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ygopro-core
Commits
dcde72e4
Commit
dcde72e4
authored
Dec 08, 2015
by
VanillaSalt
Browse files
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update
parent
13b88139
Changes
1
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Showing
1 changed file
with
11 additions
and
44 deletions
+11
-44
operations.cpp
operations.cpp
+11
-44
No files found.
operations.cpp
View file @
dcde72e4
...
@@ -876,15 +876,9 @@ int32 field::swap_control(uint16 step, effect * reason_effect, uint8 reason_play
...
@@ -876,15 +876,9 @@ int32 field::swap_control(uint16 step, effect * reason_effect, uint8 reason_play
case
1
:
{
case
1
:
{
pduel
->
write_buffer8
(
MSG_SWAP
);
pduel
->
write_buffer8
(
MSG_SWAP
);
pduel
->
write_buffer32
(
pcard1
->
data
.
code
);
pduel
->
write_buffer32
(
pcard1
->
data
.
code
);
pduel
->
write_buffer8
(
pcard2
->
current
.
controler
);
pduel
->
write_buffer32
(
pcard2
->
get_info_location
());
pduel
->
write_buffer8
(
pcard2
->
current
.
location
);
pduel
->
write_buffer8
(
pcard2
->
current
.
sequence
);
pduel
->
write_buffer8
(
pcard2
->
current
.
position
);
pduel
->
write_buffer32
(
pcard2
->
data
.
code
);
pduel
->
write_buffer32
(
pcard2
->
data
.
code
);
pduel
->
write_buffer8
(
pcard1
->
current
.
controler
);
pduel
->
write_buffer32
(
pcard1
->
get_info_location
());
pduel
->
write_buffer8
(
pcard1
->
current
.
location
);
pduel
->
write_buffer8
(
pcard1
->
current
.
sequence
);
pduel
->
write_buffer8
(
pcard1
->
current
.
position
);
adjust_instant
();
adjust_instant
();
raise_single_event
(
pcard1
,
0
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
pcard1
->
current
.
controler
,
0
);
raise_single_event
(
pcard1
,
0
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
pcard1
->
current
.
controler
,
0
);
raise_single_event
(
pcard2
,
0
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
pcard2
->
current
.
controler
,
0
);
raise_single_event
(
pcard2
,
0
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
pcard2
->
current
.
controler
,
0
);
...
@@ -992,15 +986,9 @@ int32 field::control_adjust(uint16 step) {
...
@@ -992,15 +986,9 @@ int32 field::control_adjust(uint16 step) {
pcard2
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard2
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pduel
->
write_buffer8
(
MSG_SWAP
);
pduel
->
write_buffer8
(
MSG_SWAP
);
pduel
->
write_buffer32
(
pcard1
->
data
.
code
);
pduel
->
write_buffer32
(
pcard1
->
data
.
code
);
pduel
->
write_buffer8
(
pcard2
->
current
.
controler
);
pduel
->
write_buffer32
(
pcard2
->
get_info_location
());
pduel
->
write_buffer8
(
pcard2
->
current
.
location
);
pduel
->
write_buffer8
(
pcard2
->
current
.
sequence
);
pduel
->
write_buffer8
(
pcard2
->
current
.
position
);
pduel
->
write_buffer32
(
pcard2
->
data
.
code
);
pduel
->
write_buffer32
(
pcard2
->
data
.
code
);
pduel
->
write_buffer8
(
pcard1
->
current
.
controler
);
pduel
->
write_buffer32
(
pcard1
->
get_info_location
());
pduel
->
write_buffer8
(
pcard1
->
current
.
location
);
pduel
->
write_buffer8
(
pcard1
->
current
.
sequence
);
pduel
->
write_buffer8
(
pcard1
->
current
.
position
);
}
}
card_set
*
adjust_set
=
new
card_set
;
card_set
*
adjust_set
=
new
card_set
;
core
.
units
.
begin
()
->
ptarget
=
(
group
*
)
adjust_set
;
core
.
units
.
begin
()
->
ptarget
=
(
group
*
)
adjust_set
;
...
@@ -1512,10 +1500,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
...
@@ -1512,10 +1500,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
target
->
summon_player
=
sumplayer
;
target
->
summon_player
=
sumplayer
;
pduel
->
write_buffer8
(
MSG_SUMMONING
);
pduel
->
write_buffer8
(
MSG_SUMMONING
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
core
.
summon_state_count
[
sumplayer
]
++
;
core
.
summon_state_count
[
sumplayer
]
++
;
core
.
normalsummon_state_count
[
sumplayer
]
++
;
core
.
normalsummon_state_count
[
sumplayer
]
++
;
check_card_counter
(
target
,
1
,
sumplayer
);
check_card_counter
(
target
,
1
,
sumplayer
);
...
@@ -1638,10 +1623,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
...
@@ -1638,10 +1623,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
check_card_counter
(
target
,
4
,
sumplayer
);
check_card_counter
(
target
,
4
,
sumplayer
);
pduel
->
write_buffer8
(
MSG_FLIPSUMMONING
);
pduel
->
write_buffer8
(
MSG_FLIPSUMMONING
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
if
(
target
->
is_affected_by_effect
(
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
))
if
(
target
->
is_affected_by_effect
(
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
))
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
step
=
2
;
else
{
else
{
...
@@ -1914,10 +1896,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
...
@@ -1914,10 +1896,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
adjust_instant
();
adjust_instant
();
raise_event
(
target
,
EVENT_MSET
,
proc
,
0
,
setplayer
,
setplayer
,
0
);
raise_event
(
target
,
EVENT_MSET
,
proc
,
0
,
setplayer
,
setplayer
,
0
);
process_instant_event
();
process_instant_event
();
...
@@ -1975,10 +1954,7 @@ int32 field::sset(uint16 step, uint8 setplayer, uint8 toplayer, card * target) {
...
@@ -1975,10 +1954,7 @@ int32 field::sset(uint16 step, uint8 setplayer, uint8 toplayer, card * target) {
}
}
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
adjust_instant
();
adjust_instant
();
raise_event
(
target
,
EVENT_SSET
,
0
,
0
,
setplayer
,
setplayer
,
0
);
raise_event
(
target
,
EVENT_SSET
,
0
,
0
,
setplayer
,
setplayer
,
0
);
process_instant_event
();
process_instant_event
();
...
@@ -2040,10 +2016,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2040,10 +2016,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
}
}
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
core
.
operated_set
.
insert
(
target
);
core
.
operated_set
.
insert
(
target
);
set_cards
->
erase
(
target
);
set_cards
->
erase
(
target
);
if
(
!
set_cards
->
empty
())
if
(
!
set_cards
->
empty
())
...
@@ -2184,10 +2157,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target, ui
...
@@ -2184,10 +2157,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target, ui
core
.
summoning_card
=
target
;
core
.
summoning_card
=
target
;
pduel
->
write_buffer8
(
MSG_SPSUMMONING
);
pduel
->
write_buffer8
(
MSG_SPSUMMONING
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
return
FALSE
;
return
FALSE
;
}
}
case
6
:
{
case
6
:
{
...
@@ -2492,10 +2462,7 @@ int32 field::special_summon_step(uint16 step, group * targets, card * target) {
...
@@ -2492,10 +2462,7 @@ int32 field::special_summon_step(uint16 step, group * targets, card * target) {
case
2
:
{
case
2
:
{
pduel
->
write_buffer8
(
MSG_SPSUMMONING
);
pduel
->
write_buffer8
(
MSG_SPSUMMONING
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
pduel
->
write_buffer32
(
target
->
get_info_location
());
pduel
->
write_buffer8
(
target
->
current
.
location
);
pduel
->
write_buffer8
(
target
->
current
.
sequence
);
pduel
->
write_buffer8
(
target
->
current
.
position
);
return
FALSE
;
return
FALSE
;
}
}
case
3
:
{
case
3
:
{
...
...
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