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MyCard
ygopro-core
Commits
7fdecbd9
Commit
7fdecbd9
authored
Dec 29, 2015
by
VanillaSalt
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
for Acid Trap Hole
parent
21e46a9a
Changes
6
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Inline
Side-by-side
Showing
6 changed files
with
26 additions
and
29 deletions
+26
-29
card.h
card.h
+2
-0
effect.cpp
effect.cpp
+3
-2
field.h
field.h
+2
-2
libduel.cpp
libduel.cpp
+5
-4
operations.cpp
operations.cpp
+8
-11
processor.cpp
processor.cpp
+6
-10
No files found.
card.h
View file @
7fdecbd9
...
...
@@ -286,7 +286,9 @@ public:
#define POS_FACEDOWN 0xa
#define POS_ATTACK 0x3
#define POS_DEFENCE 0xc
//Flip effect flags
#define NO_FLIP_EFFECT 0x10000
#define FLIP_SET_AVAILABLE 0x20000
//Types
#define TYPE_MONSTER 0x1 //
#define TYPE_SPELL 0x2 //
...
...
effect.cpp
View file @
7fdecbd9
...
...
@@ -207,12 +207,13 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
if
(
handler
->
is_affected_by_effect
(
EFFECT_CANNOT_TRIGGER
))
return
FALSE
;
}
else
if
(
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
if
((
handler
->
data
.
type
&
TYPE_MONSTER
)
&&
(
handler
->
current
.
location
&
LOCATION_SZONE
)
if
((
handler
->
data
.
type
&
TYPE_MONSTER
)
&&
(
handler
->
current
.
location
&
LOCATION_SZONE
)
&&
!
in_range
(
handler
->
current
.
location
,
handler
->
current
.
sequence
))
return
FALSE
;
// effects with EFFECT_FLAG_SET_AVAILABLE or cards with STATUS_SET_AVAILABLE can be activated while face-down
if
((
handler
->
current
.
location
&
(
LOCATION_ONFIELD
|
LOCATION_REMOVED
))
if
((
handler
->
current
.
location
&
(
LOCATION_ONFIELD
|
LOCATION_REMOVED
))
&&
!
is_flag
(
EFFECT_FLAG_SET_AVAILABLE
)
&&
!
handler
->
is_status
(
STATUS_SET_AVAILABLE
)
&&
(
code
!=
EVENT_FLIP
||
!
(
e
.
event_value
&
(
FLIP_SET_AVAILABLE
>>
16
)))
&&
(
!
handler
->
is_position
(
POS_FACEUP
)
||
!
handler
->
is_status
(
STATUS_EFFECT_ENABLED
)))
return
FALSE
;
if
(
!
(
type
&
(
EFFECT_TYPE_FLIP
|
EFFECT_TYPE_TRIGGER_F
))
...
...
field.h
View file @
7fdecbd9
...
...
@@ -481,8 +481,8 @@ public:
void
send_to
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
uint32
destination
,
uint32
sequence
,
uint32
position
);
void
send_to
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
uint32
destination
,
uint32
sequence
,
uint32
position
);
void
move_to_field
(
card
*
target
,
uint32
move_player
,
uint32
playerid
,
uint32
destination
,
uint32
positions
,
uint32
enable
=
FALSE
,
uint32
ret
=
FALSE
,
uint32
is_equip
=
FALSE
);
void
change_position
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
au
,
uint32
ad
,
uint32
du
,
uint32
dd
,
uint32
noflip
,
uint32
enable
=
FALSE
);
void
change_position
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
npos
,
uint32
noflip
,
uint32
enable
=
FALSE
);
void
change_position
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
au
,
uint32
ad
,
uint32
du
,
uint32
dd
,
uint32
flag
,
uint32
enable
=
FALSE
);
void
change_position
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
npos
,
uint32
flag
,
uint32
enable
=
FALSE
);
int32
remove_counter
(
uint16
step
,
uint32
reason
,
card
*
pcard
,
uint8
rplayer
,
uint8
s
,
uint8
o
,
uint16
countertype
,
uint16
count
);
int32
remove_overlay_card
(
uint16
step
,
uint32
reason
,
card
*
pcard
,
uint8
rplayer
,
uint8
s
,
uint8
o
,
uint16
min
,
uint16
max
);
...
...
libduel.cpp
View file @
7fdecbd9
...
...
@@ -548,18 +548,19 @@ int32 scriptlib::duel_change_form(lua_State *L) {
}
else
luaL_error
(
L
,
"Parameter %d should be
\"
Card
\"
or
\"
Group
\"
."
,
1
);
uint32
au
=
lua_tointeger
(
L
,
2
);
uint32
ad
=
au
,
du
=
au
,
dd
=
au
,
noflip
=
0
;
uint32
ad
=
au
,
du
=
au
,
dd
=
au
,
flag
=
0
;
uint32
top
=
lua_gettop
(
L
);
if
(
top
>
2
)
ad
=
lua_tointeger
(
L
,
3
);
if
(
top
>
3
)
du
=
lua_tointeger
(
L
,
4
);
if
(
top
>
4
)
dd
=
lua_tointeger
(
L
,
5
);
if
(
top
>
5
)
noflip
=
lua_toboolean
(
L
,
6
);
if
(
top
>
5
&&
lua_toboolean
(
L
,
6
))
flag
|=
NO_FLIP_EFFECT
;
if
(
top
>
6
&&
lua_toboolean
(
L
,
7
))
flag
|=
FLIP_SET_AVAILABLE
;
if
(
pcard
)
{
field
::
card_set
cset
;
cset
.
insert
(
pcard
);
pduel
->
game_field
->
change_position
(
&
cset
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
noflip
,
TRUE
);
pduel
->
game_field
->
change_position
(
&
cset
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
}
else
pduel
->
game_field
->
change_position
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
noflip
,
TRUE
);
pduel
->
game_field
->
change_position
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
core
.
subunits
.
begin
()
->
type
=
PROCESSOR_CHANGEPOS_S
;
return
lua_yield
(
L
,
0
);
}
...
...
operations.cpp
View file @
7fdecbd9
...
...
@@ -280,7 +280,7 @@ void field::move_to_field(card* target, uint32 move_player, uint32 playerid, uin
target
->
operation_param
=
(
move_player
<<
24
)
+
(
playerid
<<
16
)
+
(
destination
<<
8
)
+
positions
;
add_process
(
PROCESSOR_MOVETOFIELD
,
0
,
0
,
(
group
*
)
target
,
enable
,
ret
+
(
is_equip
<<
8
));
}
void
field
::
change_position
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
au
,
uint32
ad
,
uint32
du
,
uint32
dd
,
uint32
noflip
,
uint32
enable
)
{
void
field
::
change_position
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
au
,
uint32
ad
,
uint32
du
,
uint32
dd
,
uint32
flag
,
uint32
enable
)
{
group
*
ng
=
pduel
->
new_group
(
*
targets
);
ng
->
is_readonly
=
TRUE
;
for
(
auto
cit
=
targets
->
begin
();
cit
!=
targets
->
end
();
++
cit
)
{
...
...
@@ -289,17 +289,15 @@ void field::change_position(card_set* targets, effect* reason_effect, uint32 rea
else
if
(
pcard
->
current
.
position
==
POS_FACEDOWN_DEFENCE
)
pcard
->
operation_param
=
dd
;
else
if
(
pcard
->
current
.
position
==
POS_FACEUP_DEFENCE
)
pcard
->
operation_param
=
du
;
else
pcard
->
operation_param
=
ad
;
if
(
noflip
)
pcard
->
operation_param
|=
NO_FLIP_EFFECT
;
pcard
->
operation_param
|=
flag
;
}
add_process
(
PROCESSOR_CHANGEPOS
,
0
,
reason_effect
,
ng
,
reason_player
,
enable
);
}
void
field
::
change_position
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
npos
,
uint32
noflip
,
uint32
enable
)
{
void
field
::
change_position
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
npos
,
uint32
flag
,
uint32
enable
)
{
group
*
ng
=
pduel
->
new_group
(
target
);
ng
->
is_readonly
=
TRUE
;
target
->
operation_param
=
npos
;
if
(
noflip
)
target
->
operation_param
|=
NO_FLIP_EFFECT
;
target
->
operation_param
|=
flag
;
add_process
(
PROCESSOR_CHANGEPOS
,
0
,
reason_effect
,
ng
,
reason_player
,
enable
);
}
int32
field
::
draw
(
uint16
step
,
effect
*
reason_effect
,
uint32
reason
,
uint8
reason_player
,
uint8
playerid
,
uint32
count
)
{
...
...
@@ -3756,15 +3754,14 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
card_set
flips
;
card_set
ssets
;
card_set
pos_changed
;
uint8
npos
,
opos
,
noflip
;
card_vector
cv
(
targets
->
container
.
begin
(),
targets
->
container
.
end
());
if
(
cv
.
size
()
>
1
)
std
::
sort
(
cv
.
begin
(),
cv
.
end
(),
card
::
card_operation_sort
);
for
(
auto
cvit
=
cv
.
begin
();
cvit
!=
cv
.
end
();
++
cvit
)
{
card
*
pcard
=
*
cvit
;
npos
=
pcard
->
operation_param
&
0xff
;
opos
=
pcard
->
current
.
position
;
noflip
=
pcard
->
operation_param
>>
16
;
uint8
npos
=
pcard
->
operation_param
&
0xff
;
uint8
opos
=
pcard
->
current
.
position
;
uint8
flag
=
pcard
->
operation_param
>>
16
;
if
(
pcard
->
is_status
(
STATUS_SUMMONING
)
||
pcard
->
overlay_target
||
!
(
pcard
->
current
.
location
&
LOCATION_ONFIELD
)
||
!
pcard
->
is_affect_by_effect
(
reason_effect
)
||
npos
==
opos
||
(
!
(
pcard
->
data
.
type
&
TYPE_TOKEN
)
&&
(
opos
&
POS_FACEUP
)
&&
(
npos
&
POS_FACEDOWN
)
&&
!
pcard
->
is_capable_turn_set
(
reason_player
))
...
...
@@ -3789,7 +3786,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
if
((
opos
&
POS_FACEDOWN
)
&&
(
npos
&
POS_FACEUP
))
{
pcard
->
fieldid
=
infos
.
field_id
++
;
if
(
pcard
->
current
.
location
==
LOCATION_MZONE
)
{
raise_single_event
(
pcard
,
0
,
EVENT_FLIP
,
reason_effect
,
0
,
reason_player
,
0
,
noflip
);
raise_single_event
(
pcard
,
0
,
EVENT_FLIP
,
reason_effect
,
0
,
reason_player
,
0
,
flag
);
flips
.
insert
(
pcard
);
}
if
(
enable
)
{
...
...
processor.cpp
View file @
7fdecbd9
...
...
@@ -2325,26 +2325,20 @@ int32 field::process_instant_event() {
int32
field
::
process_single_event
()
{
if
(
core
.
single_event
.
size
()
==
0
)
return
TRUE
;
card
*
starget
;
uint32
ev
;
effect_set
eset
;
effect
*
peffect
;
effect_vector
tp
;
effect_vector
ntp
;
event_list
tev
;
event_list
ntev
;
effect_vector
::
iterator
eit
;
event_list
::
iterator
evit
;
for
(
auto
elit
=
core
.
single_event
.
begin
();
elit
!=
core
.
single_event
.
end
();
++
elit
)
{
starget
=
elit
->
trigger_card
;
ev
=
elit
->
event_code
;
card
*
starget
=
elit
->
trigger_card
;
uint32
ev
=
elit
->
event_code
;
auto
pr
=
starget
->
single_effect
.
equal_range
(
ev
);
const
tevent
&
e
=
*
elit
;
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
effect
*
peffect
=
pr
.
first
->
second
;
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_ACTIONS
))
continue
;
if
((
peffect
->
type
&
EFFECT_TYPE_FLIP
)
&&
e
.
event_value
)
if
((
peffect
->
type
&
EFFECT_TYPE_FLIP
)
&&
(
e
.
event_value
&
(
NO_FLIP_EFFECT
>>
16
))
)
continue
;
//continuous & trigger (single)
if
(
peffect
->
type
&
EFFECT_TYPE_CONTINUOUS
)
{
...
...
@@ -2404,6 +2398,8 @@ int32 field::process_single_event() {
}
}
}
effect_vector
::
iterator
eit
;
event_list
::
iterator
evit
;
for
(
eit
=
tp
.
begin
(),
evit
=
tev
.
begin
();
eit
!=
tp
.
end
();
++
eit
,
++
evit
)
{
core
.
sub_solving_event
.
push_back
(
*
evit
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
(
*
eit
),
0
,
(
*
eit
)
->
get_handler_player
(),
0
);
...
...
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