Commit 95677668 authored by mercury233's avatar mercury233

update scripts

parent 029f967b
#created by ...
#main
100423004
100423014
100423026
100423035
100423047
101011024
101011020
101011023
101011007
101011008
......@@ -59,6 +56,10 @@
101011075
101011061
100200172
101011066
101011051
101011064
101011000
#extra
100423001
101011041
......@@ -68,20 +69,15 @@
101011048
101011045
101011044
101010082
101010087
!side
101011066
101011051
101011064
101011000
100251001
101010000
101010081
101010082
101010083
101010084
101010085
101010086
101010087
101010088
101010089
101010090
......
--Monster Express
--Scripted by mallu11
function c101010000.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101010000,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101010000)
e1:SetTarget(c101010000.tgtg)
e1:SetOperation(c101010000.tgop)
c:RegisterEffect(e1)
end
function c101010000.cfilter(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(c101010000.tgfilter,tp,LOCATION_EXTRA,0,1,nil,c:GetOriginalRace())
end
function c101010000.tgfilter(c,race)
return c:IsAbleToGrave() and c:GetOriginalRace()==race
end
function c101010000.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101010000.cfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c101010000.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101010000.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function c101010000.tgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local race=tc:GetOriginalRace()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101010000.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil,race)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetLabel(g:GetFirst():GetOriginalRace())
e1:SetTargetRange(1,0)
e1:SetTarget(c101010000.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
end
function c101010000.splimit(e,c)
return not c:IsRace(e:GetLabel())
end
--Primineral Mandstrong
--Scripted by mallu11
function c101010081.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(c101010081.regcon)
e2:SetOperation(c101010081.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101010081,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCondition(c101010081.spcon)
e3:SetTarget(c101010081.sptg)
e3:SetOperation(c101010081.spop)
c:RegisterEffect(e3)
end
function c101010081.regcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp and rp==1-tp
end
function c101010081.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(101010081,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function c101010081.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c101010081.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(101010081)>0
end
function c101010081.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101010081.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(c101010081.cfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(101010081,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101010081.cfilter),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Desert Locusts
--Scripted
function c101010082.initial_effect(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
--discard
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101010082,0))
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,101010082)
e1:SetCondition(c101010082.diccon)
e1:SetTarget(c101010082.dictg)
e1:SetOperation(c101010082.dicop)
c:RegisterEffect(e1)
--synchro summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101010082,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCondition(c101010082.sscon)
e2:SetTarget(c101010082.sstg)
e2:SetOperation(c101010082.ssop)
c:RegisterEffect(e2)
end
function c101010082.diccon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c101010082.dictg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(0)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,0,1)
end
function c101010082.dicop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetTurnPlayer()
local d=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local g=Duel.GetFieldGroup(p,LOCATION_HAND,0)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DISCARD)
sg=g:Select(p,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
end
end
function c101010082.sscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c101010082.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(101010082)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
c:RegisterFlagEffect(101010082,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101010082.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
--Tyrant Farm
--Scripted by mallu11
function c101010083.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101010083+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c101010083.cost)
e1:SetTarget(c101010083.target)
e1:SetOperation(c101010083.activate)
c:RegisterEffect(e1)
end
function c101010083.cfilter(c,e,tp)
return c:IsType(TYPE_EFFECT) and Duel.IsExistingMatchingCard(c101010083.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp,c:GetOriginalRace(),c:GetOriginalAttribute()) and Duel.GetMZoneCount(tp,c)>0
end
function c101010083.spfilter(c,e,tp,race,att)
return c:IsType(TYPE_MONSTER) and not c:IsType(TYPE_EFFECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:GetOriginalRace()==race and c:GetOriginalAttribute()==att
end
function c101010083.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function c101010083.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroup(tp,c101010083.cfilter,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,c101010083.cfilter,1,1,nil,e,tp)
Duel.Release(g,REASON_COST)
g:KeepAlive()
e:SetLabelObject(g:GetFirst())
e:SetLabel(0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function c101010083.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=e:GetLabelObject()
local race=tc:GetOriginalRace()
local att=tc:GetOriginalAttribute()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101010083.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,race,att)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Phantasos, the Dream Mirror Friend
--Scripted by mallu11
function c101010085.initial_effect(c)
--spsummon1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101010085,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101010085)
e1:SetCondition(c101010085.spcon1)
e1:SetTarget(c101010085.sptg1)
e1:SetOperation(c101010085.spop1)
c:RegisterEffect(e1)
--spsummon2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101010085,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_BATTLE_END)
e2:SetCountLimit(1,101010185)
e2:SetCondition(c101010085.spcon2)
e2:SetCost(c101010085.spcost2)
e2:SetTarget(c101010085.sptg2)
e2:SetOperation(c101010085.spop2)
c:RegisterEffect(e2)
end
function c101010085.spfilter1(c,e,tp)
return c:IsSetCard(0x131) and c:IsLevelBelow(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(101010085)
end
function c101010085.spcon1(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsSetCard(0x131) and re:IsActiveType(TYPE_MONSTER)
end
function c101010085.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101010085.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c101010085.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101010085.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101010085.spop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c101010085.cfilter(c)
return c:IsFaceup() and c:IsCode(1050355)
end
function c101010085.spfilter2(c,e,tp)
return c:IsCode(101010086) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101010085.spcon2(e,tp,eg,ep,ev,re,r,rp)
return ((Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) or Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and Duel.IsExistingMatchingCard(c101010085.cfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function c101010085.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
Duel.Release(c,REASON_COST)
end
function c101010085.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101010085.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101010085.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101010085.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Phantasos, the Dream Mirror Foe
--Scripted by mallu11
function c101010086.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101010086,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101010086)
e1:SetCondition(c101010086.dircon)
e1:SetOperation(c101010086.dirop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101010086,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_BATTLE_END)
e2:SetCountLimit(1,101010186)
e2:SetCondition(c101010086.spcon)
e2:SetCost(c101010086.spcost)
e2:SetTarget(c101010086.sptg)
e2:SetOperation(c101010086.spop)
c:RegisterEffect(e2)
end
function c101010086.dircon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsSetCard(0x131) and re:IsActiveType(TYPE_MONSTER)
end
function c101010086.dirop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c101010086.cfilter(c)
return c:IsFaceup() and c:IsCode(74665651)
end
function c101010086.spfilter(c,e,tp)
return c:IsCode(101010085) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101010086.spcon(e,tp,eg,ep,ev,re,r,rp)
return ((Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) or Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and Duel.IsExistingMatchingCard(c101010086.cfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function c101010086.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
Duel.Release(c,REASON_COST)
end
function c101010086.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101010086.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101010086.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101010086.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Oneiros, the Dream Mirror Erlking
--Scripted by mallu11
function c101010087.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c101010087.ffilter,2,true)
--attribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_ATTRIBUTE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(ATTRIBUTE_DARK)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101010087,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RELEASE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101010087)
e2:SetCondition(c101010087.descon)
e2:SetTarget(c101010087.destg)
e2:SetOperation(c101010087.desop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101010087,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,101010187)
e3:SetCondition(c101010087.spcon)
e3:SetTarget(c101010087.sptg)
e3:SetOperation(c101010087.spop)
c:RegisterEffect(e3)
end
function c101010087.ffilter(c,fc,sub,mg,sg)
return c:IsFusionSetCard(0x131) and (not sg or not sg:IsExists(Card.IsFusionAttribute,1,c,c:GetFusionAttribute()))
end
function c101010087.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp
end
function c101010087.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101010087.cfilter,1,e:GetHandler(),tp)
end
function c101010087.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101010087.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function c101010087.spfilter(c,e,tp)
return c:IsSetCard(0x131) and not c:IsCode(101010087) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101010087.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousControler()==tp and rp==1-tp
end
function c101010087.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101010087.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function c101010087.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101010087.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Dream Mirror Phantasms
--Scripted by mallu11
function c101010088.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101010088+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c101010088.activate)
c:RegisterEffect(e1)
--atk/def up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(500)
e2:SetCondition(c101010088.upcon)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--atk/def down
local e4=e2:Clone()
e4:SetTargetRange(0,LOCATION_MZONE)
e4:SetValue(-500)
e4:SetCondition(c101010088.downcon)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e5)
end
function c101010088.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x131) and c:IsAbleToHand()
end
function c101010088.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c101010088.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101010088,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function c101010088.ufilter(c)
return c:IsFaceup() and c:IsCode(74665651)
end
function c101010088.upcon(e,tp)
return Duel.IsExistingMatchingCard(c101010088.ufilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function c101010088.dfilter(c)
return c:IsFaceup() and c:IsCode(1050355)
end
function c101010088.downcon(e,tp)
return Duel.IsExistingMatchingCard(c101010088.dfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
--Dream Mirror of Chaos
--Scripted by mallu11
function c101010089.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,101010089+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c101010089.target)
e1:SetOperation(c101010089.activate)
c:RegisterEffect(e1)
end
function c101010089.filter0(c)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function c101010089.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function c101010089.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x131) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c101010089.cfilter1(c)
return c:IsFaceup() and c:IsCode(74665651)
end
function c101010089.cfilter2(c)
return c:IsFaceup() and c:IsCode(1050355)
end
function c101010089.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
local mg2=nil
if Duel.IsExistingMatchingCard(c101010089.cfilter1,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) then
mg2=Duel.GetFusionMaterial(tp):Filter(Card.IsLocation,nil,LOCATION_HAND)
mg1:Merge(mg2)
end
if Duel.IsExistingMatchingCard(c101010089.cfilter2,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) then
mg2=Duel.GetMatchingGroup(c101010089.filter0,tp,LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
end
local res=Duel.IsExistingMatchingCard(c101010089.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c101010089.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101010089.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil):Filter(c101010089.filter1,nil,e)
local mg2=nil
if Duel.IsExistingMatchingCard(c101010089.cfilter1,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) then
mg2=Duel.GetFusionMaterial(tp):Filter(Card.IsLocation,nil,LOCATION_HAND)
mg1:Merge(mg2)
end
if Duel.IsExistingMatchingCard(c101010089.cfilter2,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) then
mg2=Duel.GetMatchingGroup(c101010089.filter0,tp,LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
end
local sg1=Duel.GetMatchingGroup(c101010089.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c101010089.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
local mat2=mat1:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
mat1:Sub(mat2)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.Remove(mat2,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
--Dream Mirror Hypnagogia
--Scripted by mallu11
function c101010090.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,101010090+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c101010090.target)
e1:SetOperation(c101010090.activate)
c:RegisterEffect(e1)
end
function c101010090.cfilter1(c,tp)
return c:IsCode(74665651) and not c:IsForbidden() and ((c:CheckUniqueOnField(tp)
and Duel.IsExistingMatchingCard(c101010090.cfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,1,c,1-tp))
or (c:CheckUniqueOnField(1-tp)
and Duel.IsExistingMatchingCard(c101010090.cfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,1,c,tp)))
end
function c101010090.cfilter2(c,p)
return c:IsCode(1050355) and c:CheckUniqueOnField(p) and not c:IsForbidden()
end
function c101010090.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101010090.cfilter1,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
end
function c101010090.activate(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetMatchingGroup(c101010090.cfilter1,tp,LOCATION_HAND+LOCATION_DECK,0,nil,tp)
local b1=g1:IsExists(Card.CheckUniqueOnField,1,nil,tp)
local b2=g1:IsExists(Card.CheckUniqueOnField,1,nil,1-tp)
if not b1 and not b2 then return end
local g2=Duel.GetMatchingGroup(c101010090.cfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,nil,tp)
local g3=Duel.GetMatchingGroup(c101010090.cfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,nil,1-tp)
local tg1=nil
local tg2=nil
if b1 and not b2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101010090,0))
tg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101010090,1))
tg2=g3:Select(tp,1,1,nil)
end
if not b1 and b2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101010090,0))
tg1=g2:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101010090,1))
tg2=g1:Select(tp,1,1,nil)
end
if b1 and b2 then
local g=g1:Clone()
g:Merge(g2)
g:Merge(g3)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101010090,0))
tg1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,tg1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101010090,1))
tg2=g:Select(tp,1,1,nil)
end
Duel.MoveToField(tg1:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
Duel.MoveToField(tg2:GetFirst(),tp,1-tp,LOCATION_SZONE,POS_FACEUP,true)
end
--Dream Mirror Oneiromancy
--Scripted by mallu11
function c101010091.initial_effect(c)
--activate(effect)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,101010091+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101010091.condition1)
e1:SetTarget(c101010091.target1)
e1:SetOperation(c101010091.activate1)
c:RegisterEffect(e1)
--activate(spsummon)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_SPSUMMON)
e2:SetCountLimit(1,101010091+EFFECT_COUNT_CODE_OATH)
e2:SetCondition(c101010091.condition2)
e2:SetTarget(c101010091.target2)
e2:SetOperation(c101010091.activate2)
c:RegisterEffect(e2)
end
function c101010091.cfilter1(c)
return c:IsFaceup() and c:IsCode(74665651)
end
function c101010091.condition1(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and rp==1-tp and Duel.IsExistingMatchingCard(c101010091.cfilter1,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function c101010091.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c101010091.activate1(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function c101010091.cfilter2(c)
return c:IsFaceup() and c:IsCode(1050355)
end
function c101010091.condition2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0 and rp==1-tp and Duel.IsExistingMatchingCard(c101010091.cfilter2,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function c101010091.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0)
end
function c101010091.activate2(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
--ドンヨリボー@イグニスター
--Scripted by nekrozar
function c101011007.initial_effect(c)
--battle damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011007,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101011007)
e1:SetCondition(c101011007.damcon1)
e1:SetCost(c101011007.damcost1)
e1:SetOperation(c101011007.damop1)
c:RegisterEffect(e1)
--effect damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011007,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,101011107)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c101011007.damcon2)
e2:SetCost(aux.bfgcost)
e2:SetOperation(c101011007.damop2)
c:RegisterEffect(e2)
end
function c101011007.damcon1(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return d and d:IsControler(tp) and d:IsSetCard(0x235) and Duel.GetBattleDamage(tp)>0
end
function c101011007.damcost1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function c101011007.damop1(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e1:SetOperation(c101011007.damval1)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function c101011007.damval1(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,0)
end
function c101011007.damcon2(e,tp,eg,ep,ev,re,r,rp)
return ((re:GetHandler():IsSetCard(0x235) and re:IsActiveType(TYPE_MONSTER)) or (re:GetHandler():IsSetCard(0x236) and re:IsActiveType(TYPE_SPELL+TYPE_TRAP)))
and aux.damcon1(e,1-tp,eg,ep,ev,re,r,rp)
end
function c101011007.damop2(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetLabel(cid)
e1:SetValue(c101011007.damval2)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function c101011007.damval2(e,re,val,r,rp,rc)
local cc=Duel.GetCurrentChain()
if cc==0 or bit.band(r,REASON_EFFECT)==0 then return end
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
return cid==e:GetLabel() and val*2 or val
end
--戦華の仲-孫謀
--Scripted by mallu11
function c101011008.initial_effect(c)
--can not be attack target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c101011008.atcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011008,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101011008)
e2:SetCost(c101011008.srcost)
e2:SetTarget(c101011008.srtg)
e2:SetOperation(c101011008.srop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(aux.chainreg)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101011008,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,101011108)
e4:SetCondition(c101011008.thcon)
e4:SetTarget(c101011008.thtg)
e4:SetOperation(c101011008.thop)
c:RegisterEffect(e4)
end
function c101011008.atfilter(c)
return c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011008.atcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101011008.atfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c101011008.srfilter(c)
return c:IsSetCard(0x237) and c:IsAbleToHand() and not c:IsCode(101011008)
end
function c101011008.srcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c101011008.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011008.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101011008.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101011008.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101011008.thcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x237) and rp==tp and re:GetHandler()~=e:GetHandler() and e:GetHandler():GetFlagEffect(1)>0
end
function c101011008.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c101011008.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
--戦華の美-周公
--Scripted by mallu11
function c101011009.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011009,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101011009)
e1:SetTarget(c101011009.thtg)
e1:SetOperation(c101011009.thop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(aux.chainreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011009,1))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101011109)
e3:SetCondition(c101011009.discon)
e3:SetTarget(c101011009.distg)
e3:SetOperation(c101011009.disop)
c:RegisterEffect(e3)
end
function c101011009.tgfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsAbleToGrave()
end
function c101011009.thfilter(c)
return c:IsSetCard(0x237) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c101011009.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and c101011009.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101011009.tgfilter,tp,LOCATION_SZONE,0,1,nil) and Duel.IsExistingMatchingCard(c101011009.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,c101011009.tgfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101011009.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101011009.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function c101011009.disfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function c101011009.discon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x237) and rp==tp and re:GetHandler()~=e:GetHandler() and e:GetHandler():GetFlagEffect(1)>0
end
function c101011009.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c101011009.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101011009.disfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g=Duel.SelectTarget(tp,c101011009.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c101011009.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and not tc:IsDisabled() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--戦華の妙-魯敬
--Scripted by mallu11
function c101011010.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011010,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101011010)
e1:SetTarget(c101011010.thtg)
e1:SetOperation(c101011010.thop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(aux.chainreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011010,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101011110)
e3:SetCondition(c101011010.descon)
e3:SetTarget(c101011010.destg)
e3:SetOperation(c101011010.desop)
c:RegisterEffect(e3)
end
function c101011010.tgfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsAbleToGrave() and Duel.IsExistingMatchingCard(c101011010.thfilter,tp,LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function c101011010.thfilter(c,code)
return c:IsSetCard(0x237) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() and not c:IsCode(code)
end
function c101011010.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and c101011010.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101011010.tgfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,c101011010.tgfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c101011010.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101011010.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,tc:GetCode())
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function c101011010.descon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x237) and rp==tp and re:GetHandler()~=e:GetHandler() and e:GetHandler():GetFlagEffect(1)>0
end
function c101011010.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101011010.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--戦華の徳-劉玄
--Scripted by mallu11
function c101011011.initial_effect(c)
--can not be attack target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c101011011.atcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011011,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101011011)
e2:SetCondition(c101011011.spcon)
e2:SetCost(c101011011.spcost)
e2:SetTarget(c101011011.sptg)
e2:SetOperation(c101011011.spop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011011,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101011111)
e3:SetCondition(c101011011.drcon)
e3:SetTarget(c101011011.drtg)
e3:SetOperation(c101011011.drop)
c:RegisterEffect(e3)
end
function c101011011.atfilter(c)
return c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011011.atcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101011011.atfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c101011011.spfilter(c,e,tp)
return c:IsSetCard(0x237) and c:IsType(TYPE_MONSTER) and not c:IsCode(101011011) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101011011.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0)
end
function c101011011.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c101011011.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101011011.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101011011.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011011.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101011011.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetAttacker()
local tc=Duel.GetAttackTarget()
if ac:IsControler(tp) and ac:IsSetCard(0x237) and ac~=c then
return true
elseif tc and tc:IsControler(tp) and tc:IsSetCard(0x237) and tc~=c then
return true
else return false end
end
function c101011011.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101011011.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--戦華の義-関雲
--Scripted by mallu11
function c101011012.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011012,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c101011012.spcon)
e1:SetTarget(c101011012.sptg)
e1:SetOperation(c101011012.spop)
c:RegisterEffect(e1)
--can not be effect target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c101011012.etlimit)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011012,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101011012)
e3:SetCondition(c101011012.descon)
e3:SetTarget(c101011012.destg)
e3:SetOperation(c101011012.desop)
c:RegisterEffect(e3)
end
function c101011012.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0)~=0
end
function c101011012.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101011012.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c101011012.etlimit(e,c)
return c~=e:GetHandler() and c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011012.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0)
end
function c101011012.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101011012.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--戦華の雄-張徳
--Scripted by mallu11
function c101011013.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011013,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101011013)
e1:SetCondition(c101011013.spcon)
e1:SetTarget(c101011013.sptg)
e1:SetOperation(c101011013.spop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c101011013.atkcon)
e2:SetValue(c101011013.atkval)
c:RegisterEffect(e2)
--extra attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011013,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101011113)
e3:SetCondition(c101011013.xatkcon)
e3:SetTarget(c101011013.xatktg)
e3:SetOperation(c101011013.xatkop)
c:RegisterEffect(e3)
end
function c101011013.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011013.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101011013.cfilter,tp,LOCATION_MZONE,0,2,nil)
end
function c101011013.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101011013.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c101011013.atkcon(e)
return Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function c101011013.atkval(e,c)
return Duel.GetFieldGroupCount(e:GetHandler(),0,LOCATION_MZONE)*300
end
function c101011013.xatkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0)
end
function c101011013.xatktg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsFaceup() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK_MONSTER) end
end
function c101011013.xatkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1)
c:RegisterEffect(e1)
end
end
--先史遺産トゥスパ・ロケット
--Scripted by nekrozar
function c101011016.initial_effect(c)
--atkdown
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011016,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,101011016)
e1:SetCost(c101011016.atkcost)
e1:SetTarget(c101011016.atktg)
e1:SetOperation(c101011016.atkop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--effect gain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,101011116)
e3:SetCondition(c101011016.effcon)
e3:SetOperation(c101011016.effop)
c:RegisterEffect(e3)
end
function c101011016.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function c101011016.costfilter(c)
return c:IsSetCard(0x70) and c:IsType(TYPE_MONSTER) and (c:IsLevelAbove(1) or c:IsRankAbove(1)) and c:IsAbleToGraveAsCost()
end
function c101011016.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(c101011016.costfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil)
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101011016.costfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil)
local val=g:GetFirst():GetLevel()
if g:GetFirst():IsType(TYPE_XYZ) then val=g:GetFirst():GetRank() end
e:SetLabel(val)
Duel.SendtoGrave(g,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c101011016.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local val=e:GetLabel()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-val*200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c101011016.effcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_XYZ and e:GetHandler():GetReasonCard():IsSetCard(0x48)
end
function c101011016.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(101011016,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
--アークジェット・ライトクラフター
--Scripted by nekrozar
function c101011017.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011017,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c101011017.ntcon)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011017,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,101011017)
e2:SetTarget(c101011017.sptg)
e2:SetOperation(c101011017.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--special summon limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(1,0)
e4:SetTarget(c101011017.splimit)
c:RegisterEffect(e4)
end
function c101011017.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5)
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c101011017.spfilter(c,e,tp)
return c:IsLevelBelow(8) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101011017.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101011017.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c101011017.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101011017.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101011017.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_LEVEL)
e3:SetValue(9)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
function c101011017.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not (c:IsRace(RACE_MACHINE) and c:IsType(TYPE_XYZ))
end
--雙極の破械神
--Scripted by mallu11
function c101011019.initial_effect(c)
c:SetSPSummonOnce(101011019)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011019,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CUSTOM+101011019)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c101011019.spcon)
e1:SetTarget(c101011019.sptg)
e1:SetOperation(c101011019.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011019,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCost(c101011019.descost)
e2:SetTarget(c101011019.destg)
e2:SetOperation(c101011019.desop)
c:RegisterEffect(e2)
--spsummon2
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_DESTROYED)
e3:SetOperation(c101011019.regop1)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101011019,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_GRAVE)
e4:SetCondition(c101011019.spcon2)
e4:SetTarget(c101011019.sptg2)
e4:SetOperation(c101011019.spop2)
c:RegisterEffect(e4)
if not c101011019.global_check then
c101011019.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetCondition(c101011019.regcon)
ge1:SetOperation(c101011019.regop)
Duel.RegisterEffect(ge1,0)
end
end
function c101011019.regop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(101011019,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function c101011019.spcfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c101011019.regcon(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(c101011019.spcfilter,1,nil,0) then v=v+1 end
if eg:IsExists(c101011019.spcfilter,1,nil,1) then v=v+2 end
if v==0 then return false end
e:SetLabel(({0,1,PLAYER_ALL})[v])
return true
end
function c101011019.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+101011019,re,r,rp,ep,e:GetLabel())
end
function c101011019.spcon(e,tp,eg,ep,ev,re,r,rp)
return ev==tp or ev==PLAYER_ALL
end
function c101011019.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101011019.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101011019.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c101011019.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,0,LOCATION_ONFIELD)
end
function c101011019.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function c101011019.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(101011019)>0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c101011019.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function c101011019.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e1,true)
end
end
end
--閃刀姫-ロゼ
--Scripted by mallu11
function c101011020.initial_effect(c)
--spsummon1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101011020)
e1:SetCondition(c101011020.spcon1)
e1:SetTarget(c101011020.sptg)
e1:SetOperation(c101011020.spop1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011020,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,101011120)
e3:SetCondition(c101011020.spcon2)
e3:SetTarget(c101011020.sptg)
e3:SetOperation(c101011020.spop2)
c:RegisterEffect(e3)
end
function c101011020.cfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x1115) and not c:IsCode(101011020)
end
function c101011020.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101011020.cfilter1,1,nil)
end
function c101011020.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101011020.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101011020.cfilter2(c,tp,rp)
return c:GetPreviousControler()==1-tp and c:GetPreviousSequence()>4 and (c:IsReason(REASON_BATTLE)
or (rp==tp and c:IsReason(REASON_EFFECT))) and c:IsPreviousLocation(LOCATION_MZONE)
end
function c101011020.disfilter(c)
return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT)
end
function c101011020.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101011020.cfilter2,1,nil,tp,rp)
end
function c101011020.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(c101011020.disfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(101011020,2)) then
Duel.BreakEffect()
local g=Duel.SelectMatchingCard(tp,c101011020.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(g)
local tc=g:GetFirst()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--ウィッチクラフト・ジェニー
--Scripted by mallu11
function c101011021.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011021,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101011021)
e1:SetCondition(c101011021.spcon)
e1:SetCost(c101011021.spcost)
e1:SetTarget(c101011021.sptg)
e1:SetOperation(c101011021.spop)
c:RegisterEffect(e1)
--copy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011021,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101011121)
e2:SetCost(c101011021.cpcost)
e2:SetTarget(c101011021.cptg)
e2:SetOperation(c101011021.cpop)
c:RegisterEffect(e2)
end
function c101011021.cfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c101011021.spfilter(c,e,tp)
return c:IsSetCard(0x128) and c:IsType(TYPE_MONSTER) and not c:IsCode(101011021) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101011021.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c101011021.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() and Duel.IsExistingMatchingCard(c101011021.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c101011021.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.Release(e:GetHandler(),REASON_COST)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c101011021.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101011021.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101011021.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011021.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101011021.cpfilter(c)
local b=c:IsSetCard(0x128) and c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
local te=c:CheckActivateEffect(false,true,false)
if te~=nil then
local op=te:GetOperation()
return b and op~=nil
end
return false
end
function c101011021.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(c101011021.cpfilter,tp,LOCATION_GRAVE,0,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c101011021.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil)
local te=g:GetFirst():CheckActivateEffect(false,true,true)
c101011021[Duel.GetCurrentChain()]=te
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c101011021.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local te=c101011021[Duel.GetCurrentChain()]
if chkc then
local tg=te:GetTarget()
return tg(e,tp,eg,ep,ev,re,r,rp,0,true)
end
if chk==0 then return true end
if not te then return end
e:SetCategory(te:GetCategory())
e:SetProperty(te:GetProperty())
local tg=te:GetTarget()
if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
end
function c101011021.cpop(e,tp,eg,ep,ev,re,r,rp)
local te=c101011021[Duel.GetCurrentChain()]
if not te then return end
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
--ゴーストリックの妖精
--Scripted by mallu11
function c101011023.initial_effect(c)
--summon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(c101011023.sumcon)
c:RegisterEffect(e1)
--turn set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011023,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(c101011023.postg)
e2:SetOperation(c101011023.posop)
c:RegisterEffect(e2)
--set card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011023,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_FLIP)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetTarget(c101011023.settg)
e3:SetOperation(c101011023.setop)
c:RegisterEffect(e3)
end
function c101011023.sfilter(c)
return c:IsFaceup() and c:IsSetCard(0x8d)
end
function c101011023.sumcon(e)
return not Duel.IsExistingMatchingCard(c101011023.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c101011023.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(101011023)==0 end
c:RegisterFlagEffect(101011023,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c101011023.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function c101011023.spfilter(c,e,tp)
return c:IsSetCard(0x8d) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function c101011023.sefilter(c)
return c:IsSetCard(0x8d) and c:IsSSetable()
end
function c101011023.setfilter(c,e,tp)
return c:IsSetCard(0x8d) and (c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) or c:IsSSetable())
end
function c101011023.posfilter(c)
return c:IsFaceup() and c:IsCanChangePosition()
end
function c101011023.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp)
and (c101011023.spfilter(chkc,e,tp) or c101011023.sefilter(chkc)) end
local mz=Duel.GetLocationCount(tp,LOCATION_MZONE)
local sz=Duel.GetLocationCount(tp,LOCATION_SZONE)
local b1=mz>0 and Duel.IsExistingTarget(c101011023.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
local b2=sz>0 and Duel.IsExistingTarget(c101011023.sefilter,tp,LOCATION_GRAVE,0,1,nil)
if chk==0 then return b1 or b2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
if b1 and not b2 then
local g=Duel.SelectTarget(tp,c101011023.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local cat=e:GetCategory()
e:SetCategory(bit.bor(cat,CATEGORY_SPECIAL_SUMMON))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
if not b1 and b2 then
Duel.SelectTarget(tp,c101011023.sefilter,tp,LOCATION_GRAVE,0,1,1,nil)
end
if b1 and b2 then
local g=Duel.SelectTarget(tp,c101011023.setfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if bit.band(g:GetFirst():GetOriginalType(),TYPE_MONSTER)~=0 then
local cat=e:GetCategory()
e:SetCategory(bit.bor(cat,CATEGORY_SPECIAL_SUMMON))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
end
end
function c101011023.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local ty=tc:GetOriginalType()
local mz=Duel.GetLocationCount(tp,LOCATION_MZONE)
local sz=Duel.GetLocationCount(tp,LOCATION_SZONE)
if (mz<=0 and bit.band(ty,TYPE_MONSTER)~=0) or (sz<=0 and bit.band(ty,TYPE_SPELL+TYPE_TRAP)~=0) then return end
local set=0
if mz>0 and bit.band(ty,TYPE_MONSTER)~=0 then
set=Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,tc)
end
if sz>0 and bit.band(ty,TYPE_SPELL+TYPE_TRAP)~=0 then
set=Duel.SSet(tp,tc)
Duel.ConfirmCards(1-tp,tc)
end
if set~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
tc:RegisterEffect(e1,true)
end
if set~=0 and Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_ONFIELD,0,1,nil,POS_FACEDOWN)
and Duel.IsExistingMatchingCard(c101011023.posfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(101011023,2)) then
Duel.BreakEffect()
local gc=Duel.GetMatchingGroupCount(Card.IsPosition,tp,LOCATION_ONFIELD,0,nil,POS_FACEDOWN)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,c101011023.posfilter,tp,0,LOCATION_MZONE,1,gc,nil)
Duel.HintSelection(g)
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
--機巧蹄-天迦久御雷
--Scripted by mallu11
function c101011024.initial_effect(c)
--spsummon1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011024,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101011024)
e1:SetCondition(c101011024.spcon1)
e1:SetTarget(c101011024.sptg1)
e1:SetOperation(c101011024.spop1)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011024,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101011124)
e2:SetCondition(c101011024.eqcon)
e2:SetTarget(c101011024.eqtg)
e2:SetOperation(c101011024.eqop)
c:RegisterEffect(e2)
--spsummon2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011024,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetCountLimit(1,101011224)
e3:SetCondition(aux.bdocon)
e3:SetTarget(c101011024.sptg2)
e3:SetOperation(c101011024.spop2)
c:RegisterEffect(e3)
end
function c101011024.cfilter(c)
return c:GetSequence()>4
end
function c101011024.spcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(c101011024.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>0
end
function c101011024.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101011024.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101011024.eqfilter(c,tp)
return c:IsFaceup() and c:GetSequence()>4 and (c:IsControler(tp) or c:IsAbleToChangeControler())
end
function c101011024.eqcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetLabelObject()
return ec==nil or ec:GetFlagEffect(101011024)==0
end
function c101011024.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101011024.eqfilter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c101011024.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,c101011024.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function c101011024.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and c:IsControler(tp) then
if c:IsFaceup() and c:IsRelateToEffect(e) then
if tc:IsControler(1-tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then
Duel.Destroy(tc,REASON_RULE)
return
end
if not Duel.Equip(tp,tc,c,false) then return end
tc:RegisterFlagEffect(101011024,RESET_EVENT+RESETS_STANDARD,0,0)
e:SetLabelObject(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c101011024.eqlimit)
tc:RegisterEffect(e1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end
end
function c101011024.eqlimit(e,c)
return e:GetOwner()==c
end
function c101011024.spfilter(c,e,tp)
return c:GetEquipTarget()==e:GetHandler() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101011024.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101011024.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_SZONE)
end
function c101011024.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011024.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--メガリス・オフィエル
--Scripted by mallu11
function c101011035.initial_effect(c)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011035,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(c101011035.srcon)
e1:SetTarget(c101011035.srtg)
e1:SetOperation(c101011035.srop)
c:RegisterEffect(e1)
--ritual summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011035,1))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101011035)
e2:SetTarget(c101011035.rstg)
e2:SetOperation(c101011035.rsop)
c:RegisterEffect(e2)
end
function c101011035.srfilter(c)
return c:IsSetCard(0x238) and c:IsType(TYPE_MONSTER) and not c:IsCode(101011035) and c:IsAbleToHand()
end
function c101011035.srcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c101011035.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011035.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101011035.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101011035.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101011035.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
return mg:IsContains(c) and Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,nil,aux.TRUE,e,tp,mg,sg,Card.GetLevel,"Greater",c)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011035.rsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
if c:GetControler()~=tp or not c:IsRelateToEffect(e) or not mg:IsContains(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,aux.TRUE,e,tp,mg,sg,Card.GetLevel,"Greater",c)
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if sg then
mg:Merge(sg)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
if not mg:IsContains(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
Duel.SetSelectedCard(c)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--メガリス・ハギト
--Scripted by mallu11
function c101011036.initial_effect(c)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011036,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(c101011036.srcon)
e1:SetTarget(c101011036.srtg)
e1:SetOperation(c101011036.srop)
c:RegisterEffect(e1)
--ritual summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011036,1))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101011036)
e2:SetTarget(c101011036.rstg)
e2:SetOperation(c101011036.rsop)
c:RegisterEffect(e2)
end
function c101011036.srfilter(c)
return c:IsSetCard(0x238) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c101011036.srcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c101011036.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011036.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101011036.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101011036.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101011036.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
return mg:IsContains(c) and Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,nil,aux.TRUE,e,tp,mg,sg,Card.GetLevel,"Greater",c)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011036.rsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
if c:GetControler()~=tp or not c:IsRelateToEffect(e) or not mg:IsContains(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,aux.TRUE,e,tp,mg,sg,Card.GetLevel,"Greater",c)
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if sg then
mg:Merge(sg)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
if not mg:IsContains(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
Duel.SetSelectedCard(c)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--メガリス・オク
--Scripted by mallu11
function c101011037.initial_effect(c)
c:EnableReviveLimit()
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011037,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(c101011037.drcon)
e1:SetTarget(c101011037.drtg)
e1:SetOperation(c101011037.drop)
c:RegisterEffect(e1)
--ritual summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011037,1))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCountLimit(1,101011037)
e2:SetCondition(c101011037.rscon)
e2:SetTarget(c101011037.rstg)
e2:SetOperation(c101011037.rsop)
c:RegisterEffect(e2)
end
function c101011037.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c101011037.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c101011037.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)
end
end
end
function c101011037.rscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c101011037.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
return mg:IsContains(c) and Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,nil,aux.TRUE,e,tp,mg,sg,Card.GetLevel,"Greater",c)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011037.rsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
if c:GetControler()~=tp or not c:IsRelateToEffect(e) or not mg:IsContains(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,aux.TRUE,e,tp,mg,sg,Card.GetLevel,"Greater",c)
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if sg then
mg:Merge(sg)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
if not mg:IsContains(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
Duel.SetSelectedCard(c)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--メガリス・ファレグ
--Scripted by mallu11
function c101011038.initial_effect(c)
c:EnableReviveLimit()
--ritual summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011038,0))
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101011038)
e1:SetCost(c101011038.rscost)
e1:SetTarget(c101011038.rstg)
e1:SetOperation(c101011038.rsop)
c:RegisterEffect(e1)
--atk/def up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(c101011038.val)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
function c101011038.filter(c)
return c:IsSetCard(0x238)
end
function c101011038.rscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c101011038.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
if mg:IsContains(c) then
mg:RemoveCard(c)
end
local sg=nil
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,c,c101011038.filter,e,tp,mg,sg,Card.GetLevel,"Greater")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011038.rsop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,c101011038.filter,e,tp,mg,sg,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if sg then
mg:Merge(sg)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
function c101011038.val(e,c)
local g=Duel.GetFieldGroup(e:GetHandlerPlayer(),LOCATION_GRAVE,0)
local sg=g:Filter(Card.IsType,nil,TYPE_RITUAL)
return sg:GetCount()*300
end
--メガリス・ベトール
--Scripted by mallu11
function c101011039.initial_effect(c)
c:EnableReviveLimit()
--ritual summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011039,0))
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101011039)
e1:SetCost(c101011039.rscost)
e1:SetTarget(c101011039.rstg)
e1:SetOperation(c101011039.rsop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011039,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101011139)
e2:SetCondition(c101011039.descon)
e2:SetTarget(c101011039.destg)
e2:SetOperation(c101011039.desop)
c:RegisterEffect(e2)
end
function c101011039.filter(c)
return c:IsSetCard(0x238)
end
function c101011039.rscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c101011039.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
if mg:IsContains(c) then
mg:RemoveCard(c)
end
local sg=nil
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,c,c101011039.filter,e,tp,mg,sg,Card.GetLevel,"Greater")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011039.rsop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,c101011039.filter,e,tp,mg,sg,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if sg then
mg:Merge(sg)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
function c101011039.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c101011039.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_RITUAL) and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_RITUAL)
local gc=g:GetClassCount(Card.GetCode)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,gc,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function c101011039.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
--メガリス・アラトロン
--Scripted by mallu11
function c101011040.initial_effect(c)
c:EnableReviveLimit()
--ritual summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011040,0))
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,101011040)
e1:SetCondition(c101011040.rscon)
e1:SetCost(c101011040.rscost)
e1:SetTarget(c101011040.rstg)
e1:SetOperation(c101011040.rsop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011040,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101011140)
e2:SetCondition(c101011040.discon)
e2:SetTarget(c101011040.distg)
e2:SetOperation(c101011040.disop)
c:RegisterEffect(e2)
end
function c101011040.filter(c)
return c:IsSetCard(0x238)
end
function c101011040.rscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c101011040.rscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c101011040.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
if mg:IsContains(c) then
mg:RemoveCard(c)
end
local sg=nil
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,c,c101011040.filter,e,tp,mg,sg,Card.GetLevel,"Greater")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011040.rsop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp)
local sg=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,c101011040.filter,e,tp,mg,sg,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if sg then
mg:Merge(sg)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
function c101011040.tfilter(c,tp)
return c:IsOnField() and c:IsControler(tp)
end
function c101011040.disfilter(c)
return c:IsType(TYPE_RITUAL) and c:IsAbleToDeck()
end
function c101011040.discon(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(c101011040.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function c101011040.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011040.disfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c101011040.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c101011040.disfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,1,REASON_EFFECT)
if g:GetFirst():IsLocation(LOCATION_DECK) and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
end
--戦華史略-三顧礼迎
--Scripted by mallu11
function c101011055.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(101011055,0))
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetTarget(c101011055.target)
c:RegisterEffect(e0)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011055,1))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,101011055)
e1:SetCondition(c101011055.thcon)
e1:SetTarget(c101011055.thtg)
e1:SetOperation(c101011055.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011055,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,101011155)
e3:SetCondition(c101011055.spcon)
e3:SetTarget(c101011055.sptg)
e3:SetOperation(c101011055.spop)
c:RegisterEffect(e3)
end
function c101011055.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
--send to grave
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(c101011055.stgcon)
e1:SetOperation(c101011055.stgop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
c:SetTurnCounter(0)
c:RegisterEffect(e1)
end
function c101011055.stgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c101011055.stgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct==2 then
Duel.SendtoGrave(c,REASON_EFFECT)
end
end
function c101011055.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011055.tgfilter(c,tp,eg)
return eg:IsContains(c) and Duel.IsExistingMatchingCard(c101011055.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c101011055.thfilter(c,code)
return c:IsSetCard(0x237) and c:IsType(TYPE_MONSTER) and not c:IsCode(code) and c:IsAbleToHand()
end
function c101011055.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and rp==tp and eg:IsExists(c101011055.cfilter,1,nil)
end
function c101011055.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101011055.tgfilter(chkc,tp,eg) end
if chk==0 then return Duel.IsExistingTarget(c101011055.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp,eg) and Duel.GetFlagEffect(tp,c101011055)==0 end
Duel.RegisterFlagEffect(tp,c101011055,RESET_CHAIN,0,1)
if eg:GetCount()==1 then
Duel.SetTargetCard(eg)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101011055.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,eg)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101011055.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local code=tc:GetCode()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101011055.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function c101011055.spfilter(c,e,tp)
return c:IsSetCard(0x237) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101011055.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function c101011055.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101011055.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101011055.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011055.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--戦華史略-孫劉同盟
--Scripted by mallu11
function c101011056.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--can not activate effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011056,0))
e1:SetCategory(CATEGORY_ANNOUNCE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,101011056)
e1:SetCondition(c101011056.actcon)
e1:SetTarget(c101011056.acttg)
e1:SetOperation(c101011056.actop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011056,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,101011156)
e2:SetCondition(c101011056.atkcon)
e2:SetTarget(c101011056.atktg)
e2:SetOperation(c101011056.atkop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(aux.chainreg)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetCondition(c101011056.atkcon2)
c:RegisterEffect(e4)
end
function c101011056.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011056.actcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
local sg=g:Filter(c101011056.cfilter,nil)
return sg and sg:GetClassCount(Card.GetAttribute)>=2
end
function c101011056.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local att=Duel.AnnounceAttribute(tp,1,0xffff)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
e:SetLabel(att)
end
function c101011056.actop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
local sg=g:Filter(Card.IsAttribute,nil,e:GetLabel())
if sg:GetCount()<=0 then return end
local tc=sg:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=sg:GetNext()
end
end
function c101011056.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x237)
end
function c101011056.atkcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function c101011056.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011056.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function c101011056.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101011056.atkfilter,tp,LOCATION_MZONE,0,nil)
local gc=g:GetCount()
if gc>0 then
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(gc*300)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
end
function c101011056.atkcon2(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x237) and rp==tp and e:GetHandler():GetFlagEffect(1)>0
end
--メガリス・ポータル
--Scripted by mallu11
function c101011057.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_FZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c101011057.indtg)
e1:SetValue(c101011057.indct)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011057,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,101011057)
e2:SetCondition(c101011057.thcon)
e2:SetTarget(c101011057.thtg)
e2:SetOperation(c101011057.thop)
c:RegisterEffect(e2)
end
function c101011057.indtg(e,c)
return c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function c101011057.indct(e,re,r,rp)
if bit.band(r,REASON_BATTLE)~=0 then
return 1
else return 0 end
end
function c101011057.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x238)
end
function c101011057.thfilter(c)
return c:IsType(TYPE_RITUAL) and c:IsAbleToHand()
end
function c101011057.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101011057.cfilter,1,nil)
end
function c101011057.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101011057.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101011057.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c101011057.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c101011057.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
--コンドーレンス・パペット
--Scripted by nekrozar
function c101011059.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011059,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101011059)
e1:SetTarget(c101011059.target)
e1:SetOperation(c101011059.activate)
c:RegisterEffect(e1)
--indestructable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011059,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101011159)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c101011059.indtg)
e2:SetOperation(c101011059.indop)
c:RegisterEffect(e2)
end
function c101011059.tgfilter(c)
return c:IsSetCard(0x83) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function c101011059.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011059.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c101011059.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101011059.tgfilter,tp,LOCATION_DECK,0,nil)
local ct=Duel.GetMatchingGroup(aux.FilterEqualFunction(Card.GetSummonLocation,LOCATION_EXTRA),tp,0,LOCATION_MZONE,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,ct+1)
if sg and sg:GetCount()>0 then
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
function c101011059.indfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE)
end
function c101011059.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c101011059.indfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101011059.indfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101011059.indfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c101011059.indop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(aux.indoval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
--顕現する紋章
--Scripted by nekrozar
function c101011060.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101011060+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c101011060.cost)
e1:SetTarget(c101011060.target)
e1:SetOperation(c101011060.activate)
c:RegisterEffect(e1)
end
function c101011060.costfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>1
end
function c101011060.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.CheckReleaseGroup(tp,c101011060.costfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c101011060.costfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c101011060.spfilter(c,e,tp)
return c:IsSetCard(0x76) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101011060.target(e,tp,eg,ep,ev,re,r,rp,chk)
local res=e:GetLabel()==1 or Duel.GetLocationCount(tp,LOCATION_MZONE)>1
if chk==0 then
e:SetLabel(0)
return res and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsExistingMatchingCard(c101011060.spfilter,tp,LOCATION_DECK,0,2,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c101011060.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011060.spfilter,tp,LOCATION_DECK,0,2,2,nil,e,tp)
if g:GetCount()==2 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(c101011060.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101011060.splimit(e,c)
return not c:IsRace(RACE_PSYCHO+RACE_MACHINE) and c:IsLocation(LOCATION_EXTRA)
end
--逢華妖麗譚-魔妖語
--Scripted by mallu11
function c101011063.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,101011063+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101011063.condition)
e1:SetTarget(c101011063.target)
e1:SetOperation(c101011063.activate)
c:RegisterEffect(e1)
end
function c101011063.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c101011063.cfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_ZOMBIE) and Duel.IsExistingMatchingCard(c101011063.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp,c:GetAttribute())
end
function c101011063.spfilter(c,e,tp,att)
return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsRace(RACE_ZOMBIE) and c:IsAttribute(att) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101011063.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101011063.cfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c101011063.cfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101011063.cfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function c101011063.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local att=tc:GetAttribute()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101011063.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp,att)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
local gc=g:GetFirst()
gc:RegisterFlagEffect(101011063,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabelObject(gc)
e1:SetCondition(c101011063.rmcon)
e1:SetOperation(c101011063.rmop)
Duel.RegisterEffect(e1,tp)
end
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c101011063.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function c101011063.rmcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(101011063)~=0 then
return true
else
e:Reset()
return false
end
end
function c101011063.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
function c101011063.splimit(e,c)
return not c:IsRace(RACE_ZOMBIE)
end
--ライトニング・ストーム
--Scripted by mallu11
function c101011067.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101011067+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101011067.condition)
e1:SetTarget(c101011067.target)
e1:SetOperation(c101011067.activate)
c:RegisterEffect(e1)
end
function c101011067.condition(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
local sg=g:Filter(Card.IsFaceup,nil)
return sg:GetCount()<=0
end
function c101011067.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=Duel.GetFieldGroup(1-tp,LOCATION_MZONE,0):Filter(Card.IsPosition,nil,POS_ATTACK):GetCount()>0
local b2=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_ONFIELD,c,TYPE_SPELL+TYPE_TRAP)>0
if chk==0 then return b1 or b2 end
local s=0
if b1 and not b2 then
s=Duel.SelectOption(tp,aux.Stringid(101011067,0))
end
if not b1 and b2 then
s=Duel.SelectOption(tp,aux.Stringid(101011067,1))+1
end
if b1 and b2 then
s=Duel.SelectOption(tp,aux.Stringid(101011067,0),aux.Stringid(101011067,1))
end
e:SetLabel(s)
local g=nil
if s==0 then
g=Duel.GetMatchingGroup(Card.IsPosition,tp,0,LOCATION_MZONE,nil,POS_ATTACK)
end
if s==1 then
g=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_ONFIELD,c,TYPE_SPELL+TYPE_TRAP)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c101011067.activate(e,tp,eg,ep,ev,re,r,rp)
local g=nil
if e:GetLabel()==0 then
g=Duel.GetMatchingGroup(Card.IsPosition,tp,0,LOCATION_MZONE,nil,POS_ATTACK)
end
if e:GetLabel()==1 then
g=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_ONFIELD,aux.ExceptThisCard(e),TYPE_SPELL+TYPE_TRAP)
end
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
--戦華史略-長坂之雄
--Scripted by mallu11
function c101011070.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--actlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(0,1)
e1:SetValue(c101011070.aclimit)
e1:SetCondition(c101011070.actcon)
c:RegisterEffect(e1)
--can not be attack target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101011070,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,101011070)
e2:SetCondition(c101011070.atcon)
e2:SetCost(c101011070.atcost)
e2:SetOperation(c101011070.atop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011070,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,101011070)
e3:SetCondition(c101011070.spcon)
e3:SetCost(c101011070.spcost)
e3:SetTarget(c101011070.sptg)
e3:SetOperation(c101011070.spop)
c:RegisterEffect(e3)
end
function c101011070.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c101011070.actcon(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
local tc=Duel.GetAttackTarget()
if not ac then return false end
if ac:IsControler(tp) and ac:IsSetCard(0x237) then
return true
elseif tc and tc:IsControler(tp) and tc:IsSetCard(0x237) then
return true
else return false end
end
function c101011070.atcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function c101011070.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsFaceup() and c:IsLocation(LOCATION_SZONE) and c:IsAbleToGraveAsCost() end
Duel.SendtoGrave(c,REASON_COST)
end
function c101011070.atop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(c101011070.atlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101011070.atlimit(e,c)
return c:IsSetCard(0x237) and c:IsFaceup()
end
function c101011070.spfilter(c,e,tp)
return c:IsSetCard(0x237) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101011070.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function c101011070.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
Duel.Remove(c,POS_FACEUP,REASON_COST)
end
function c101011070.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101011070.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101011070.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011070.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--メガリス・プロモーション
--Scripted by mallu11
function c101011071.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--lv change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011071,0))
e1:SetCategory(CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,101011071)
e1:SetTarget(c101011071.lvtg)
e1:SetOperation(c101011071.lvop)
c:RegisterEffect(e1)
end
function c101011071.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1) and c:IsLevelBelow(4)
end
function c101011071.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101011071.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101011071.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101011071.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c101011071.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsLevelAbove(1) and tc:IsRelateToEffect(e) then
local lv=tc:GetOriginalLevel()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--メガリス・エマージョン
--Scripted by mallu11
function c101011072.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101011072,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,101011072)
e1:SetTarget(c101011072.sptg)
e1:SetOperation(c101011072.spop)
c:RegisterEffect(e1)
end
function c101011072.filter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x238) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101011072.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101011072.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c101011072.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101011072.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101011072.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_DECKBOT)
tc:RegisterEffect(e1,true)
end
end
end
--リサーガム・エクシーズ
--Scripted by nekrozar
function c101011074.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE+TIMING_DAMAGE_STEP)
e1:SetCondition(c101011074.condition)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_XYZ))
e2:SetValue(800)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101011074,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCost(c101011074.spcost)
e3:SetTarget(c101011074.sptg)
e3:SetOperation(c101011074.spop)
c:RegisterEffect(e3)
end
function c101011074.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c101011074.costfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c101011074.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101011074.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c101011074.costfilter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetFirst():IsSetCard(0x95) then e:SetLabel(1) end
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c101011074.spfilter1(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.GetLocationCountFromEx(tp,tp,c)>0
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
and Duel.IsExistingMatchingCard(c101011074.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRace(),c:GetRank()+1)
end
function c101011074.spfilter2(c,e,tp,mc,race,rk)
return c:IsRace(race) and c:IsRank(rk) and c:IsSetCard(0x1048,0x1073) and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c101011074.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c101011074.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c101011074.spfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c101011074.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101011074.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101011074.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRace(),tc:GetRank()+1)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
if e:GetLabel()~=1 then
local c=e:GetHandler()
local fid=c:GetFieldID()
sc:RegisterFlagEffect(101011074,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(sc)
e1:SetCondition(c101011074.retcon)
e1:SetOperation(c101011074.retop)
Duel.RegisterEffect(e1,tp)
end
sc:CompleteProcedure()
end
end
function c101011074.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(101011074)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function c101011074.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
--キャッチ・コピー
--Scripted by nekrozar
function c101011076.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetCountLimit(1,101011076+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101011076.condition)
e1:SetTarget(c101011076.target)
e1:SetOperation(c101011076.activate)
c:RegisterEffect(e1)
end
function c101011076.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_DRAW)
end
function c101011076.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101011076.cfilter,1,nil,1-tp) and rp==1-tp
end
function c101011076.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101011076.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local tc=g:GetFirst()
if tc:IsLocation(LOCATION_HAND) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(c101011076.aclimit)
e1:SetLabel(tc:GetCode())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
end
function c101011076.aclimit(e,re,tp)
return re:GetHandler():IsCode(e:GetLabel())
end
--相視相殺
--Scripted by mallu11
function c101011078.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetOperation(c101011078.activate)
c:RegisterEffect(e1)
end
function c101011078.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_PUBLIC)
e1:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetValue(c101011078.acttg)
Duel.RegisterEffect(e2,tp)
end
function c101011078.acttg(e,re,tp)
local tc=re:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsPublic,tp,LOCATION_HAND,LOCATION_HAND,nil)
return g:IsExists(Card.IsCode,2,nil,tc:GetCode())
end
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