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MyCard
ygopro-core
Commits
96e36b38
Commit
96e36b38
authored
Dec 24, 2015
by
salix5
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effect::is_activateable()
parent
7e4019d8
Changes
2
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2 changed files
with
10 additions
and
13 deletions
+10
-13
card.h
card.h
+2
-2
effect.cpp
effect.cpp
+8
-11
No files found.
card.h
View file @
96e36b38
...
...
@@ -388,7 +388,7 @@ public:
#define STATUS_PROC_COMPLETE 0x0008 //
#define STATUS_SET_TURN 0x0010 //
#define STATUS_NO_LEVEL 0x0020 //
#define STATUS_
REVIVE_LIMIT
0x0040 //
#define STATUS_
SET_AVAILABLE
0x0040 //
#define STATUS_SPSUMMON_STEP 0x0080 //
#define STATUS_FORM_CHANGED 0x0100 //
#define STATUS_SUMMONING 0x0200 //
...
...
@@ -401,7 +401,7 @@ public:
#define STATUS_CHAINING 0x10000 //
#define STATUS_SUMMON_DISABLED 0x20000 //
#define STATUS_ACTIVATE_DISABLED 0x40000 //
#define STATUS_UNSUMMONABLE_CARD 0x80000 //
//#define STATUS_UNSUMMONABLE_CARD 0x80000
#define STATUS_UNION 0x100000
#define STATUS_ATTACK_CANCELED 0x200000
#define STATUS_INITIALIZING 0x400000
...
...
effect.cpp
View file @
96e36b38
...
...
@@ -207,17 +207,14 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
if
(
handler
->
is_affected_by_effect
(
EFFECT_CANNOT_TRIGGER
))
return
FALSE
;
}
else
if
(
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
if
((
type
&
EFFECT_TYPE_SINGLE
)
&&
code
==
EVENT_FLIP
){
// flip monster effects can be activated while face-down in LOCATION_MZONE
if
((
handler
->
current
.
location
&
LOCATION_REMOVED
)
&&
!
handler
->
is_position
(
POS_FACEUP
))
return
FALSE
;
}
else
{
// effects with EFFECT_FLAG_SET_AVAILABLE can be activated while face-down
if
((
handler
->
current
.
location
&
(
LOCATION_ONFIELD
|
LOCATION_REMOVED
))
&&
!
is_flag
(
EFFECT_FLAG_SET_AVAILABLE
)
&&
(
!
handler
->
is_position
(
POS_FACEUP
)
||
!
handler
->
is_status
(
STATUS_EFFECT_ENABLED
)))
return
FALSE
;
}
if
((
handler
->
data
.
type
&
TYPE_MONSTER
)
&&
(
handler
->
current
.
location
&
LOCATION_SZONE
)
&&
!
in_range
(
handler
->
current
.
location
,
handler
->
current
.
sequence
))
return
FALSE
;
// effects with EFFECT_FLAG_SET_AVAILABLE or cards with STATUS_SET_AVAILABLE can be activated while face-down
if
((
handler
->
current
.
location
&
(
LOCATION_ONFIELD
|
LOCATION_REMOVED
))
&&
!
is_flag
(
EFFECT_FLAG_SET_AVAILABLE
)
&&
!
handler
->
is_status
(
STATUS_SET_AVAILABLE
)
&&
(
!
handler
->
is_position
(
POS_FACEUP
)
||
!
handler
->
is_status
(
STATUS_EFFECT_ENABLED
)))
return
FALSE
;
if
(
!
(
type
&
(
EFFECT_TYPE_FLIP
|
EFFECT_TYPE_TRIGGER_F
))
&&
!
((
type
&
EFFECT_TYPE_SINGLE
)
&&
(
code
==
EVENT_TO_GRAVE
||
code
==
EVENT_DESTROYED
||
code
==
EVENT_SPSUMMON_SUCCESS
||
code
==
EVENT_TO_HAND
)))
{
if
((
code
<
1132
||
code
>
1149
)
&&
pduel
->
game_field
->
infos
.
phase
==
PHASE_DAMAGE
&&
!
(
is_flag
(
EFFECT_FLAG_DAMAGE_STEP
)))
...
...
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