Commit 52ff8d50 authored by mercury233's avatar mercury233

fix

parent 47fdf4d4
......@@ -26,7 +26,6 @@ function c100308002.initial_effect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCost(c100308002.spcost)
e3:SetTarget(c100308002.sptg)
e3:SetOperation(c100308002.spop)
......
......@@ -26,7 +26,6 @@ function c100308003.initial_effect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCost(c100308003.spcost)
e3:SetTarget(c100308003.sptg)
e3:SetOperation(c100308003.spop)
......
......@@ -26,7 +26,6 @@ function c100308004.initial_effect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCost(c100308004.spcost)
e3:SetTarget(c100308004.sptg)
e3:SetOperation(c100308004.spop)
......
......@@ -49,6 +49,8 @@ function c100412019.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:SelectSubGroup(tp,c100412019.check,false,1,#g)
if not sg then return end
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
......
......@@ -36,7 +36,7 @@ function c100412022.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(c100412022.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SelectTarget(tp,c100412022.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c100412022.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -45,6 +45,9 @@ function c100412023.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c100412023.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412023.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412023.rccfilter,tp,LOCATION_MZONE,0,1,nil)
......
......@@ -26,7 +26,7 @@ end
function c100412039.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.IsExistingMatchingCard(c100412039.filter,tp,LOCATION_SZONE,0,1,nil) then
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
else
e:SetProperty(0)
end
......
--神聖魔導王エンディミオン
function c40732515.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCondition(c40732515.spcon)
e1:SetOperation(c40732515.spop)
e1:SetValue(1)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(40732515,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c40732515.condition)
e2:SetTarget(c40732515.target)
e2:SetOperation(c40732515.operation)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(40732515,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCost(c40732515.descost)
e3:SetTarget(c40732515.destg)
e3:SetOperation(c40732515.desop)
c:RegisterEffect(e3)
end
function c40732515.spcfilter(c,tp)
return c:IsCode(39910367) and c:IsCanRemoveCounter(tp,0x1,6,REASON_COST)
end
function c40732515.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(c40732515.spcfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function c40732515.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(c40732515.spcfilter,tp,LOCATION_ONFIELD,0,nil,tp)
local tc=nil
if #g==1 then
tc=g:GetFirst()
else
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(40732515,2))
tc=g:Select(tp,1,1,nil)
end
tc:RemoveCounter(tp,0x1,6,REASON_RULE)
end
function c40732515.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c40732515.filter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c40732515.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c40732515.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c40732515.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c40732515.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
end
end
function c40732515.cfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c40732515.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c40732515.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,c40732515.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c40732515.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c40732515.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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