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ygopro-core
Commits
9258e1a3
Commit
9258e1a3
authored
Sep 09, 2018
by
mercury233
Browse files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
231e5a77
89a46ce1
Changes
2
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Showing
2 changed files
with
12 additions
and
12 deletions
+12
-12
operations.cpp
operations.cpp
+8
-8
processor.cpp
processor.cpp
+4
-4
No files found.
operations.cpp
View file @
9258e1a3
...
@@ -4279,14 +4279,13 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
...
@@ -4279,14 +4279,13 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
}
}
if
(
!
(
target
->
current
.
location
&
LOCATION_ONFIELD
))
if
(
!
(
target
->
current
.
location
&
LOCATION_ONFIELD
))
target
->
clear_relate_effect
();
target
->
clear_relate_effect
();
}
else
{
}
if
(
target
->
turnid
!=
infos
.
turn_id
)
{
if
(
ret
!=
1
||
target
->
turnid
!=
infos
.
turn_id
)
{
target
->
set_status
(
STATUS_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_FLIP_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_FLIP_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SPSUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SPSUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SET_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SET_TURN
,
FALSE
);
target
->
set_status
(
STATUS_FORM_CHANGED
,
FALSE
);
target
->
set_status
(
STATUS_FORM_CHANGED
,
FALSE
);
}
}
}
target
->
temp
.
sequence
=
seq
;
target
->
temp
.
sequence
=
seq
;
if
(
location
!=
LOCATION_MZONE
)
{
if
(
location
!=
LOCATION_MZONE
)
{
...
@@ -4464,6 +4463,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
...
@@ -4464,6 +4463,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
pcard
->
clear_card_target
();
pcard
->
clear_card_target
();
pcard
->
set_status
(
STATUS_SET_TURN
,
TRUE
);
pcard
->
set_status
(
STATUS_SET_TURN
,
TRUE
);
pcard
->
enable_field_effect
(
false
);
pcard
->
enable_field_effect
(
false
);
pcard
->
previous
.
location
=
0
;
pcard
->
summon_info
&=
0xdf00ffff
;
pcard
->
summon_info
&=
0xdf00ffff
;
if
((
pcard
->
summon_info
&
SUMMON_TYPE_PENDULUM
)
==
SUMMON_TYPE_PENDULUM
)
if
((
pcard
->
summon_info
&
SUMMON_TYPE_PENDULUM
)
==
SUMMON_TYPE_PENDULUM
)
pcard
->
summon_info
&=
0xf000ffff
;
pcard
->
summon_info
&=
0xf000ffff
;
...
...
processor.cpp
View file @
9258e1a3
...
@@ -2897,9 +2897,9 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2897,9 +2897,9 @@ int32 field::process_battle_command(uint16 step) {
}
else
if
(
ctype
==
1
)
{
}
else
if
(
ctype
==
1
)
{
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
arg3
=
FALSE
;
core
.
units
.
begin
()
->
arg3
=
FALSE
;
card
*
attacker
=
core
.
attackable_cards
[
sel
];
core
.
attacker
=
core
.
attackable_cards
[
sel
];
core
.
attacker
=
attacker
;
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
FALSE
);
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
FALSE
);
core
.
attacker
->
attack_controler
=
core
.
attacker
->
current
.
controler
;
core
.
pre_field
[
0
]
=
core
.
attacker
->
fieldid_r
;
core
.
pre_field
[
0
]
=
core
.
attacker
->
fieldid_r
;
effect_set
eset
;
effect_set
eset
;
filter_player_effect
(
infos
.
turn_player
,
EFFECT_ATTACK_COST
,
&
eset
,
FALSE
);
filter_player_effect
(
infos
.
turn_player
,
EFFECT_ATTACK_COST
,
&
eset
,
FALSE
);
...
@@ -2941,7 +2941,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2941,7 +2941,7 @@ int32 field::process_battle_command(uint16 step) {
}
}
case
3
:
{
case
3
:
{
core
.
units
.
begin
()
->
arg1
=
FALSE
;
core
.
units
.
begin
()
->
arg1
=
FALSE
;
if
(
core
.
attacker
->
current
.
location
!=
LOCATION_MZONE
||
core
.
attacker
->
current
.
controler
!=
infos
.
turn_player
||
core
.
attacker
->
fieldid_r
!=
core
.
pre_field
[
0
]
)
{
if
(
core
.
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
)
)
{
core
.
units
.
begin
()
->
arg3
=
TRUE
;
core
.
units
.
begin
()
->
arg3
=
TRUE
;
core
.
units
.
begin
()
->
step
=
6
;
core
.
units
.
begin
()
->
step
=
6
;
return
FALSE
;
return
FALSE
;
...
@@ -3041,7 +3041,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3041,7 +3041,7 @@ int32 field::process_battle_command(uint16 step) {
check_card_counter
(
core
.
attacker
,
5
,
infos
.
turn_player
);
check_card_counter
(
core
.
attacker
,
5
,
infos
.
turn_player
);
core
.
attacker
->
attack_announce_count
++
;
core
.
attacker
->
attack_announce_count
++
;
}
}
if
(
core
.
units
.
begin
()
->
arg3
)
{
if
(
core
.
units
.
begin
()
->
arg3
)
{
//attack announce failed
core
.
attacker
->
announce_count
++
;
core
.
attacker
->
announce_count
++
;
core
.
chain_attack
=
FALSE
;
core
.
chain_attack
=
FALSE
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
...
...
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