Commit a0b5016c authored by mercury233's avatar mercury233

update scripts

parent d0f42c8f
......@@ -17,7 +17,7 @@ function c100200166.initial_effect(c)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c100200166.target)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x99))
e2:SetCondition(c100200166.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
......@@ -28,7 +28,7 @@ function c100200166.initial_effect(c)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(c100200166.target)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x99))
e3:SetCondition(c100200166.indcon)
e3:SetValue(1)
c:RegisterEffect(e3)
......@@ -47,14 +47,11 @@ function c100200166.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x99)
end
function c100200166.atcon(e)
return Duel.IsExistingMatchingCard(c100200166.cfilter,e:GetOwnerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
return Duel.IsExistingMatchingCard(c100200166.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c100200166.indcon(e)
return e:GetHandler():IsDefensePos()
end
function c100200166.target(e,c)
return c~=e:GetHandler() and c:IsSetCard(0x99)
end
function c100200166.scfilter1(c,e,tp,mc)
local mg=Group.FromCards(c,mc)
return c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
......@@ -63,14 +60,15 @@ end
function c100200166.scfilter2(c,mg)
return c:IsSynchroSummonable(nil,mg)
end
function c100200166.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
function c100200166.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100200166.scfilter1(chkc,e,tp,c) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100200166.scfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100200166.scfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c)
Duel.SetOperationInfo(g,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(g,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA)
end
function c100200166.scop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
......
......@@ -8,6 +8,7 @@ function c100200167.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100200167)
e1:SetCondition(c100200167.condition)
e1:SetTarget(c100200167.sptg)
e1:SetOperation(c100200167.spop)
......@@ -16,7 +17,7 @@ function c100200167.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCountLimit(1,100200267)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(c100200167.lvtg)
e2:SetOperation(c100200167.lvop)
......@@ -60,7 +61,7 @@ function c100200167.lvfilter(c,lv)
end
function c100200167.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local lv=e:GetHandler():GetLevel()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsType(TYPE_MONSTER) end
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c100200167.lvfilter(chkc,lv) end
if chk==0 then return Duel.IsExistingTarget(c100200167.lvfilter,tp,LOCATION_MZONE,0,1,nil,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100200167.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,lv)
......
......@@ -76,7 +76,7 @@ function c100200168.disfilter2(c)
return aux.disfilter1(c) and c:IsSummonType(SUMMON_TYPE_PENDULUM)
end
function c100200168.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100200168.disfilter2(chkc) end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c100200168.disfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100200168.disfilter2,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c100200168.disfilter2,tp,0,LOCATION_MZONE,1,1,nil)
......
......@@ -75,12 +75,9 @@ end
function c100252001.nttg(e,c)
return c:IsLevelAbove(5) and c:IsSetCard(0xaf)
end
function c100252001.cfilter(c)
return c:IsType(TYPE_MONSTER)
end
function c100252001.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100252001.cfilter,1,e:GetHandler()) end
local g=Duel.SelectReleaseGroup(tp,c100252001.cfilter,1,1,e:GetHandler())
if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,e:GetHandler()) end
local g=Duel.SelectReleaseGroup(tp,nil,1,1,e:GetHandler())
Duel.Release(g,REASON_COST)
end
function c100252001.effcon(e,tp,eg,ep,ev,re,r,rp)
......@@ -152,7 +149,6 @@ function c100252001.atkop(e,tp,eg,ep,ev,re,r,rp)
local lp=Duel.GetLP(1-tp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
e1:SetValue(lp)
......
......@@ -56,7 +56,7 @@ function c101010011.filter(c,e,tp)
return not c:IsCode(101010011) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,131,tp,false,false)
end
function c101010011.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c101010011.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
......
......@@ -25,7 +25,7 @@ function c101010012.initial_effect(c)
c:RegisterEffect(e2)
end
function c101010012.costfilter(c,ec)
return c:IsSetCard(0x19) and not c:IsCode(ec:GetCode()) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
return c:IsSetCard(0x19) and not c:IsCode(101010012) and not c:IsCode(ec:GetCode()) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function c101010012.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
......@@ -65,7 +65,7 @@ function c101010012.filter(c,e,tp)
return not c:IsCode(101010012) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,132,tp,false,false)
end
function c101010012.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c101010012.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
......
......@@ -17,7 +17,7 @@ function c101010013.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(aux.gbspcon)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(500)
......@@ -65,7 +65,7 @@ function c101010013.filter(c,e,tp)
return not c:IsCode(101010013) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,133,tp,false,false)
end
function c101010013.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c101010013.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
......
--闇の精霊 ルーナ
--
--Script by DJ
function c101010027.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c101010027.spcon)
e1:SetOperation(c101010027.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c101010027.damcon)
e2:SetTarget(c101010027.damtg)
e2:SetOperation(c101010027.damop)
c:RegisterEffect(e2)
end
function c101010027.spfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
end
function c101010027.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101010027.spfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function c101010027.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c101010027.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c101010027.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c101010027.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function c101010027.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
--闇の精霊 ルーナ
--
--Script by DJ
function c101010027.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c101010027.spcon)
e1:SetOperation(c101010027.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c101010027.damcon)
e2:SetTarget(c101010027.damtg)
e2:SetOperation(c101010027.damop)
c:RegisterEffect(e2)
end
function c101010027.spfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
end
function c101010027.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101010027.spfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function c101010027.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c101010027.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c101010027.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c101010027.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function c101010027.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
......@@ -5,40 +5,44 @@ function c101010028.initial_effect(c)
--reg
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_REMOVE)
e0:SetOperation(c101010028.rmop)
c:RegisterEffect(e0)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_REMOVED)
e1:SetCountLimit(1)
e1:SetCountLimit(1,101010028)
e1:SetCondition(c101010028.spcon)
e1:SetTarget(c101010028.sptg)
e1:SetOperation(c101010028.spop)
c:RegisterEffect(e1)
end
function c101010028.rmop(e,tp,eg,ep,ev,re,r,rp,chk)
function c101010028.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(101010028,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function c101010028.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(101010028)~=0
end
function c101010028.rmfilter(c,tp)
return c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0
end
function c101010028.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
if chk==0 then return Duel.IsExistingMatchingCard(c101010028.rmfilter,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,tp)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101010028.spop(e,tp,eg,ep,ev,re,r,rp,chk)
function c101010028.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101010028.rmfilter),tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,1,1,nil,tp)
local tc=g:GetFirst()
if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
......@@ -5,7 +5,7 @@ function c101010033.initial_effect(c)
c:EnableReviveLimit()
--fusion
aux.AddFusionProcCodeFun(c,101010013,aux.FilterBoolFunction(Card.IsFusionSetCard,0x19),2,true,true)
aux.AddContactFusionProcedure(c,c101010033.cfilter,LOCATION_ONFIELD,0,aux.tdcfop(c)):SetValue(1)
aux.AddContactFusionProcedure(c,c101010033.cfilter,LOCATION_ONFIELD,0,aux.tdcfop(c))
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......@@ -80,7 +80,7 @@ function c101010033.filter(c,e,tp)
return c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,134,tp,false,false)
end
function c101010033.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c101010033.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
......
......@@ -72,8 +72,10 @@ function c101010046.spop(e,tp,eg,ep,ev,re,r,rp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101010046.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc)
if g:GetCount()>0 then
Duel.SpecialSummon(g,135,tp,tp,false,false,POS_FACEUP)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,135,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
end
end
end
......@@ -60,9 +60,9 @@ function c101010048.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.SelectTarget(tp,c101010048.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
if Duel.GetCurrentPhase()==PHASE_STANDBY then
e:GetHandler():RegisterFlagEffect(101010048,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2,Duel.GetTurnCount())
e:GetHandler():RegisterFlagEffect(101010048,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,EFFECT_FLAG_OATH,2,Duel.GetTurnCount())
else
e:GetHandler():RegisterFlagEffect(101010048,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,1,0)
e:GetHandler():RegisterFlagEffect(101010048,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,EFFECT_FLAG_OATH,1,0)
end
end
function c101010048.disop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -36,70 +36,38 @@ function c101010057.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c101010057.filter0(c)
return c:IsAbleToDeck()
end
function c101010057.filter1(c,e)
return c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function c101010057.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and c:CheckFusionMaterial(m,nil,chkf)
return c:IsAbleToDeck() and c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function c101010057.filter3(c)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck()
function c101010057.filter2(c,e,tp,m,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c101010057.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c101010057.filter0,nil)
local mg2=Duel.GetMatchingGroup(c101010057.filter3,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
local res=Duel.IsExistingMatchingCard(c101010057.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c101010057.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
return res
local mg=Duel.GetMatchingGroup(c101010057.filter1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil,e)
return Duel.IsExistingMatchingCard(c101010057.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg,chkf)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101010057.cffilter(c)
return c:IsLocation(LOCATION_HAND) or (c:IsLocation(LOCATION_MZONE) and c:IsFacedown())
end
function c101010057.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c101010057.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(c101010057.filter3,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
local sg1=Duel.GetMatchingGroup(c101010057.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c101010057.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(c101010057.filter1),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil,e)
local sg=Duel.GetMatchingGroup(c101010057.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg,chkf)
if sg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoDeck(mat1,nil,2,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
local mat=Duel.SelectFusionMaterial(tp,tc,mg,nil,chkf)
local cf=mat:Filter(c101010057.cffilter,nil)
if cf:GetCount()>0 then
Duel.ConfirmCards(1-tp,cf)
end
tc:CompleteProcedure()
Duel.SendtoDeck(mat,nil,2,REASON_EFFECT)
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
......@@ -59,7 +59,7 @@ function c101010058.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101010058.filter),tp,LOCATION_DECK,0,1,1,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,c101010058.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
......
......@@ -62,6 +62,7 @@ end
function c101010064.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetHandler():GetCounter(0x52)
if chk==0 then return ct>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ct*500)
end
......@@ -76,6 +77,7 @@ end
function c101010064.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetHandler():GetCounter(0x52)
if chk==0 then return ct>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*300)
end
......
......@@ -39,8 +39,8 @@ end
function c101010072.filter(c)
return c:IsFaceup() and c:IsSetCard(0x19)
end
function c101010072.macon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101010072.filter,tp,LOCATION_MZONE,0,1,nil)
function c101010072.macon(e)
return Duel.IsExistingMatchingCard(c101010072.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c101010072.cfilter(c)
return c:IsSetCard(0x19) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeckAsCost()
......@@ -49,13 +49,17 @@ function c101010072.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101010072.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101010072.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
local cf=g:Filter(Card.IsFacedown,nil)
if cf:GetCount()>0 then
Duel.ConfirmCards(1-tp,cf)
end
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
function c101010072.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x19) and c:GetBaseDefense()>0
end
function c101010072.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101010072.atkfilter(chkc) end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101010072.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101010072.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101010072.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
......
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