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ygopro-core
Commits
510b99df
Commit
510b99df
authored
Jul 27, 2018
by
DailyShana
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Plain Diff
fix triggering player
parent
c1f69377
Changes
1
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1 changed file
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2 additions
and
7 deletions
+2
-7
processor.cpp
processor.cpp
+2
-7
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processor.cpp
View file @
510b99df
...
@@ -1691,10 +1691,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1691,10 +1691,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
for (auto clit = core.new_fchain_s.begin(); clit != core.new_fchain_s.end(); ) {
for (auto clit = core.new_fchain_s.begin(); clit != core.new_fchain_s.end(); ) {
effect* peffect = clit->triggering_effect;
effect* peffect = clit->triggering_effect;
card* phandler = peffect->get_handler();
card* phandler = peffect->get_handler();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
|
EFFECT_FLAG_BOTH_SIDE
)
&&
phandler
->
is_has_relation
(
*
clit
))
{
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_place
(
phandler
);
}
uint8 tp = clit->triggering_player;
uint8 tp = clit->triggering_player;
bool act = true;
bool act = true;
if(!peffect->is_flag(EFFECT_FLAG_FIELD_ONLY)
if(!peffect->is_flag(EFFECT_FLAG_FIELD_ONLY)
...
@@ -1765,9 +1761,8 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1765,9 +1761,8 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
for (auto clit = core.new_ochain_s.begin(); clit != core.new_ochain_s.end(); ) {
for (auto clit = core.new_ochain_s.begin(); clit != core.new_ochain_s.end(); ) {
effect* peffect = clit->triggering_effect;
effect* peffect = clit->triggering_effect;
card* phandler = peffect->get_handler();
card* phandler = peffect->get_handler();
if
((
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
|
EFFECT_FLAG_BOTH_SIDE
)
&&
phandler
->
is_has_relation
(
*
clit
))
if(!peffect->is_flag(EFFECT_FLAG_FIELD_ONLY) && (peffect->type & EFFECT_TYPE_FIELD)
||
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&& (peffect->range & LOCATION_HAND) && phandler->current.location == LOCATION_HAND) {
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
))
{
if(!phandler->is_has_relation(*clit))
if(!phandler->is_has_relation(*clit))
phandler->create_relation(*clit);
phandler->create_relation(*clit);
clit->triggering_player = phandler->current.controler;
clit->triggering_player = phandler->current.controler;
...
...
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