Commit 28a94e02 authored by mercury233's avatar mercury233

new card

parent ced49c03
...@@ -47,6 +47,7 @@ ...@@ -47,6 +47,7 @@
100408024 100408024
100408026 100408026
#extra #extra
100200146
100408027 100408027
100408028 100408028
100318042 100318042
......
--シューティング・ライザー・ドラゴン
--Shooting Riser Dragon
function c100200146.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100200146,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100200146)
e1:SetCondition(c100200146.lvlcon)
e1:SetTarget(c100200146.lvtg1)
e1:SetOperation(c100200146.lvop1)
c:RegisterEffect(e1)
--synchro effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100200146,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,0x1c0+TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c100200146.sccon)
e2:SetTarget(c100200146.sctarg)
e2:SetOperation(c100200146.scop)
c:RegisterEffect(e2)
end
function c100200146.lvlcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c100200146.lvtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c100200146.tgfilter(c,lv)
return c:IsLevelBelow(lv) and c:IsAbleToGrave()
end
function c100200146.lvop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c100200146.tgfilter,tp,LOCATION_DECK,0,1,1,nil,c:GetLevel())
if g:GetCount()==0 or Duel.SendtoGrave(g,REASON_EFFECT)==0 then return end
if c:IsFaceup() and c:IsRelateToEffect(e) then
local lv=g:GetFirst():GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(-lv)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetTargetRange(1,0)
e2:SetValue(c100200146.aclimit)
e2:SetLabelObject(g:GetFirst())
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_TRIGGER)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
g:GetFirst():RegisterEffect(e3)
end
end
function c100200146.aclimit(e,re,tp)
local tc=e:GetLabelObject()
return re:GetHandler():IsCode(tc:GetCode()) and not re:GetHandler():IsImmuneToEffect(e)
end
function c100200146.sccon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c100200146.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c100200146.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
...@@ -27,7 +27,7 @@ function c100241003.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -27,7 +27,7 @@ function c100241003.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
if tc:IsLocation(LOCATION_MZONE) then if g:GetFirst():IsType(TYPE_MONSTER) then
local atk=g:GetFirst():GetTextAttack() local atk=g:GetFirst():GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
...@@ -38,7 +38,7 @@ function c100241003.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c100241003.operation(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
local atk=tc:GetTextAttack() local atk=tc:GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:IsPreviousLocation(LOCATION_MZONE) then if Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:IsType(TYPE_MONSTER) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Damage(1-tp,atk,REASON_EFFECT) Duel.Damage(1-tp,atk,REASON_EFFECT)
end end
......
--Dragon Revival Rhapsody --Dragon Revival Rhapsody
--Scripted by Eerie Code --Scripted by Eerie Code
function c100241004.initial_effect(c) function c100241004.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,100241004+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,100241004+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c100241004.condition) e1:SetCondition(c100241004.condition)
e1:SetTarget(c100241004.target) e1:SetTarget(c100241004.target)
e1:SetOperation(c100241004.activate) e1:SetOperation(c100241004.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c100241004.cfilter(c) function c100241004.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end end
function c100241004.condition(e,tp,eg,ep,ev,re,r,rp) function c100241004.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c100241004.cfilter,tp,LOCATION_MZONE,0,1,nil) return Duel.IsExistingMatchingCard(c100241004.cfilter,tp,LOCATION_MZONE,0,1,nil)
end end
function c100241004.filter(c,e,tp) function c100241004.filter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c100241004.nfilter(c,e,tp) function c100241004.nfilter(c,e,tp)
return c100241004.filter(c,e,tp) and c:IsType(TYPE_NORMAL) return c100241004.filter(c,e,tp) and c:IsType(TYPE_NORMAL)
end end
function c100241004.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c100241004.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end if chkc then return false end
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ct>0 and Duel.IsExistingTarget(c100241004.nfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end if chk==0 then return ct>0 and Duel.IsExistingTarget(c100241004.nfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,c100241004.nfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local g1=Duel.SelectTarget(tp,c100241004.nfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if ct>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133) if ct>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsExistingTarget(c100241004.filter,tp,LOCATION_GRAVE,0,1,g1,e,tp) and Duel.IsExistingTarget(c100241004.filter,tp,LOCATION_GRAVE,0,1,g1,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(100241004,0)) then and Duel.SelectYesNo(tp,aux.Stringid(100241004,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectTarget(tp,c100241004.filter,tp,LOCATION_GRAVE,0,1,1,g1,e,tp) local g2=Duel.SelectTarget(tp,c100241004.filter,tp,LOCATION_GRAVE,0,1,1,g1,e,tp)
g1:Merge(g2) g1:Merge(g2)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,g1:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,g1:GetCount(),0,0)
end end
function c100241004.activate(e,tp,eg,ep,ev,re,r,rp) function c100241004.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1) e1:SetTargetRange(0,1)
e1:SetValue(0) e1:SetValue(0)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ct<1 then return end if ct<1 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()==0 then return end if g:GetCount()==0 then return end
if g:GetCount()>ct or (g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then if g:GetCount()>ct or (g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=g:Select(tp,1,1,nil) g=g:Select(tp,1,1,nil)
end end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
...@@ -27,14 +27,14 @@ function c100306000.atkcon(e) ...@@ -27,14 +27,14 @@ function c100306000.atkcon(e)
end end
function c100306000.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function c100306000.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_DARK) end if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_DARK) end
local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_DARK) local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_DARK)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function c100306000.thfilter(c) function c100306000.thfilter(c)
return c:GetType()==TYPE_TRAP and c:IsSSetable() return c:GetType()==TYPE_TRAP and c:IsSSetable()
end end
function c100306000.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c100306000.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c100306000.thfilter,tp,LOCATION_DECK,0,3,nil) end and Duel.IsExistingMatchingCard(c100306000.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
......
...@@ -66,8 +66,8 @@ function c100306001.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -66,8 +66,8 @@ function c100306001.spop(e,tp,eg,ep,ev,re,r,rp)
end end
function c100306001.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) function c100306001.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_DARK) end if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_DARK) end
local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_DARK) local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_DARK)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function c100306001.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) function c100306001.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) end
......
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