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MyCard
ygopro-rush-duel
Commits
0303a324
Commit
0303a324
authored
Feb 10, 2023
by
未闻皂名
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2023/2/10 新增:名匠 虎铁,名匠的头盔
parent
eb563873
Pipeline
#20044
passed with stages
in 6 minutes and 39 seconds
Changes
3
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1
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RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120238036.lua
script/c120238036.lua
+40
-0
script/c120238045.lua
script/c120238045.lua
+32
-0
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RD Patch.cdb
View file @
0303a324
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script/c120238036.lua
0 → 100644
View file @
0303a324
local
m
=
120238036
local
list
=
{
120238045
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"名匠 虎铁"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_GRAVE_ACTION
+
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--To Deck
function
cm
.
filter
(
c
)
return
((
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsLevelBelow
(
4
))
or
c
:
IsType
(
TYPE_EQUIP
))
and
c
:
IsAbleToDeck
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
RD
.
IsSummonTurn
(
e
:
GetHandler
())
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
1
,
0
,
0
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndDoAction
(
HINTMSG_TODECK
,
aux
.
NecroValleyFilter
(
cm
.
filter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
function
(
g
)
if
RD
.
SendToDeckTop
(
g
,
tp
,
tp
,
true
)
~=
0
then
Duel
.
ConfirmDecktop
(
tp
,
1
)
local
tc
=
g
:
GetFirst
()
if
(
RD
.
IsLegendCard
(
tc
)
and
tc
:
IsType
(
TYPE_MONSTER
))
or
tc
:
IsCode
(
list
[
1
])
then
RD
.
CanDraw
(
aux
.
Stringid
(
m
,
1
),
tp
,
1
)
end
end
end
)
end
\ No newline at end of file
script/c120238045.lua
0 → 100644
View file @
0303a324
local
m
=
120238045
local
list
=
{
120238036
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"名匠的头盔"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
--Atk & Def Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
cm
.
upval
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
e2
:
SetValue
(
200
)
c
:
RegisterEffect
(
e2
)
end
--Activate
function
cm
.
target
(
c
,
e
,
tp
)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
end
--Atk & Def Up
function
cm
.
upval
(
e
,
c
)
local
atk
=
200
local
ec
=
e
:
GetHandler
():
GetEquipTarget
()
if
ec
:
IsCode
(
list
[
1
])
or
(
RD
.
IsLegendCard
(
ec
)
and
ec
:
GetOriginalLevel
()
<=
4
)
then
atk
=
atk
+
ec
:
GetBaseAttack
()
end
return
atk
end
\ No newline at end of file
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