Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-pre-data
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-pre-data
Commits
24b29f88
Commit
24b29f88
authored
Sep 01, 2023
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
e5696bf8
Pipeline
#23317
passed with stages
in 1 minute and 16 seconds
Changes
12
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
47 additions
and
40 deletions
+47
-40
script/c100421017.lua
script/c100421017.lua
+3
-2
script/c100421018.lua
script/c100421018.lua
+14
-16
script/c100421019.lua
script/c100421019.lua
+2
-2
script/c100421021.lua
script/c100421021.lua
+10
-8
script/c100421037.lua
script/c100421037.lua
+7
-2
script/c101201084.lua
script/c101201084.lua
+1
-0
script/c101201086.lua
script/c101201086.lua
+1
-1
script/c101202002.lua
script/c101202002.lua
+2
-2
script/c101202004.lua
script/c101202004.lua
+3
-2
script/c101202042.lua
script/c101202042.lua
+1
-3
script/c101202047.lua
script/c101202047.lua
+1
-0
script/c101203054.lua
script/c101203054.lua
+2
-2
No files found.
script/c100421017.lua
View file @
24b29f88
...
...
@@ -80,12 +80,13 @@ end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
BreakEffect
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
4
)
c
:
RegisterEffect
(
e1
)
end
...
...
script/c100421018.lua
View file @
24b29f88
...
...
@@ -32,38 +32,36 @@ end
function
s
.
spcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
1
-
tp
end
function
s
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x2a5
)
and
not
c
:
IsCode
(
id
)
function
s
.
filter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x2a5
)
and
not
c
:
IsCode
(
id
)
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
end
function
s
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
or
tc
:
IsControler
(
1
-
tp
)
or
tc
:
IsFacedown
()
or
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e1
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
script/c100421019.lua
View file @
24b29f88
...
...
@@ -37,14 +37,14 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
end
function
s
.
ddtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
s
.
ddop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
if
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
if
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
>
0
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
#
g
>
0
then
...
...
script/c100421021.lua
View file @
24b29f88
...
...
@@ -25,8 +25,11 @@ function s.filter1(c)
return
c
:
IsSetCard
(
0x2a5
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
function
s
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
end
if
chk
==
0
then
local
ct
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
not
e
:
GetHandler
():
IsLocation
(
LOCATION_SZONE
)
then
ct
=
ct
-
1
end
return
Duel
.
IsExistingMatchingCard
(
s
.
filter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
ct
>
0
end
end
function
s
.
activate1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
@@ -49,19 +52,18 @@ function s.activate1(e,tp,eg,ep,ev,re,r,rp)
e0
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e0
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e0
:
SetTargetRange
(
1
,
0
)
e0
:
SetLabel
Object
(
tc
)
e0
:
SetCondition
(
s
.
con
)
e0
:
SetLabel
(
tc
:
GetOriginalCodeRule
()
)
e0
:
SetCondition
(
s
.
splimit
con
)
e0
:
SetTarget
(
s
.
splimit
)
e0
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e0
,
tp
)
end
end
function
s
.
filter2
(
c
,
e
)
local
tc
=
e
:
GetLabelObject
()
return
c
:
IsOriginalCodeRule
(
tc
:
GetOriginalCodeRule
())
and
c
:
IsFaceup
()
return
c
:
IsOriginalCodeRule
(
e
:
GetLabel
())
and
c
:
IsFaceup
()
end
function
s
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
filter2
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
e
)
function
s
.
splimitcon
(
e
)
return
Duel
.
IsExistingMatchingCard
(
s
.
filter2
,
e
:
GetHandlerPlayer
()
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
e
)
end
function
s
.
splimit
(
e
,
c
)
return
not
c
:
IsSetCard
(
0x2a5
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
...
...
script/c100421037.lua
View file @
24b29f88
...
...
@@ -36,8 +36,13 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp,op)
if
seq
>-
1
then
Duel
.
ConfirmDecktop
(
tp
,
dct
-
seq
)
Duel
.
DisableShuffleCheck
()
if
hc
:
IsAbleToHand
()
then
Duel
.
SendtoHand
(
hc
,
nil
,
REASON_EFFECT
)
else
Duel
.
SendtoGrave
(
hc
,
REASON_RULE
)
end
if
hc
:
IsAbleToHand
()
then
Duel
.
SendtoHand
(
hc
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
hc
)
Duel
.
ShuffleHand
(
tp
)
else
Duel
.
SendtoGrave
(
hc
,
REASON_RULE
)
end
else
Duel
.
ConfirmDecktop
(
tp
,
dct
)
end
...
...
script/c101201084.lua
View file @
24b29f88
...
...
@@ -4,6 +4,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
--material
aux
.
AddMaterialCodeList
(
c
,
12275533
,
99733359
)
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionCode
,
12275533
,
99733359
),
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_MACHINE
+
RACE_DINOSAUR
),
true
)
--indes
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c101201086.lua
View file @
24b29f88
...
...
@@ -41,7 +41,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
s
.
dfilter
(
c
)
return
c
:
IsFacedown
()
or
c
:
IsSetCard
(
0x2a2
)
return
c
:
IsFacedown
()
or
c
:
IsSetCard
(
0x2a2
)
and
c
:
IsType
(
TYPE_MONSTER
)
end
function
s
.
filter
(
c
)
return
c
:
IsSetCard
(
0x2a2
)
and
c
:
IsAbleToHand
()
...
...
script/c101202002.lua
View file @
24b29f88
...
...
@@ -46,15 +46,15 @@ function c101202002.initial_effect(c)
e4
:
SetOperation
(
c101202002
.
thop2
)
c
:
RegisterEffect
(
e4
)
end
function
c101202002
.
cfilter1
(
c
)
function
c101202002
.
cfilter1
(
c
,
tp
)
return
c
:
IsCode
(
13331639
)
and
c
:
IsFaceup
()
and
Duel
.
IsExistingMatchingCard
(
c101202002
.
cfilter2
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
function
c101202002
.
cfilter2
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsFaceup
()
end
function
c101202002
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
c101202002
.
cfilter1
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
c101202002
.
cfilter2
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
c101202002
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
...
...
script/c101202004.lua
View file @
24b29f88
...
...
@@ -29,9 +29,10 @@ function c101202004.retfilter(c,e)
and
c
:
IsAbleToDeck
()
and
c
:
IsCanBeEffectTarget
(
e
)
end
function
c101202004
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
+
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
c101202004
.
retfilter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
+
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
c101202004
.
retfilter
(
chkc
,
e
)
end
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
c101202004
.
retfilter
,
tp
,
LOCATION_MZONE
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
,
e
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
aux
.
mzctcheck
,
1
,
#
g
,
tp
)
end
if
chk
==
0
then
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
g
:
CheckSubGroup
(
aux
.
mzctcheck
,
1
,
#
g
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
tg
=
g
:
SelectSubGroup
(
tp
,
aux
.
mzctcheck
,
false
,
1
,
#
g
,
tp
)
Duel
.
SetTargetCard
(
tg
)
...
...
script/c101202042.lua
View file @
24b29f88
...
...
@@ -18,7 +18,7 @@ function s.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCondition
(
s
.
lscon
)
e1
:
SetOperation
(
s
.
lsop
)
c
:
RegisterEffect
(
e1
)
...
...
@@ -74,7 +74,6 @@ function s.lscon(e,tp,eg,ep,ev,re,r,rp)
end
function
s
.
lsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
...
...
@@ -82,7 +81,6 @@ function s.lsop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e2
:
SetCode
(
EFFECT_CANNOT_SUMMON
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
...
...
script/c101202047.lua
View file @
24b29f88
...
...
@@ -72,6 +72,7 @@ function c101202047.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c101202047
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
tp
)
e
:
SetLabel
(
g
:
GetFirst
():
GetCode
())
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_COST
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
...
...
script/c101203054.lua
View file @
24b29f88
...
...
@@ -65,13 +65,13 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
atkfilter
(
c
)
return
c
:
IsSetCard
(
0x2a4
)
return
c
:
Is
Faceup
()
and
c
:
Is
SetCard
(
0x2a4
)
end
function
s
.
atkcon
(
e
)
return
Duel
.
IsExistingMatchingCard
(
s
.
atkfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
s
.
atklimit
(
e
,
c
)
return
c
:
IsSetCard
(
0x2a4
)
return
c
:
Is
Faceup
()
and
c
:
Is
SetCard
(
0x2a4
)
end
function
s
.
reftg
(
e
,
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x2a4
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment