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ygopro-core
Commits
c49edddf
Commit
c49edddf
authored
Sep 01, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/moecube/ygopro-core
parents
bb6e5c5f
610842f2
Changes
3
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Showing
3 changed files
with
52 additions
and
54 deletions
+52
-54
ocgapi.cpp
ocgapi.cpp
+28
-28
playerop.cpp
playerop.cpp
+3
-3
processor.cpp
processor.cpp
+21
-23
No files found.
ocgapi.cpp
View file @
c49edddf
...
...
@@ -288,52 +288,52 @@ extern "C" DECL_DLLEXPORT int32 query_field_card(ptr pduel, uint8 playerid, uint
extern
"C"
DECL_DLLEXPORT
int32
query_field_info
(
ptr
pduel
,
byte
*
buf
)
{
duel
*
ptduel
=
(
duel
*
)
pduel
;
byte
*
p
=
buf
;
*
buf
++
=
MSG_RELOAD_FIELD
;
*
buf
++
=
ptduel
->
game_field
->
core
.
duel_rule
;
*
p
++
=
MSG_RELOAD_FIELD
;
*
p
++
=
ptduel
->
game_field
->
core
.
duel_rule
;
for
(
int
playerid
=
0
;
playerid
<
2
;
++
playerid
)
{
auto
&
player
=
ptduel
->
game_field
->
player
[
playerid
];
*
((
int
*
)
buf
)
=
player
.
lp
;
buf
+=
4
;
*
((
int
*
)
p
)
=
player
.
lp
;
p
+=
4
;
for
(
auto
cit
=
player
.
list_mzone
.
begin
();
cit
!=
player
.
list_mzone
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
pcard
)
{
*
buf
++
=
1
;
*
buf
++
=
pcard
->
current
.
position
;
*
buf
++
=
pcard
->
xyz_materials
.
size
();
*
p
++
=
1
;
*
p
++
=
pcard
->
current
.
position
;
*
p
++
=
pcard
->
xyz_materials
.
size
();
}
else
{
*
buf
++
=
0
;
*
p
++
=
0
;
}
}
for
(
auto
cit
=
player
.
list_szone
.
begin
();
cit
!=
player
.
list_szone
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
pcard
)
{
*
buf
++
=
1
;
*
buf
++
=
pcard
->
current
.
position
;
*
p
++
=
1
;
*
p
++
=
pcard
->
current
.
position
;
}
else
{
*
buf
++
=
0
;
*
p
++
=
0
;
}
}
*
buf
++
=
player
.
list_main
.
size
();
*
buf
++
=
player
.
list_hand
.
size
();
*
buf
++
=
player
.
list_grave
.
size
();
*
buf
++
=
player
.
list_remove
.
size
();
*
buf
++
=
player
.
list_extra
.
size
();
*
buf
++
=
player
.
extra_p_count
;
*
p
++
=
player
.
list_main
.
size
();
*
p
++
=
player
.
list_hand
.
size
();
*
p
++
=
player
.
list_grave
.
size
();
*
p
++
=
player
.
list_remove
.
size
();
*
p
++
=
player
.
list_extra
.
size
();
*
p
++
=
player
.
extra_p_count
;
}
*
buf
++
=
ptduel
->
game_field
->
core
.
current_chain
.
size
();
*
p
++
=
ptduel
->
game_field
->
core
.
current_chain
.
size
();
for
(
auto
chit
=
ptduel
->
game_field
->
core
.
current_chain
.
begin
();
chit
!=
ptduel
->
game_field
->
core
.
current_chain
.
end
();
++
chit
)
{
effect
*
peffect
=
chit
->
triggering_effect
;
*
((
int
*
)
buf
)
=
peffect
->
get_handler
()
->
data
.
code
;
buf
+=
4
;
*
((
int
*
)
buf
)
=
peffect
->
get_handler
()
->
get_info_location
();
buf
+=
4
;
*
buf
++
=
chit
->
triggering_controler
;
*
buf
++
=
(
uint8
)
chit
->
triggering_location
;
*
buf
++
=
chit
->
triggering_sequence
;
*
((
int
*
)
buf
)
=
peffect
->
description
;
buf
+=
4
;
*
((
int
*
)
p
)
=
peffect
->
get_handler
()
->
data
.
code
;
p
+=
4
;
*
((
int
*
)
p
)
=
peffect
->
get_handler
()
->
get_info_location
();
p
+=
4
;
*
p
++
=
chit
->
triggering_controler
;
*
p
++
=
(
uint8
)
chit
->
triggering_location
;
*
p
++
=
chit
->
triggering_sequence
;
*
((
int
*
)
p
)
=
peffect
->
description
;
p
+=
4
;
}
return
(
int32
)(
buf
-
p
);
return
(
int32
)(
p
-
buf
);
}
extern
"C"
DECL_DLLEXPORT
void
set_responsei
(
ptr
pduel
,
int32
value
)
{
((
duel
*
)
pduel
)
->
set_responsei
(
value
);
...
...
playerop.cpp
View file @
c49edddf
...
...
@@ -269,7 +269,7 @@ int32 field::select_card(uint16 step, uint8 playerid, uint8 cancelable, uint8 mi
byte
c
[
64
]
=
{};
uint8
m
=
core
.
select_cards
.
size
();
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
u
int8
v
=
returns
.
bvalue
[
i
+
1
];
int8
v
=
returns
.
bvalue
[
i
+
1
];
if
(
v
<
0
||
v
>=
m
||
v
>=
63
||
c
[
v
])
{
pduel
->
write_buffer8
(
MSG_RETRY
);
return
FALSE
;
...
...
@@ -747,12 +747,12 @@ int32 field::sort_card(int16 step, uint8 playerid, uint8 is_chain) {
}
return
FALSE
;
}
else
{
if
(
returns
.
i
value
[
0
]
==
-
1
)
if
(
returns
.
b
value
[
0
]
==
-
1
)
return
TRUE
;
byte
c
[
64
]
=
{};
uint8
m
=
core
.
select_cards
.
size
();
for
(
uint8
i
=
0
;
i
<
m
;
++
i
)
{
u
int8
v
=
returns
.
bvalue
[
i
];
int8
v
=
returns
.
bvalue
[
i
];
if
(
v
<
0
||
v
>=
m
||
c
[
v
])
{
pduel
->
write_buffer8
(
MSG_RETRY
);
return
FALSE
;
...
...
processor.cpp
View file @
c49edddf
...
...
@@ -674,9 +674,8 @@ int32 field::process() {
it
->
step
++
;
}
else
{
group
*
pgroup
=
pduel
->
new_group
();
card
*
pcard
;
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
pgroup
->
container
.
insert
(
pcard
);
}
pduel
->
lua
->
add_param
(
pgroup
,
PARAM_TYPE_GROUP
);
...
...
@@ -719,9 +718,8 @@ int32 field::process() {
it
->
step
++
;
}
else
{
group
*
pgroup
=
pduel
->
new_group
();
card
*
pcard
;
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
pgroup
->
container
.
insert
(
pcard
);
}
pduel
->
lua
->
add_param
(
pgroup
,
PARAM_TYPE_GROUP
);
...
...
@@ -735,9 +733,8 @@ int32 field::process() {
it
->
step
++
;
}
else
{
group
*
pgroup
=
pduel
->
new_group
();
card
*
pcard
;
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
pgroup
->
container
.
insert
(
pcard
);
}
pduel
->
lua
->
add_param
(
pgroup
,
PARAM_TYPE_GROUP
);
...
...
@@ -852,11 +849,11 @@ int32 field::process() {
int32
playerid
=
it
->
arg1
;
int32
count
=
it
->
arg3
;
int32
dfflag
=
0
;
uint8
p
,
l
,
s
,
p
a
=
0
;
uint8
pa
=
0
;
for
(
int32
i
=
0
;
i
<
count
;
++
i
)
{
p
=
returns
.
bvalue
[
pa
];
l
=
returns
.
bvalue
[
pa
+
1
];
s
=
returns
.
bvalue
[
pa
+
2
];
uint8
p
=
returns
.
bvalue
[
pa
];
uint8
l
=
returns
.
bvalue
[
pa
+
1
];
uint8
s
=
returns
.
bvalue
[
pa
+
2
];
dfflag
|=
0x1u
<<
(
s
+
(
p
==
playerid
?
0
:
16
)
+
(
l
==
LOCATION_MZONE
?
0
:
8
));
pa
+=
3
;
}
...
...
@@ -1007,9 +1004,8 @@ int32 field::process() {
it
->
step
++
;
}
else
if
(
it
->
step
==
1
)
{
card_set
cset
;
card
*
pcard
;
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
cset
.
insert
(
pcard
);
}
if
(
cset
.
size
())
...
...
@@ -1050,7 +1046,7 @@ int32 field::process() {
for
(
i
=
0
;
i
<
count
;
++
i
)
player
[
target_player
].
list_main
.
pop_back
();
for
(
i
=
0
;
i
<
count
;
++
i
)
tc
[(
int32
)
returns
.
bvalue
[
i
]]
=
core
.
select_cards
[
i
];
tc
[(
uint8
)
returns
.
bvalue
[
i
]]
=
core
.
select_cards
[
i
];
for
(
i
=
0
;
i
<
count
;
++
i
)
{
player
[
target_player
].
list_main
.
push_back
(
tc
[
count
-
i
-
1
]);
tc
[
count
-
i
-
1
]
->
current
.
sequence
=
player
[
target_player
].
list_main
.
size
()
-
1
;
...
...
@@ -3095,7 +3091,8 @@ int32 field::process_battle_command(uint16 step) {
return
FALSE
;
}
case
9
:
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)
||
core
.
attack_rollback
)
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)
||
core
.
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
)
||
core
.
attack_rollback
)
{
core
.
units
.
begin
()
->
step
=
10
;
return
FALSE
;
}
...
...
@@ -3126,17 +3123,12 @@ int32 field::process_battle_command(uint16 step) {
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
}
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)
||
!
core
.
attacker
->
is_capable_attack
()
||
core
.
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
)
||
core
.
attacker
->
current
.
controler
!=
core
.
attacker
->
attack_controler
||
core
.
attacker
->
fieldid_r
!=
core
.
pre_field
[
0
])
{
||
core
.
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
))
{
core
.
units
.
begin
()
->
step
=
12
;
return
FALSE
;
}
uint8
rollback
=
core
.
attack_rollback
;
if
(
!
confirm_attack_target
())
rollback
=
TRUE
;
// go to damage step
if
(
!
rollback
)
{
if
(
!
core
.
attack_
rollback
)
{
core
.
attacker
->
announce_count
++
;
core
.
attacker
->
announced_cards
.
addcard
(
core
.
attack_target
);
attack_all_target_check
();
...
...
@@ -5348,8 +5340,14 @@ int32 field::adjust_step(uint16 step) {
card
*
attacker
=
core
.
attacker
;
if
(
!
attacker
)
return
FALSE
;
if
(
attacker
->
is_affected_by_effect
(
EFFECT_CANNOT_ATTACK
))
if
(
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
))
return
FALSE
;
if
(
!
core
.
attacker
->
is_capable_attack
()
||
core
.
attacker
->
current
.
controler
!=
core
.
attacker
->
attack_controler
||
core
.
attacker
->
fieldid_r
!=
core
.
pre_field
[
0
])
{
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
return
FALSE
;
}
if
(
core
.
attack_rollback
)
return
FALSE
;
std
::
set
<
uint16
>
fidset
;
...
...
@@ -5357,7 +5355,7 @@ int32 field::adjust_step(uint16 step) {
if
(
pcard
)
fidset
.
insert
(
pcard
->
fieldid_r
);
}
if
(
fidset
!=
core
.
opp_mzone
)
if
(
fidset
!=
core
.
opp_mzone
||
!
confirm_attack_target
()
)
core
.
attack_rollback
=
TRUE
;
return
FALSE
;
}
...
...
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