Commit 59c43a45 authored by DailyShana's avatar DailyShana

rename varieble

parent d9dc2f56
This diff is collapsed.
...@@ -289,9 +289,9 @@ public: ...@@ -289,9 +289,9 @@ public:
void filter_immune_effect(); void filter_immune_effect();
void filter_disable_related_cards(); void filter_disable_related_cards();
int32 filter_summon_procedure(uint8 playerid, effect_set* eset, uint8 ignore_count, uint8 min_tribute, uint32 zone); int32 filter_summon_procedure(uint8 playerid, effect_set* eset, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 check_summon_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone); int32 check_summon_procedure(effect* proc, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 filter_set_procedure(uint8 playerid, effect_set* eset, uint8 ignore_count, uint8 min_tribute, uint32 zone); int32 filter_set_procedure(uint8 playerid, effect_set* eset, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 check_set_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone); int32 check_set_procedure(effect* proc, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone);
void filter_spsummon_procedure(uint8 playerid, effect_set* eset, uint32 summon_type); void filter_spsummon_procedure(uint8 playerid, effect_set* eset, uint32 summon_type);
void filter_spsummon_procedure_g(uint8 playerid, effect_set* eset); void filter_spsummon_procedure_g(uint8 playerid, effect_set* eset);
effect* is_affected_by_effect(int32 code); effect* is_affected_by_effect(int32 code);
...@@ -307,8 +307,8 @@ public: ...@@ -307,8 +307,8 @@ public:
int32 check_cost_condition(int32 ecode, int32 playerid, int32 sumtype); int32 check_cost_condition(int32 ecode, int32 playerid, int32 sumtype);
int32 is_summonable_card(); int32 is_summonable_card();
int32 is_fusion_summonable_card(uint32 summon_type); int32 is_fusion_summonable_card(uint32 summon_type);
int32 is_spsummonable(effect* peffect); int32 is_spsummonable(effect* proc);
int32 is_summonable(effect* peffect, uint8 min_tribute, uint32 zone = 0x1f, uint32 releasable = 0xff00ff); int32 is_summonable(effect* proc, uint8 min_tribute, uint32 zone = 0x1f, uint32 releasable = 0xff00ff);
int32 is_can_be_summoned(uint8 playerid, uint8 ingore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f); int32 is_can_be_summoned(uint8 playerid, uint8 ingore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f);
int32 get_summon_tribute_count(); int32 get_summon_tribute_count();
int32 get_set_tribute_count(); int32 get_set_tribute_count();
...@@ -317,16 +317,16 @@ public: ...@@ -317,16 +317,16 @@ public:
int32 is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone); int32 is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone);
int32 is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f); int32 is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f);
int32 is_setable_szone(uint8 playerid, uint8 ignore_fd = 0); int32 is_setable_szone(uint8 playerid, uint8 ignore_fd = 0);
int32 is_affect_by_effect(effect* peffect); int32 is_affect_by_effect(effect* reason_effect);
int32 is_destructable(); int32 is_destructable();
int32 is_destructable_by_battle(card* pcard); int32 is_destructable_by_battle(card* pcard);
effect* check_indestructable_by_effect(effect* peffect, uint8 playerid); effect* check_indestructable_by_effect(effect* reason_effect, uint8 playerid);
int32 is_destructable_by_effect(effect* peffect, uint8 playerid); int32 is_destructable_by_effect(effect* reason_effect, uint8 playerid);
int32 is_removeable(uint8 playerid, uint8 pos, uint32 reason); int32 is_removeable(uint8 playerid, uint8 pos, uint32 reason);
int32 is_removeable_as_cost(uint8 playerid, uint8 pos); int32 is_removeable_as_cost(uint8 playerid, uint8 pos);
int32 is_releasable_by_summon(uint8 playerid, card* pcard); int32 is_releasable_by_summon(uint8 playerid, card* pcard);
int32 is_releasable_by_nonsummon(uint8 playerid); int32 is_releasable_by_nonsummon(uint8 playerid);
int32 is_releasable_by_effect(uint8 playerid, effect* peffect); int32 is_releasable_by_effect(uint8 playerid, effect* reason_effect);
int32 is_capable_send_to_grave(uint8 playerid); int32 is_capable_send_to_grave(uint8 playerid);
int32 is_capable_send_to_hand(uint8 playerid); int32 is_capable_send_to_hand(uint8 playerid);
int32 is_capable_send_to_deck(uint8 playerid); int32 is_capable_send_to_deck(uint8 playerid);
...@@ -343,7 +343,7 @@ public: ...@@ -343,7 +343,7 @@ public:
int32 is_capable_change_control(); int32 is_capable_change_control();
int32 is_control_can_be_changed(int32 ignore_mzone, uint32 zone); int32 is_control_can_be_changed(int32 ignore_mzone, uint32 zone);
int32 is_capable_be_battle_target(card* pcard); int32 is_capable_be_battle_target(card* pcard);
int32 is_capable_be_effect_target(effect* peffect, uint8 playerid); int32 is_capable_be_effect_target(effect* reason_effect, uint8 playerid);
int32 is_capable_overlay(uint8 playerid); int32 is_capable_overlay(uint8 playerid);
int32 is_can_be_fusion_material(card* fcard, uint32 summon_type); int32 is_can_be_fusion_material(card* fcard, uint32 summon_type);
int32 is_can_be_synchro_material(card* scard, card* tuner = 0); int32 is_can_be_synchro_material(card* scard, card* tuner = 0);
......
...@@ -2865,7 +2865,7 @@ int32 field::is_player_can_discard_deck_as_cost(uint8 playerid, int32 count) { ...@@ -2865,7 +2865,7 @@ int32 field::is_player_can_discard_deck_as_cost(uint8 playerid, int32 count) {
} }
return TRUE; return TRUE;
} }
int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * peffect, uint32 reason) { int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * reason_effect, uint32 reason) {
if(pcard->current.location != LOCATION_HAND) if(pcard->current.location != LOCATION_HAND)
return FALSE; return FALSE;
effect_set eset; effect_set eset;
...@@ -2875,7 +2875,7 @@ int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * p ...@@ -2875,7 +2875,7 @@ int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * p
return FALSE; return FALSE;
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT); pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard, PARAM_TYPE_CARD); pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT); pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(reason, PARAM_TYPE_INT); pduel->lua->add_param(reason, PARAM_TYPE_INT);
if (pduel->lua->check_condition(eset[i]->target, 4)) if (pduel->lua->check_condition(eset[i]->target, 4))
return FALSE; return FALSE;
...@@ -2951,7 +2951,7 @@ int32 field::is_player_can_spsummon(uint8 playerid) { ...@@ -2951,7 +2951,7 @@ int32 field::is_player_can_spsummon(uint8 playerid) {
} }
return is_player_can_spsummon_count(playerid, 1); return is_player_can_spsummon_count(playerid, 1);
} }
int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard) { int32 field::is_player_can_spsummon(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard) {
if(pcard->is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON)) if(pcard->is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
return FALSE; return FALSE;
if(pcard->is_status(STATUS_FORBIDDEN)) if(pcard->is_status(STATUS_FORBIDDEN))
...@@ -2982,7 +2982,7 @@ int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpo ...@@ -2982,7 +2982,7 @@ int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpo
pduel->lua->add_param(sumtype, PARAM_TYPE_INT); pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
pduel->lua->add_param(sumpos, PARAM_TYPE_INT); pduel->lua->add_param(sumpos, PARAM_TYPE_INT);
pduel->lua->add_param(toplayer, PARAM_TYPE_INT); pduel->lua->add_param(toplayer, PARAM_TYPE_INT);
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT); pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
if (pduel->lua->check_condition(eset[i]->target, 7)) if (pduel->lua->check_condition(eset[i]->target, 7))
return FALSE; return FALSE;
} }
......
...@@ -455,13 +455,13 @@ public: ...@@ -455,13 +455,13 @@ public:
int32 is_player_can_draw(uint8 playerid); int32 is_player_can_draw(uint8 playerid);
int32 is_player_can_discard_deck(uint8 playerid, int32 count); int32 is_player_can_discard_deck(uint8 playerid, int32 count);
int32 is_player_can_discard_deck_as_cost(uint8 playerid, int32 count); int32 is_player_can_discard_deck_as_cost(uint8 playerid, int32 count);
int32 is_player_can_discard_hand(uint8 playerid, card* pcard, effect* peffect, uint32 reason); int32 is_player_can_discard_hand(uint8 playerid, card* pcard, effect* reason_effect, uint32 reason);
int32 is_player_can_action(uint8 playerid, uint32 actionlimit); int32 is_player_can_action(uint8 playerid, uint32 actionlimit);
int32 is_player_can_summon(uint32 sumtype, uint8 playerid, card* pcard, uint8 toplayer); int32 is_player_can_summon(uint32 sumtype, uint8 playerid, card* pcard, uint8 toplayer);
int32 is_player_can_mset(uint32 sumtype, uint8 playerid, card* pcard, uint8 toplayer); int32 is_player_can_mset(uint32 sumtype, uint8 playerid, card* pcard, uint8 toplayer);
int32 is_player_can_sset(uint8 playerid, card* pcard); int32 is_player_can_sset(uint8 playerid, card* pcard);
int32 is_player_can_spsummon(uint8 playerid); int32 is_player_can_spsummon(uint8 playerid);
int32 is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard); int32 is_player_can_spsummon(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard);
int32 is_player_can_flipsummon(uint8 playerid, card* pcard); int32 is_player_can_flipsummon(uint8 playerid, card* pcard);
int32 is_player_can_spsummon_monster(uint8 playerid, uint8 toplayer, uint8 sumpos, uint32 sumtype, card_data* pdata); int32 is_player_can_spsummon_monster(uint8 playerid, uint8 toplayer, uint8 sumpos, uint32 sumtype, card_data* pdata);
int32 is_player_can_spsummon_count(uint8 playerid, uint32 count); int32 is_player_can_spsummon_count(uint8 playerid, uint32 count);
......
...@@ -1603,8 +1603,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui ...@@ -1603,8 +1603,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
core.units.begin()->ptr1 = 0; core.units.begin()->ptr1 = 0;
return FALSE; return FALSE;
} }
effect* peffect = core.select_effects[returns.ivalue[0]]; effect* proc = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = proc;
core.select_effects.clear(); core.select_effects.clear();
core.select_options.clear(); core.select_options.clear();
if(ignore_count || core.summon_count[sumplayer] < get_summon_count_limit(sumplayer)) { if(ignore_count || core.summon_count[sumplayer] < get_summon_count_limit(sumplayer)) {
...@@ -1619,10 +1619,10 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui ...@@ -1619,10 +1619,10 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f; int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff; int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
new_zone &= zone; new_zone &= zone;
if(peffect) { if(proc) {
if(new_min_tribute < (int32)min_tribute) if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute; new_min_tribute = min_tribute;
if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable)) if(!target->is_summonable(proc, new_min_tribute, new_zone, releasable))
continue; continue;
} else { } else {
int32 rcount = target->get_summon_tribute_count(); int32 rcount = target->get_summon_tribute_count();
...@@ -2139,8 +2139,8 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint ...@@ -2139,8 +2139,8 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
core.units.begin()->ptr1 = 0; core.units.begin()->ptr1 = 0;
return FALSE; return FALSE;
} }
effect* peffect = core.select_effects[returns.ivalue[0]]; effect* proc = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = proc;
core.select_effects.clear(); core.select_effects.clear();
core.select_options.clear(); core.select_options.clear();
if(ignore_count || core.summon_count[setplayer] < get_summon_count_limit(setplayer)) { if(ignore_count || core.summon_count[setplayer] < get_summon_count_limit(setplayer)) {
...@@ -2155,10 +2155,10 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint ...@@ -2155,10 +2155,10 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f; int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff; int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
new_zone &= zone; new_zone &= zone;
if(peffect) { if(proc) {
if(new_min_tribute < (int32)min_tribute) if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute; new_min_tribute = min_tribute;
if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable)) if(!target->is_summonable(proc, new_min_tribute, new_zone, releasable))
continue; continue;
} else { } else {
int32 rcount = target->get_set_tribute_count(); int32 rcount = target->get_set_tribute_count();
......
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