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ygopro-core
Commits
e8bf5b73
Commit
e8bf5b73
authored
Aug 02, 2018
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
18d7c0ab
90a07a09
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
179 additions
and
246 deletions
+179
-246
field.h
field.h
+1
-4
operations.cpp
operations.cpp
+4
-30
processor.cpp
processor.cpp
+174
-212
No files found.
field.h
View file @
e8bf5b73
...
@@ -192,8 +192,6 @@ struct processor {
...
@@ -192,8 +192,6 @@ struct processor {
event_list
sub_solving_event
;
event_list
sub_solving_event
;
chain_array
select_chains
;
chain_array
select_chains
;
chain_array
current_chain
;
chain_array
current_chain
;
chain_list
tpchain
;
chain_list
ntpchain
;
chain_list
continuous_chain
;
chain_list
continuous_chain
;
chain_list
desrep_chain
;
chain_list
desrep_chain
;
chain_list
new_fchain
;
chain_list
new_fchain
;
...
@@ -500,7 +498,6 @@ public:
...
@@ -500,7 +498,6 @@ public:
int32
process_turn
(
uint16
step
,
uint8
turn_player
);
int32
process_turn
(
uint16
step
,
uint8
turn_player
);
int32
add_chain
(
uint16
step
);
int32
add_chain
(
uint16
step
);
int32
sort_chain
(
uint16
step
,
uint8
tp
);
int32
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
solve_chain
(
uint16
step
,
uint32
chainend_arg1
,
uint32
chainend_arg2
);
int32
solve_chain
(
uint16
step
,
uint32
chainend_arg1
,
uint32
chainend_arg2
);
int32
break_effect
();
int32
break_effect
();
...
@@ -689,7 +686,7 @@ public:
...
@@ -689,7 +686,7 @@ public:
#define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SORT_CHAIN 21
//
#define PROCESSOR_SORT_CHAIN 21
#define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_DISFIELD 24
#define PROCESSOR_SELECT_DISFIELD 24
...
...
operations.cpp
View file @
e8bf5b73
...
@@ -1541,8 +1541,6 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1541,8 +1541,6 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
}
}
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
units
.
begin
()
->
peffect
=
peffect
;
int32
unlimited
=
-
1
;
bool
force_select
=
false
;
core
.
select_effects
.
clear
();
core
.
select_effects
.
clear
();
core
.
select_options
.
clear
();
core
.
select_options
.
clear
();
if
(
ignore_count
||
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
))
{
if
(
ignore_count
||
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
))
{
...
@@ -1557,12 +1555,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1557,12 +1555,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
new_zone
&=
zone
;
new_zone
&=
zone
;
bool
unchanged
=
(
new_zone
==
zone
);
if
(
peffect
)
{
if
(
peffect
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
new_min_tribute
=
min_tribute
;
new_min_tribute
=
min_tribute
;
unchanged
=
false
;
}
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
continue
;
continue
;
}
else
{
}
else
{
...
@@ -1575,25 +1570,17 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1575,25 +1570,17 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
min
=
min_tribute
;
min
=
min_tribute
;
if
(
max
<
min
)
if
(
max
<
min
)
continue
;
continue
;
if
(
min
<
new_min_tribute
)
{
if
(
min
<
new_min_tribute
)
min
=
new_min_tribute
;
min
=
new_min_tribute
;
unchanged
=
false
;
}
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
))
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
))
continue
;
continue
;
}
}
if
(
unlimited
<
0
&&
unchanged
)
unlimited
=
(
int32
)
core
.
select_effects
.
size
();
if
(
eset
[
i
]
->
operation
)
force_select
=
true
;
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
}
}
}
}
if
(
core
.
select_options
.
size
()
==
1
)
if
(
core
.
select_options
.
size
()
==
1
)
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
else
if
(
!
force_select
&&
unlimited
>=
0
)
returns
.
ivalue
[
0
]
=
unlimited
;
else
else
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
sumplayer
,
0
);
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
sumplayer
,
0
);
return
FALSE
;
return
FALSE
;
...
@@ -2087,8 +2074,6 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2087,8 +2074,6 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
}
}
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
units
.
begin
()
->
peffect
=
peffect
;
int32
unlimited
=
-
1
;
bool
force_select
=
false
;
core
.
select_effects
.
clear
();
core
.
select_effects
.
clear
();
core
.
select_options
.
clear
();
core
.
select_options
.
clear
();
if
(
ignore_count
||
core
.
summon_count
[
setplayer
]
<
get_summon_count_limit
(
setplayer
))
{
if
(
ignore_count
||
core
.
summon_count
[
setplayer
]
<
get_summon_count_limit
(
setplayer
))
{
...
@@ -2103,12 +2088,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2103,12 +2088,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
new_zone
&=
zone
;
new_zone
&=
zone
;
bool
unchanged
=
(
new_zone
==
zone
);
if
(
peffect
)
{
if
(
peffect
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
new_min_tribute
=
min_tribute
;
new_min_tribute
=
min_tribute
;
unchanged
=
false
;
}
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
continue
;
continue
;
}
else
{
}
else
{
...
@@ -2121,25 +2103,17 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2121,25 +2103,17 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
min
=
min_tribute
;
min
=
min_tribute
;
if
(
max
<
min
)
if
(
max
<
min
)
continue
;
continue
;
if
(
min
<
new_min_tribute
)
{
if
(
min
<
new_min_tribute
)
min
=
new_min_tribute
;
min
=
new_min_tribute
;
unchanged
=
false
;
}
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
,
POS_FACEDOWN_DEFENSE
))
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
,
POS_FACEDOWN_DEFENSE
))
continue
;
continue
;
}
}
if
(
unlimited
<
0
&&
unchanged
)
unlimited
=
(
int32
)
core
.
select_effects
.
size
();
if
(
eset
[
i
]
->
operation
)
force_select
=
true
;
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
}
}
}
}
if
(
core
.
select_options
.
size
()
==
1
)
if
(
core
.
select_options
.
size
()
==
1
)
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
else
if
(
!
force_select
&&
unlimited
>=
0
)
returns
.
ivalue
[
0
]
=
unlimited
;
else
else
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
setplayer
,
0
);
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
setplayer
,
0
);
return
FALSE
;
return
FALSE
;
...
...
processor.cpp
View file @
e8bf5b73
...
@@ -161,14 +161,6 @@ int32 field::process() {
...
@@ -161,14 +161,6 @@ int32 field::process() {
return
PROCESSOR_WAITING
+
pduel
->
bufferlen
;
return
PROCESSOR_WAITING
+
pduel
->
bufferlen
;
}
}
}
}
case
PROCESSOR_SORT_CHAIN
:
{
if
(
sort_chain
(
it
->
step
,
it
->
arg1
))
{
core
.
units
.
pop_front
();
}
else
{
it
->
step
++
;
}
return
pduel
->
bufferlen
;
}
case
PROCESSOR_SELECT_COUNTER
:
{
case
PROCESSOR_SELECT_COUNTER
:
{
if
(
select_counter
(
it
->
step
,
it
->
arg1
,
it
->
arg2
,
it
->
arg3
,
it
->
arg4
>>
8
,
it
->
arg4
&
0xff
))
{
if
(
select_counter
(
it
->
step
,
it
->
arg1
,
it
->
arg2
,
it
->
arg3
,
it
->
arg4
>>
8
,
it
->
arg4
&
0xff
))
{
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
...
@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
}
core
.
new_fchain_s
.
splice
(
core
.
new_fchain_s
.
begin
(),
core
.
new_fchain
);
core
.
new_fchain_s
.
splice
(
core
.
new_fchain_s
.
begin
(),
core
.
new_fchain
);
core
.
new_ochain_s
.
splice
(
core
.
new_ochain_s
.
begin
(),
core
.
new_ochain
);
core
.
new_ochain_s
.
splice
(
core
.
new_ochain_s
.
begin
(),
core
.
new_ochain
);
core
.
tpchain
.
clear
();
core
.
ntpchain
.
clear
();
core
.
delayed_quick
.
clear
();
core
.
delayed_quick
.
clear
();
core
.
delayed_quick_break
.
swap
(
core
.
delayed_quick
);
core
.
delayed_quick_break
.
swap
(
core
.
delayed_quick
);
core
.
current_player
=
infos
.
turn_player
;
core
.
current_player
=
infos
.
turn_player
;
...
@@ -1994,35 +1984,56 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1994,35 +1984,56 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
int32
field
::
process_quick_effect
(
int16
step
,
int32
skip_freechain
,
uint8
priority
)
{
int32
field
::
process_quick_effect
(
int16
step
,
int32
skip_freechain
,
uint8
priority
)
{
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
core
.
tpchain
.
clear
()
;
uint8
check_player
=
infos
.
turn_player
;
core
.
ntpchain
.
clear
();
if
(
core
.
units
.
begin
()
->
arg3
)
if
(
!
core
.
quick_f_chain
.
size
())
check_player
=
1
-
infos
.
turn_player
;
return
FALSE
;
core
.
select_chains
.
clear
()
;
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
++
ifit
)
{
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
)
{
effect
*
peffect
=
ifit
->
first
;
effect
*
peffect
=
ifit
->
first
;
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
&&
phandler
->
is_has_relation
(
ifit
->
second
))
{
&&
phandler
->
is_has_relation
(
ifit
->
second
))
{
if
(
ifit
->
second
.
triggering_player
==
infos
.
turn_player
)
{
if
(
ifit
->
second
.
triggering_player
==
check_player
)
core
.
tpchain
.
push_back
(
ifit
->
second
);
core
.
select_chains
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
infos
.
turn_player
);
}
else
{
}
else
{
core
.
ntpchain
.
push_back
(
ifit
->
second
);
core
.
quick_f_chain
.
erase
(
ifit
++
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
continue
;
peffect
->
dec_count
(
1
-
infos
.
turn_player
);
}
}
}
++
ifit
;
}
}
core
.
quick_f_chain
.
clear
();
if
(
core
.
select_chains
.
size
()
==
0
)
if
(
core
.
tpchain
.
size
()
>
1
)
returns
.
ivalue
[
0
]
=
-
1
;
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
1
,
infos
.
turn_player
);
else
if
(
core
.
select_chains
.
size
()
==
1
)
if
(
core
.
ntpchain
.
size
()
>
1
)
returns
.
ivalue
[
0
]
=
0
;
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
0
,
infos
.
turn_player
);
else
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
0x10000
);
return
FALSE
;
return
FALSE
;
}
}
case
1
:
{
case
1
:
{
if
(
core
.
tpchain
.
size
()
==
0
&&
core
.
ntpchain
.
size
()
==
0
)
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
core
.
quick_f_chain
.
size
())
{
core
.
units
.
begin
()
->
arg3
=
TRUE
;
core
.
units
.
begin
()
->
step
=
-
1
;
}
else
if
(
core
.
new_chains
.
size
())
{
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
return
FALSE
;
}
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
uint8
tp
=
newchain
.
triggering_player
;
peffect
->
get_handler
()
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
tp
);
core
.
new_chains
.
push_back
(
newchain
);
core
.
quick_f_chain
.
erase
(
peffect
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
case
2
:
{
chain
newchain
;
chain
newchain
;
auto
evit
=
core
.
point_event
.
begin
();
auto
evit
=
core
.
point_event
.
begin
();
bool
pev
=
true
;
bool
pev
=
true
;
...
@@ -2178,18 +2189,9 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -2178,18 +2189,9 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
}
else
{
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
tpchain
);
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
ntpchain
);
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
return
FALSE
;
return
FALSE
;
}
}
case
2
:
{
case
3
:
{
if
(
core
.
select_chains
.
size
()
&&
returns
.
ivalue
[
0
]
!=
-
1
)
{
if
(
core
.
select_chains
.
size
()
&&
returns
.
ivalue
[
0
]
!=
-
1
)
{
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
core
.
new_chains
.
push_back
(
newchain
);
core
.
new_chains
.
push_back
(
newchain
);
...
@@ -4523,46 +4525,6 @@ int32 field::add_chain(uint16 step) {
...
@@ -4523,46 +4525,6 @@ int32 field::add_chain(uint16 step) {
}
}
return
TRUE
;
return
TRUE
;
}
}
int32
field
::
sort_chain
(
uint16
step
,
uint8
tp
)
{
switch
(
step
)
{
case
0
:
{
core
.
select_cards
.
clear
();
if
(
tp
)
for
(
auto
clit
=
core
.
tpchain
.
begin
();
clit
!=
core
.
tpchain
.
end
();
++
clit
)
core
.
select_cards
.
push_back
(
clit
->
triggering_effect
->
get_handler
());
else
for
(
auto
clit
=
core
.
ntpchain
.
begin
();
clit
!=
core
.
ntpchain
.
end
();
++
clit
)
core
.
select_cards
.
push_back
(
clit
->
triggering_effect
->
get_handler
());
add_process
(
PROCESSOR_SORT_CARD
,
0
,
0
,
0
,
tp
?
infos
.
turn_player
:
(
1
-
infos
.
turn_player
),
1
);
return
FALSE
;
}
case
1
:
{
if
(
returns
.
bvalue
[
0
]
==
-
1
)
return
TRUE
;
chain_list
::
iterator
clit
;
int32
i
=
0
,
count
;
if
(
tp
)
{
count
=
core
.
tpchain
.
size
();
chain_array
ch
(
count
);
for
(
i
=
0
,
clit
=
core
.
tpchain
.
begin
();
i
<
count
;
++
clit
,
++
i
)
ch
[
returns
.
bvalue
[
i
]]
=
*
clit
;
core
.
tpchain
.
clear
();
for
(
i
=
0
;
i
<
count
;
++
i
)
core
.
tpchain
.
push_back
(
ch
[
i
]);
}
else
{
count
=
core
.
ntpchain
.
size
();
chain_array
ch
(
count
);
for
(
i
=
0
,
clit
=
core
.
ntpchain
.
begin
();
i
<
count
;
++
clit
,
++
i
)
ch
[
returns
.
bvalue
[
i
]]
=
*
clit
;
core
.
ntpchain
.
clear
();
for
(
i
=
0
;
i
<
count
;
++
i
)
core
.
ntpchain
.
push_back
(
ch
[
i
]);
}
return
TRUE
;
}
}
return
TRUE
;
}
int32
field
::
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
)
{
int32
field
::
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
)
{
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
...
...
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