Commit fffcfa90 authored by DailyShana's avatar DailyShana

trap monster should return to previous sequence

when return to spell&trap zone
parent 1c952f5d
......@@ -4257,6 +4257,10 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
}
}
}
if(ret == 2) {
returns.bvalue[2] = target->previous.sequence;
return FALSE;
}
if(move_player == playerid) {
if(location == LOCATION_SZONE)
flag = ((flag & 0xff) << 8) | 0xffff00ff;
......
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