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ygopro-core
Commits
c5fac431
Commit
c5fac431
authored
Apr 23, 2018
by
Koishi_Mint
Committed by
nanahira
Apr 23, 2018
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Plain Diff
update effect_is_activatable (#152)
parent
ba75473a
Changes
1
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1 changed file
with
6 additions
and
2 deletions
+6
-2
libeffect.cpp
libeffect.cpp
+6
-2
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libeffect.cpp
View file @
c5fac431
...
@@ -504,9 +504,13 @@ int32 scriptlib::effect_is_activatable(lua_State *L) {
...
@@ -504,9 +504,13 @@ int32 scriptlib::effect_is_activatable(lua_State *L) {
uint32
playerid
=
lua_tointeger
(
L
,
2
);
uint32
playerid
=
lua_tointeger
(
L
,
2
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
uint32
neglect_loc
=
0
;
uint32
neglect_loc
=
0
;
if
(
lua_gettop
(
L
)
>
2
)
uint32
neglect_target
=
0
;
if
(
lua_gettop
(
L
)
>
2
)
{
neglect_loc
=
lua_toboolean
(
L
,
3
);
neglect_loc
=
lua_toboolean
(
L
,
3
);
lua_pushboolean
(
L
,
peffect
->
is_activateable
(
playerid
,
peffect
->
pduel
->
game_field
->
nil_event
,
0
,
0
,
0
,
neglect_loc
));
if
(
lua_gettop
(
L
)
>
3
)
neglect_target
=
lua_toboolean
(
L
,
4
);
}
lua_pushboolean
(
L
,
peffect
->
is_activateable
(
playerid
,
peffect
->
pduel
->
game_field
->
nil_event
,
0
,
0
,
neglect_target
,
neglect_loc
));
return
1
;
return
1
;
}
}
int32
scriptlib
::
effect_is_activated
(
lua_State
*
L
)
{
int32
scriptlib
::
effect_is_activated
(
lua_State
*
L
)
{
...
...
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