Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-core
Commits
33c6efb1
Commit
33c6efb1
authored
Dec 09, 2016
by
DailyShana
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
xmaterial effect for puzzle mode
parent
afb4a624
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
0 deletions
+5
-0
libdebug.cpp
libdebug.cpp
+5
-0
No files found.
libdebug.cpp
View file @
33c6efb1
...
...
@@ -59,6 +59,11 @@ int32 scriptlib::debug_add_card(lua_State *L) {
pcard
->
current
.
controler
=
PLAYER_NONE
;
pcard
->
current
.
location
=
LOCATION_OVERLAY
;
pcard
->
current
.
sequence
=
fcard
->
xyz_materials
.
size
()
-
1
;
for
(
auto
eit
=
pcard
->
xmaterial_effect
.
begin
();
eit
!=
pcard
->
xmaterial_effect
.
end
();
++
eit
)
{
effect
*
peffect
=
eit
->
second
;
if
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
pduel
->
game_field
->
add_effect
(
peffect
);
}
interpreter
::
card2value
(
L
,
pcard
);
return
1
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment