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MyCard
ygopro-pre-data
Commits
b02f8ad6
Commit
b02f8ad6
authored
May 21, 2020
by
mercury233
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fix
parent
64bf53b4
Changes
2
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2 changed files
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script/c100266027.lua
script/c100266027.lua
+1
-0
script/c48333324.lua
script/c48333324.lua
+81
-0
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script/c100266027.lua
View file @
b02f8ad6
...
...
@@ -2,6 +2,7 @@
--Scripted by mallu11
function
c100266027
.
initial_effect
(
c
)
Duel
.
EnableGlobalFlag
(
GLOBALFLAG_SPSUMMON_COUNT
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
script/c48333324.lua
0 → 100644
View file @
b02f8ad6
--RUM-ヌメロン・フォース
function
c48333324
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetTarget
(
c48333324
.
target
)
e1
:
SetOperation
(
c48333324
.
activate
)
c
:
RegisterEffect
(
e1
)
end
function
c48333324
.
filter1
(
c
,
e
,
tp
)
local
rk
=
c
:
GetRank
()
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_XYZ
)
and
Duel
.
IsExistingMatchingCard
(
c48333324
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
c
,
rk
+
1
,
c
:
GetRace
(),
c
:
GetCode
())
and
aux
.
MustMaterialCheck
(
c
,
tp
,
EFFECT_MUST_BE_XMATERIAL
)
end
function
c48333324
.
filter2
(
c
,
e
,
tp
,
mc
,
rk
,
rc
,
code
)
if
c
:
GetOriginalCode
()
==
6165656
and
code
~=
48995978
then
return
false
end
return
c
:
IsRank
(
rk
)
and
c
:
IsRace
(
rc
)
and
c
:
IsSetCard
(
0x1048
)
and
mc
:
IsCanBeXyzMaterial
(
c
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
mc
,
c
)
>
0
end
function
c48333324
.
disfilter
(
c
)
return
(
not
c
:
IsDisabled
()
or
c
:
IsType
(
TYPE_TRAPMONSTER
))
and
not
(
c
:
IsType
(
TYPE_NORMAL
)
and
bit
.
band
(
c
:
GetOriginalType
(),
TYPE_NORMAL
))
end
function
c48333324
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c48333324
.
filter1
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c48333324
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
c48333324
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
c48333324
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
not
aux
.
MustMaterialCheck
(
tc
,
tp
,
EFFECT_MUST_BE_XMATERIAL
)
then
return
end
if
tc
:
IsFacedown
()
or
not
tc
:
IsRelateToEffect
(
e
)
or
tc
:
IsControler
(
1
-
tp
)
or
tc
:
IsImmuneToEffect
(
e
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c48333324
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
tc
,
tc
:
GetRank
()
+
1
,
tc
:
GetRace
(),
tc
:
GetCode
())
local
sc
=
g
:
GetFirst
()
if
sc
then
local
mg
=
tc
:
GetOverlayGroup
()
if
mg
:
GetCount
()
~=
0
then
Duel
.
Overlay
(
sc
,
mg
)
end
sc
:
SetMaterial
(
Group
.
FromCards
(
tc
))
Duel
.
Overlay
(
sc
,
Group
.
FromCards
(
tc
))
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_XYZ
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
sc
:
CompleteProcedure
()
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
sc
)
if
c
:
IsStatus
(
STATUS_LEAVE_CONFIRMED
)
then
g1
:
RemoveCard
(
c
)
end
if
g1
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
end
local
ng
=
g1
:
Filter
(
c48333324
.
disfilter
,
nil
)
local
nc
=
ng
:
GetFirst
()
while
nc
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
nc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
nc
:
RegisterEffect
(
e2
)
if
nc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
nc
:
RegisterEffect
(
e3
)
end
nc
=
ng
:
GetNext
()
end
end
end
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