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ygopro-core
Commits
d850977a
Commit
d850977a
authored
Sep 12, 2017
by
DailyShana
Browse files
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Plain Diff
recover attack cancelable
parent
4be87483
Changes
2
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Showing
2 changed files
with
48 additions
and
30 deletions
+48
-30
field.h
field.h
+1
-0
processor.cpp
processor.cpp
+47
-30
No files found.
field.h
View file @
d850977a
...
@@ -259,6 +259,7 @@ struct processor {
...
@@ -259,6 +259,7 @@ struct processor {
group
*
limit_xyz
;
group
*
limit_xyz
;
int32
limit_xyz_minc
;
int32
limit_xyz_minc
;
int32
limit_xyz_maxc
;
int32
limit_xyz_maxc
;
uint8
attack_cancelable
;
uint8
attack_rollback
;
uint8
attack_rollback
;
uint8
effect_damage_step
;
uint8
effect_damage_step
;
int32
battle_damage
[
2
];
int32
battle_damage
[
2
];
...
...
processor.cpp
View file @
d850977a
...
@@ -2839,6 +2839,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2839,6 +2839,7 @@ int32 field::process_battle_command(uint16 step) {
core
.
to_m2
=
FALSE
;
core
.
to_m2
=
FALSE
;
if
(
must_attack
.
size
())
if
(
must_attack
.
size
())
core
.
to_ep
=
FALSE
;
core
.
to_ep
=
FALSE
;
core
.
attack_cancelable
=
TRUE
;
add_process
(
PROCESSOR_SELECT_BATTLECMD
,
0
,
0
,
0
,
infos
.
turn_player
,
0
);
add_process
(
PROCESSOR_SELECT_BATTLECMD
,
0
,
0
,
0
,
infos
.
turn_player
,
0
);
return
FALSE
;
return
FALSE
;
}
}
...
@@ -2872,25 +2873,20 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2872,25 +2873,20 @@ int32 field::process_battle_command(uint16 step) {
return
FALSE
;
return
FALSE
;
}
else
if
(
ctype
==
1
)
{
}
else
if
(
ctype
==
1
)
{
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
arg3
=
FALSE
;
card
*
attacker
=
core
.
attackable_cards
[
sel
];
card
*
attacker
=
core
.
attackable_cards
[
sel
];
if
(
core
.
chain_attack
&&
core
.
chain_attacker_id
!=
attacker
->
fieldid
)
{
core
.
chain_attack
=
FALSE
;
core
.
chain_attacker_id
=
0
;
}
core
.
attacker
=
attacker
;
core
.
attacker
=
attacker
;
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
FALSE
);
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
FALSE
);
core
.
pre_field
[
0
]
=
core
.
attacker
->
fieldid_r
;
core
.
pre_field
[
0
]
=
core
.
attacker
->
fieldid_r
;
core
.
phase_action
=
TRUE
;
core
.
attack_state_count
[
infos
.
turn_player
]
++
;
check_card_counter
(
core
.
attacker
,
5
,
infos
.
turn_player
);
core
.
attacker
->
announce_count
++
;
effect_set
eset
;
effect_set
eset
;
filter_player_effect
(
infos
.
turn_player
,
EFFECT_ATTACK_COST
,
&
eset
,
FALSE
);
filter_player_effect
(
infos
.
turn_player
,
EFFECT_ATTACK_COST
,
&
eset
,
FALSE
);
core
.
attacker
->
filter_effect
(
EFFECT_ATTACK_COST
,
&
eset
);
core
.
attacker
->
filter_effect
(
EFFECT_ATTACK_COST
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
if
(
eset
[
i
]
->
operation
)
{
if
(
eset
[
i
]
->
operation
)
{
core
.
attack_cancelable
=
FALSE
;
core
.
sub_solving_event
.
push_back
(
nil_event
);
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_EXECUTE_OPERATION
,
0
,
eset
[
i
],
0
,
infos
.
turn_player
,
0
);
add_process
(
PROCESSOR_EXECUTE_OPERATION
,
0
,
eset
[
i
],
0
,
infos
.
turn_player
,
0
);
adjust_all
();
}
}
}
}
return
FALSE
;
return
FALSE
;
...
@@ -2921,12 +2917,12 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2921,12 +2917,12 @@ int32 field::process_battle_command(uint16 step) {
return
FALSE
;
return
FALSE
;
}
}
case
3
:
{
case
3
:
{
if
(
core
.
attacker
->
current
.
location
!=
LOCATION_MZONE
||
core
.
attacker
->
fieldid_r
!=
core
.
pre_field
[
0
])
{
core
.
units
.
begin
()
->
arg1
=
FALSE
;
core
.
chain_attack
=
FALSE
;
if
(
core
.
attacker
->
current
.
location
!=
LOCATION_MZONE
||
core
.
attacker
->
current
.
controler
!=
infos
.
turn_player
||
core
.
attacker
->
fieldid_r
!=
core
.
pre_field
[
0
])
{
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
arg3
=
TRUE
;
core
.
units
.
begin
()
->
step
=
6
;
return
FALSE
;
return
FALSE
;
}
}
core
.
units
.
begin
()
->
arg1
=
FALSE
;
return
FALSE
;
return
FALSE
;
}
}
case
4
:
{
case
4
:
{
...
@@ -2951,10 +2947,10 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2951,10 +2947,10 @@ int32 field::process_battle_command(uint16 step) {
core
.
units
.
begin
()
->
step
=
5
;
core
.
units
.
begin
()
->
step
=
5
;
return
FALSE
;
return
FALSE
;
}
}
// no target
// no target
and not direct attackable
if
(
core
.
select_cards
.
size
()
==
0
)
{
if
(
core
.
select_cards
.
size
()
==
0
)
{
core
.
chain_attack
=
FALS
E
;
core
.
units
.
begin
()
->
arg3
=
TRU
E
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
6
;
return
FALSE
;
return
FALSE
;
}
}
// must attack monster
// must attack monster
...
@@ -2976,7 +2972,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2976,7 +2972,7 @@ int32 field::process_battle_command(uint16 step) {
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer32
(
549
);
pduel
->
write_buffer32
(
549
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
infos
.
turn_player
+
(
core
.
units
.
begin
()
->
arg1
?
0x20000
:
0
),
0x10001
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
infos
.
turn_player
+
(
core
.
attack_cancelable
?
0x20000
:
0
),
0x10001
);
}
}
core
.
units
.
begin
()
->
step
=
5
;
core
.
units
.
begin
()
->
step
=
5
;
return
FALSE
;
return
FALSE
;
...
@@ -2991,20 +2987,22 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2991,20 +2987,22 @@ int32 field::process_battle_command(uint16 step) {
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer32
(
549
);
pduel
->
write_buffer32
(
549
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
infos
.
turn_player
,
0x10001
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
infos
.
turn_player
+
(
core
.
attack_cancelable
?
0x20000
:
0
)
,
0x10001
);
}
else
{
}
else
{
core
.
chain_attack
=
FALS
E
;
core
.
units
.
begin
()
->
arg3
=
TRU
E
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
6
;
}
}
}
}
return
FALSE
;
return
FALSE
;
}
}
case
6
:
{
case
6
:
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
//cancel attack manually
core
.
chain_attack
=
FALSE
;
if
(
core
.
units
.
begin
()
->
arg1
)
core
.
chain_attack
=
FALSE
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
return
FALSE
;
}
else
if
(
returns
.
ivalue
[
0
]
==
-
2
)
}
if
(
returns
.
ivalue
[
0
]
==
-
2
)
core
.
attack_target
=
0
;
core
.
attack_target
=
0
;
else
else
core
.
attack_target
=
core
.
select_cards
[
returns
.
bvalue
[
1
]];
core
.
attack_target
=
core
.
select_cards
[
returns
.
bvalue
[
1
]];
...
@@ -3012,11 +3010,28 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3012,11 +3010,28 @@ int32 field::process_battle_command(uint16 step) {
core
.
pre_field
[
1
]
=
core
.
attack_target
->
fieldid_r
;
core
.
pre_field
[
1
]
=
core
.
attack_target
->
fieldid_r
;
else
else
core
.
pre_field
[
1
]
=
0
;
core
.
pre_field
[
1
]
=
0
;
if
(
!
core
.
units
.
begin
()
->
arg1
)
core
.
attacker
->
announced_cards
.
addcard
(
core
.
attack_target
);
return
FALSE
;
return
FALSE
;
}
}
case
7
:
{
case
7
:
{
if
(
!
core
.
units
.
begin
()
->
arg1
)
{
core
.
phase_action
=
TRUE
;
if
(
core
.
chain_attack
&&
core
.
chain_attacker_id
!=
core
.
attacker
->
fieldid
)
{
core
.
chain_attack
=
FALSE
;
core
.
chain_attacker_id
=
0
;
}
core
.
attack_state_count
[
infos
.
turn_player
]
++
;
check_card_counter
(
core
.
attacker
,
5
,
infos
.
turn_player
);
core
.
attacker
->
announce_count
++
;
if
(
!
core
.
units
.
begin
()
->
arg3
)
core
.
attacker
->
announced_cards
.
addcard
(
core
.
attack_target
);
}
if
(
core
.
units
.
begin
()
->
arg3
)
{
core
.
chain_attack
=
FALSE
;
core
.
units
.
begin
()
->
step
=
-
1
;
}
return
FALSE
;
}
case
8
:
{
bool
evt
=
false
;
bool
evt
=
false
;
attack_all_target_check
();
attack_all_target_check
();
pduel
->
write_buffer8
(
MSG_ATTACK
);
pduel
->
write_buffer8
(
MSG_ATTACK
);
...
@@ -3052,9 +3067,9 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3052,9 +3067,9 @@ int32 field::process_battle_command(uint16 step) {
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
return
FALSE
;
return
FALSE
;
}
}
case
8
:
{
case
9
:
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)
||
core
.
attack_rollback
)
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)
||
core
.
attack_rollback
)
{
core
.
units
.
begin
()
->
step
=
9
;
core
.
units
.
begin
()
->
step
=
10
;
return
FALSE
;
return
FALSE
;
}
}
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
MSG_HINT
);
...
@@ -3070,14 +3085,14 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3070,14 +3085,14 @@ int32 field::process_battle_command(uint16 step) {
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
return
FALSE
;
return
FALSE
;
}
}
case
9
:
{
case
10
:
{
if
(
returns
.
ivalue
[
0
])
if
(
returns
.
ivalue
[
0
])
core
.
units
.
begin
()
->
step
=
7
;
core
.
units
.
begin
()
->
step
=
8
;
else
else
adjust_all
();
adjust_all
();
return
FALSE
;
return
FALSE
;
}
}
case
1
0
:
{
case
1
1
:
{
uint8
rollback
=
core
.
attack_rollback
;
uint8
rollback
=
core
.
attack_rollback
;
bool
atk_disabled
=
false
;
bool
atk_disabled
=
false
;
uint32
acon
=
core
.
attacker
->
attack_controler
;
uint32
acon
=
core
.
attacker
->
attack_controler
;
...
@@ -3146,10 +3161,12 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3146,10 +3161,12 @@ int32 field::process_battle_command(uint16 step) {
}
}
return
FALSE
;
return
FALSE
;
}
}
case
1
1
:
{
case
1
2
:
{
// answer of "replay or not"
// answer of "replay or not"
if
(
returns
.
ivalue
[
0
])
{
if
(
returns
.
ivalue
[
0
])
{
core
.
units
.
begin
()
->
arg1
=
TRUE
;
core
.
units
.
begin
()
->
arg1
=
TRUE
;
core
.
units
.
begin
()
->
arg3
=
FALSE
;
core
.
attack_cancelable
=
TRUE
;
core
.
units
.
begin
()
->
step
=
3
;
core
.
units
.
begin
()
->
step
=
3
;
return
FALSE
;
return
FALSE
;
}
}
...
...
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