Commit c3ecac89 authored by VanillaSalt's avatar VanillaSalt

add GetLocationCountFromEx

parent caa4a123
...@@ -407,6 +407,7 @@ static const struct luaL_Reg duellib[] = { ...@@ -407,6 +407,7 @@ static const struct luaL_Reg duellib[] = {
{ "IncreaseSummonedCount", scriptlib::duel_increase_summon_count }, { "IncreaseSummonedCount", scriptlib::duel_increase_summon_count },
{ "CheckSummonedCount", scriptlib::duel_check_summon_count }, { "CheckSummonedCount", scriptlib::duel_check_summon_count },
{ "GetLocationCount", scriptlib::duel_get_location_count }, { "GetLocationCount", scriptlib::duel_get_location_count },
{ "GetLocationCountFromEx", scriptlib::duel_get_location_count_fromex },
{ "GetFieldCard", scriptlib::duel_get_field_card }, { "GetFieldCard", scriptlib::duel_get_field_card },
{ "CheckLocation", scriptlib::duel_check_location }, { "CheckLocation", scriptlib::duel_check_location },
{ "GetCurrentChain", scriptlib::duel_get_current_chain }, { "GetCurrentChain", scriptlib::duel_get_current_chain },
......
...@@ -1514,6 +1514,25 @@ int32 scriptlib::duel_get_location_count(lua_State *L) { ...@@ -1514,6 +1514,25 @@ int32 scriptlib::duel_get_location_count(lua_State *L) {
return 1; return 1;
} }
} }
int32 scriptlib::duel_get_location_count_fromex(lua_State *L) {
check_param_count(L, 1);
uint32 playerid = lua_tointeger(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
duel* pduel = interpreter::get_duel_info(L);
uint32 uplayer = pduel->game_field->core.reason_player;
if(lua_gettop(L) >= 2)
uplayer = lua_tointeger(L, 2);
uint32 zone = 0xff;
if(pduel->game_field->core.duel_rule >= 4) {
lua_pushinteger(L, pduel->game_field->get_useable_count_fromex(0, playerid, uplayer, zone));
lua_pushinteger(L, pduel->game_field->get_spsummonable_count_fromex(0, playerid, uplayer, zone));
} else {
lua_pushinteger(L, pduel->game_field->get_useable_count(playerid, LOCATION_MZONE, uplayer, LOCATION_REASON_TOFIELD, zone));
lua_pushinteger(L, pduel->game_field->get_tofield_count(playerid, LOCATION_MZONE, uplayer, zone));
}
return 2;
}
int32 scriptlib::duel_get_field_card(lua_State *L) { int32 scriptlib::duel_get_field_card(lua_State *L) {
check_param_count(L, 3); check_param_count(L, 3);
uint32 playerid = lua_tointeger(L, 1); uint32 playerid = lua_tointeger(L, 1);
......
...@@ -404,6 +404,7 @@ public: ...@@ -404,6 +404,7 @@ public:
static int32 duel_increase_summon_count(lua_State *L); static int32 duel_increase_summon_count(lua_State *L);
static int32 duel_check_summon_count(lua_State *L); static int32 duel_check_summon_count(lua_State *L);
static int32 duel_get_location_count(lua_State *L); static int32 duel_get_location_count(lua_State *L);
static int32 duel_get_location_count_fromex(lua_State *L);
static int32 duel_get_field_card(lua_State *L); static int32 duel_get_field_card(lua_State *L);
static int32 duel_check_location(lua_State *L); static int32 duel_check_location(lua_State *L);
static int32 duel_get_current_chain(lua_State *L); static int32 duel_get_current_chain(lua_State *L);
......
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