1. 18 Jul, 2016 1 commit
  2. 17 Jul, 2016 1 commit
  3. 12 Jul, 2016 1 commit
  4. 11 Jul, 2016 4 commits
  5. 07 Jul, 2016 1 commit
  6. 06 Jul, 2016 1 commit
  7. 30 Jun, 2016 5 commits
  8. 28 Jun, 2016 1 commit
    • salix5's avatar
      interpreter · 7058e371
      salix5 authored
      data in root directory should have a higher priority
      7058e371
  9. 27 Jun, 2016 4 commits
  10. 25 Jun, 2016 1 commit
  11. 22 Jun, 2016 1 commit
  12. 21 Jun, 2016 1 commit
  13. 20 Jun, 2016 1 commit
  14. 19 Jun, 2016 2 commits
  15. 18 Jun, 2016 1 commit
  16. 14 Jun, 2016 1 commit
  17. 13 Jun, 2016 1 commit
  18. 10 Jun, 2016 3 commits
  19. 05 Jun, 2016 2 commits
  20. 04 Jun, 2016 2 commits
  21. 03 Jun, 2016 3 commits
    • salix5's avatar
      Duel.GetBattledCount() · b2795b58
      salix5 authored
      b2795b58
    • salix5's avatar
      get_attack_target() · b8f08756
      salix5 authored
      Now it will not consider EFFECT_CANNOT_BE_BATTLE_TARGET when checking current attack target before entering damage step.
      b8f08756
    • salix5's avatar
      ACTIVITY_ATTACK · 62b1ed73
      salix5 authored
      ACTIVITY_ATTACK
      The binary counter for 'cannot attack' oath effect.
      The player may break this condition when:
      1. atttack announce in battle step
      2. attack made by card effect(Ex. Dice Roll Battle)
      62b1ed73
  22. 01 Jun, 2016 2 commits