Commit 029f967b authored by mercury233's avatar mercury233

update db and pics, archive

parent 97b22839
--EMミス・ディレクター
--
--Script by DJ
function c100200166.initial_effect(c)
--can not be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c100200166.atcon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x99))
e2:SetCondition(c100200166.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--avoid battle damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x99))
e3:SetCondition(c100200166.indcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,100200166)
e4:SetTarget(c100200166.sctg)
e4:SetOperation(c100200166.scop)
c:RegisterEffect(e4)
end
function c100200166.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x99)
end
function c100200166.atcon(e)
return Duel.IsExistingMatchingCard(c100200166.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c100200166.indcon(e)
return e:GetHandler():IsDefensePos()
end
function c100200166.scfilter1(c,e,tp,mc)
local mg=Group.FromCards(c,mc)
return c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c100200166.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end
function c100200166.scfilter2(c,mg)
return c:IsSynchroSummonable(nil,mg)
end
function c100200166.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100200166.scfilter1(chkc,e,tp,c) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100200166.scfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100200166.scfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c)
Duel.SetOperationInfo(g,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA)
end
function c100200166.scop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
if not c:IsRelateToEffect(e) then return end
local mg=Group.FromCards(c,tc)
local g=Duel.GetMatchingGroup(c100200166.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
--スモーク・モスキート
--
--Script by DJ
function c100200167.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100200167)
e1:SetCondition(c100200167.condition)
e1:SetTarget(c100200167.sptg)
e1:SetOperation(c100200167.spop)
c:RegisterEffect(e1)
--level change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100200267)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(c100200167.lvtg)
e2:SetOperation(c100200167.lvop)
c:RegisterEffect(e2)
end
function c100200167.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function c100200167.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) and Duel.GetBattleDamage(tp)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100200167.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e1:SetOperation(c100200167.halfop)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLED)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c100200167.skipop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e2,tp)
end
end
function c100200167.halfop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,math.ceil(ev/2))
end
function c100200167.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
function c100200167.lvfilter(c,lv)
return c:GetLevel()>0 and c:IsFaceup() and not c:IsLevel(lv)
end
function c100200167.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local lv=e:GetHandler():GetLevel()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c100200167.lvfilter(chkc,lv) end
if chk==0 then return Duel.IsExistingTarget(c100200167.lvfilter,tp,LOCATION_MZONE,0,1,nil,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100200167.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,lv)
end
function c100200167.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--DDイービル
--
--Script by DJ
function c100200168.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--disable (pzone)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetCondition(c100200168.discon1)
e1:SetTarget(c100200168.distg1)
e1:SetOperation(c100200168.disop1)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetCondition(c100200168.atcon)
c:RegisterEffect(e2)
--disable (mzone)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100200168,1))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,100200168)
e4:SetCondition(c100200168.discon2)
e4:SetTarget(c100200168.distg2)
e4:SetOperation(c100200168.disop2)
c:RegisterEffect(e4)
end
function c100200168.disfilter1(c,e,tp)
return c:GetSummonPlayer()==1-tp and c:IsSummonType(SUMMON_TYPE_PENDULUM) and (not e or c:IsRelateToEffect(e))
end
function c100200168.discon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100200168.disfilter1,1,nil,nil,tp)
end
function c100200168.distg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(eg)
end
function c100200168.disop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=eg:Filter(c100200168.disfilter1,nil,e,tp)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c100200168.filter(c)
return c:IsFaceup() and c:IsSetCard(0xaf)
end
function c100200168.atcon(e)
return not Duel.IsExistingMatchingCard(c100200168.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c100200168.discon2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function c100200168.disfilter2(c)
return aux.disfilter1(c) and c:IsSummonType(SUMMON_TYPE_PENDULUM)
end
function c100200168.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c100200168.disfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100200168.disfilter2,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c100200168.disfilter2,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c100200168.disop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--ワルキューレ・シグルーン
--Scripted by nekrozar
function c100200171.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100200171,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100200171)
e1:SetTarget(c100200171.sptg1)
e1:SetOperation(c100200171.spop1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100200171,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,100200271)
e2:SetTarget(c100200171.sptg2)
e2:SetOperation(c100200171.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c100200171.tgfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToGrave()
end
function c100200171.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c100200171.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c100200171.tgfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,c100200171.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100200171.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100200171.spfilter(c,e,tp)
return c:IsLevelBelow(8) and c:IsSetCard(0x122) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100200171.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100200171.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c100200171.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100200171.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--リングリボー
--
--Script by mercury233
function c100204008.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,c100204008.mfilter,1,1)
c:EnableReviveLimit()
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100204008,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100204008)
e1:SetCondition(c100204008.discon)
e1:SetCost(c100204008.discost)
e1:SetTarget(c100204008.distg)
e1:SetOperation(c100204008.disop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100204008,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100204008+100)
e2:SetCost(c100204008.spcost)
e2:SetTarget(c100204008.sptg)
e2:SetOperation(c100204008.spop)
c:RegisterEffect(e2)
end
function c100204008.mfilter(c)
return c:IsLevelBelow(4) and c:IsLinkRace(RACE_CYBERSE)
end
function c100204008.discon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainDisablable(ev)
end
function c100204008.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100204008.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.nbcon(tp,re) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,1,0,0)
end
end
function c100204008.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end
end
function c100204008.cfilter(c,tp)
return c:IsSetCard(0x235) and c:GetSummonLocation()==LOCATION_EXTRA and Duel.GetMZoneCount(tp,c)>0
end
function c100204008.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100204008.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c100204008.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c100204008.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100204008.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--ゴッドフェニックス・ギア・フリード
--Scripted by nekrozar
function c100309001.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100309001,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100309001)
e1:SetCost(c100309001.spcost)
e1:SetTarget(c100309001.sptg)
e1:SetOperation(c100309001.spop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100309001,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCountLimit(1,100309101)
e2:SetCondition(c100309001.eqcon)
e2:SetTarget(c100309001.eqtg)
e2:SetOperation(c100309001.eqop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100309001,2))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,100309201)
e3:SetCondition(c100309001.negcon)
e3:SetCost(c100309001.negcost)
e3:SetTarget(c100309001.negtg)
e3:SetOperation(c100309001.negop)
c:RegisterEffect(e3)
end
function c100309001.costfilter(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:GetType()==TYPE_EQUIP+TYPE_SPELL and c:IsAbleToRemoveAsCost()
end
function c100309001.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100309001.costfilter,tp,LOCATION_SZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c100309001.costfilter,tp,LOCATION_SZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c100309001.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100309001.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100309001.eqcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetLabelObject()
return Duel.GetAttacker()==e:GetHandler() and (ec==nil or ec:GetFlagEffect(100309001)==0)
end
function c100309001.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
end
function c100309001.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,aux.ExceptThisCard(e))
local tc=g:GetFirst()
if tc then
if not Duel.Equip(tp,tc,c,true) then return end
tc:RegisterFlagEffect(100309001,RESET_EVENT+RESETS_STANDARD,0,0)
e:SetLabelObject(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(c100309001.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
function c100309001.eqlimit(e,c)
return e:GetOwner()==c
end
function c100309001.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function c100309001.costfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:IsAbleToGraveAsCost()
end
function c100309001.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100309001.costfilter2,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c100309001.costfilter2,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c100309001.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c100309001.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--昇華騎士-エクスパラディン
--Scripted by mallu11
function c100309002.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100309002)
e1:SetTarget(c100309002.eqtg)
e1:SetOperation(c100309002.eqop)
c:RegisterEffect(e1)
local e2=Effect.Clone(e1)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_LEAVE_FIELD_P)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetOperation(c100309002.eqcheck)
c:RegisterEffect(e4)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,100309102)
e3:SetCondition(c100309002.spcon)
e3:SetTarget(c100309002.sptg)
e3:SetOperation(c100309002.spop)
e3:SetLabelObject(e4)
c:RegisterEffect(e3)
end
function c100309002.eqfilter(c,tp)
return (c:IsType(TYPE_DUAL) or (c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE))) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function c100309002.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c100309002.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c100309002.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c100309002.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,tp)
local tc=g:GetFirst()
if not Duel.Equip(tp,tc,c) then return end
--equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(c)
e1:SetValue(c100309002.eqlimit)
tc:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
function c100309002.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c100309002.eqcheck(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject() then e:GetLabelObject():DeleteGroup() end
local g=e:GetHandler():GetEquipGroup()
g:KeepAlive()
e:SetLabelObject(g)
end
function c100309002.spfilter(c,e,tp)
return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLocation(LOCATION_GRAVE)
end
function c100309002.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function c100309002.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=e:GetLabelObject():GetLabelObject()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and g:IsExists(c100309002.spfilter,1,nil,e,tp) end
local sg=g:Filter(c100309002.spfilter,nil,e,tp)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,sg:GetCount(),0,0)
end
function c100309002.spfilter2(c,e,tp)
return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e)
end
function c100309002.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local g=e:GetLabelObject():GetLabelObject()
local sg=g:Filter(aux.NecroValleyFilter(c100309002.spfilter2),nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local spg=sg:Select(tp,ft,ft,nil)
if spg:GetCount()>0 then
local tc=spg:GetFirst()
while tc do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
tc:EnableDualState()
end
tc=spg:GetNext()
end
end
Duel.SpecialSummonComplete()
end
--焔聖騎士-ローラン
--Scripted by nekrozar
function c100309003.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100309003,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100309003)
e1:SetCondition(c100309003.eqcon)
e1:SetTarget(c100309003.eqtg)
e1:SetOperation(c100309003.eqop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c100309003.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100309003,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100309103)
e3:SetCondition(c100309003.thcon)
e3:SetTarget(c100309003.thtg)
e3:SetOperation(c100309003.thop)
c:RegisterEffect(e3)
end
function c100309003.eqcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c100309003.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function c100309003.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not tc:IsControler(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c100309003.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
end
function c100309003.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c100309003.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(100309003,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function c100309003.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(100309003)>0
end
function c100309003.thfilter(c)
return ((c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR)) or c:IsType(TYPE_EQUIP)) and not c:IsCode(100309003) and c:IsAbleToHand()
end
function c100309003.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100309003.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100309003.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100309003.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--武装鍛錬
--Scripted by nekrozar
function c100309021.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100309021,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PREDRAW)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,100309021)
e2:SetCondition(c100309021.thcon)
e2:SetTarget(c100309021.thtg)
e2:SetOperation(c100309021.thop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100309021,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,100309121)
e3:SetCondition(c100309021.drcon)
e3:SetCost(c100309021.drcost)
e3:SetTarget(c100309021.drtg)
e3:SetOperation(c100309021.drop)
c:RegisterEffect(e3)
end
function c100309021.thcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.GetDrawCount(tp)>0
end
function c100309021.thfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function c100309021.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100309021.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
local dt=Duel.GetDrawCount(tp)
if dt~=0 then
_replace_count=0
_replace_max=dt
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_DRAW)
e1:SetValue(0)
Duel.RegisterEffect(e1,tp)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK+LOCATION_GRAVE)
end
function c100309021.thop(e,tp,eg,ep,ev,re,r,rp)
_replace_count=_replace_count+1
if _replace_count>_replace_max or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100309021.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100309021.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EQUIP)
end
function c100309021.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c100309021.cfilter,tp,LOCATION_SZONE,0,1,nil)
end
function c100309021.costfilter(c)
return ((c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR)) or c:IsType(TYPE_DUAL)) and c:IsAbleToDeckAsCost()
end
function c100309021.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100309021.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c100309021.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
function c100309021.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c100309021.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--ラプテノスの超魔剣
--Scripted by nekrozar
function c100309022.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c100309022.target)
e1:SetOperation(c100309022.operation)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCondition(c100309022.tgcon)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--battle indestructable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetCondition(c100309022.indcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--position
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100309022,0))
e4:SetCategory(CATEGORY_POSITION+CATEGORY_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,100309022)
e4:SetTarget(c100309022.postg)
e4:SetOperation(c100309022.posop)
c:RegisterEffect(e4)
--Equip limit
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function c100309022.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c100309022.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c100309022.tgcon(e)
local tc=e:GetHandler():GetEquipTarget()
return tc and tc:IsAttackPos()
end
function c100309022.indcon(e)
local tc=e:GetHandler():GetEquipTarget()
return tc and tc:IsDefensePos()
end
function c100309022.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=e:GetHandler():GetEquipTarget()
if chk==0 then return tc and tc:IsCanChangePosition() and Duel.IsExistingMatchingCard(Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,true,nil) end
Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c100309022.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=c:GetEquipTarget()
if tc and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,true,nil)
if g:GetCount()>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
end
end
--デュアル・アブレーション
--Scripted by nekrozar
function c100309035.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100309035,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,100309035)
e2:SetCondition(c100309035.condition)
e2:SetCost(c100309035.cost)
e2:SetTarget(c100309035.sptg1)
e2:SetOperation(c100309035.spop1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(100309035,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e3:SetTarget(c100309035.sptg2)
e3:SetOperation(c100309035.spop2)
c:RegisterEffect(e3)
end
function c100309035.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c100309035.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c100309035.spfilter1(c,e,tp)
return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100309035.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100309035.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100309035.spop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100309035.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
tc:EnableDualState()
Duel.SpecialSummonComplete()
end
end
function c100309035.relfilter(c,tp)
return c:IsType(TYPE_DUAL) and c:IsReleasableByEffect() and Duel.GetMZoneCount(tp,c)>0
end
function c100309035.spfilter2(c,e,tp)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100309035.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100309035.relfilter,1,nil)
and Duel.IsExistingMatchingCard(c100309035.spfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c100309035.spop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local rg=Duel.SelectReleaseGroup(tp,c100309035.relfilter,1,1,nil,tp)
local relchk=rg:GetFirst():IsDualState()
if Duel.Release(rg,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100309035.spfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
local dg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if dg:GetCount()>0 and relchk and Duel.SelectYesNo(tp,aux.Stringid(100309035,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
--エヴォルテクター エヴェック
--Scripted by nekrozar
function c100309041.initial_effect(c)
aux.EnableDualAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100309041,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,100309041)
e1:SetCondition(aux.IsDualState)
e1:SetTarget(c100309041.sptg)
e1:SetOperation(c100309041.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function c100309041.spfilter(c,e,tp)
return ((c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE)) or c:IsType(TYPE_DUAL)) and not c:IsCode(100309041) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100309041.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100309041.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100309041.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100309041.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100309041.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--クロス・オーバー
--
--Script by mercury233
function c100309042.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100309042+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100309042.target)
e1:SetOperation(c100309042.activate)
c:RegisterEffect(e1)
end
function c100309042.eqfilter(c)
return c:IsFaceup() and c:IsAbleToChangeControler()
end
function c100309042.tgfilter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c100309042.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ct=ct-1 end
if chk==0 then return ct>0
and Duel.IsExistingTarget(c100309042.eqfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(c100309042.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g=Duel.SelectTarget(tp,c100309042.eqfilter,tp,0,LOCATION_MZONE,1,1,nil)
e:SetLabelObject(g:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
Duel.SelectTarget(tp,c100309042.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function c100309042.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local hc=g:GetFirst()
if hc==tc then hc=g:GetNext() end
if hc:IsControler(tp) and tc:IsFaceup() and tc:IsRelateToEffect(e)
and tc:IsControler(1-tp) and tc:IsLocation(LOCATION_MZONE)
and tc:IsAbleToChangeControler() then
if hc:IsFaceup() and hc:IsRelateToEffect(e)
and hc:IsLocation(LOCATION_MZONE) then
if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
if Duel.Equip(tp,tc,hc,false) then
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(hc)
e1:SetValue(c100309042.eqlimit)
tc:RegisterEffect(e1,true)
--substitute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(c100309042.desrepval)
tc:RegisterEffect(e2,true)
--damage 0
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_NO_BATTLE_DAMAGE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
hc:RegisterEffect(e3,true)
end
else Duel.Destroy(tc,REASON_RULE)
end
else Duel.SendtoGrave(tc,REASON_RULE)
end
end
end
function c100309042.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c100309042.desrepval(e,re,r,rp)
return r&(REASON_BATTLE|REASON_EFFECT)~=0
end
...@@ -2,8 +2,9 @@ ...@@ -2,8 +2,9 @@
--Scripted by mallu11 --Scripted by mallu11
function c100423001.initial_effect(c) function c100423001.initial_effect(c)
--fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionCode,46986414,38033121),aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),true) aux.AddFusionProcCodeFun(c,{46986414,38033121},aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),1,true,true)
--draw --draw
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
...@@ -33,7 +34,6 @@ function c100423001.initial_effect(c) ...@@ -33,7 +34,6 @@ function c100423001.initial_effect(c)
e2:SetOperation(c100423001.spop) e2:SetOperation(c100423001.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c100423001.material={46986414,38033121}
function c100423001.drcon(e,tp,eg,ep,ev,re,r,rp) function c100423001.drcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and e:GetHandler():GetFlagEffect(1)>0 return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and e:GetHandler():GetFlagEffect(1)>0
end end
...@@ -43,9 +43,9 @@ function c100423001.drtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -43,9 +43,9 @@ function c100423001.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c100423001.drop(e,tp,eg,ep,ev,re,r,rp) function c100423001.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.Draw(tp,1,REASON_EFFECT) then if Duel.Draw(tp,1,REASON_EFFECT)~=0 then
local dc=Duel.GetOperatedGroup():GetFirst() local dc=Duel.GetOperatedGroup():GetFirst()
if dc:IsType(TYPE_SPELL+TYPE_TRAP) and dc:IsSSetable() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if dc:IsType(TYPE_SPELL+TYPE_TRAP) and dc:IsSSetable()
and Duel.SelectYesNo(tp,aux.Stringid(100423001,0)) then and Duel.SelectYesNo(tp,aux.Stringid(100423001,0)) then
Duel.SSet(tp,dc) Duel.SSet(tp,dc)
if dc:IsType(TYPE_QUICKPLAY) then if dc:IsType(TYPE_QUICKPLAY) then
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment