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MyCard
ygopro-core
Commits
30401feb
Commit
30401feb
authored
Jun 20, 2020
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
d747f280
182e619a
Changes
5
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Inline
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Showing
5 changed files
with
45 additions
and
46 deletions
+45
-46
card.cpp
card.cpp
+11
-25
effect.cpp
effect.cpp
+3
-3
effectset.h
effectset.h
+9
-0
field.cpp
field.cpp
+11
-14
operations.cpp
operations.cpp
+11
-4
No files found.
card.cpp
View file @
30401feb
...
...
@@ -1580,7 +1580,6 @@ void card::enable_field_effect(bool enabled) {
reset
(
RESET_DISABLE
,
RESET_EVENT
);
}
else
set_status
(
STATUS_EFFECT_ENABLED
,
FALSE
);
filter_immune_effect
();
if
(
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
))
return
;
filter_disable_related_cards
();
...
...
@@ -1966,26 +1965,17 @@ void card::reset_effect_count() {
// refresh STATUS_DISABLED based on EFFECT_DISABLE and EFFECT_CANNOT_DISABLE
// refresh STATUS_FORBIDDEN based on EFFECT_FORBIDDEN
void
card
::
refresh_disable_status
()
{
// forbidden
int32
pre_fb
=
is_status
(
STATUS_FORBIDDEN
);
filter_immune_effect
();
// forbidden
if
(
is_affected_by_effect
(
EFFECT_FORBIDDEN
))
set_status
(
STATUS_FORBIDDEN
,
TRUE
);
else
set_status
(
STATUS_FORBIDDEN
,
FALSE
);
int32
cur_fb
=
is_status
(
STATUS_FORBIDDEN
);
if
(
pre_fb
!=
cur_fb
)
filter_immune_effect
();
// disabled
int32
pre_dis
=
is_status
(
STATUS_DISABLED
);
filter_immune_effect
();
if
(
!
is_affected_by_effect
(
EFFECT_CANNOT_DISABLE
)
&&
is_affected_by_effect
(
EFFECT_DISABLE
))
set_status
(
STATUS_DISABLED
,
TRUE
);
else
set_status
(
STATUS_DISABLED
,
FALSE
);
int32
cur_dis
=
is_status
(
STATUS_DISABLED
);
if
(
pre_dis
!=
cur_dis
)
filter_immune_effect
();
}
std
::
tuple
<
uint8
,
effect
*>
card
::
refresh_control_status
()
{
uint8
final
=
owner
;
...
...
@@ -2373,44 +2363,40 @@ void card::filter_single_continuous_effect(int32 code, effect_set* eset, uint8 s
}
// refresh this->immune_effect
void
card
::
filter_immune_effect
()
{
effect
*
peffect
;
immune_effect
.
clear
();
auto
rg
=
single_effect
.
equal_range
(
EFFECT_IMMUNE_EFFECT
);
for
(;
rg
.
first
!=
rg
.
second
;
++
rg
.
first
)
{
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
is_available
())
immune_effect
.
add_item
(
peffect
);
effect
*
peffect
=
rg
.
first
->
second
;
immune_effect
.
add_item
(
peffect
);
}
for
(
auto
&
pcard
:
equiping_cards
)
{
rg
=
pcard
->
equip_effect
.
equal_range
(
EFFECT_IMMUNE_EFFECT
);
for
(;
rg
.
first
!=
rg
.
second
;
++
rg
.
first
)
{
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
is_available
())
immune_effect
.
add_item
(
peffect
);
effect
*
peffect
=
rg
.
first
->
second
;
immune_effect
.
add_item
(
peffect
);
}
}
for
(
auto
&
pcard
:
effect_target_owner
)
{
rg
=
pcard
->
target_effect
.
equal_range
(
EFFECT_IMMUNE_EFFECT
);
for
(;
rg
.
first
!=
rg
.
second
;
++
rg
.
first
)
{
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
is_target
(
this
)
&&
peffect
->
is_available
()
)
effect
*
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
is_target
(
this
))
immune_effect
.
add_item
(
peffect
);
}
}
for
(
auto
&
pcard
:
xyz_materials
)
{
rg
=
pcard
->
xmaterial_effect
.
equal_range
(
EFFECT_IMMUNE_EFFECT
);
for
(;
rg
.
first
!=
rg
.
second
;
++
rg
.
first
)
{
peffect
=
rg
.
first
->
second
;
effect
*
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
continue
;
if
(
peffect
->
is_available
())
immune_effect
.
add_item
(
peffect
);
immune_effect
.
add_item
(
peffect
);
}
}
rg
=
pduel
->
game_field
->
effects
.
aura_effect
.
equal_range
(
EFFECT_IMMUNE_EFFECT
);
for
(;
rg
.
first
!=
rg
.
second
;
++
rg
.
first
)
{
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
is_target
(
this
)
&&
peffect
->
is_available
()
)
effect
*
peffect
=
rg
.
first
->
second
;
if
(
peffect
->
is_target
(
this
))
immune_effect
.
add_item
(
peffect
);
}
immune_effect
.
sort
();
...
...
effect.cpp
View file @
30401feb
...
...
@@ -511,10 +511,10 @@ int32 effect::is_player_effect_target(card* pcard) {
return
TRUE
;
}
int32
effect
::
is_immuned
(
card
*
pcard
)
{
effect_set_v
effects
=
pcard
->
immune_effect
;
const
effect_set_v
&
effects
=
pcard
->
immune_effect
;
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
effect
*
peffect
=
effects
.
at
(
i
)
;
if
(
peffect
->
value
)
{
effect
*
peffect
=
effects
[
i
]
;
if
(
peffect
->
is_available
()
&&
peffect
->
value
)
{
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
if
(
peffect
->
check_value_condition
(
2
))
...
...
effectset.h
View file @
30401feb
...
...
@@ -92,12 +92,21 @@ struct effect_set_v {
return
;
std
::
sort
(
container
.
begin
(),
container
.
begin
()
+
count
,
effect_sort_id
);
}
effect
*
const
&
get_last
()
const
{
return
container
[
count
-
1
];
}
effect
*&
get_last
()
{
return
container
[
count
-
1
];
}
effect
*
const
&
operator
[]
(
int
index
)
const
{
return
container
[
index
];
}
effect
*&
operator
[]
(
int
index
)
{
return
container
[
index
];
}
effect
*
const
&
at
(
int
index
)
const
{
return
container
[
index
];
}
effect
*&
at
(
int
index
)
{
return
container
[
index
];
}
...
...
field.cpp
View file @
30401feb
...
...
@@ -1913,38 +1913,35 @@ void field::update_disable_check_list(effect* peffect) {
add_to_disable_check_list
(
pcard
);
}
void
field
::
add_to_disable_check_list
(
card
*
pcard
)
{
auto
result
=
effects
.
disable_check_set
.
insert
(
pcard
);
auto
result
=
effects
.
disable_check_set
.
insert
(
pcard
);
if
(
!
result
.
second
)
return
;
effects
.
disable_check_list
.
push_back
(
pcard
);
}
void
field
::
adjust_disable_check_list
()
{
card
*
checking
;
int32
pre_disable
,
new_disable
;
if
(
!
effects
.
disable_check_list
.
size
())
if
(
!
effects
.
disable_check_list
.
size
())
return
;
card_set
checked
;
do
{
c
hecked
.
clear
()
;
while
(
effects
.
disable_check_list
.
size
())
{
checking
=
effects
.
disable_check_list
.
front
();
c
ard_set
checked
;
while
(
effects
.
disable_check_list
.
size
())
{
c
ard
*
c
hecking
=
effects
.
disable_check_list
.
front
();
effects
.
disable_check_list
.
pop_front
();
effects
.
disable_check_set
.
erase
(
checking
);
checked
.
insert
(
checking
);
if
(
checking
->
is_status
(
STATUS_TO_ENABLE
|
STATUS_TO_DISABLE
))
if
(
checking
->
is_status
(
STATUS_TO_ENABLE
|
STATUS_TO_DISABLE
))
continue
;
pre_disable
=
checking
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
);
int32
pre_disable
=
checking
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
);
checking
->
refresh_disable_status
();
new_disable
=
checking
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
);
if
(
pre_disable
!=
new_disable
&&
checking
->
is_status
(
STATUS_EFFECT_ENABLED
))
{
int32
new_disable
=
checking
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
);
if
(
pre_disable
!=
new_disable
&&
checking
->
is_status
(
STATUS_EFFECT_ENABLED
))
{
checking
->
filter_disable_related_cards
();
if
(
pre_disable
)
if
(
pre_disable
)
checking
->
set_status
(
STATUS_TO_ENABLE
,
TRUE
);
else
checking
->
set_status
(
STATUS_TO_DISABLE
,
TRUE
);
}
}
for
(
auto
&
pcard
:
checked
)
{
for
(
auto
&
pcard
:
checked
)
{
if
(
pcard
->
is_status
(
STATUS_DISABLED
)
&&
pcard
->
is_status
(
STATUS_TO_DISABLE
)
&&
!
pcard
->
is_status
(
STATUS_TO_ENABLE
))
pcard
->
reset
(
RESET_DISABLE
,
RESET_EVENT
);
pcard
->
set_status
(
STATUS_TO_ENABLE
|
STATUS_TO_DISABLE
,
FALSE
);
...
...
operations.cpp
View file @
30401feb
...
...
@@ -1365,6 +1365,10 @@ int32 field::self_destroy(uint16 step, card* ucard, int32 p) {
int32
field
::
trap_monster_adjust
(
uint16
step
)
{
switch
(
step
)
{
case
0
:
{
if
(
core
.
duel_rule
<=
4
)
{
core
.
units
.
begin
()
->
step
=
3
;
return
FALSE
;
}
card_set
*
to_grave_set
=
new
card_set
;
core
.
units
.
begin
()
->
ptr1
=
to_grave_set
;
return
FALSE
;
...
...
@@ -1419,14 +1423,17 @@ int32 field::trap_monster_adjust(uint16 step) {
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
for
(
auto
&
pcard
:
core
.
trap_monster_adjust_set
[
tp
])
{
pcard
->
reset
(
RESET_TURN_SET
,
RESET_EVENT
);
if
(
core
.
duel_rule
<=
4
)
refresh_location_info_instant
();
move_to_field
(
pcard
,
tp
,
tp
,
LOCATION_SZONE
,
pcard
->
current
.
position
,
FALSE
,
2
);
}
tp
=
1
-
tp
;
}
card_set
*
to_grave_set
=
(
card_set
*
)
core
.
units
.
begin
()
->
ptr1
;
if
(
to_grave_set
->
size
())
send_to
(
to_grave_set
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
delete
to_grave_set
;
if
(
card_set
*
to_grave_set
=
(
card_set
*
)
core
.
units
.
begin
()
->
ptr1
)
{
if
(
to_grave_set
->
size
())
send_to
(
to_grave_set
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
delete
to_grave_set
;
}
return
TRUE
;
}
}
...
...
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