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ygopro-pre-data
Commits
adcd473d
Commit
adcd473d
authored
Mar 03, 2021
by
mercury233
Browse files
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Browse Files
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Plain Diff
fix
parent
4599bfae
Changes
11
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Showing
11 changed files
with
82 additions
and
48 deletions
+82
-48
expansions/pre-release.cdb
expansions/pre-release.cdb
+0
-0
script/c100416011.lua
script/c100416011.lua
+4
-5
script/c100416012.lua
script/c100416012.lua
+25
-3
script/c100416013.lua
script/c100416013.lua
+1
-1
script/c100416019.lua
script/c100416019.lua
+2
-1
script/c100416023.lua
script/c100416023.lua
+3
-4
script/c100416033.lua
script/c100416033.lua
+1
-0
script/c100416035.lua
script/c100416035.lua
+1
-0
script/c101105205.lua
script/c101105205.lua
+21
-20
script/c101105206.lua
script/c101105206.lua
+1
-1
script/c101105208.lua
script/c101105208.lua
+23
-13
No files found.
expansions/pre-release.cdb
View file @
adcd473d
No preview for this file type
script/c100416011.lua
View file @
adcd473d
...
...
@@ -12,7 +12,7 @@ function c100416011.initial_effect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
100416011
,
0
))
e2
:
SetCategory
(
CATEGORY_TOGRAVE
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCountLimit
(
1
,
100416011
)
...
...
@@ -26,8 +26,7 @@ function c100416011.initial_effect(c)
e3
:
SetCategory
(
CATEGORY_DECKDES
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCode
(
EVENT_TO_GRAVE
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetCode
(
EVENT_DESTROYED
)
e3
:
SetCountLimit
(
1
,
100416011
+
100
)
e3
:
SetCondition
(
c100416011
.
tgcon2
)
e3
:
SetTarget
(
c100416011
.
tgtg2
)
...
...
@@ -36,7 +35,7 @@ function c100416011.initial_effect(c)
end
function
c100416011
.
cfilter
(
c
,
tp
)
return
c
:
GetPreviousControler
()
==
tp
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
bit
.
band
(
c
:
GetPreviousTypeOnField
(),
TYPE_MONSTER
)
~=
0
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
GetPreviousRaceOnField
()
&
RACE_REPTILE
~=
0
and
(
c
:
IsReason
(
REASON_BATTLE
)
or
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
)
end
function
c100416011
.
tgcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -57,7 +56,7 @@ function c100416011.tgop1(e,tp,eg,ep,ev,re,r,rp)
end
function
c100416011
.
tgcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsReason
(
REASON_DESTROY
)
and
rp
==
1
-
tp
and
c
:
IsReason
(
REASON_EFFECT
)
return
rp
==
1
-
tp
and
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousLocation
(
LOCATION_FZONE
)
and
c
:
GetPreviousControler
()
==
tp
end
function
c100416011
.
tgtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c100416012.lua
View file @
adcd473d
...
...
@@ -45,6 +45,7 @@ function c100416012.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
c100416012
.
rfilter
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
c100416012
.
rfilter
,
1
,
1
,
nil
,
tp
)
aux
.
UseExtraReleaseCount
(
g
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
end
function
c100416012
.
spfilter
(
c
,
e
,
tp
)
...
...
@@ -59,13 +60,34 @@ function c100416012.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
c100416012
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
if
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
local
fid
=
e
:
GetHandler
():
GetFieldID
()
tc
:
RegisterFlagEffect
(
100416012
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
fid
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetCountLimit
(
1
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabelObject
(
tc
)
e1
:
SetCondition
(
c100416012
.
tgcon1
)
e1
:
SetOperation
(
c100416012
.
tgop1
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
c100416012
.
tgcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetLabelObject
()
if
tc
:
GetFlagEffectLabel
(
100416012
)
~=
e
:
GetLabel
()
then
e
:
Reset
()
return
false
else
return
true
end
end
function
c100416012
.
tgop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
SendtoGrave
(
e
:
GetLabelObject
(),
REASON_EFFECT
)
end
function
c100416012
.
tgcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsPreviousLocation
(
LOCATION_SZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
return
c
:
IsPreviousLocation
(
LOCATION_SZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
GetSequence
()
<
5
end
function
c100416012
.
cfilter
(
c
)
return
not
c
:
IsRace
(
RACE_REPTILE
)
and
c
:
IsFaceup
()
and
c
:
IsAbleToGrave
()
...
...
script/c100416013.lua
View file @
adcd473d
...
...
@@ -35,7 +35,7 @@ function c100416013.operation(e,tp,eg,ep,ev,re,r,rp)
local
cg
=
Duel
.
GetMatchingGroup
(
c100416013
.
cfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
local
tg
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
c100416013
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
local
res1
=
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
100416113
,
0
,
0x4011
,
0
,
0
,
2
,
RACE_REPTILE
,
ATTRIBUTE_DARK
)
local
res2
=
cg
:
GetClassCount
(
Card
.
GetCode
)
>=
2
and
tg
:
GetClassCount
(
Card
.
GetCode
)
>=
2
local
res2
=
cg
:
GetClassCount
(
Card
.
GetCode
)
>=
8
and
tg
:
GetClassCount
(
Card
.
GetCode
)
>=
2
if
res2
and
(
not
res1
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
100416013
,
0
)))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
tg
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
2
,
2
)
...
...
script/c100416019.lua
View file @
adcd473d
...
...
@@ -77,7 +77,8 @@ function c100416019.chlimit(e,ep,tp)
return
ep
==
tp
or
e
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
not
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
end
function
c100416019
.
cfilter
(
c
,
e
,
tp
)
return
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
and
Duel
.
IsExistingMatchingCard
(
c100416019
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
,
c
:
GetLeftScale
())
return
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
and
c
:
IsSetCard
(
0x265
)
and
c
:
IsType
(
TYPE_PENDULUM
)
and
Duel
.
IsExistingMatchingCard
(
c100416019
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
,
c
:
GetLeftScale
())
end
function
c100416019
.
spfilter
(
c
,
e
,
tp
,
sc
)
return
c
:
IsSetCard
(
0x265
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsCode
(
100416019
)
...
...
script/c100416023.lua
View file @
adcd473d
...
...
@@ -9,6 +9,7 @@ function c100416023.initial_effect(c)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
100416023
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
c100416023
.
target
)
e1
:
SetOperation
(
c100416023
.
operation
)
c
:
RegisterEffect
(
e1
)
end
function
c100416023
.
cfilter
(
c
)
...
...
@@ -37,18 +38,16 @@ function c100416023.operation(e,tp,eg,ep,ev,re,r,rp)
local
b1
=
ct
>=
3
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHand
,
tp
,
LOCATION_PZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
c100416023
.
tpfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_PZONE
,
0
)
>
0
local
b2
=
ct
>=
5
and
Duel
.
IsExistingMatchingCard
(
c100416023
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
local
b3
=
ct
>=
7
and
Duel
.
GetMatchingGroupCount
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
>
0
if
b1
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
100416023
,
0
))
then
c100416023
.
place
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
b2
=
ct
>=
5
and
Duel
.
IsExistingMatchingCard
(
c100416023
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
local
b2
=
ct
>=
5
and
Duel
.
IsExistingMatchingCard
(
c100416023
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
if
b2
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
100416023
,
1
))
then
Duel
.
BreakEffect
()
c100416023
.
specialsummon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
local
b3
=
ct
>=
7
and
Duel
.
GetMatchingGroupCount
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
>
0
if
b3
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
100416023
,
2
))
then
Duel
.
BreakEffect
()
c100416023
.
destroy
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c100416033.lua
View file @
adcd473d
...
...
@@ -117,6 +117,7 @@ function c100416033.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
Remove
(
tc
,
POS_FACEUP
,
REASON_EFFECT
+
REASON_REPLACE
)
end
else
aux
.
UseExtraReleaseCount
(
Group
.
FromCards
(
tc
),
tp
)
Duel
.
Release
(
tc
,
REASON_COST
)
end
end
...
...
script/c100416035.lua
View file @
adcd473d
...
...
@@ -112,6 +112,7 @@ function c100416035.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
te
:
UseCountLimit
(
tp
)
Duel
.
Remove
(
tc
,
POS_FACEUP
,
REASON_EFFECT
+
REASON_REPLACE
)
else
aux
.
UseExtraReleaseCount
(
Group
.
FromCards
(
tc
),
tp
)
Duel
.
Release
(
tc
,
REASON_COST
)
end
end
...
...
script/c101105205.lua
View file @
adcd473d
...
...
@@ -5,8 +5,10 @@ function c101105205.initial_effect(c)
aux
.
AddCodeList
(
c
,
44508094
)
--to deck
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetTarget
(
c101105205
.
target
)
e1
:
SetOperation
(
c101105205
.
activate
)
c
:
RegisterEffect
(
e1
)
--cannot to deck
...
...
@@ -20,9 +22,10 @@ function c101105205.initial_effect(c)
c
:
RegisterEffect
(
e2
)
--apply
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetProperty
(
EFFECT_FLAG_
CANNOT_DISABLE
)
e3
:
SetProperty
(
EFFECT_FLAG_
DELAY
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCondition
(
c101105205
.
opcon
)
e3
:
SetTarget
(
c101105205
.
optg
)
...
...
@@ -30,12 +33,14 @@ function c101105205.initial_effect(c)
c
:
RegisterEffect
(
e3
)
end
function
c101105205
.
tdfilter
(
c
)
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsLevel
(
1
)
and
c
:
IsAbleToDeck
()
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsLevel
(
1
)
and
(
c
:
IsAbleToDeck
()
or
c
:
IsLocation
(
LOCATION_DECK
))
end
function
c101105205
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c101105205
.
tdfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
1
,
nil
)
end
end
function
c101105205
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
GetMatchingGroup
(
c101105205
.
tdfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c101105205
.
tdfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
nil
)
if
#
g
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
...
...
@@ -44,34 +49,32 @@ function c101105205.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
MoveSequence
(
tc
,
0
)
Duel
.
ConfirmDecktop
(
tp
,
1
)
else
Duel
.
SendtoDeck
(
g
,
nil
,
0
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
SendtoDeck
(
tc
,
nil
,
0
,
REASON_EFFECT
)
end
end
end
function
c101105205
.
tdlimit
(
e
,
c
)
return
(
c
:
IsCode
(
44508094
)
or
c
:
IsType
(
TYPE_SYNCHRO
)
and
aux
.
AddCodeList
(
c
,
44508094
)
)
return
(
c
:
IsCode
(
44508094
)
or
c
:
IsType
(
TYPE_SYNCHRO
)
and
aux
.
IsCodeListed
(
c
,
44508094
))
and
c
:
IsOnField
(
)
end
function
c101105205
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsControler
(
tp
)
function
c101105205
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
c101105205
.
opcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
c101105205
.
cfilter
,
1
,
nil
,
tp
)
return
eg
:
IsExists
(
c101105205
.
cfilter
,
1
,
nil
)
end
function
c101105205
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_TUNER
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c101105205
.
optg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
b1
=
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
GetFlagEffect
(
tp
,
101105205
)
==
0
local
b2
=
Duel
.
IsExistingMatchingCard
(
c101105205
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
101105205
+
100
)
==
0
if
chk
==
0
then
return
c
:
RegisterFlagEffect
(
101105205
,
RESET_CHAIN
,
0
,
1
)
and
(
b1
or
b2
)
end
c
:
RegisterFlagEffect
(
101105205
,
RESET_CHAIN
,
0
,
1
)
end
function
c101105205
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_TUNER
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
local
b2
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c101105205
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
101105205
+
100
)
==
0
if
chk
==
0
then
return
b1
or
b2
end
end
function
c101105205
.
opop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
b1
=
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
GetFlagEffect
(
tp
,
101105205
)
==
0
local
b2
=
Duel
.
IsExistingMatchingCard
(
c101105205
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
101105205
+
100
)
==
0
local
b2
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c101105205
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
101105205
+
100
)
==
0
local
op
=
0
if
b1
and
b2
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
101105205
,
1
),
aux
.
Stringid
(
101105205
,
2
))
elseif
b1
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
101105205
,
1
))
--Draw 1 Card
...
...
@@ -81,10 +84,8 @@ function c101105205.opop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
RegisterFlagEffect
(
tp
,
101105205
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
else
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
1
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c101105205
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
#
g
==
0
then
return
end
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
RegisterFlagEffect
(
tp
,
101105205
+
100
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
...
...
script/c101105206.lua
View file @
adcd473d
...
...
@@ -32,7 +32,7 @@ function c101105206.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
c101105206
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
(
c
:
IsCode
(
44508094
)
or
c
:
IsType
(
TYPE_SYNCHRO
)
and
aux
.
AddCodeList
(
c
,
44508094
))
return
c
:
IsFaceup
()
and
(
c
:
IsCode
(
44508094
)
or
c
:
IsType
(
TYPE_SYNCHRO
)
and
aux
.
IsCodeListed
(
c
,
44508094
))
end
function
c101105206
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
chk
=
Duel
.
IsExistingMatchingCard
(
c101105206
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
...
...
script/c101105208.lua
View file @
adcd473d
...
...
@@ -10,7 +10,7 @@ function c101105208.initial_effect(c)
c
:
RegisterEffect
(
e1
)
--apply
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_ACTION
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_
SPSUMMON
+
CATEGORY_GRAVE_
ACTION
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_LEAVE_FIELD
)
e2
:
SetRange
(
LOCATION_SZONE
)
...
...
@@ -20,28 +20,38 @@ function c101105208.initial_effect(c)
e2
:
SetOperation
(
c101105208
.
activate
)
c
:
RegisterEffect
(
e2
)
end
function
c101105208
.
cfilter
(
c
,
tp
,
r
e
,
r
p
)
function
c101105208
.
cfilter
(
c
,
tp
,
rp
)
return
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
(
c
:
IsCode
(
44508094
)
or
c
:
IsType
(
TYPE_SYNCHRO
)
and
aux
.
IsCodeListed
(
c
,
44508094
))
and
(
c
:
IsReason
(
REASON_COST
)
and
re
:
GetHandler
():
IsControler
(
tp
)
or
c
:
IsReason
(
REASON_EFFECT
)
and
rp
==
tp
)
and
(
c
:
IsCode
(
44508094
)
or
c
:
GetPreviousTypeOnField
()
&
TYPE_SYNCHRO
~=
0
and
aux
.
IsCodeListed
(
c
,
44508094
))
and
c
:
IsReason
(
REASON_COST
+
REASON_EFFECT
)
and
rp
==
tp
end
function
c101105208
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
c101105208
.
cfilter
,
1
,
nil
,
tp
,
re
,
rp
)
return
eg
:
IsExists
(
c101105208
.
cfilter
,
1
,
nil
,
tp
,
rp
)
end
function
c101105208
.
spfilter
(
c
,
e
,
tp
)
if
not
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
then
return
false
end
if
c
:
IsFaceup
()
and
c
:
IsLocation
(
LOCATION_EXTRA
)
then
return
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
end
if
c
:
IsLocation
(
LOCATION_GRAVE
)
or
c
:
IsFaceup
()
and
c
:
IsLocation
(
LOCATION_REMOVED
)
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
return
false
end
function
c101105208
.
rfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToRemove
()
end
function
c101105208
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
local
b1
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
re
,
rp
):
IsExists
(
Card
.
IsCanBeSpecialSummoned
,
1
,
nil
,
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
)
==
0
local
b1
=
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
rp
):
IsExists
(
c101105208
.
spfilter
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
)
==
0
local
b2
=
Duel
.
IsExistingMatchingCard
(
c101105208
.
rfilter
,
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
1
,
nil
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
+
100
)
==
0
local
b3
=
Duel
.
GetFlagEffect
(
tp
,
101105208
+
200
)
==
0
return
b1
or
b2
or
b3
end
end
function
c101105208
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
b1
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
re
,
rp
):
IsExists
(
Card
.
IsCanBeSpecialSummoned
,
1
,
nil
,
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
)
==
0
local
b2
=
Duel
.
IsExistingMatchingCard
(
c101105208
.
rfilter
,
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
1
,
nil
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
+
100
)
==
0
local
b1
=
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
rp
):
IsExists
(
c101105208
.
spfilter
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
)
==
0
local
b2
=
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
c101105208
.
rfilter
)
,
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
1
,
nil
)
and
Duel
.
GetFlagEffect
(
tp
,
101105208
+
100
)
==
0
local
b3
=
Duel
.
GetFlagEffect
(
tp
,
101105208
+
200
)
==
0
local
off
=
1
local
ops
=
{}
...
...
@@ -64,17 +74,17 @@ function c101105208.activate(e,tp,eg,ep,ev,re,r,rp)
if
off
==
1
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EFFECT
)
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
if
op
==
0
then
local
sg
=
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
r
e
,
r
p
)
if
op
val
[
op
]
==
1
then
local
sg
=
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
r
p
):
Filter
(
c101105208
.
spfilter
,
nil
,
e
,
t
p
)
if
#
sg
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
sg
=
eg
:
Filter
(
c101105208
.
cfilter
,
nil
,
tp
,
re
,
rp
):
FilterSelect
(
tp
,
Card
.
IsCanBeSpecialSummoned
,
1
,
1
,
nil
,
e
,
0
,
tp
,
false
,
false
)
sg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
end
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
RegisterFlagEffect
(
tp
,
101105208
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
elseif
op
==
1
then
elseif
op
val
[
op
]
==
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
rg
=
Duel
.
SelectMatchingCard
(
tp
,
c101105208
.
rfilter
,
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
1
,
1
,
nil
)
local
rg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
c101105208
.
rfilter
)
,
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
rg
)
Duel
.
Remove
(
rg
,
POS_FACEUP
,
REASON_EFFECT
)
Duel
.
RegisterFlagEffect
(
tp
,
101105208
+
100
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
...
...
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