Commit 40d8c398 authored by mercury233's avatar mercury233

fix

parent 956deeae
...@@ -19,7 +19,7 @@ end ...@@ -19,7 +19,7 @@ end
function c100411016.condition(e,tp,eg,ep,ev,re,r,rp) function c100411016.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end end
function c100411016.cfilter(c) function c100411016.cfilter(c,tp)
return c:IsSetCard(0x2093) and c:IsType(TYPE_RITUAL) and c:IsLevelAbove(1) return c:IsSetCard(0x2093) and c:IsType(TYPE_RITUAL) and c:IsLevelAbove(1)
and Duel.IsExistingTarget(c100411016.filter,tp,LOCATION_MZONE,0,1,c) and Duel.IsExistingTarget(c100411016.filter,tp,LOCATION_MZONE,0,1,c)
end end
...@@ -53,29 +53,23 @@ function c100411016.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -53,29 +53,23 @@ function c100411016.activate(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetCode(EFFECT_DISABLE)
e3:SetOperation(c100411016.disop) e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetTarget(c100411016.distg)
tc:RegisterEffect(e3) e3:SetLabel(tc:GetFieldID())
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=e3:Clone() local e4=e3:Clone()
e4:SetCode(EVENT_BE_BATTLE_TARGET) e4:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e4) Duel.RegisterEffect(e4,tp)
end end
end end
function c100411016.disop(e,tp,eg,ep,ev,re,r,rp) function c100411016.distg(e,c)
local c=e:GetHandler() if c:GetFlagEffect(100411016)>0 then return true end
local bc=c:GetBattleTarget() if c:GetSummonLocation()==LOCATION_EXTRA and c:GetBattleTarget()~=nil and c:GetBattleTarget():GetFieldID()==e:GetLabel() then
if bc then c:RegisterFlagEffect(100411016,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1)
local e1=Effect.CreateEffect(c) return true
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
bc:RegisterEffect(e2)
end end
return false
end end
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