Commit 95057a19 authored by mercury233's avatar mercury233

rm & update

parent e38d2b74
Pipeline #20143 passed with stages
in 36 seconds
#created by ...
#main
101112001
101112002
101112003
101112004
101112005
101112006
101112007
101112008
101112009
101112010
101112011
101112012
101112013
101112014
101112015
101112016
101112017
101112018
101112019
101112020
101112021
101112022
101112023
101112024
101112025
101112026
101112027
101112028
101112029
101112030
101112031
101112032
101112033
101112051
101112052
101112053
101112054
101112055
101112056
101112057
101112058
101112059
101112060
101112061
101112062
101112063
101112064
101112065
101112066
101112067
101112068
#extra
101112034
101112035
101112036
101112037
101112038
101112039
101112040
101112041
101112042
101112043
101112044
101112045
101112046
101112047
101112048
!side
101112049
101112050
101112069
101112070
101112071
101112072
101112073
101112074
101112075
101112076
101112077
101112078
101112079
101112080
#created by ... #created by ...
#main #main
100200229 100200230
#extra #extra
!side !side
101111201
#The first line is used for comment #The first line is used for comment
!counter 0x1162 兔耳指示物
!counter 0x163 指示物(推荐捏军贯)
!setname 0x1162 大钢琴之七音服 グランドレミコード
!setname 0x28f 防火 ファイアウォール
!setname 0x290 黄金荣耀 Gold Pride !setname 0x290 黄金荣耀 Gold Pride
!setname 0x291 末那愚子族 マナドゥム
!setname 0x292 妮穆蕾莉娅 ネムレリア
!setname 0x293 新式魔厨 ヌーベルズ !setname 0x293 新式魔厨 ヌーベルズ
!setname 0x294 食谱 レシピ !setname 0x294 食谱 レシピ
!setname 0x295 至爱 フェイバリット
--超重武者ドウC-N
--Script by 奥克斯
function c100200229.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100200229,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,100200229)
e1:SetTarget(c100200229.thtg)
e1:SetOperation(c100200229.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100200229,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,100200229+100)
e3:SetCondition(c100200229.spcon)
e3:SetCost(c100200229.spcost)
e3:SetTarget(c100200229.sptg)
e3:SetOperation(c100200229.spop)
c:RegisterEffect(e3)
end
function c100200229.thfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function c100200229.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100200229.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c100200229.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100200229.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c100200229.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c100200229.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
Duel.Release(c,REASON_COST)
end
function c100200229.spfilter(c,e,tp)
return c:IsAttackBelow(1500) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH)
and not c:IsCode(100200229) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100200229.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100200229.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c100200229.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100200229.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--Saincred Magician
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.thfilter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsCode(31560081,id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) then
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,sg)
end
end
end
--ファイアウォール・ディフェンサー
--Script by 奥克斯
function c101112001.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,101112001)
e1:SetCondition(c101112001.spcon)
e1:SetCost(c101112001.spcost)
e1:SetTarget(c101112001.sptg)
e1:SetOperation(c101112001.spop)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101112001+100)
e2:SetTarget(c101112001.reptg)
e2:SetValue(c101112001.repval)
e2:SetOperation(c101112001.repop)
c:RegisterEffect(e2)
--
Duel.AddCustomActivityCounter(101112001,ACTIVITY_SPSUMMON,c101112001.counterfilter)
end
function c101112001.counterfilter(c)
return c:IsRace(RACE_CYBERSE)
end
function c101112001.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK and rc:IsRace(RACE_CYBERSE)
end
function c101112001.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(101112001,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(c101112001.splimit)
Duel.RegisterEffect(e1,tp)
end
function c101112001.splimit(e,c)
return not c:IsRace(RACE_CYBERSE)
end
function c101112001.spfilter(c,e,tp)
return not c:IsCode(101112001) and c:IsSetCard(0x28f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101112001.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101112001.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101112001.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101112001.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101112001.repfilter(c,tp)
return not c:IsReason(REASON_REPLACE) and c:IsFaceup() and c:IsSetCard(0x28f) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT)
end
function c101112001.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(c101112001.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function c101112001.repval(e,c)
return c101112001.repfilter(c,e:GetHandlerPlayer())
end
function c101112001.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
end
--ファイアウォール・ファントム
--Script by 奥克斯
function c101112002.initial_effect(c)
--Search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,101112002)
e1:SetCondition(c101112002.thcon)
e1:SetTarget(c101112002.thtg)
e1:SetOperation(c101112002.thop)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101112002+100)
e2:SetCost(aux.bfgcost)
e2:SetOperation(c101112002.op)
c:RegisterEffect(e2)
end
function c101112002.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK and rc:IsRace(RACE_CYBERSE)
end
function c101112002.thfilter(c)
return c:IsSetCard(0x118) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c101112002.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101112002.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c101112002.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101112002.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD,nil)
end
end
function c101112002.op(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(c101112002.tdcon)
e1:SetOperation(c101112002.tdop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101112002.tdfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsAbleToDeck()
end
function c101112002.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101112002.tdfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function c101112002.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,101112002)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101112002.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--超重武者バイ-Q
--Script by 奥克斯
function c101112003.initial_effect(c)
--search S/T
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101112003,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101112003)
e1:SetCondition(c101112003.condition)
e1:SetCost(c101112003.cost)
e1:SetTarget(c101112003.target)
e1:SetOperation(c101112003.operation)
c:RegisterEffect(e1)
--level up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101112003,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c101112003.lvtg)
e2:SetOperation(c101112003.lvop)
c:RegisterEffect(e2)
end
function c101112003.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c101112003.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function c101112003.filter(c)
return not c:IsCode(101112003) and c:IsSetCard(0x9a) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c101112003.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101112003.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101112003.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,c101112003.filter,tp,LOCATION_DECK,0,1,1,nil)
if tg:GetCount()>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function c101112003.lvfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:GetLevel()>0
end
function c101112003.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101112003.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101112003.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c101112003.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c101112003.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--超重武者オン-32
--Script by 奥克斯
function c101112004.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101112004+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101112004.spcon)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101112004+100)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCondition(c101112004.setcon)
e2:SetCost(c101112004.setcost)
e2:SetTarget(c101112004.settg)
e2:SetOperation(c101112004.setop)
c:RegisterEffect(e2)
end
function c101112004.setcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c101112004.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return c101112004.setcon(e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function c101112004.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() end
Duel.Release(c,REASON_COST)
end
function c101112004.setfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c101112004.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and c101112004.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101112004.setfilter,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,c101112004.setfilter,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function c101112004.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SSet(tp,tc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
tc:RegisterEffect(e1,true)
end
end
--超重武者装留ガイア・ブースター
--Script by 奥克斯
function c101112005.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101112005,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetTarget(c101112005.eqtg)
e1:SetOperation(c101112005.eqop)
c:RegisterEffect(e1)
end
function c101112005.filter(c)
return c:IsFaceup() and c:IsSetCard(0x9a)
end
function c101112005.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc~=c and c101112005.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c101112005.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c101112005.filter,tp,LOCATION_MZONE,0,1,1,c)
end
function c101112005.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not tc:IsControler(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c101112005.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
--tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_TUNER)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,101112005)
e3:SetCondition(c101112005.spcon)
e3:SetTarget(c101112005.sptg)
e3:SetOperation(c101112005.spop)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
end
function c101112005.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c101112005.spcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec and not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c101112005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101112005.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--超重神童ワカ-U4
--Script by 奥克斯
function c101112006.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--move pendulum
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101112006,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,101112006)
e1:SetCondition(c101112006.spcon)
e1:SetTarget(c101112006.pctg)
e1:SetOperation(c101112006.pcop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101112006,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101112006+100)
e2:SetCondition(c101112006.spcon)
e2:SetCost(c101112006.spcost)
e2:SetTarget(c101112006.sptg)
e2:SetOperation(c101112006.spop)
c:RegisterEffect(e2)
--move
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,101112006+200)
e3:SetCondition(c101112006.pencon)
e3:SetTarget(c101112006.pentg)
e3:SetOperation(c101112006.penop)
c:RegisterEffect(e3)
end
function c101112006.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c101112006.pcfilter(c,tp)
return not c:IsCode(101112006) and c:IsSetCard(0x9a) and c:IsType(TYPE_PENDULUM)
and not c:IsForbidden() and c:CheckUniqueOnField(tp,LOCATION_SZONE)
end
function c101112006.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(c101112006.pcfilter,tp,LOCATION_DECK,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101112006.pcop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c101112006.pcfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
if #g==0 or not Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true) then return end
if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c101112006.costfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsDiscardable()
and Duel.IsExistingMatchingCard(c101112006.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,c,e,tp)
end
function c101112006.spfilter(c,e,tp)
return c:IsSetCard(0x9a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101112006.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101112006.costfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.DiscardHand(tp,c101112006.costfilter,1,1,REASON_COST+REASON_DISCARD,nil,e,tp)
end
function c101112006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101112006.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c101112006.spop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(c101112006.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(c101112006.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,nil,e,tp)
if ft<=0 or #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101112006.splimit(e,c)
return not c:IsSetCard(0x9a)
end
function c101112006.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_EXTRA) and c:IsFaceup() and r==REASON_SYNCHRO
end
function c101112006.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c101112006.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
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