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ygopro-core
Commits
8aa09e47
Commit
8aa09e47
authored
Dec 25, 2019
by
mercury233
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Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
7ee2d3d1
fd9fc404
Changes
3
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3 changed files
with
28 additions
and
0 deletions
+28
-0
effect.h
effect.h
+2
-0
libdebug.cpp
libdebug.cpp
+2
-0
processor.cpp
processor.cpp
+24
-0
No files found.
effect.h
View file @
8aa09e47
...
@@ -518,4 +518,6 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
...
@@ -518,4 +518,6 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_CUSTOM 0x10000000
#define EVENT_CUSTOM 0x10000000
#define DOUBLE_DAMAGE 0x80000000
#define HALF_DAMAGE 0x80000001
#endif
/* EFFECT_H_ */
#endif
/* EFFECT_H_ */
libdebug.cpp
View file @
8aa09e47
...
@@ -39,6 +39,8 @@ int32 scriptlib::debug_add_card(lua_State *L) {
...
@@ -39,6 +39,8 @@ int32 scriptlib::debug_add_card(lua_State *L) {
if
(
pduel
->
game_field
->
is_location_useable
(
playerid
,
location
,
sequence
))
{
if
(
pduel
->
game_field
->
is_location_useable
(
playerid
,
location
,
sequence
))
{
card
*
pcard
=
pduel
->
new_card
(
code
);
card
*
pcard
=
pduel
->
new_card
(
code
);
pcard
->
owner
=
owner
;
pcard
->
owner
=
owner
;
if
(
location
==
LOCATION_EXTRA
&&
position
==
0
)
position
=
POS_FACEDOWN_DEFENSE
;
pcard
->
sendto_param
.
position
=
position
;
pcard
->
sendto_param
.
position
=
position
;
if
(
location
==
LOCATION_PZONE
)
{
if
(
location
==
LOCATION_PZONE
)
{
int32
seq
=
pduel
->
game_field
->
core
.
duel_rule
>=
4
?
sequence
*
4
:
sequence
+
6
;
int32
seq
=
pduel
->
game_field
->
core
.
duel_rule
>=
4
?
sequence
*
4
:
sequence
+
6
;
...
...
processor.cpp
View file @
8aa09e47
...
@@ -3357,6 +3357,30 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3357,6 +3357,30 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
if
(
dp
[
1
-
pd
]
&&
!
core
.
attacker
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attack_target
)
if
(
dp
[
1
-
pd
]
&&
!
core
.
attacker
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attack_target
)
&&
!
is_player_affected_by_effect
(
1
-
pd
,
EFFECT_AVOID_BATTLE_DAMAGE
))
&&
!
is_player_affected_by_effect
(
1
-
pd
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
1
-
pd
]
=
a
-
d
;
core
.
battle_damage
[
1
-
pd
]
=
a
-
d
;
bool
double_damage
=
false
;
//bool half_damage = false;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
if
(
eset
[
i
]
->
get_value
()
==
DOUBLE_DAMAGE
)
double_damage
=
true
;
//if(eset[i]->get_value() == HALF_DAMAGE)
// half_damage = true;
}
//if(double_damage && half_damage) {
// double_damage = false;
// half_damage = false;
//}
if
(
double_damage
)
{
if
(
dp
[
0
])
core
.
battle_damage
[
0
]
*=
2
;
if
(
dp
[
1
])
core
.
battle_damage
[
1
]
*=
2
;
}
//if(half_damage) {
// if(dp[0])
// core.battle_damage[0] /= 2;
// if(dp[1])
// core.battle_damage[1] /= 2;
//}
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
}
}
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
...
...
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