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MyCard
ygopro-core
Commits
d440644e
Commit
d440644e
authored
Nov 06, 2019
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
c7422bb8
38c90a15
Changes
7
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Inline
Side-by-side
Showing
7 changed files
with
62 additions
and
11 deletions
+62
-11
card.cpp
card.cpp
+45
-5
card.h
card.h
+2
-2
effect.h
effect.h
+1
-1
field.h
field.h
+1
-0
libcard.cpp
libcard.cpp
+7
-2
libduel.cpp
libduel.cpp
+4
-1
processor.cpp
processor.cpp
+2
-0
No files found.
card.cpp
View file @
d440644e
...
@@ -388,6 +388,8 @@ int32 card::is_pre_set_card(uint32 set_code) {
...
@@ -388,6 +388,8 @@ int32 card::is_pre_set_card(uint32 set_code) {
int32
card
::
is_fusion_set_card
(
uint32
set_code
)
{
int32
card
::
is_fusion_set_card
(
uint32
set_code
)
{
if
(
is_set_card
(
set_code
))
if
(
is_set_card
(
set_code
))
return
TRUE
;
return
TRUE
;
if
(
pduel
->
game_field
->
core
.
not_material
)
return
FALSE
;
uint32
settype
=
set_code
&
0xfff
;
uint32
settype
=
set_code
&
0xfff
;
uint32
setsubtype
=
set_code
&
0xf000
;
uint32
setsubtype
=
set_code
&
0xf000
;
effect_set
eset
;
effect_set
eset
;
...
@@ -460,7 +462,7 @@ uint32 card::get_type() {
...
@@ -460,7 +462,7 @@ uint32 card::get_type() {
return
type
;
return
type
;
}
}
uint32
card
::
get_fusion_type
()
{
uint32
card
::
get_fusion_type
()
{
if
(
current
.
location
==
LOCATION_SZONE
&&
(
data
.
type
&
TYPE_MONSTER
))
if
(
current
.
location
==
LOCATION_SZONE
&&
(
data
.
type
&
TYPE_MONSTER
)
&&
!
pduel
->
game_field
->
core
.
not_material
)
return
data
.
type
;
return
data
.
type
;
return
get_type
();
return
get_type
();
}
}
...
@@ -1028,7 +1030,7 @@ uint32 card::get_attribute() {
...
@@ -1028,7 +1030,7 @@ uint32 card::get_attribute() {
uint32
card
::
get_fusion_attribute
(
uint8
playerid
)
{
uint32
card
::
get_fusion_attribute
(
uint8
playerid
)
{
effect_set
effects
;
effect_set
effects
;
filter_effect
(
EFFECT_CHANGE_FUSION_ATTRIBUTE
,
&
effects
);
filter_effect
(
EFFECT_CHANGE_FUSION_ATTRIBUTE
,
&
effects
);
if
(
!
effects
.
size
())
if
(
!
effects
.
size
()
||
pduel
->
game_field
->
core
.
not_material
)
return
get_attribute
();
return
get_attribute
();
uint32
attribute
=
0
;
uint32
attribute
=
0
;
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
...
@@ -2785,7 +2787,24 @@ effect* card::check_control_effect() {
...
@@ -2785,7 +2787,24 @@ effect* card::check_control_effect() {
*/
*/
return
ret_effect
;
return
ret_effect
;
}
}
int32
card
::
fusion_check
(
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
)
{
int32
card
::
fusion_check
(
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
,
uint8
not_material
)
{
if
(
fusion_m
&&
!
not_material
)
{
uint32
summon_type
=
SUMMON_TYPE_FUSION
;
if
((
chkf
&
0x200
)
>
0
)
summon_type
=
SUMMON_TYPE_SPECIAL
;
effect_set
eset
;
filter_effect
(
EFFECT_MATERIAL_LIMIT
,
&
eset
);
for
(
auto
cit
=
fusion_m
->
container
.
begin
();
cit
!=
fusion_m
->
container
.
end
();)
{
card
*
pcard
=
*
cit
++
;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
summon_type
,
PARAM_TYPE_INT
);
if
(
!
eset
[
i
]
->
check_value_condition
(
3
))
fusion_m
->
container
.
erase
(
pcard
);
}
}
}
auto
ecit
=
single_effect
.
find
(
EFFECT_FUSION_MATERIAL
);
auto
ecit
=
single_effect
.
find
(
EFFECT_FUSION_MATERIAL
);
if
(
ecit
==
single_effect
.
end
())
if
(
ecit
==
single_effect
.
end
())
return
FALSE
;
return
FALSE
;
...
@@ -2800,17 +2819,36 @@ int32 card::fusion_check(group* fusion_m, card* cg, uint32 chkf) {
...
@@ -2800,17 +2819,36 @@ int32 card::fusion_check(group* fusion_m, card* cg, uint32 chkf) {
uint8
op
=
pduel
->
game_field
->
core
.
reason_player
;
uint8
op
=
pduel
->
game_field
->
core
.
reason_player
;
pduel
->
game_field
->
core
.
reason_effect
=
peffect
;
pduel
->
game_field
->
core
.
reason_effect
=
peffect
;
pduel
->
game_field
->
core
.
reason_player
=
peffect
->
get_handler_player
();
pduel
->
game_field
->
core
.
reason_player
=
peffect
->
get_handler_player
();
pduel
->
game_field
->
core
.
not_material
=
not_material
;
int32
res
=
pduel
->
lua
->
check_condition
(
peffect
->
condition
,
4
);
int32
res
=
pduel
->
lua
->
check_condition
(
peffect
->
condition
,
4
);
pduel
->
game_field
->
core
.
reason_effect
=
oreason
;
pduel
->
game_field
->
core
.
reason_effect
=
oreason
;
pduel
->
game_field
->
core
.
reason_player
=
op
;
pduel
->
game_field
->
core
.
reason_player
=
op
;
pduel
->
game_field
->
core
.
not_material
=
0
;
return
res
;
return
res
;
}
}
void
card
::
fusion_select
(
uint8
playerid
,
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
)
{
void
card
::
fusion_select
(
uint8
playerid
,
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
,
uint8
not_material
)
{
if
(
fusion_m
&&
!
not_material
)
{
uint32
summon_type
=
SUMMON_TYPE_FUSION
;
if
((
chkf
&
0x200
)
>
0
)
summon_type
=
SUMMON_TYPE_SPECIAL
;
effect_set
eset
;
filter_effect
(
EFFECT_MATERIAL_LIMIT
,
&
eset
);
for
(
auto
cit
=
fusion_m
->
container
.
begin
();
cit
!=
fusion_m
->
container
.
end
();)
{
card
*
pcard
=
*
cit
++
;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
summon_type
,
PARAM_TYPE_INT
);
if
(
!
eset
[
i
]
->
check_value_condition
(
3
))
fusion_m
->
container
.
erase
(
pcard
);
}
}
}
effect
*
peffect
=
0
;
effect
*
peffect
=
0
;
auto
ecit
=
single_effect
.
find
(
EFFECT_FUSION_MATERIAL
);
auto
ecit
=
single_effect
.
find
(
EFFECT_FUSION_MATERIAL
);
if
(
ecit
!=
single_effect
.
end
())
if
(
ecit
!=
single_effect
.
end
())
peffect
=
ecit
->
second
;
peffect
=
ecit
->
second
;
pduel
->
game_field
->
add_process
(
PROCESSOR_SELECT_FUSION
,
0
,
peffect
,
fusion_m
,
playerid
+
(
chkf
<<
16
),
0
,
0
,
0
,
cg
);
pduel
->
game_field
->
add_process
(
PROCESSOR_SELECT_FUSION
,
0
,
peffect
,
fusion_m
,
playerid
+
(
chkf
<<
16
),
not_material
,
0
,
0
,
cg
);
}
}
int32
card
::
check_fusion_substitute
(
card
*
fcard
)
{
int32
card
::
check_fusion_substitute
(
card
*
fcard
)
{
effect_set
eset
;
effect_set
eset
;
...
@@ -3648,6 +3686,8 @@ int32 card::is_capable_be_effect_target(effect* peffect, uint8 playerid) {
...
@@ -3648,6 +3686,8 @@ int32 card::is_capable_be_effect_target(effect* peffect, uint8 playerid) {
int32
card
::
is_can_be_fusion_material
(
card
*
fcard
,
uint32
summon_type
)
{
int32
card
::
is_can_be_fusion_material
(
card
*
fcard
,
uint32
summon_type
)
{
if
(
is_status
(
STATUS_FORBIDDEN
))
if
(
is_status
(
STATUS_FORBIDDEN
))
return
FALSE
;
return
FALSE
;
if
(
pduel
->
game_field
->
core
.
not_material
)
return
TRUE
;
effect_set
eset
;
effect_set
eset
;
filter_effect
(
EFFECT_CANNOT_BE_FUSION_MATERIAL
,
&
eset
);
filter_effect
(
EFFECT_CANNOT_BE_FUSION_MATERIAL
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
...
...
card.h
View file @
d440644e
...
@@ -294,8 +294,8 @@ public:
...
@@ -294,8 +294,8 @@ public:
effect
*
is_affected_by_effect
(
int32
code
);
effect
*
is_affected_by_effect
(
int32
code
);
effect
*
is_affected_by_effect
(
int32
code
,
card
*
target
);
effect
*
is_affected_by_effect
(
int32
code
,
card
*
target
);
effect
*
check_control_effect
();
effect
*
check_control_effect
();
int32
fusion_check
(
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
);
int32
fusion_check
(
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
,
uint8
not_material
);
void
fusion_select
(
uint8
playerid
,
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
);
void
fusion_select
(
uint8
playerid
,
group
*
fusion_m
,
card
*
cg
,
uint32
chkf
,
uint8
not_material
);
int32
check_fusion_substitute
(
card
*
fcard
);
int32
check_fusion_substitute
(
card
*
fcard
);
int32
is_not_tuner
(
card
*
scard
);
int32
is_not_tuner
(
card
*
scard
);
...
...
effect.h
View file @
d440644e
...
@@ -443,7 +443,7 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
...
@@ -443,7 +443,7 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EFFECT_EXTRA_LINK_MATERIAL 358
#define EFFECT_EXTRA_LINK_MATERIAL 358
#define EFFECT_QP_ACT_IN_SET_TURN 359
#define EFFECT_QP_ACT_IN_SET_TURN 359
#define EFFECT_EXTRA_PENDULUM_SUMMON 360
#define EFFECT_EXTRA_PENDULUM_SUMMON 360
#define EFFECT_
IRON_WALL
361
#define EFFECT_
MATERIAL_LIMIT
361
#define EVENT_STARTUP 1000
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
#define EVENT_FLIP 1001
...
...
field.h
View file @
d440644e
...
@@ -273,6 +273,7 @@ struct processor {
...
@@ -273,6 +273,7 @@ struct processor {
card
*
limit_link_card
;
card
*
limit_link_card
;
int32
limit_link_minc
;
int32
limit_link_minc
;
int32
limit_link_maxc
;
int32
limit_link_maxc
;
uint8
not_material
;
uint8
attack_cancelable
;
uint8
attack_cancelable
;
uint8
attack_rollback
;
uint8
attack_rollback
;
uint8
effect_damage_step
;
uint8
effect_damage_step
;
...
...
libcard.cpp
View file @
d440644e
...
@@ -71,6 +71,8 @@ int32 scriptlib::card_get_fusion_code(lua_State *L) {
...
@@ -71,6 +71,8 @@ int32 scriptlib::card_get_fusion_code(lua_State *L) {
lua_pushinteger
(
L
,
otcode
);
lua_pushinteger
(
L
,
otcode
);
count
++
;
count
++
;
}
}
if
(
pcard
->
pduel
->
game_field
->
core
.
not_material
)
return
count
;
effect_set
eset
;
effect_set
eset
;
pcard
->
filter_effect
(
EFFECT_ADD_FUSION_CODE
,
&
eset
);
pcard
->
filter_effect
(
EFFECT_ADD_FUSION_CODE
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
...
@@ -100,7 +102,7 @@ int32 scriptlib::card_is_fusion_code(lua_State *L) {
...
@@ -100,7 +102,7 @@ int32 scriptlib::card_is_fusion_code(lua_State *L) {
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
effect_set
eset
;
effect_set
eset
;
pcard
->
filter_effect
(
EFFECT_ADD_FUSION_CODE
,
&
eset
);
pcard
->
filter_effect
(
EFFECT_ADD_FUSION_CODE
,
&
eset
);
if
(
!
eset
.
size
())
if
(
!
eset
.
size
()
||
pcard
->
pduel
->
game_field
->
core
.
not_material
)
return
card_is_code
(
L
);
return
card_is_code
(
L
);
uint32
code1
=
pcard
->
get_code
();
uint32
code1
=
pcard
->
get_code
();
uint32
code2
=
pcard
->
get_another_code
();
uint32
code2
=
pcard
->
get_another_code
();
...
@@ -2799,7 +2801,10 @@ int32 scriptlib::card_check_fusion_material(lua_State *L) {
...
@@ -2799,7 +2801,10 @@ int32 scriptlib::card_check_fusion_material(lua_State *L) {
}
}
if
(
lua_gettop
(
L
)
>
3
)
if
(
lua_gettop
(
L
)
>
3
)
chkf
=
lua_tointeger
(
L
,
4
);
chkf
=
lua_tointeger
(
L
,
4
);
lua_pushboolean
(
L
,
pcard
->
fusion_check
(
pgroup
,
cg
,
chkf
));
uint8
not_material
=
FALSE
;
if
(
lua_gettop
(
L
)
>
4
)
not_material
=
lua_toboolean
(
L
,
5
);
lua_pushboolean
(
L
,
pcard
->
fusion_check
(
pgroup
,
cg
,
chkf
,
not_material
));
return
1
;
return
1
;
}
}
int32
scriptlib
::
card_check_fusion_substitute
(
lua_State
*
L
)
{
int32
scriptlib
::
card_check_fusion_substitute
(
lua_State
*
L
)
{
...
...
libduel.cpp
View file @
d440644e
...
@@ -2826,15 +2826,18 @@ int32 scriptlib::duel_select_fusion_material(lua_State *L) {
...
@@ -2826,15 +2826,18 @@ int32 scriptlib::duel_select_fusion_material(lua_State *L) {
check_param
(
L
,
PARAM_TYPE_GROUP
,
3
);
check_param
(
L
,
PARAM_TYPE_GROUP
,
3
);
card
*
cg
=
0
;
card
*
cg
=
0
;
uint32
chkf
=
PLAYER_NONE
;
uint32
chkf
=
PLAYER_NONE
;
uint8
not_material
=
FALSE
;
if
(
lua_gettop
(
L
)
>
3
&&
!
lua_isnil
(
L
,
4
))
{
if
(
lua_gettop
(
L
)
>
3
&&
!
lua_isnil
(
L
,
4
))
{
check_param
(
L
,
PARAM_TYPE_CARD
,
4
);
check_param
(
L
,
PARAM_TYPE_CARD
,
4
);
cg
=
*
(
card
**
)
lua_touserdata
(
L
,
4
);
cg
=
*
(
card
**
)
lua_touserdata
(
L
,
4
);
}
}
if
(
lua_gettop
(
L
)
>
4
)
if
(
lua_gettop
(
L
)
>
4
)
chkf
=
lua_tointeger
(
L
,
5
);
chkf
=
lua_tointeger
(
L
,
5
);
if
(
lua_gettop
(
L
)
>
5
)
not_material
=
lua_toboolean
(
L
,
6
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
3
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
3
);
pcard
->
fusion_select
(
playerid
,
pgroup
,
cg
,
chkf
);
pcard
->
fusion_select
(
playerid
,
pgroup
,
cg
,
chkf
,
not_material
);
duel
*
pduel
=
pcard
->
pduel
;
duel
*
pduel
=
pcard
->
pduel
;
return
lua_yieldk
(
L
,
0
,
(
lua_KContext
)
pduel
,
[](
lua_State
*
L
,
int32
status
,
lua_KContext
ctx
)
{
return
lua_yieldk
(
L
,
0
,
(
lua_KContext
)
pduel
,
[](
lua_State
*
L
,
int32
status
,
lua_KContext
ctx
)
{
duel
*
pduel
=
(
duel
*
)
ctx
;
duel
*
pduel
=
(
duel
*
)
ctx
;
...
...
processor.cpp
View file @
d440644e
...
@@ -590,12 +590,14 @@ int32 field::process() {
...
@@ -590,12 +590,14 @@ int32 field::process() {
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
return
pduel
->
bufferlen
;
return
pduel
->
bufferlen
;
}
}
core
.
not_material
=
it
->
arg2
;
core
.
sub_solving_event
.
push_back
(
e
);
core
.
sub_solving_event
.
push_back
(
e
);
pduel
->
lua
->
add_param
(
it
->
ptr1
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
it
->
ptr1
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
it
->
arg1
>>
16
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
it
->
arg1
>>
16
,
PARAM_TYPE_INT
);
add_process
(
PROCESSOR_EXECUTE_OPERATION
,
0
,
it
->
peffect
,
0
,
it
->
arg1
&
0xffff
,
0
);
add_process
(
PROCESSOR_EXECUTE_OPERATION
,
0
,
it
->
peffect
,
0
,
it
->
arg1
&
0xffff
,
0
);
it
->
step
++
;
it
->
step
++
;
}
else
{
}
else
{
core
.
not_material
=
0
;
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
}
}
return
pduel
->
bufferlen
;
return
pduel
->
bufferlen
;
...
...
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