Commit 864a0e58 authored by mercury233's avatar mercury233
parents c9a468c0 59559357
......@@ -2730,6 +2730,7 @@ effect* card::is_affected_by_effect(int32 code, card* target) {
}
return 0;
}
// return the last control-changing continous effect
effect* card::check_control_effect() {
effect* ret_effect = 0;
for (auto& pcard : equiping_cards) {
......@@ -2753,7 +2754,7 @@ effect* card::check_control_effect() {
auto rg = single_effect.equal_range(EFFECT_SET_CONTROL);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if(!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
if(!peffect->is_flag(EFFECT_FLAG_OWNER_RELATE))
continue;
if(!ret_effect || peffect->id > ret_effect->id)
ret_effect = peffect;
......
......@@ -545,7 +545,7 @@ int32 effect::is_chainable(uint8 tp) {
return TRUE;
}
//return: this can be reset by reset_level or not
//RESET_CODE can only reset single effects without EFFECT_FLAG_SINGLE_RANGE
//RESET_CODE can only reset single effects without EFFECT_FLAG_SINGLE_RANGE, EFFECT_FLAG_OWNER_RELATE
//RESET_DISABLE is valid only when owner == handler
int32 effect::reset(uint32 reset_level, uint32 reset_type) {
switch (reset_type) {
......@@ -578,7 +578,7 @@ int32 effect::reset(uint32 reset_level, uint32 reset_type) {
}
case RESET_CODE: {
return (code == reset_level) && (type & EFFECT_TYPE_SINGLE) && !(type & EFFECT_TYPE_ACTIONS)
&& !is_flag(EFFECT_FLAG_SINGLE_RANGE);
&& !is_flag(EFFECT_FLAG_SINGLE_RANGE) && !is_flag(EFFECT_FLAG_OWNER_RELATE);
break;
}
case RESET_COPY: {
......
......@@ -1225,8 +1225,8 @@ void field::reset_phase(uint32 phase) {
// work around: skip turn still raise reset_phase(PHASE_END)
// without this taking control only for one turn will be returned when skipping turn
// RESET_TURN_END should be introduced
if((*rm)->code == EFFECT_SET_CONTROL)
continue;
//if((*rm)->code == EFFECT_SET_CONTROL)
// continue;
if((*rm)->reset(phase, RESET_PHASE)) {
if((*rm)->is_flag(EFFECT_FLAG_FIELD_ONLY))
remove_effect((*rm));
......
......@@ -1408,8 +1408,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
uint8 tp = infos.turn_player;
if(!(((peffect->reset_flag & RESET_SELF_TURN) && pid == tp) || ((peffect->reset_flag & RESET_OPPO_TURN) && pid != tp)))
continue;
peffect->reset_count--;
if(peffect->reset_count != 0)
if(peffect->reset_count != 1)
continue;
card* phandler = peffect->get_handler();
if(pid != phandler->current.controler) {
......
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