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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
0085b746
Commit
0085b746
authored
Oct 27, 2025
by
未闻皂名
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2025/10/27 添加未发动过同名卡的判断
parent
bd7f6efb
Pipeline
#41294
passed with stages
in 7 minutes and 1 second
Changes
6
Pipelines
1
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Side-by-side
Showing
6 changed files
with
27 additions
and
7 deletions
+27
-7
script/RDCondition.lua
script/RDCondition.lua
+4
-0
script/RDRule.lua
script/RDRule.lua
+10
-2
script/c120102010.lua
script/c120102010.lua
+1
-2
script/c120285065.lua
script/c120285065.lua
+4
-1
script/c120293055.lua
script/c120293055.lua
+4
-1
script/c120293068.lua
script/c120293068.lua
+4
-1
No files found.
script/RDCondition.lua
View file @
0085b746
...
...
@@ -60,6 +60,10 @@ end
function
RushDuel
.
IsPlayerDrawInThisTurn
(
player
)
return
Duel
.
GetFlagEffect
(
player
,
FLAG_HAS_DRAW_IN_TURN
)
~=
0
end
-- 条件: 玩家在这个回合没有发动过特定卡名的效果
function
RushDuel
.
IsPlayerNoActivateInThisTurn
(
player
,
code
)
return
not
RD
.
ActivateCodes
[
player
][
code
]
end
-- 条件: 守备力为 def
function
RushDuel
.
IsDefense
(
card
,
def
)
return
card
:
IsDefense
(
def
)
and
not
RushDuel
.
IsMaximumMode
(
card
)
...
...
script/RDRule.lua
View file @
0085b746
...
...
@@ -3,6 +3,8 @@ RushDuel = RushDuel or {}
-- 需要洗切手卡
RushDuel
.
NeedShuffleHand
=
{
false
,
false
}
-- 已发动过的卡名
RushDuel
.
ActivateCodes
=
{{},
{}}
-- 初始化
function
RushDuel
.
Init
()
...
...
@@ -63,9 +65,11 @@ function RushDuel.InitRule()
return
re
:
GetHandler
():
GetFlagEffect
(
get_effect_owner_code
(
re
))
~=
0
end
)
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_CHAIN_SOLVING
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
te
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_EFFECT
)
local
te
,
p
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_PLAYER
)
local
tc
=
te
:
GetHandler
()
local
code
=
get_effect_owner_code
(
te
)
te
:
GetHandler
():
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
HINTMSG_EFFECT_USED
)
tc
:
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
HINTMSG_EFFECT_USED
)
RushDuel
.
ActivateCodes
[
p
][
tc
:
GetCode
()]
=
true
end
)
-- 同一时点只能发动一张陷阱卡
local
function
is_trap
(
e
)
...
...
@@ -83,6 +87,10 @@ function RushDuel.InitRule()
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_SKIP_M2
)
-- 手卡无限制
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_HAND_LIMIT
,
100
)
-- 结束阶段重置计数
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_PHASE
+
PHASE_END
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RushDuel
.
ActivateCodes
=
{{},
{}}
end
)
-- 极大怪兽
RushDuel
.
InitMaximum
()
end
...
...
script/c120102010.lua
View file @
0085b746
...
...
@@ -8,7 +8,6 @@ function cm.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_SPSUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
list
[
1
]
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
...
...
@@ -19,7 +18,7 @@ function cm.spfilter(c,e,tp)
return
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsRace
(
RACE_DRAGON
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCustomActivityCount
(
m
,
tp
,
ACTIVITY_CHAIN
)
==
0
return
RD
.
IsPlayerNoActivateInThisTurn
(
tp
,
list
[
1
])
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
)
>
0
...
...
script/c120285065.lua
View file @
0085b746
...
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCo
untLimit
(
1
,
120285065
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCo
ndition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
...
...
@@ -31,6 +31,9 @@ function cm.spfilter(c,e,tp,tc,code)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_FUSION
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
tc
,
c
)
>
0
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
RD
.
IsPlayerNoActivateInThisTurn
(
tp
,
list
[
1
])
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
matfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
...
...
script/c120293055.lua
View file @
0085b746
...
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCo
untLimit
(
1
,
list
[
1
]
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCo
ndition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
...
...
@@ -17,6 +17,9 @@ end
function
cm
.
filter
(
c
)
return
c
:
IsLevelBelow
(
5
)
and
c
:
IsRace
(
RACE_GALAXY
)
and
c
:
IsAttack
(
900
)
and
c
:
IsAbleToHand
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
RD
.
IsPlayerNoActivateInThisTurn
(
tp
,
list
[
1
])
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
...
...
script/c120293068.lua
View file @
0085b746
...
...
@@ -10,7 +10,7 @@ function cm.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCo
untLimit
(
1
,
list
[
1
]
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCo
ndition
(
cm
.
condition
)
c
:
RegisterEffect
(
e1
)
end
function
cm
.
ritual_mat_filter
(
c
)
...
...
@@ -19,4 +19,7 @@ end
--Activate
function
cm
.
spfilter
(
c
)
return
c
:
IsCode
(
list
[
1
])
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
RD
.
IsPlayerNoActivateInThisTurn
(
tp
,
list
[
1
])
end
\ No newline at end of file
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