Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-pre-data
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-pre-data
Commits
2548d81c
Commit
2548d81c
authored
Jun 24, 2022
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update new card
parent
1a26d64a
Pipeline
#14194
passed with stages
in 3 minutes and 27 seconds
Changes
6
Pipelines
2
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
127 additions
and
15 deletions
+127
-15
deck/22-06-24 new cards.ydk
deck/22-06-24 new cards.ydk
+1
-0
expansions/pre-release.cdb
expansions/pre-release.cdb
+0
-0
field/100290005.jpg
field/100290005.jpg
+0
-0
pics/100344054.jpg
pics/100344054.jpg
+0
-0
script/c100344033.lua
script/c100344033.lua
+37
-15
script/c100344054.lua
script/c100344054.lua
+89
-0
No files found.
deck/22-06-
16
new cards.ydk
→
deck/22-06-
24
new cards.ydk
View file @
2548d81c
#created by ...
#main
100344054
100313001
100313025
100313052
...
...
expansions/pre-release.cdb
View file @
2548d81c
No preview for this file type
field/100290005.jpg
deleted
100644 → 0
View file @
1a26d64a
169 KB
pics/100344054.jpg
0 → 100644
View file @
2548d81c
82.5 KB
script/c100344033.lua
View file @
2548d81c
--宝玉の奇跡
--Crystal Miracle
--Script by Lyris12
--Script by Lyris12 & mercury233
--not fully implemented
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--negate
...
...
@@ -8,30 +9,39 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
s
.
con
)
e1
:
SetTarget
(
s
.
t
g
)
e1
:
SetOperation
(
s
.
act
)
e1
:
SetCondition
(
s
.
con
dition
)
e1
:
SetTarget
(
s
.
t
arget
)
e1
:
SetOperation
(
s
.
act
ivate
)
c
:
RegisterEffect
(
e1
)
--place
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_
MOVE
)
e2
:
SetCode
(
EVENT_
CUSTOM
+
id
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCondition
(
s
.
pcon
)
e2
:
SetCondition
(
s
.
p
lace
con
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
ptg
)
e2
:
SetOperation
(
s
.
op
)
e2
:
SetTarget
(
s
.
p
lace
tg
)
e2
:
SetOperation
(
s
.
place
op
)
c
:
RegisterEffect
(
e2
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_MOVE
)
ge1
:
SetCondition
(
s
.
regcon
)
ge1
:
SetOperation
(
s
.
regop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
end
function
s
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
con
dition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
or
re
:
IsActiveType
(
TYPE_MONSTER
))
and
Duel
.
IsChainNegatable
(
ev
)
end
function
s
.
desfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x1034
)
end
function
s
.
t
g
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
t
arget
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
desfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
if
chk
==
0
then
return
#
g
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
...
...
@@ -40,7 +50,7 @@ function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
+
eg
,
2
,
0
,
0
)
end
end
function
s
.
act
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
act
ivate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
desfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
)
if
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
>
0
...
...
@@ -51,17 +61,29 @@ end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x1034
)
and
c
:
IsControler
(
tp
)
and
c
:
IsLocation
(
LOCATION_SZONE
)
and
c
:
GetSequence
()
<
5
end
function
s
.
pcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
function
s
.
regcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
v
=
0
if
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
0
)
then
v
=
v
+
1
end
if
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
1
)
then
v
=
v
+
2
end
if
v
==
0
then
return
false
end
e
:
SetLabel
(({
0
,
1
,
PLAYER_ALL
})[
v
])
return
true
end
function
s
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
nil
,
id
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
id
,
re
,
r
,
rp
,
ep
,
e
:
GetLabel
())
end
function
s
.
placecon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
ev
==
tp
or
ev
==
PLAYER_ALL
)
and
eg
:
IsContains
(
e
:
GetHandler
())
end
function
s
.
filter
(
c
)
return
c
:
IsSetCard
(
0x1034
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
function
s
.
ptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
p
lace
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
end
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
place
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
...
...
script/c100344054.lua
0 → 100644
View file @
2548d81c
--心の架け橋
--Script by mercury233
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--extra summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetTargetRange
(
LOCATION_HAND
+
LOCATION_MZONE
,
0
)
e2
:
SetCode
(
EFFECT_EXTRA_SUMMON_COUNT
)
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0x1034
))
c
:
RegisterEffect
(
e2
)
--destroy search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCountLimit
(
1
,
id
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e3
)
--return to hand
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e4
:
SetCategory
(
CATEGORY_TOHAND
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_MOVE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e4
:
SetCountLimit
(
1
,
id
+
o
)
e4
:
SetCondition
(
s
.
thcon
)
e4
:
SetTarget
(
s
.
thtg
)
e4
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
desfilter
(
c
)
return
c
:
IsSetCard
(
0x1034
)
and
(
c
:
IsFaceup
()
or
c
:
IsLocation
(
LOCATION_HAND
))
end
function
s
.
thfilter
(
c
)
return
c
:
IsSetCard
(
0x34
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsAbleToHand
()
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
desfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
s
.
desfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
desfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
~=
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x1034
)
and
c
:
IsControler
(
tp
)
and
c
:
IsLocation
(
LOCATION_SZONE
)
and
c
:
GetSequence
()
<
5
end
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToHand
()
end
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToHand
()
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
g
:
AddCard
(
c
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
2
,
0
,
0
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
Group
.
FromCards
(
c
,
tc
),
nil
,
REASON_EFFECT
)
end
end
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment