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ygopro-core
Commits
a3bab1dd
Commit
a3bab1dd
authored
Apr 14, 2017
by
VanillaSalt
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parent
070122be
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field.cpp
field.cpp
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field.cpp
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a3bab1dd
...
@@ -668,14 +668,14 @@ uint32 field::get_linked_zone(int32 playerid) {
...
@@ -668,14 +668,14 @@ uint32 field::get_linked_zone(int32 playerid) {
if
(
pcard
&&
pcard
->
is_link_marker
(
LINK_MARKER_RIGHT
))
if
(
pcard
&&
pcard
->
is_link_marker
(
LINK_MARKER_RIGHT
))
zones
|=
1u
<<
(
i
+
1
);
zones
|=
1u
<<
(
i
+
1
);
}
}
//
if((player[playerid].list_mzone[0] && player[playerid].list_mzone[0]->is_link_marker(LINK_MARKER_TOP_RIGHT))
if
((
player
[
playerid
].
list_mzone
[
0
]
&&
player
[
playerid
].
list_mzone
[
0
]
->
is_link_marker
(
LINK_MARKER_TOP_RIGHT
))
//
|| (player[playerid].list_mzone[1] && player[playerid].list_mzone[1]->is_link_marker(LINK_MARKER_TOP))
||
(
player
[
playerid
].
list_mzone
[
1
]
&&
player
[
playerid
].
list_mzone
[
1
]
->
is_link_marker
(
LINK_MARKER_TOP
))
//
|| (player[playerid].list_mzone[2] && player[playerid].list_mzone[2]->is_link_marker(LINK_MARKER_TOP_LEFT)))
||
(
player
[
playerid
].
list_mzone
[
2
]
&&
player
[
playerid
].
list_mzone
[
2
]
->
is_link_marker
(
LINK_MARKER_TOP_LEFT
)))
//
zones |= 1u << 5;
zones
|=
1u
<<
5
;
//
if((player[playerid].list_mzone[2] && player[playerid].list_mzone[2]->is_link_marker(LINK_MARKER_TOP_RIGHT))
if
((
player
[
playerid
].
list_mzone
[
2
]
&&
player
[
playerid
].
list_mzone
[
2
]
->
is_link_marker
(
LINK_MARKER_TOP_RIGHT
))
//
|| (player[playerid].list_mzone[3] && player[playerid].list_mzone[3]->is_link_marker(LINK_MARKER_TOP))
||
(
player
[
playerid
].
list_mzone
[
3
]
&&
player
[
playerid
].
list_mzone
[
3
]
->
is_link_marker
(
LINK_MARKER_TOP
))
//
|| (player[playerid].list_mzone[4] && player[playerid].list_mzone[4]->is_link_marker(LINK_MARKER_TOP_LEFT)))
||
(
player
[
playerid
].
list_mzone
[
4
]
&&
player
[
playerid
].
list_mzone
[
4
]
->
is_link_marker
(
LINK_MARKER_TOP_LEFT
)))
//
zones |= 1u << 6;
zones
|=
1u
<<
6
;
for
(
uint32
i
=
0
;
i
<
2
;
++
i
)
{
for
(
uint32
i
=
0
;
i
<
2
;
++
i
)
{
card
*
pcard
=
player
[
playerid
].
list_mzone
[
i
+
5
];
card
*
pcard
=
player
[
playerid
].
list_mzone
[
i
+
5
];
if
(
pcard
)
{
if
(
pcard
)
{
...
...
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