Commit 62600336 authored by DailyShana's avatar DailyShana

update get column zone

format zone in the right way,
remove "left" and "right" parameters
parent 4ba67e7e
...@@ -1426,78 +1426,58 @@ int32 card::is_status(uint32 status) { ...@@ -1426,78 +1426,58 @@ int32 card::is_status(uint32 status) {
return TRUE; return TRUE;
return FALSE; return FALSE;
} }
uint32 card::get_column_zone(int32 loc1, int32 left, int32 right) { uint32 card::get_column_zone(int32 location) {
int32 zones = 0; int32 zones = 0;
int32 loc2 = current.location; uint8 seq = current.sequence;
int32 s = current.sequence; if(!(location & LOCATION_ONFIELD) || !(current.location & LOCATION_ONFIELD) || current.location == LOCATION_SZONE && seq >= 5)
if(!(loc1 & LOCATION_ONFIELD) || !(loc2 & LOCATION_ONFIELD) || loc2 == LOCATION_SZONE && s >=5 || left < 0 || right < 0)
return 0; return 0;
if(s <= 4) { if(seq <= 4) {
if(loc1 != loc2) if(location & LOCATION_MZONE) {
zones |= 1u << s; if(!(current.location & LOCATION_MZONE))
zones |= 1u << (16 + (4 - s)); zones |= 1u << seq;
if(loc1 & LOCATION_MZONE) { zones |= 1u << (16 + (4 - seq));
if(s == 1) if(seq == 1)
zones |= (1u << 5) | (1u << (16 + 6)); zones |= (1u << 5) | (1u << (16 + 6));
if(s == 3) if(seq == 3)
zones |= (1u << 6) | (1u << (16 + 5)); zones |= (1u << 6) | (1u << (16 + 5));
} }
} if(location & LOCATION_SZONE) {
if(s == 5) if(!(current.location & LOCATION_SZONE))
zones |= (1u << 1) | (1u << (16 + 3)); zones |= 1u << (seq + 8);
if(s == 6) zones |= 1u << (16 + 8 + (4 - seq));
zones |= (1u << 3) | (1u << (16 + 1));
for(int32 i = 1; i <= left; ++i) {
int32 seq = s - i;
if(s == 5)
seq = 1 - i;
if(s == 6)
seq = 3 - i;
if(seq >= 0 && seq <= 4) {
zones |= 1u << seq | 1u << (16 + (4 - seq));
if(loc1 & LOCATION_MZONE) {
if(seq == 1)
zones |= (1u << 5) | (1u << (16 + 6));
if(seq == 3)
zones |= (1u << 6) | (1u << (16 + 5));
}
} }
} }
for(int32 i = 1; i <= right; ++i) { if(seq == 5) {
int32 seq = s + i; if(location & LOCATION_MZONE)
if(s == 5) zones |= (1u << 1) | (1u << (16 + 3));
seq = 1 + i; if(location & LOCATION_SZONE)
if(s == 6) zones |= (1u << (8 + 1)) | (1u << (16 + 8 + 3));
seq = 3 + i; }
if(seq >= 0 && seq <= 4) { if(seq == 6) {
zones |= 1u << seq | 1u << (16 + (4 - seq)); if(location & LOCATION_MZONE)
if(loc1 & LOCATION_MZONE) { zones |= (1u << 3) | (1u << (16 + 1));
if(seq == 1) if(location & LOCATION_SZONE)
zones |= (1u << 5) | (1u << (16 + 6)); zones |= (1u << (8 + 3)) | (1u << (16 + 8 + 1));
if(seq == 3)
zones |= (1u << 6) | (1u << (16 + 5));
}
}
} }
return zones; return zones;
} }
void card::get_column_cards(card_set* cset, int32 left, int32 right) { void card::get_column_cards(card_set* cset) {
cset->clear(); cset->clear();
if(!(current.location & LOCATION_ONFIELD)) if(!(current.location & LOCATION_ONFIELD))
return; return;
int32 p = current.controler; int32 p = current.controler;
uint32 column_mzone = get_column_zone(LOCATION_MZONE, left, right); uint32 column_mzone = get_column_zone(LOCATION_MZONE);
uint32 column_szone = get_column_zone(LOCATION_SZONE, left, right); uint32 column_szone = get_column_zone(LOCATION_SZONE);
pduel->game_field->get_cards_in_zone(cset, column_mzone, p, LOCATION_MZONE); pduel->game_field->get_cards_in_zone(cset, column_mzone, p, LOCATION_MZONE);
pduel->game_field->get_cards_in_zone(cset, column_mzone >> 16, 1 - p, LOCATION_MZONE); pduel->game_field->get_cards_in_zone(cset, column_mzone >> 16, 1 - p, LOCATION_MZONE);
pduel->game_field->get_cards_in_zone(cset, column_szone, p, LOCATION_SZONE); pduel->game_field->get_cards_in_zone(cset, column_szone >> 8, p, LOCATION_SZONE);
pduel->game_field->get_cards_in_zone(cset, column_szone >> 16, 1 - p, LOCATION_SZONE); pduel->game_field->get_cards_in_zone(cset, column_szone >> 24, 1 - p, LOCATION_SZONE);
} }
int32 card::is_all_column() { int32 card::is_all_column() {
if(!(current.location & LOCATION_ONFIELD)) if(!(current.location & LOCATION_ONFIELD))
return FALSE; return FALSE;
card_set cset; card_set cset;
get_column_cards(&cset, 0, 0); get_column_cards(&cset);
int32 full = 3; int32 full = 3;
if(pduel->game_field->core.duel_rule >= 4 && (current.sequence == 1 || current.sequence == 3)) if(pduel->game_field->core.duel_rule >= 4 && (current.sequence == 1 || current.sequence == 3))
full++; full++;
......
...@@ -233,8 +233,8 @@ public: ...@@ -233,8 +233,8 @@ public:
void set_status(uint32 status, int32 enabled); void set_status(uint32 status, int32 enabled);
int32 get_status(uint32 status); int32 get_status(uint32 status);
int32 is_status(uint32 status); int32 is_status(uint32 status);
uint32 get_column_zone(int32 loc1, int32 left, int32 right); uint32 get_column_zone(int32 location);
void get_column_cards(card_set* cset, int32 left, int32 right); void get_column_cards(card_set* cset);
int32 is_all_column(); int32 is_all_column();
void equip(card *target, uint32 send_msg = TRUE); void equip(card *target, uint32 send_msg = TRUE);
......
...@@ -424,14 +424,8 @@ int32 scriptlib::card_get_column_group(lua_State *L) { ...@@ -424,14 +424,8 @@ int32 scriptlib::card_get_column_group(lua_State *L) {
check_param_count(L, 1); check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1); check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1); card* pcard = *(card**) lua_touserdata(L, 1);
int32 left = 0;
int32 right = 0;
if(lua_gettop(L) >= 2)
left = lua_tointeger(L, 2);
if(lua_gettop(L) >= 3)
right = lua_tointeger(L, 3);
card::card_set cset; card::card_set cset;
pcard->get_column_cards(&cset, left, right); pcard->get_column_cards(&cset);
group* pgroup = pcard->pduel->new_group(cset); group* pgroup = pcard->pduel->new_group(cset);
interpreter::group2value(L, pgroup); interpreter::group2value(L, pgroup);
return 1; return 1;
...@@ -440,14 +434,8 @@ int32 scriptlib::card_get_column_group_count(lua_State *L) { ...@@ -440,14 +434,8 @@ int32 scriptlib::card_get_column_group_count(lua_State *L) {
check_param_count(L, 1); check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1); check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1); card* pcard = *(card**) lua_touserdata(L, 1);
int32 left = 0;
int32 right = 0;
if(lua_gettop(L) >= 2)
left = lua_tointeger(L, 2);
if(lua_gettop(L) >= 3)
right = lua_tointeger(L, 3);
card::card_set cset; card::card_set cset;
pcard->get_column_cards(&cset, left, right); pcard->get_column_cards(&cset);
lua_pushinteger(L, cset.size()); lua_pushinteger(L, cset.size());
return 1; return 1;
} }
...@@ -456,16 +444,10 @@ int32 scriptlib::card_get_column_zone(lua_State *L) { ...@@ -456,16 +444,10 @@ int32 scriptlib::card_get_column_zone(lua_State *L) {
check_param(L, PARAM_TYPE_CARD, 1); check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1); card* pcard = *(card**) lua_touserdata(L, 1);
int32 loc = lua_tointeger(L, 2); int32 loc = lua_tointeger(L, 2);
int32 left = 0;
int32 right = 0;
int32 cp = pcard->current.controler; int32 cp = pcard->current.controler;
if(lua_gettop(L) >= 3) if(lua_gettop(L) >= 3 && !lua_isnil(L, 3))
left = lua_tointeger(L, 3); cp = lua_tointeger(L, 3);
if(lua_gettop(L) >= 4) uint32 zone = pcard->get_column_zone(loc);
right = lua_tointeger(L, 4);
if(lua_gettop(L) >= 5 && !lua_isnil(L, 5))
cp = lua_tointeger(L, 5);
uint32 zone = pcard->get_column_zone(loc, left, right);
if(cp == 1 - pcard->current.controler) if(cp == 1 - pcard->current.controler)
lua_pushinteger(L, (((zone & 0xffff) << 16) | (zone >> 16))); lua_pushinteger(L, (((zone & 0xffff) << 16) | (zone >> 16)));
else else
......
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