Commit e8bf5b73 authored by nanahira's avatar nanahira
parents 18d7c0ab 90a07a09
...@@ -192,8 +192,6 @@ struct processor { ...@@ -192,8 +192,6 @@ struct processor {
event_list sub_solving_event; event_list sub_solving_event;
chain_array select_chains; chain_array select_chains;
chain_array current_chain; chain_array current_chain;
chain_list tpchain;
chain_list ntpchain;
chain_list continuous_chain; chain_list continuous_chain;
chain_list desrep_chain; chain_list desrep_chain;
chain_list new_fchain; chain_list new_fchain;
...@@ -500,7 +498,6 @@ public: ...@@ -500,7 +498,6 @@ public:
int32 process_turn(uint16 step, uint8 turn_player); int32 process_turn(uint16 step, uint8 turn_player);
int32 add_chain(uint16 step); int32 add_chain(uint16 step);
int32 sort_chain(uint16 step, uint8 tp);
int32 solve_continuous(uint16 step, effect* peffect, uint8 triggering_player); int32 solve_continuous(uint16 step, effect* peffect, uint8 triggering_player);
int32 solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2); int32 solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2);
int32 break_effect(); int32 break_effect();
...@@ -689,7 +686,7 @@ public: ...@@ -689,7 +686,7 @@ public:
#define PROCESSOR_SELECT_PLACE 18 #define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_POSITION 19 #define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_TRIBUTE_P 20 #define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SORT_CHAIN 21 //#define PROCESSOR_SORT_CHAIN 21
#define PROCESSOR_SELECT_COUNTER 22 #define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_SUM 23 #define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_DISFIELD 24 #define PROCESSOR_SELECT_DISFIELD 24
......
...@@ -1541,8 +1541,6 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui ...@@ -1541,8 +1541,6 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
} }
effect* peffect = core.select_effects[returns.ivalue[0]]; effect* peffect = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = peffect;
int32 unlimited = -1;
bool force_select = false;
core.select_effects.clear(); core.select_effects.clear();
core.select_options.clear(); core.select_options.clear();
if(ignore_count || core.summon_count[sumplayer] < get_summon_count_limit(sumplayer)) { if(ignore_count || core.summon_count[sumplayer] < get_summon_count_limit(sumplayer)) {
...@@ -1557,12 +1555,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui ...@@ -1557,12 +1555,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f; int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff; int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
new_zone &= zone; new_zone &= zone;
bool unchanged = (new_zone == zone);
if(peffect) { if(peffect) {
if(new_min_tribute < (int32)min_tribute) { if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute; new_min_tribute = min_tribute;
unchanged = false;
}
if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable)) if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable))
continue; continue;
} else { } else {
...@@ -1575,25 +1570,17 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui ...@@ -1575,25 +1570,17 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
min = min_tribute; min = min_tribute;
if(max < min) if(max < min)
continue; continue;
if(min < new_min_tribute) { if(min < new_min_tribute)
min = new_min_tribute; min = new_min_tribute;
unchanged = false;
}
if(!check_tribute(target, min, max, 0, target->current.controler, new_zone, releasable)) if(!check_tribute(target, min, max, 0, target->current.controler, new_zone, releasable))
continue; continue;
} }
if(unlimited < 0 && unchanged)
unlimited = (int32)core.select_effects.size();
if(eset[i]->operation)
force_select = true;
core.select_effects.push_back(eset[i]); core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description); core.select_options.push_back(eset[i]->description);
} }
} }
if(core.select_options.size() == 1) if(core.select_options.size() == 1)
returns.ivalue[0] = 0; returns.ivalue[0] = 0;
else if(!force_select && unlimited >= 0)
returns.ivalue[0] = unlimited;
else else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, sumplayer, 0); add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, sumplayer, 0);
return FALSE; return FALSE;
...@@ -2087,8 +2074,6 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint ...@@ -2087,8 +2074,6 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
} }
effect* peffect = core.select_effects[returns.ivalue[0]]; effect* peffect = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = peffect;
int32 unlimited = -1;
bool force_select = false;
core.select_effects.clear(); core.select_effects.clear();
core.select_options.clear(); core.select_options.clear();
if(ignore_count || core.summon_count[setplayer] < get_summon_count_limit(setplayer)) { if(ignore_count || core.summon_count[setplayer] < get_summon_count_limit(setplayer)) {
...@@ -2103,12 +2088,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint ...@@ -2103,12 +2088,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f; int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff; int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
new_zone &= zone; new_zone &= zone;
bool unchanged = (new_zone == zone);
if(peffect) { if(peffect) {
if(new_min_tribute < (int32)min_tribute) { if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute; new_min_tribute = min_tribute;
unchanged = false;
}
if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable)) if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable))
continue; continue;
} else { } else {
...@@ -2121,25 +2103,17 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint ...@@ -2121,25 +2103,17 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
min = min_tribute; min = min_tribute;
if(max < min) if(max < min)
continue; continue;
if(min < new_min_tribute) { if(min < new_min_tribute)
min = new_min_tribute; min = new_min_tribute;
unchanged = false;
}
if(!check_tribute(target, min, max, 0, target->current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE)) if(!check_tribute(target, min, max, 0, target->current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE))
continue; continue;
} }
if(unlimited < 0 && unchanged)
unlimited = (int32)core.select_effects.size();
if(eset[i]->operation)
force_select = true;
core.select_effects.push_back(eset[i]); core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description); core.select_options.push_back(eset[i]->description);
} }
} }
if(core.select_options.size() == 1) if(core.select_options.size() == 1)
returns.ivalue[0] = 0; returns.ivalue[0] = 0;
else if(!force_select && unlimited >= 0)
returns.ivalue[0] = unlimited;
else else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, setplayer, 0); add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, setplayer, 0);
return FALSE; return FALSE;
......
...@@ -161,14 +161,6 @@ int32 field::process() { ...@@ -161,14 +161,6 @@ int32 field::process() {
return PROCESSOR_WAITING + pduel->bufferlen; return PROCESSOR_WAITING + pduel->bufferlen;
} }
} }
case PROCESSOR_SORT_CHAIN: {
if (sort_chain(it->step, it->arg1)) {
core.units.pop_front();
} else {
it->step++;
}
return pduel->bufferlen;
}
case PROCESSOR_SELECT_COUNTER: { case PROCESSOR_SELECT_COUNTER: {
if (select_counter(it->step, it->arg1, it->arg2, it->arg3, it->arg4 >> 8, it->arg4 & 0xff)) { if (select_counter(it->step, it->arg1, it->arg2, it->arg3, it->arg4 >> 8, it->arg4 & 0xff)) {
core.units.pop_front(); core.units.pop_front();
...@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free ...@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
} }
core.new_fchain_s.splice(core.new_fchain_s.begin(), core.new_fchain); core.new_fchain_s.splice(core.new_fchain_s.begin(), core.new_fchain);
core.new_ochain_s.splice(core.new_ochain_s.begin(), core.new_ochain); core.new_ochain_s.splice(core.new_ochain_s.begin(), core.new_ochain);
core.tpchain.clear();
core.ntpchain.clear();
core.delayed_quick.clear(); core.delayed_quick.clear();
core.delayed_quick_break.swap(core.delayed_quick); core.delayed_quick_break.swap(core.delayed_quick);
core.current_player = infos.turn_player; core.current_player = infos.turn_player;
...@@ -1994,35 +1984,56 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free ...@@ -1994,35 +1984,56 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priority) { int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priority) {
switch(step) { switch(step) {
case 0: { case 0: {
core.tpchain.clear(); uint8 check_player = infos.turn_player;
core.ntpchain.clear(); if(core.units.begin()->arg3)
if(!core.quick_f_chain.size()) check_player = 1 - infos.turn_player;
return FALSE; core.select_chains.clear();
for(auto ifit = core.quick_f_chain.begin(); ifit != core.quick_f_chain.end(); ++ifit) { for(auto ifit = core.quick_f_chain.begin(); ifit != core.quick_f_chain.end(); ) {
effect* peffect = ifit->first; effect* peffect = ifit->first;
card* phandler = peffect->get_handler(); card* phandler = peffect->get_handler();
if(peffect->is_chainable(ifit->second.triggering_player) && peffect->check_count_limit(ifit->second.triggering_player) if(peffect->is_chainable(ifit->second.triggering_player) && peffect->check_count_limit(ifit->second.triggering_player)
&& phandler->is_has_relation(ifit->second)) { && phandler->is_has_relation(ifit->second)) {
if(ifit->second.triggering_player == infos.turn_player) { if(ifit->second.triggering_player == check_player)
core.tpchain.push_back(ifit->second); core.select_chains.push_back(ifit->second);
phandler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
} else { } else {
core.ntpchain.push_back(ifit->second); core.quick_f_chain.erase(ifit++);
phandler->set_status(STATUS_CHAINING, TRUE); continue;
peffect->dec_count(1 - infos.turn_player);
}
} }
++ifit;
} }
core.quick_f_chain.clear(); if(core.select_chains.size() == 0)
if(core.tpchain.size() > 1) returns.ivalue[0] = -1;
add_process(PROCESSOR_SORT_CHAIN, 0, 0, 0, 1, infos.turn_player); else if(core.select_chains.size() == 1)
if(core.ntpchain.size() > 1) returns.ivalue[0] = 0;
add_process(PROCESSOR_SORT_CHAIN, 0, 0, 0, 0, infos.turn_player); else
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, check_player, 0x10000);
return FALSE; return FALSE;
} }
case 1: { case 1: {
if(core.tpchain.size() == 0 && core.ntpchain.size() == 0) { if(returns.ivalue[0] == -1) {
if(core.quick_f_chain.size()) {
core.units.begin()->arg3 = TRUE;
core.units.begin()->step = -1;
} else if(core.new_chains.size()) {
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - core.new_chains.back().triggering_player);
infos.priorities[0] = 0;
infos.priorities[1] = 0;
return TRUE;
}
return FALSE;
}
chain newchain = core.select_chains[returns.ivalue[0]];
effect* peffect = newchain.triggering_effect;
uint8 tp = newchain.triggering_player;
peffect->get_handler()->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(tp);
core.new_chains.push_back(newchain);
core.quick_f_chain.erase(peffect);
core.units.begin()->step = -1;
return FALSE;
}
case 2: {
chain newchain; chain newchain;
auto evit = core.point_event.begin(); auto evit = core.point_event.begin();
bool pev = true; bool pev = true;
...@@ -2178,18 +2189,9 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori ...@@ -2178,18 +2189,9 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
if(core.current_chain.size() || (core.hint_timing[0] & TIMING_ATTACK) || (core.hint_timing[1] & TIMING_ATTACK)) if(core.current_chain.size() || (core.hint_timing[0] & TIMING_ATTACK) || (core.hint_timing[1] & TIMING_ATTACK))
core.spe_effect[priority] = core.select_chains.size(); core.spe_effect[priority] = core.select_chains.size();
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, priority, core.spe_effect[priority]); add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, priority, core.spe_effect[priority]);
} else {
core.new_chains.splice(core.new_chains.end(), core.tpchain);
core.new_chains.splice(core.new_chains.end(), core.ntpchain);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - core.new_chains.back().triggering_player);
infos.priorities[0] = 0;
infos.priorities[1] = 0;
return TRUE;
}
return FALSE; return FALSE;
} }
case 2: { case 3: {
if(core.select_chains.size() && returns.ivalue[0] != -1) { if(core.select_chains.size() && returns.ivalue[0] != -1) {
chain newchain = core.select_chains[returns.ivalue[0]]; chain newchain = core.select_chains[returns.ivalue[0]];
core.new_chains.push_back(newchain); core.new_chains.push_back(newchain);
...@@ -4523,46 +4525,6 @@ int32 field::add_chain(uint16 step) { ...@@ -4523,46 +4525,6 @@ int32 field::add_chain(uint16 step) {
} }
return TRUE; return TRUE;
} }
int32 field::sort_chain(uint16 step, uint8 tp) {
switch(step) {
case 0: {
core.select_cards.clear();
if(tp)
for(auto clit = core.tpchain.begin(); clit != core.tpchain.end(); ++clit)
core.select_cards.push_back(clit->triggering_effect->get_handler());
else
for(auto clit = core.ntpchain.begin(); clit != core.ntpchain.end(); ++clit)
core.select_cards.push_back(clit->triggering_effect->get_handler());
add_process(PROCESSOR_SORT_CARD, 0, 0, 0, tp ? infos.turn_player : (1 - infos.turn_player), 1);
return FALSE;
}
case 1: {
if(returns.bvalue[0] == -1)
return TRUE;
chain_list::iterator clit;
int32 i = 0, count;
if(tp) {
count = core.tpchain.size();
chain_array ch(count);
for(i = 0, clit = core.tpchain.begin(); i < count; ++clit, ++i)
ch[returns.bvalue[i]] = *clit;
core.tpchain.clear();
for(i = 0; i < count; ++i)
core.tpchain.push_back(ch[i]);
} else {
count = core.ntpchain.size();
chain_array ch(count);
for(i = 0, clit = core.ntpchain.begin(); i < count; ++clit, ++i)
ch[returns.bvalue[i]] = *clit;
core.ntpchain.clear();
for(i = 0; i < count; ++i)
core.ntpchain.push_back(ch[i]);
}
return TRUE;
}
}
return TRUE;
}
int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_player) { int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_player) {
switch(step) { switch(step) {
case 0: { case 0: {
......
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