Commit 07b82e89 authored by 未闻皂名's avatar 未闻皂名

2024/8/10 更新翻译,KP18移动到正式卡

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local m=120261020
local cm=_G["c"..m]
cm.name="暗物质人偶·死局声援天使"
cm.name="暗物质死局声援天使"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
......
local m=120261021
local list={120264005}
local cm=_G["c"..m]
cm.name="暗物质人偶·岩偶"
cm.name="暗物质岩偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120261022
local cm=_G["c"..m]
cm.name="暗物质人偶·水母"
cm.name="暗物质水母"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
......
local m=120261023
local list={120264005,120196050}
local cm=_G["c"..m]
cm.name="暗物质人偶·土偶"
cm.name="暗物质土偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120261024
local cm=_G["c"..m]
cm.name="暗物质人偶·线团"
cm.name="暗物质线团"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
......
local m=120261025
local cm=_G["c"..m]
cm.name="暗物质人偶·骑士"
cm.name="暗物质骑士"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local m=120261026
local list={120264005,120261023,120261021}
local cm=_G["c"..m]
cm.name="暗物质人偶·危害人偶"
cm.name="暗物质危害人偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120261027
local cm=_G["c"..m]
cm.name="暗物质人偶·加油芙蕾雅"
cm.name="暗物质加油芙蕾雅"
function cm.initial_effect(c)
--Pierce
local e1=Effect.CreateEffect(c)
......
local m=120261049
local list={120261025,120264005}
local cm=_G["c"..m]
cm.name="暗物质自动偶·谜团夜骑士"
cm.name="暗物质谜团骑士·胜威"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264002
local list={120264001}
local cm=_G["c"..m]
cm.name="接触体·欧米茄暗物质旅行者号"
cm.name="接触体·暗物质欧米伽旅行者号"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon Procedure
......
local m=120264004
local cm=_G["c"..m]
cm.name="暗物质人偶·深獾"
cm.name="暗物质深潜獾"
function cm.initial_effect(c)
--Special Summon Procedure
RD.AddHandSpecialSummonProcedure(c,aux.Stringid(m,0),cm.spcon)
......
local m=120264005
local list={120264006,120264005}
local cm=_G["c"..m]
cm.name="暗物质人偶·秘雾法师"
cm.name="暗物质秘雾法师"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon Procedure
......
local m=120264007
local cm=_G["c"..m]
cm.name="混合驱动球星龙"
cm.name="混合驱动推进宝珠龙"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
......
local m=120264008
local list={120261006}
local cm=_G["c"..m]
cm.name="混合驱动屏障之尾"
cm.name="混合驱动防护罩尾龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
......
local m=120264012
local cm=_G["c"..m]
cm.name="幻坏兵 派遣进击龙"
cm.name="幻坏兵 派遣楔钉龙"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local m=120264013
local list={120247043}
local cm=_G["c"..m]
cm.name="幻坏兵 冲击龙"
cm.name="幻坏兵 食堂龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Up
......
local m=120264014
local list={120196050}
local cm=_G["c"..m]
cm.name="幻刃兵站 服务站龙"
cm.name="幻刃兵站 办公桌泰拉斯奎"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local m=120264015
local cm=_G["c"..m]
cm.name="梦幻重骑 建造拖龙"
cm.name="梦幻重骑 建造龙骑士"
function cm.initial_effect(c)
--Summon Procedure
RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
......
local m=120264020
local list={120263010,120264021}
local cm=_G["c"..m]
cm.name="锐进英雄 钛刀侠"
cm.name="锐进英雄 钛甲女郎"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local m=120264021
local cm=_G["c"..m]
cm.name="锐进英雄 钽侠"
cm.name="锐进英雄 钽侠"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local m=120264025
local list={120264057,120264063}
local cm=_G["c"..m]
cm.name="莓果新人·治小莓"
cm.name="莓果新人·治小莓"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Up
......
local m=120264030
local list={120264031}
local cm=_G["c"..m]
cm.name="叛骨之丝赫蕾思"
cm.name="叛骨之苏芙蕾思"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Position
......
local m=120264031
local cm=_G["c"..m]
cm.name="叛骨之迸发小子"
cm.name="叛骨之盖加斯特"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
......
local m=120264032
local cm=_G["c"..m]
cm.name="优秀多古胶"
cm.name="好好黏液灵"
function cm.initial_effect(c)
--Atk & Def Down
local e1=Effect.CreateEffect(c)
......
local m=120264035
local cm=_G["c"..m]
cm.name="寄星体 死星碰撞"
cm.name="寄星体 死星触手体"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local m=120264037
local cm=_G["c"..m]
cm.name="爆裂兔女郎"
cm.name="突发爆裂兔"
function cm.initial_effect(c)
--Atk Down
local e1=Effect.CreateEffect(c)
......
local m=120264040
local list={120222025,120264002}
local cm=_G["c"..m]
cm.name="暗物质噬兵 镇魂鹰巨人·欧米"
cm.name="暗物质噬兵 镇魂鹰巨人·欧米"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264041
local list={120264004,120264005,120261048}
local cm=_G["c"..m]
cm.name="暗物质人偶·谜团强骑·潜地者"
cm.name="暗物质谜团隐雷兽·潜地"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264042
local list={120253014,120253012,120196050,120253051}
local cm=_G["c"..m]
cm.name="曼陀林最时髦掠夺者"
cm.name="曼陀林掠夺者·时髦"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264043
local list={120235016,120235017}
local cm=_G["c"..m]
cm.name="星猫王牌 起爆喵"
cm.name="星猫王牌喵破星"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264045
local list={120247043}
local cm=_G["c"..m]
cm.name="幻坏帝 爆发帝王"
cm.name="幻坏帝 爆破坏帝龙王"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264053
local list={120196050}
local cm=_G["c"..m]
cm.name="幻坏融门 废之门"
cm.name="幻坏融门 废之门"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120264054
local cm=_G["c"..m]
cm.name="幻之三角尺"
cm.name="幻之三角比例尺"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264055
local list={120155024}
local cm=_G["c"..m]
cm.name="幻刃攻厂 鳞虫"
cm.name="幻刃攻厂 鳞虫工厂"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120264056
local list={120264017,120264018}
local cm=_G["c"..m]
cm.name="英雄降"
cm.name="英雄降"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120264057
local cm=_G["c"..m]
cm.name="莓果新人园"
cm.name="莓果新人园"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264058
local cm=_G["c"..m]
cm.name="草莓初见"
cm.name="一莓一会"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264059
local cm=_G["c"..m]
cm.name="鱼群枪兵"
cm.name="鱼弹发射器"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264060
local cm=_G["c"..m]
cm.name="绊脚"
cm.name="绊脚"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264061
local cm=_G["c"..m]
cm.name="燃烧羽翼"
cm.name="燃烧之风"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264062
local cm=_G["c"..m]
cm.name="草莓离别"
cm.name="一莓之别"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120264064
local cm=_G["c"..m]
cm.name="谋划好的内斗"
cm.name="被谋划的两败俱伤"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
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