Commit eebb6834 authored by mercury233's avatar mercury233

fix

parent 87a20e1d
...@@ -26,6 +26,7 @@ function s.initial_effect(c) ...@@ -26,6 +26,7 @@ function s.initial_effect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE) e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o) e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost) e3:SetCost(aux.bfgcost)
e3:SetTarget(s.lvtg) e3:SetTarget(s.lvtg)
......
...@@ -57,8 +57,10 @@ end ...@@ -57,8 +57,10 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT) if #g>0 then
Duel.ConfirmCards(1-tp,g) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end end
function s.cfilter(c) function s.cfilter(c)
return c:IsFaceup() and c:IsCode(4796100) return c:IsFaceup() and c:IsCode(4796100)
...@@ -77,8 +79,12 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -77,8 +79,12 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
local rc=re:GetHandler() local rc=re:GetHandler()
if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end if rc:IsDestructable() and rc:IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end end
function s.disop(e,tp,eg,ep,ev,re,r,rp) function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end end
...@@ -20,7 +20,7 @@ function s.initial_effect(c) ...@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetCost(s.spcost) e2:SetCost(s.spcost)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
...@@ -61,7 +61,9 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -61,7 +61,9 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end end
function s.cfilter(c) function s.cfilter(c)
return c:IsFaceup() and c:IsCode(4796100) return c:IsFaceup() and c:IsCode(4796100)
......
...@@ -28,14 +28,14 @@ function s.initial_effect(c) ...@@ -28,14 +28,14 @@ function s.initial_effect(c)
e2:SetOperation(s.desop) e2:SetOperation(s.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.desfilter(c,tp) function s.desfilter(c)
return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end end
function s.confilter(c) function s.confilter(c)
return c:IsFaceup() and c:IsCode(56099748) return c:IsFaceup() and c:IsCode(56099748)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.desfilter,1,nil,tp) return eg:IsExists(s.desfilter,1,nil)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -29,9 +29,6 @@ end ...@@ -29,9 +29,6 @@ end
function s.counterfilter(c) function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_PENDULUM) return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_PENDULUM)
end end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM)
end
function s.rmfilter(c) function s.rmfilter(c)
return c:IsAbleToRemoveAsCost(POS_FACEDOWN) and not c:IsCode(70155677) return c:IsAbleToRemoveAsCost(POS_FACEDOWN) and not c:IsCode(70155677)
end end
...@@ -50,6 +47,9 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -50,6 +47,9 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_EXTRA,0,3,3,nil) local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_EXTRA,0,3,3,nil)
Duel.Remove(g,POS_FACEDOWN,REASON_COST) Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,0)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,0)>0
......
...@@ -23,16 +23,16 @@ function s.initial_effect(c) ...@@ -23,16 +23,16 @@ function s.initial_effect(c)
e3:SetOperation(s.checkop) e3:SetOperation(s.checkop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--send to GY --send to GY
local e3=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e4:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE) e4:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o) e4:SetCountLimit(1,id+o)
e3:SetCondition(s.tgcon) e4:SetCondition(s.tgcon)
e3:SetTarget(s.tgtg) e4:SetTarget(s.tgtg)
e3:SetOperation(s.tgop) e4:SetOperation(s.tgop)
c:RegisterEffect(e3) c:RegisterEffect(e4)
end end
function s.setfilter(c) function s.setfilter(c)
return c:IsCode(93504463,74100225) and c:IsSSetable() return c:IsCode(93504463,74100225) and c:IsSSetable()
......
...@@ -8,7 +8,7 @@ function c101201019.initial_effect(c) ...@@ -8,7 +8,7 @@ function c101201019.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,101201019) e1:SetCountLimit(1,101201019)
e1:SetCondition(c101201019.spdcon) e1:SetCondition(c101201019.spdcon)
e1:SetTarget(c101201019.spdtg) e1:SetTarget(c101201019.spdtg)
......
...@@ -86,7 +86,8 @@ function s.spfilter(c,e,tp) ...@@ -86,7 +86,8 @@ function s.spfilter(c,e,tp)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c:IsControler(tp) and s.filter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
......
...@@ -68,15 +68,16 @@ function s.rmcon(e) ...@@ -68,15 +68,16 @@ function s.rmcon(e)
end end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
e:SetLabel(e:GetLabelObject():GetLabel())
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end end
function s.rmop(e,tp,eg,ep,ev,re,r,rp) function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil):RandomSelect(tp,1) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil):RandomSelect(tp,1)
if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and Duel.Damage(1-tp,1000,REASON_EFFECT)>0 then if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and Duel.Damage(1-tp,1000,REASON_EFFECT)>0 then
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if e:GetLabelObject():GetLabel()>0 and #rg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then if e:GetLabel()>0 and #rg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rc=rg:Select(tp,1,1,nil):GetFirst() local rc=rg:Select(tp,1,1,nil):GetFirst()
Duel.BreakEffect() Duel.BreakEffect()
......
...@@ -59,5 +59,7 @@ end ...@@ -59,5 +59,7 @@ end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil) local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil)
Duel.Destroy(g,REASON_EFFECT) if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end end
...@@ -28,7 +28,8 @@ function s.initial_effect(c) ...@@ -28,7 +28,8 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.dfilter(c,tp) function s.dfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsDiscardable() and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,c:GetAttack()) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsDiscardable()
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,c:GetAttack())
end end
function s.filter(c,atk) function s.filter(c,atk)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:GetAttack()>atk and c:IsAbleToHand() return c:IsAttribute(ATTRIBUTE_FIRE) and c:GetAttack()>atk and c:IsAbleToHand()
......
...@@ -63,7 +63,7 @@ function s.lvcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,7 +63,7 @@ function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
end end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 end if chk==0 then return c:IsLevelAbove(0) and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1) c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end end
function s.lvop(e,tp,eg,ep,ev,re,r,rp) function s.lvop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -45,7 +45,9 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -45,7 +45,9 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) then if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
elseif c:IsLocation(LOCATION_REMOVED) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end elseif c:IsRelateToEffect(e) and c:IsLocation(LOCATION_REMOVED) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end end
function s.atkop(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -41,7 +41,7 @@ function s.initial_effect(c) ...@@ -41,7 +41,7 @@ function s.initial_effect(c)
end end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp) function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():CheckUniqueOnField(tp) return e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(Card.IsSetCard,tp,LOCATION_GRAVE,0,1,e:GetHandler(),0x18d) and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_GRAVE,0,1,e:GetHandler(),0x18d)
end end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
......
...@@ -28,6 +28,7 @@ function s.initial_effect(c) ...@@ -28,6 +28,7 @@ function s.initial_effect(c)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(s.spcon) e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
...@@ -50,7 +51,9 @@ end ...@@ -50,7 +51,9 @@ end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_CARD,0,id)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1)
Duel.SendtoGrave(g,REASON_EFFECT) if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp return Duel.GetTurnPlayer()==1-tp
...@@ -59,7 +62,7 @@ function s.filter(c,e,tp) ...@@ -59,7 +62,7 @@ function s.filter(c,e,tp)
return c:IsRace(RACE_BEAST+RACE_FIEND+RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsRace(RACE_BEAST+RACE_FIEND+RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......
...@@ -5,7 +5,7 @@ local s,id,o=GetID() ...@@ -5,7 +5,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--material --material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsSummonLocation,LOCATION_EXTRA),aux.FilterBoolFunction(Card.IsLocation,LOCATION_HAND),true) aux.AddFusionProcFun2(c,s.matfilter,aux.FilterBoolFunction(Card.IsLocation,LOCATION_HAND),true)
--draw --draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
...@@ -32,6 +32,9 @@ function s.initial_effect(c) ...@@ -32,6 +32,9 @@ function s.initial_effect(c)
e2:SetOperation(s.desop) e2:SetOperation(s.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.matfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsLocation(LOCATION_MZONE)
end
function s.filter(c) function s.filter(c)
return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToDeck() return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToDeck()
end end
...@@ -47,7 +50,10 @@ end ...@@ -47,7 +50,10 @@ end
function s.drop(e,tp,eg,ep,ev,re,r,rp) function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_DECK) then Duel.Draw(tp,1,REASON_EFFECT) end and tc:IsLocation(LOCATION_DECK) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end end
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler()~=e:GetHandler() return re:GetHandler()~=e:GetHandler()
......
...@@ -19,7 +19,7 @@ function s.initial_effect(c) ...@@ -19,7 +19,7 @@ function s.initial_effect(c)
--send to GY and Special Summon --send to GY and Special Summon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_BECOME_TARGET) e2:SetCode(EVENT_BECOME_TARGET)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -60,6 +60,8 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -60,6 +60,8 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain() local g=Duel.GetTargetsRelateToChain()
Duel.SendtoHand(g,nil,REASON_EFFECT) if #g>0 then
Duel.ConfirmCards(1-tp,g) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end end
...@@ -38,13 +38,9 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -38,13 +38,9 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g local ct=e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,21347668) and 2 or 1
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
if e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,21347668) then local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,ct,nil)
g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,2,nil)
else
g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -50,10 +50,13 @@ function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -50,10 +50,13 @@ function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end end
function s.damop(e,tp,eg,ep,ev,re,r,rp) function s.damop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Damage(1-tp,1000,REASON_EFFECT)>0 then local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Damage(p,d,REASON_EFFECT)>0 then
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.BreakEffect() Duel.BreakEffect()
......
...@@ -23,7 +23,7 @@ function s.initial_effect(c) ...@@ -23,7 +23,7 @@ function s.initial_effect(c)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetCost(s.cost) e2:SetCost(s.cost)
e2:SetCondition(s.condition) e2:SetCondition(s.condition)
...@@ -47,10 +47,13 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -47,10 +47,13 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.SSet(tp,g:GetFirst()) Duel.SSet(tp,g:GetFirst())
end end
end end
function s.costfilter(c,tp)
return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST) Duel.SendtoGrave(g,REASON_COST)
end end
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e,tp,eg,ep,ev,re,r,rp)
...@@ -58,7 +61,7 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,7 +61,7 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2 return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end end
function s.filter(c) function s.filter(c)
return c:IsFaceup() and c:IsControlerCanBeChanged() and c:IsType(TYPE_EFFECT) return c:IsFaceup() and c:IsAbleToChangeControler() and c:IsType(TYPE_EFFECT)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.filter(chkc) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chkc then return s.filter(chkc) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
...@@ -70,12 +73,12 @@ end ...@@ -70,12 +73,12 @@ end
function s.operation(e,tp,eg,ep,ev,re,r,rp) function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_EFFECT) and Duel.GetControl(tc,tp)~=0 then if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) and Duel.GetControl(tc,tp)~=0 then
local e4=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_ADD_SETCODE) e1:SetCode(EFFECT_ADD_SETCODE)
e4:SetValue(0x103) e1:SetValue(0x103)
e4:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e4) tc:RegisterEffect(e1)
end end
end end
...@@ -9,6 +9,7 @@ function s.initial_effect(c) ...@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(s.fscon) e1:SetCondition(s.fscon)
e1:SetTarget(s.fstg) e1:SetTarget(s.fstg)
e1:SetOperation(s.fsop) e1:SetOperation(s.fsop)
...@@ -145,5 +146,5 @@ function s.banish(e,tp,eg,ep,ev,re,r,rp) ...@@ -145,5 +146,5 @@ function s.banish(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.sfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.sfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2) local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
if sg and #sg==2 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end if sg then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end
end end
...@@ -80,7 +80,11 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -80,7 +80,11 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if sg and Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then if sg and Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,s.synfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil) local tg=Duel.SelectMatchingCard(tp,s.synfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil)
Duel.SpecialSummon(tg,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP) local tc=tg:GetFirst()
if tc then
Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
end
end end
end end
end end
...@@ -18,12 +18,14 @@ end ...@@ -18,12 +18,14 @@ end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect() Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD,nil) Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD,nil)
end end
......
...@@ -14,16 +14,19 @@ function s.initial_effect(c) ...@@ -14,16 +14,19 @@ function s.initial_effect(c)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.filter(c,tp) function s.filter(c,tp,ft)
local r=LOCATION_REASON_TOFIELD local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
return c:IsFaceup() and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0 return c:IsFaceup() and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>ft
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,tp) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,tp,0) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end if chk==0 then
local ft=e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsLocation(LOCATION_HAND) and 1 or 0
return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp,ft)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp,0)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
......
...@@ -31,6 +31,8 @@ end ...@@ -31,6 +31,8 @@ end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT) if #g>0 then
Duel.ConfirmCards(1-tp,g) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end end
...@@ -51,7 +51,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -51,7 +51,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
else else
e:SetCategory(CATEGORY_DESTROY) e:SetCategory(CATEGORY_DESTROY)
e:SetOperation(s.destroy) e:SetOperation(s.destroy)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Group.CreateGroup(a,d),2,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,Group.FromCards(a,d),2,0,0)
end end
end end
function s.defense(e,tp,eg,ep,ev,re,r,rp) function s.defense(e,tp,eg,ep,ev,re,r,rp)
...@@ -64,6 +64,6 @@ function s.rtohand(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,6 +64,6 @@ function s.rtohand(e,tp,eg,ep,ev,re,r,rp)
end end
function s.destroy(e,tp,eg,ep,ev,re,r,rp) function s.destroy(e,tp,eg,ep,ev,re,r,rp)
local a,d=Duel.GetAttacker(),Duel.GetAttackTarget() local a,d=Duel.GetAttacker(),Duel.GetAttackTarget()
local g=Group.CreateGroup(a,d):Filter(Card.IsRelateToBattle,nil) local g=Group.FromCards(a,d):Filter(Card.IsRelateToBattle,nil)
if #g==2 then Duel.Destroy(g,REASON_EFFECT) end if #g==2 then Duel.Destroy(g,REASON_EFFECT) end
end end
...@@ -19,10 +19,11 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -19,10 +19,11 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==0 then e:SetLabel(1) else e:SetLabel(0) end if Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==0 then e:SetLabel(1) else e:SetLabel(0) end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil):GetFirst() local tc=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
if not tc or Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)==0 then return end if not tc or Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)==0 then return end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1) e1:SetCountLimit(1)
...@@ -31,8 +32,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,8 +32,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
if e:GetLabel()==1 then if e:GetLabel()==1 and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetCode(EFFECT_CANNOT_ACTIVATE)
......
...@@ -21,9 +21,9 @@ function s.initial_effect(c) ...@@ -21,9 +21,9 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sumtg) e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop) e2:SetOperation(s.sumop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
......
...@@ -9,6 +9,7 @@ function s.initial_effect(c) ...@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
......
...@@ -30,7 +30,6 @@ function s.initial_effect(c) ...@@ -30,7 +30,6 @@ function s.initial_effect(c)
end end
function s.filter(c,tp) function s.filter(c,tp)
return c:IsFaceup() and c:IsAbleToChangeControler() return c:IsFaceup() and c:IsAbleToChangeControler()
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE,0,1,nil)
end end
function s.eqfilter(c) function s.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(0x18d) return c:IsFaceup() and c:IsSetCard(0x18d)
...@@ -41,6 +40,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -41,6 +40,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ft=ft-1 end if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ft=ft-1 end
return ft>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) return ft>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp)
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE,0,1,nil)
end end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp)
......
...@@ -9,6 +9,7 @@ function s.initial_effect(c) ...@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
...@@ -36,14 +37,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,14 +37,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp,z):GetFirst() local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp,z):GetFirst()
if Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE,z)>0 then if Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE,z)>0 then
if sc:IsFacedown() then Duel.ConfirmCards(1-tp,sc) end
local sq=4-sc:GetSequence() local sq=4-sc:GetSequence()
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_DECK+LOCATION_HAND,nil,e,1-tp,2^sq) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_DECK+LOCATION_HAND,nil,e,1-tp,2^sq)
if Duel.CheckLocation(1-tp,LOCATION_MZONE,sq) and #g>0 if Duel.CheckLocation(1-tp,LOCATION_MZONE,sq) and #g>0
and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local sg=g:Select(1-tp,1,1,nil) local sc2=g:Select(1-tp,1,1,nil):GetFirst()
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(sg,0,1-tp,1-tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE,2^sq) Duel.SpecialSummon(sc2,0,1-tp,1-tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE,2^sq)
if sc2:IsFacedown() then Duel.ConfirmCards(tp,sc2) end
end end
end end
end end
...@@ -19,6 +19,7 @@ function s.initial_effect(c) ...@@ -19,6 +19,7 @@ function s.initial_effect(c)
e2:SetDescription(aux.Stringid(id,0)) e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED) e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon) e2:SetCondition(s.spcon)
......
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