Commit 61479cf2 authored by DailyShana's avatar DailyShana

remove std::round

round decimals correctly in scripts
close #264
parent e6ac7e88
......@@ -433,7 +433,7 @@ int32 interpreter::get_operation_value(card* pcard, int32 findex, int32 extraarg
}
return OPERATION_FAIL;
}
int32 result = lua_isinteger(current_state, -1) ? lua_tointeger(current_state, -1) : std::round(lua_tonumber(current_state, -1));
int32 result = lua_isinteger(current_state, -1) ? lua_tointeger(current_state, -1) : lua_tonumber(current_state, -1);
lua_pop(current_state, 1);
no_action--;
call_depth--;
......@@ -457,7 +457,7 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count) {
else if(lua_isinteger(current_state, -1))
result = lua_tointeger(current_state, -1);
else
result = std::round(lua_tonumber(current_state, -1));
result = lua_tonumber(current_state, -1);
lua_pop(current_state, 1);
no_action--;
call_depth--;
......@@ -493,7 +493,7 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<i
else if(lua_isinteger(current_state, index))
return_value = lua_tointeger(current_state, index);
else
return_value = std::round(lua_tonumber(current_state, index));
return_value = lua_tonumber(current_state, index);
result->push_back(return_value);
}
lua_settop(current_state, stack_top);
......
......@@ -17,7 +17,6 @@
#include <vector>
#include <cstdio>
#include <cstring>
#include <cmath>
class card;
class effect;
......
......@@ -33,7 +33,7 @@ int32 scriptlib::duel_get_lp(lua_State *L) {
int32 scriptlib::duel_set_lp(lua_State *L) {
check_param_count(L, 2);
int32 p = lua_tointeger(L, 1);
int32 lp = std::round(lua_tonumber(L, 2));
int32 lp = lua_tonumber(L, 2);
if(lp < 0) lp = 0;
if(p != 0 && p != 1)
return 0;
......@@ -1199,7 +1199,7 @@ int32 scriptlib::duel_damage(lua_State *L) {
uint32 playerid = lua_tointeger(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
int32 amount = std::round(lua_tonumber(L, 2));
int32 amount = lua_tonumber(L, 2);
if(amount < 0)
amount = 0;
uint32 reason = lua_tointeger(L, 3);
......@@ -1220,7 +1220,7 @@ int32 scriptlib::duel_recover(lua_State *L) {
uint32 playerid = lua_tointeger(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
int32 amount = std::round(lua_tonumber(L, 2));
int32 amount = lua_tonumber(L, 2);
if(amount < 0)
amount = 0;
uint32 reason = lua_tointeger(L, 3);
......
......@@ -269,7 +269,7 @@ int32 scriptlib::effect_set_value(lua_State *L) {
else if(lua_isinteger(L, 2))
peffect->value = lua_tointeger(L, 2);
else
peffect->value = std::round(lua_tonumber(L, 2));
peffect->value = lua_tonumber(L, 2);
}
return 0;
}
......
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