Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-core
Commits
a96a3b39
Commit
a96a3b39
authored
Dec 04, 2015
by
VanillaSalt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
0794b234
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
2 deletions
+4
-2
ocgapi.cpp
ocgapi.cpp
+4
-2
No files found.
ocgapi.cpp
View file @
a96a3b39
...
...
@@ -81,20 +81,22 @@ extern "C" DECL_DLLEXPORT void start_duel(ptr pduel, int options) {
pd
->
game_field
->
draw
(
0
,
REASON_RULE
,
PLAYER_NONE
,
1
,
pd
->
game_field
->
player
[
1
].
start_count
);
if
(
options
&
DUEL_TAG_MODE
)
{
for
(
int
i
=
0
;
i
<
pd
->
game_field
->
player
[
0
].
start_count
&&
pd
->
game_field
->
player
[
0
].
tag_list_main
.
size
();
++
i
)
{
card
*
pcard
=
*
pd
->
game_field
->
player
[
0
].
tag_list_main
.
rbegin
();
card
*
pcard
=
pd
->
game_field
->
player
[
0
].
tag_list_main
.
back
();
pd
->
game_field
->
player
[
0
].
tag_list_main
.
pop_back
();
pd
->
game_field
->
player
[
0
].
tag_list_hand
.
push_back
(
pcard
);
pcard
->
current
.
controler
=
0
;
pcard
->
current
.
location
=
LOCATION_HAND
;
pcard
->
current
.
sequence
=
pd
->
game_field
->
player
[
0
].
tag_list_hand
.
size
()
-
1
;
pcard
->
current
.
position
=
POS_FACEDOWN
;
}
for
(
int
i
=
0
;
i
<
pd
->
game_field
->
player
[
1
].
start_count
&&
pd
->
game_field
->
player
[
1
].
tag_list_main
.
size
();
++
i
)
{
card
*
pcard
=
*
pd
->
game_field
->
player
[
1
].
tag_list_main
.
rbegin
();
card
*
pcard
=
pd
->
game_field
->
player
[
1
].
tag_list_main
.
back
();
pd
->
game_field
->
player
[
1
].
tag_list_main
.
pop_back
();
pd
->
game_field
->
player
[
1
].
tag_list_hand
.
push_back
(
pcard
);
pcard
->
current
.
controler
=
1
;
pcard
->
current
.
location
=
LOCATION_HAND
;
pcard
->
current
.
sequence
=
pd
->
game_field
->
player
[
1
].
tag_list_hand
.
size
()
-
1
;
pcard
->
current
.
position
=
POS_FACEDOWN
;
}
}
pd
->
game_field
->
add_process
(
PROCESSOR_TURN
,
0
,
0
,
0
,
0
,
0
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment