Commit d241796a authored by mercury233's avatar mercury233

fix

parent 01a4ef22
......@@ -72,10 +72,10 @@ function c100425023.spfilter(c,e,tp)
return c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100425023.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c100425023.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100425023.spfilter(chkc,e,tp) end
if chk==0 then return GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingTarget(c100425023.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and e:GetHandler():IsAbleToDeck() end
and e:GetHandler():IsAbleToExtra() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100425023.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
......@@ -84,7 +84,7 @@ end
function c100425023.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,2,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,2,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
......@@ -20,6 +20,7 @@ function c100425036.initial_effect(c)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCondition(c100425036.thcon)
e2:SetCost(c100425036.thcost)
e2:SetTarget(c100425036.thtg)
e2:SetOperation(c100425036.thop)
......@@ -39,21 +40,26 @@ end
function c100425036.atkval(e,c)
return c:GetOverlayCount()*500
end
function c100425036.filter1(c,e,tp)
return c:IsSummonPlayer(1-tp) and c:IsLocation(LOCATION_MZONE) and c:IsCanBeEffectTarget(e)
and c:IsAbleToHand()
function c100425036.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function c100425036.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c100425036.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return eg and eg:IsExists(c100425036.filter1,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=eg:FilterSelect(tp,c100425036.filter1,1,1,nil,e,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
local g=eg:Filter(Card.IsAbleToHand,nil):Filter(Card.IsLocation,nil,LOCATION_MZONE)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.IsInGroup(chkc,g) end
if chk==0 then return Duel.IsExistingTarget(aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,g) end
local sg
if g:GetCount()==1 then
sg=g:Clone()
Duel.SetTargetCard(sg)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
sg=Duel.SelectTarget(tp,aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function c100425036.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
......@@ -66,12 +72,12 @@ function c100425036.recon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and c:IsPreviousControler(tp)
end
function c100425036.filter2(c)
return c:IsSetCard(0xf7) and c:IsAbleToHand()
return c:IsSetCard(0xf7) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c100425036.retg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100425036.filter2(chkc) end
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100425036.filter2(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c100425036.filter2,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c100425036.filter2,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
......
......@@ -12,13 +12,14 @@ function c100425037.initial_effect(c)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c100425037.atkval)
c:RegisterEffect(e1)
--destroy
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100425037,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(c100425037.descost)
e2:SetTarget(c100425037.destg)
e2:SetOperation(c100425037.desop)
......@@ -27,7 +28,7 @@ function c100425037.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100425037,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_START)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c100425037.condition)
......@@ -59,12 +60,10 @@ function c100425037.desop(e,tp,eg,ep,ev,re,r,rp)
end
end
function c100425037.condition(e,tp,eg,ep,ev,re,r,rp)
local phase=Duel.GetCurrentPhase()
if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return (a:GetControler()==tp and a~=e:GetHandler() and a:IsRelateToBattle())
or (d and d:GetControler()==tp and d~=e:GetHandler() and d:IsRelateToBattle())
return (a:IsControler(tp) and a:IsFaceup() and a~=e:GetHandler() and a:IsRelateToBattle())
or (d and d:IsControler(tp) and d:IsFaceup() and d~=e:GetHandler() and d:IsRelateToBattle())
end
function c100425037.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
......@@ -79,10 +78,12 @@ function c100425037.operation(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.GetTurnPlayer()~=tp then a=Duel.GetAttackTarget() end
if not a:IsRelateToBattle() then return end
if a==e:GetHandler() then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(ct*300)
a:RegisterEffect(e1)
if a:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(ct*300)
a:RegisterEffect(e1)
end
end
......@@ -51,7 +51,7 @@ function c101105018.spop(e,tp,eg,ep,ev,re,r,rp)
end
function c101105018.tcfilter(c,tp)
local lv=c:GetLevel()
return c:IsFaceup() and lv>0 and aux.AtkEqualsDef(c)
return c:IsFaceup() and lv>0 and aux.AtkEqualsDef(c) and c:IsRace(RACE_MACHINE)
and Duel.IsExistingMatchingCard(c101105018.tgfilter,tp,LOCATION_DECK,0,1,nil,lv)
end
function c101105018.tgfilter(c,lv)
......
......@@ -11,9 +11,11 @@ function c101105044.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER+TIMING_END_PHASE+TIMING_DAMAGE_STEP)
e1:SetCountLimit(1)
e1:SetCondition(aux.dscon)
e1:SetTarget(c101105044.atktg)
e1:SetOperation(c101105044.atkop)
c:RegisterEffect(e1)
......@@ -37,7 +39,8 @@ function c101105044.atkfilter(c)
end
function c101105044.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(c101105044.atkfilter,tp,LOCATION_GRAVE,0,1,nil) end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(c101105044.atkfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
e:SetLabelObject(g:GetFirst())
......@@ -52,15 +55,18 @@ function c101105044.atkop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or not sc:IsRelateToEffect(e) then return end
local ac=e:GetLabelObject()
if tc==ac then tc=sc end
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ac:RegisterEffect(e1)
if e:GetHandler():IsRelateToEffect(e) then
Duel.Overlay(e:GetHandler(),tc)
if not ac:IsImmuneToEffect(e) then
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ac:RegisterEffect(e1)
if not ac:IsHasEffect(EFFECT_REVERSE_UPDATE) and e:GetHandler():IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.Overlay(e:GetHandler(),tc)
end
end
end
function c101105044.discon(e,tp,eg,ep,ev,re,r,rp)
......@@ -77,4 +83,4 @@ function c101105044.distg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function c101105044.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
end
\ No newline at end of file
end
......@@ -21,45 +21,55 @@ function c101105048.initial_effect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101105048)
e2:SetCountLimit(1,101105048+100)
e2:SetCondition(c101105048.thcon)
e2:SetTarget(c101105048.thtg)
e2:SetOperation(c101105048.thop)
c:RegisterEffect(e2)
end
function c101105048.tefilter(c)
return c:GetOriginalType()&TYPE_PENDULUM~=0
end
function c101105048.chkfilter(c,odevity)
return c:GetCurrentScale()%2==odevity
end
function c101105048.thfilter(c,e,tp,odevity)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:GetCurrentScale()%2==odevity
function c101105048.thfilter(c,odevity)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:GetCurrentScale()%2==1-odevity
and c:IsAbleToHand()
end
function c101105048.chkcon(g,e,tp,odevity)
return g:IsExists(c101105048.chkfilter,1,nil,odevity) and Duel.IsExistingMatchingCard(c101105048.thfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,odevity)
function c101105048.chkcon(g,tp,odevity)
return g:IsExists(c101105048.chkfilter,1,nil,odevity) and Duel.IsExistingMatchingCard(c101105048.thfilter,tp,LOCATION_EXTRA,0,1,nil,odevity)
end
function c101105048.tetg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c101105048.tefilter,tp,LOCATION_HAND,0,nil)
if chk==0 then return c101105048.chkcon(g,e,tp,0) or c101105048.chkcon(g,e,tp,1) end
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND,0,nil,TYPE_PENDULUM)
if chk==0 then return c101105048.chkcon(g,tp,0) or c101105048.chkcon(g,tp,1) end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c101105048.teop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101105048,3))
local g=Duel.SelectMatchingCard(tp,c101105048.tefilter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoExtraP(g,tp,REASON_EFFECT)
local odevity=g:GetFirst():GetCurrentScale()%2
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND,0,nil,TYPE_PENDULUM)
local b1=c101105048.chkcon(g,tp,0)
local b2=c101105048.chkcon(g,tp,1)
local sg=Group.CreateGroup()
if b1 and not b2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101105048,3))
sg=g:FilterSelect(tp,c101105048.chkfilter,1,1,nil,0)
end
if not b1 and b2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101105048,3))
sg=g:FilterSelect(tp,c101105048.chkfilter,1,1,nil,1)
end
if b1 and b2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101105048,3))
sg=g:Select(tp,1,1,nil)
end
local tc=sg:GetFirst()
if tc and Duel.SendtoExtraP(tc,tp,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_EXTRA) then
local odevity=tc:GetCurrentScale()%2
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101105048.thfilter,tp,LOCATION_EXTRA,0,1,1,nil,odevity)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local g2=Duel.SelectMatchingCard(tp,c101105048.thfilter,tp,LOCATION_EXTRA,0,1,1,nil,odevity)
if g2:GetCount()>0 then
Duel.SendtoHand(g2,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g2)
end
end
end
......@@ -70,10 +80,10 @@ function c101105048.tgfilter(c,tp,g)
return g:IsContains(c) and Duel.IsExistingMatchingCard(c101105048.adfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c101105048.adfilter(c,scale)
return c:IsSetCard(0x162) and c:IsType(TYPE_MONSTER) and not c:GetLevel()==scale and c:IsAbleToHand()
return c:IsSetCard(0x162) and c:IsType(TYPE_PENDULUM) and c:IsLevel(scale) and c:IsAbleToHand()
end
function c101105048.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and eg:IsExists(c101105048.cfilter,1,nil,tp)
return eg:IsExists(c101105048.cfilter,1,nil,tp)
end
function c101105048.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(c101105048.cfilter,nil,tp)
......
......@@ -109,7 +109,7 @@ function c101105076.naop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local ec=e:GetHandler():GetEquipTarget()
if Duel.NegateAttack()~=0 and ec then
Duel.GetControl(ec,1-tp,PHASE_BATTLE,1)
Duel.GetControl(ec,1-ec:GetControler(),PHASE_BATTLE,1)
end
end
function c101105076.thcon(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -13,18 +13,22 @@ function c101105080.initial_effect(c)
c:RegisterEffect(e1)
end
function c101105080.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function c101105080.activate(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
local opt=Duel.SelectOption(tp,aux.Stringid(101105080,0),aux.Stringid(101105080,1))
if opt==0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
else
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then
Duel.SendtoDeck(g,nil,1,REASON_EFFECT)
else
local opt=Duel.SelectOption(tp,aux.Stringid(101105080,0),aux.Stringid(101105080,1))
if opt==0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
else
Duel.SendtoDeck(g,nil,1,REASON_EFFECT)
end
end
end
end
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