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ygopro-core
Commits
7ee2d3d1
Commit
7ee2d3d1
authored
Dec 24, 2019
by
mercury233
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
7fc57084
0f5061d3
Changes
2
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Showing
2 changed files
with
14 additions
and
13 deletions
+14
-13
field.cpp
field.cpp
+0
-5
processor.cpp
processor.cpp
+14
-8
No files found.
field.cpp
View file @
7ee2d3d1
...
...
@@ -1207,11 +1207,6 @@ void field::remove_oath_effect(effect* reason_effect) {
void
field
::
reset_phase
(
uint32
phase
)
{
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
auto
rm
=
eit
++
;
// work around: skip turn still raise reset_phase(PHASE_END)
// without this taking control only for one turn will be returned when skipping turn
// RESET_TURN_END should be introduced
//if((*rm)->code == EFFECT_SET_CONTROL)
// continue;
if
((
*
rm
)
->
reset
(
phase
,
RESET_PHASE
))
{
if
((
*
rm
)
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
remove_effect
((
*
rm
));
...
...
processor.cpp
View file @
7ee2d3d1
...
...
@@ -2765,7 +2765,7 @@ int32 field::process_battle_command(uint16 step) {
}
case
21
:
{
if
(
core
.
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
))
{
core
.
units
.
begin
()
->
step
=
3
2
;
core
.
units
.
begin
()
->
step
=
3
3
;
return
FALSE
;
}
if
(
!
core
.
attack_target
)
{
...
...
@@ -2803,7 +2803,7 @@ int32 field::process_battle_command(uint16 step) {
}
case
23
:
{
if
(
core
.
attacker
->
is_status
(
STATUS_ATTACK_CANCELED
))
{
core
.
units
.
begin
()
->
step
=
3
2
;
core
.
units
.
begin
()
->
step
=
3
3
;
return
FALSE
;
}
infos
.
phase
=
PHASE_DAMAGE_CAL
;
...
...
@@ -2836,7 +2836,7 @@ int32 field::process_battle_command(uint16 step) {
reset_phase
(
PHASE_DAMAGE_CAL
);
adjust_all
();
infos
.
phase
=
PHASE_DAMAGE
;
core
.
units
.
begin
()
->
step
=
3
2
;
core
.
units
.
begin
()
->
step
=
3
3
;
return
FALSE
;
}
return
FALSE
;
...
...
@@ -2931,8 +2931,6 @@ int32 field::process_battle_command(uint16 step) {
process_instant_event
();
//this timing does not exist in Master Rule 3
core
.
damage_calculated
=
TRUE
;
if
(
core
.
effect_damage_step
)
return
TRUE
;
return
FALSE
;
}
case
27
:
{
...
...
@@ -3055,6 +3053,12 @@ int32 field::process_battle_command(uint16 step) {
raise_event
((
card
*
)
0
,
EVENT_BATTLED
,
0
,
0
,
PLAYER_NONE
,
0
,
0
);
process_single_event
();
process_instant_event
();
if
(
core
.
effect_damage_step
)
return
TRUE
;
core
.
units
.
begin
()
->
step
=
32
;
}
// fall through
case
32
:
{
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_EVENT
);
pduel
->
write_buffer8
(
0
);
...
...
@@ -3066,7 +3070,7 @@ int32 field::process_battle_command(uint16 step) {
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
TRUE
);
return
FALSE
;
}
case
3
2
:
{
case
3
3
:
{
group
*
des
=
core
.
units
.
begin
()
->
ptarget
;
if
(
des
)
{
for
(
auto
cit
=
des
->
container
.
begin
();
cit
!=
des
->
container
.
end
();)
{
...
...
@@ -3079,7 +3083,7 @@ int32 field::process_battle_command(uint16 step) {
adjust_all
();
return
FALSE
;
}
case
3
3
:
{
case
3
4
:
{
core
.
units
.
begin
()
->
ptarget
=
0
;
core
.
damage_calculated
=
TRUE
;
core
.
selfdes_disabled
=
FALSE
;
...
...
@@ -3235,7 +3239,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
}
case
2
:
{
core
.
effect_damage_step
=
2
;
add_process
(
PROCESSOR_BATTLE_COMMAND
,
27
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_BATTLE_COMMAND
,
32
,
0
,
0
,
0
,
0
);
return
FALSE
;
}
case
3
:
{
...
...
@@ -3489,6 +3493,8 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
tag_swap
(
turn_player
);
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_TURN
))
{
core
.
units
.
begin
()
->
step
=
17
;
reset_phase
(
PHASE_DRAW
);
reset_phase
(
PHASE_STANDBY
);
reset_phase
(
PHASE_END
);
adjust_all
();
return
FALSE
;
...
...
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