCanAttack
(
card
)
and
not
RushDuel
.
IsHasAttachEffect
(
card
,
EFFECT_ATTACK_ALL
)
return
RushDuel
.
IsCanAttack
(
card
)
and
not
RushDuel
.
IsHasAttachEffect
(
card
,
EFFECT_ATTACK_ALL
)
end
end
-- 条件: 可否赋予效果 - 攻击宣言时, 对方不能把陷阱卡发动
function
RushDuel
.
IsCanAttachAttackNotChainTrap
(
card
)
local
player
=
1
-
card
:
GetControler
()
return
RushDuel
.
IsPlayerCanActivateTrapBattle
(
player
)
and
RushDuel
.
IsCanAttack
(
card
)
and
not
RushDuel
.
IsHasAttachEffect
(
card
,
EFFECT_ATTACK_NOT_CHAIN_TRAP
)
end
-- 条件: 可否赋予效果 - 双重解放
-- 条件: 可否赋予效果 - 双重解放
function
RushDuel
.
IsCanAttachDoubleTribute
(
card
,
value
)
function
RushDuel
.
IsCanAttachDoubleTribute
(
card
,
value
)
if
Duel
.
IsPlayerAffectedByEffect
(
card
:
GetControler
(),
EFFECT_CANNOT_DOUBLE_TRIBUTE
)
then
if
Duel
.
IsPlayerAffectedByEffect
(
card
:
GetControler
(),
EFFECT_CANNOT_DOUBLE_TRIBUTE
)
then
...
@@ -204,6 +209,14 @@ function RushDuel.IsPlayerCanUseRaceAttack(player, race)
...
@@ -204,6 +209,14 @@ function RushDuel.IsPlayerCanUseRaceAttack(player, race)
end
end
return
true
return
true
end
end
-- 条件: 玩家是否能够发动陷阱卡
function
RushDuel
.
IsPlayerCanActivateTrap
(
player
)
return
not
Duel
.
IsPlayerAffectedByEffect
(
player
,
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP
)
end
-- 条件: 玩家是否能够在战斗阶段发动陷阱卡
function
RushDuel
.
IsPlayerCanActivateTrapBattle
(
player
)
return
RushDuel
.
IsPlayerCanActivateTrap
(
player
)
and
not
Duel
.
IsPlayerAffectedByEffect
(
player
,
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE
)
end
-- 额外条件: 最后的操作是否包含某种卡
-- 额外条件: 最后的操作是否包含某种卡
function
RushDuel
.
IsOperatedGroupExists
(
filter
,
count
,
expect
)
function
RushDuel
.
IsOperatedGroupExists
(
filter
,
count
,
expect
)
...
@@ -213,4 +226,4 @@ end
...
@@ -213,4 +226,4 @@ end
-- 条件: 卡片组全部满足条件与数量
-- 条件: 卡片组全部满足条件与数量
function
RushDuel
.
GroupAllCount
(
group
,
filter
,
count
,
...
)
function
RushDuel
.
GroupAllCount
(
group
,
filter
,
count
,
...
)
return
group
:
GetCount
()
==
count
and
group
:
FilterCount
(
filter
,
nil
,
...
)
==
count
return
group
:
GetCount
()
==
count
and
group
:
FilterCount
(
filter
,
nil
,
...
)
==
count
end
end
\ No newline at end of file
script/RDLimit.lua
View file @
084ea3dd
...
@@ -249,21 +249,52 @@ function RushDuel.CreateOnlyThisAttackEffect(e, code, player, s_range, o_range,
...
@@ -249,21 +249,52 @@ function RushDuel.CreateOnlyThisAttackEffect(e, code, player, s_range, o_range,
Duel
.
RegisterEffect
(
e1
,
player
)
Duel
.
RegisterEffect
(
e1
,
player
)
c
:
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
+
reset
,
0
,
1
)
c
:
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
+
reset
,
0
,
1
)
end
end
-- 创建限制: 不能
把效果发动
-- 创建限制: 不能
发动卡的效果
function
RushDuel
.
CreateCannotActivate
Effect
(
e
,
desc
,
value
,
player
,
s_range
,
o_range
,
reset
)
function
RushDuel
.
CreateCannotActivate
Mix
(
e
,
desc
,
player
,
s_range
,
o_range
,
reset
,
value
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
desc
)
e1
:
SetDescription
(
desc
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetTargetRange
(
s_range
,
o_range
)
e1
:
SetTargetRange
(
s_range
,
o_range
)
if
value
~=
nil
then
e1
:
SetValue
(
value
)
e1
:
SetValue
(
value
)
end
e1
:
SetReset
(
reset
)
e1
:
SetReset
(
reset
)
Duel
.
RegisterEffect
(
e1
,
player
)
Duel
.
RegisterEffect
(
e1
,
player
)
return
e1
return
e1
end
end
-- 创建限制: 不能把效果发动
function
RushDuel
.
CreateCannotActivateEffect
(
e
,
desc
,
value
,
player
,
s_range
,
o_range
,
reset
)
return
RushDuel
.
CreateCannotActivateMix
(
e
,
desc
,
player
,
s_range
,
o_range
,
reset
,
value
)
end
-- 创建限制: 整个回合, 不能发动陷阱卡
function
RushDuel
.
CreateCannotActivateTrapTurn
(
e
,
desc
,
player
,
s_range
,
o_range
)
local
e1
=
RushDuel
.
CreateCannotActivateMix
(
e
,
desc
,
player
,
s_range
,
o_range
,
RESET_PHASE
+
PHASE_END
,
function
(
e
,
re
,
tp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_TRAP
)
end
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
s_range
,
o_range
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
player
)
return
e1
,
e2
end
-- 创建限制: 战斗阶段, 不能发动陷阱卡
function
RushDuel
.
CreateCannotActivateTrapBattle
(
e
,
desc
,
player
,
s_range
,
o_range
)
local
e1
=
RushDuel
.
CreateCannotActivateMix
(
e
,
desc
,
player
,
s_range
,
o_range
,
RESET_PHASE
+
PHASE_END
,
function
(
e
,
re
,
tp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_TRAP
)
end
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
s_range
,
o_range
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
player
)
return
e1
,
e2
end
-- 创建限制: 特定卡的效果最多发动X次 (只能针对1名玩家)
-- 创建限制: 特定卡的效果最多发动X次 (只能针对1名玩家)
function
RushDuel
.
CreateActivateCountLimitEffect
(
e
,
desc
,
value
,
count
,
player
,
reset
)
function
RushDuel
.
CreateActivateCountLimitEffect
(
e
,
desc
,
value
,
count
,
player
,
reset
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
@@ -304,7 +335,6 @@ function RushDuel.CreateActivateCountLimitEffect(e, desc, value, count, player,
...
@@ -304,7 +335,6 @@ function RushDuel.CreateActivateCountLimitEffect(e, desc, value, count, player,
end
)
end
)
return
e1
return
e1
end
end
-- 创建限制: 不会受到战斗伤害
-- 创建限制: 不会受到战斗伤害
function
RushDuel
.
CreateNoBattleDamageEffect
(
e
,
desc
,
player
,
s_range
,
o_range
,
reset
)
function
RushDuel
.
CreateNoBattleDamageEffect
(
e
,
desc
,
player
,
s_range
,
o_range
,
reset
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
@@ -318,7 +348,6 @@ function RushDuel.CreateNoBattleDamageEffect(e, desc, player, s_range, o_range,
...
@@ -318,7 +348,6 @@ function RushDuel.CreateNoBattleDamageEffect(e, desc, player, s_range, o_range,
Duel
.
RegisterEffect
(
e1
,
player
)
Duel
.
RegisterEffect
(
e1
,
player
)
return
e1
return
e1
end
end
-- 创建限制: 不会受到效果伤害
-- 创建限制: 不会受到效果伤害
function
RushDuel
.
CreateNoEffectDamageEffect
(
e
,
desc
,
value
,
player
,
s_range
,
o_range
,
reset
)
function
RushDuel
.
CreateNoEffectDamageEffect
(
e
,
desc
,
value
,
player
,
s_range
,
o_range
,
reset
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
...
script/c120140004.lua
View file @
084ea3dd
...
@@ -18,7 +18,7 @@ function cm.costfilter(c)
...
@@ -18,7 +18,7 @@ function cm.costfilter(c)
return
c
:
IsAttack
(
0
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
return
c
:
IsAttack
(
0
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_WARRIOR
)
and
RD
.
IsCanAttac
k
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_WARRIOR
)
and
RD
.
IsCanAttac
hAttackNotChainTrap
(
c
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsAbleToEnterBP
()
return
Duel
.
IsAbleToEnterBP
()
...
@@ -29,13 +29,6 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -29,13 +29,6 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
function
(
g
)
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
function
(
g
)
RD
.
AttachAttack
Announce
(
e
,
g
:
GetFirst
(),
cm
.
actlimit
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
NotChainTrap
(
e
,
m
,
g
:
GetFirst
()
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
)
end
)
end
function
cm
.
actlimit
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
SetChainLimitTillChainEnd
(
cm
.
chainlimit
)
end
function
cm
.
chainlimit
(
e
,
rp
,
tp
)
return
not
(
rp
~=
tp
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
end
\ No newline at end of file
script/c120155028.lua
View file @
084ea3dd
...
@@ -15,6 +15,7 @@ end
...
@@ -15,6 +15,7 @@ end
--Cannot Activate
--Cannot Activate
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsAbleToEnterBP
()
and
RD
.
IsPlayerCanUseRaceAttack
(
tp
,
RACE_WARRIOR
)
return
Duel
.
IsAbleToEnterBP
()
and
RD
.
IsPlayerCanUseRaceAttack
(
tp
,
RACE_WARRIOR
)
and
RD
.
IsPlayerCanActivateTrap
(
1
-
tp
)
end
end
cm
.
cost
=
RD
.
CostSendHandToGrave
(
Card
.
IsAbleToGraveAsCost
,
1
,
1
)
cm
.
cost
=
RD
.
CostSendHandToGrave
(
Card
.
IsAbleToGraveAsCost
,
1
,
1
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c120217029.lua
View file @
084ea3dd
...
@@ -29,13 +29,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -29,13 +29,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
function
(
g
)
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
function
(
g
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
RD
.
AttachAtkDef
(
e
,
tc
,
200
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAtkDef
(
e
,
tc
,
200
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
Announce
(
e
,
tc
,
cm
.
actlimit
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
NotChainTrap
(
e
,
m
,
tc
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
)
end
)
end
function
cm
.
actlimit
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
SetChainLimitTillChainEnd
(
cm
.
chainlimit
)
end
function
cm
.
chainlimit
(
e
,
rp
,
tp
)
return
not
(
rp
~=
tp
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
end
\ No newline at end of file
script/c120224001.lua
View file @
084ea3dd
...
@@ -28,16 +28,9 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -28,16 +28,9 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
res
=
Duel
.
TossCoin
(
tp
,
1
)
local
res
=
Duel
.
TossCoin
(
tp
,
1
)
if
res
==
1
then
if
res
==
1
then
RD
.
AttachAtkDef
(
e
,
c
,
1500
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAtkDef
(
e
,
c
,
1500
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
Announce
(
e
,
c
,
cm
.
actlimit
,
aux
.
Stringid
(
m
,
1
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
NotChainTrap
(
e
,
m
,
c
,
aux
.
Stringid
(
m
,
1
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
else
else
RD
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
RD
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
end
end
end
end
end
function
cm
.
actlimit
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
SetChainLimitTillChainEnd
(
cm
.
chainlimit
)
end
function
cm
.
chainlimit
(
e
,
rp
,
tp
)
return
not
(
rp
~=
tp
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
end
\ No newline at end of file
script/c120246034.lua
View file @
084ea3dd
...
@@ -28,14 +28,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -28,14 +28,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
function
(
g
)
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
function
(
g
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
RD
.
AttachAtkDef
(
e
,
tc
,
900
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAtkDef
(
e
,
tc
,
900
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
Announce
(
e
,
tc
,
cm
.
actlimit
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAttack
NotChainTrap
(
e
,
m
,
tc
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
CanSelectAndSpecialSummon
(
aux
.
Stringid
(
m
,
1
),
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP_DEFENSE
)
RD
.
CanSelectAndSpecialSummon
(
aux
.
Stringid
(
m
,
1
),
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP_DEFENSE
)
end
)
end
)
end
function
cm
.
actlimit
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
SetChainLimitTillChainEnd
(
cm
.
chainlimit
)
end
function
cm
.
chainlimit
(
e
,
rp
,
tp
)
return
not
(
rp
~=
tp
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
end
\ No newline at end of file
script/c120247005.lua
View file @
084ea3dd
...
@@ -25,13 +25,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -25,13 +25,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
local
reset
=
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
local
reset
=
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
RD
.
ChangeCode
(
e
,
c
,
list
[
1
],
reset
)
RD
.
ChangeCode
(
e
,
c
,
list
[
1
],
reset
)
RD
.
AttachAttack
Announce
(
e
,
c
,
cm
.
actlimit
,
aux
.
Stringid
(
m
,
1
),
reset
)
RD
.
AttachAttack
NotChainTrap
(
e
,
m
,
c
,
aux
.
Stringid
(
m
,
1
),
reset
)
end
end
end
function
cm
.
actlimit
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
SetChainLimitTillChainEnd
(
cm
.
chainlimit
)
end
function
cm
.
chainlimit
(
e
,
rp
,
tp
)
return
not
(
rp
~=
tp
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
end
\ No newline at end of file
script/c120247013.lua
View file @
084ea3dd
...
@@ -32,18 +32,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -32,18 +32,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
g
:
ForEach
(
function
(
tc
)
g
:
ForEach
(
function
(
tc
)
RD
.
AttachAtkDef
(
e
,
tc
,
600
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachAtkDef
(
e
,
tc
,
600
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
)
end
)
--Cannot Activate
--Cannot Activate Trap
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
RD
.
CreateCannotActivateTrapTurn
(
e
,
aux
.
Stringid
(
m
,
2
),
tp
,
0
,
1
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetValue
(
cm
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
)
end
)
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_TRAP
)
end
end
\ No newline at end of file
script/c120261022.lua
View file @
084ea3dd
...
@@ -28,24 +28,13 @@ end
...
@@ -28,24 +28,13 @@ end
cm
.
cost
=
RD
.
CostSendMZoneToGrave
(
cm
.
costfilter
,
1
,
1
,
false
)
cm
.
cost
=
RD
.
CostSendMZoneToGrave
(
cm
.
costfilter
,
1
,
1
,
false
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
and
RD
.
IsCanChangePosition
(
c
)
and
c
:
IsCanTurnSet
()
end
if
chk
==
0
then
return
RD
.
IsPlayerCanActivateTrapBattle
(
1
-
tp
)
and
RD
.
IsCanChangePosition
(
c
)
and
c
:
IsCanTurnSet
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
c
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
c
,
1
,
0
,
0
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
then
RD
.
CreateCannotActivateTrapBattle
(
e
,
aux
.
Stringid
(
m
,
1
),
tp
,
0
,
1
)
RD
.
CreateCannotActivateEffect
(
e
,
aux
.
Stringid
(
m
,
1
),
cm
.
aclimit
,
tp
,
0
,
1
,
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
ChangePosition
(
c
,
POS_FACEDOWN_DEFENSE
)
RD
.
ChangePosition
(
c
,
POS_FACEDOWN_DEFENSE
)
end
end
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
local
ph
=
Duel
.
GetCurrentPhase
()
if
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
then
return
re
:
GetHandler
():
IsType
(
TYPE_TRAP
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
else
return
false
end
end
end
\ No newline at end of file
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