Commit 211246f6 authored by mercury233's avatar mercury233
parents 2cb77212 74247b0d
......@@ -403,6 +403,26 @@ int32 card::is_fusion_set_card(uint32 set_code) {
}
return FALSE;
}
int32 card::is_link_set_card(uint32 set_code) {
if(is_set_card(set_code))
return TRUE;
uint32 settype = set_code & 0xfff;
uint32 setsubtype = set_code & 0xf000;
effect_set eset;
filter_effect(EFFECT_ADD_LINK_CODE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
uint32 code = eset[i]->get_value(this);
card_data dat;
::read_card(code, &dat);
uint64 setcode = dat.setcode;
while(setcode) {
if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode = setcode >> 16;
}
}
return FALSE;
}
uint32 card::get_type() {
if(assume_type == ASSUME_TYPE)
return assume_value;
......@@ -1026,6 +1046,16 @@ uint32 card::get_fusion_attribute(uint8 playerid) {
}
return attribute;
}
uint32 card::get_link_attribute(uint8 playerid) {
effect_set effects;
filter_effect(EFFECT_ADD_LINK_ATTRIBUTE, &effects);
uint32 attribute = get_attribute();
for (int32 i = 0; i < effects.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
attribute |= effects[i]->get_value(this, 1);
}
return attribute;
}
// see get_level()
uint32 card::get_race() {
if(assume_type == ASSUME_RACE)
......@@ -1055,6 +1085,16 @@ uint32 card::get_race() {
temp.race = 0xffffffff;
return race;
}
uint32 card::get_link_race(uint8 playerid) {
effect_set effects;
filter_effect(EFFECT_ADD_LINK_RACE, &effects);
uint32 race = get_race();
for (int32 i = 0; i < effects.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
race |= effects[i]->get_value(this, 1);
}
return race;
}
uint32 card::get_lscale() {
if(!current.is_location(LOCATION_PZONE))
return data.lscale;
......
......@@ -195,6 +195,7 @@ public:
int32 is_origin_set_card(uint32 set_code);
int32 is_pre_set_card(uint32 set_code);
int32 is_fusion_set_card(uint32 set_code);
int32 is_link_set_card(uint32 set_code);
uint32 get_type();
uint32 get_fusion_type();
uint32 get_synchro_type();
......@@ -212,7 +213,9 @@ public:
uint32 check_xyz_level(card* pcard, uint32 lv);
uint32 get_attribute();
uint32 get_fusion_attribute(uint8 playerid);
uint32 get_link_attribute(uint8 playerid);
uint32 get_race();
uint32 get_link_race(uint8 playerid);
uint32 get_lscale();
uint32 get_rscale();
uint32 get_link_marker();
......
......@@ -431,6 +431,10 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EFFECT_CHANGE_FUSION_ATTRIBUTE 351
#define EFFECT_EXTRA_FUSION_MATERIAL 352
#define EFFECT_TUNER_MATERIAL_LIMIT 353
#define EFFECT_ADD_LINK_CODE 354
//#define EFFECT_ADD_LINK_SETCODE 355
#define EFFECT_ADD_LINK_ATTRIBUTE 356
#define EFFECT_ADD_LINK_RACE 357
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
......
......@@ -215,10 +215,13 @@ void field::add_card(uint8 playerid, card* pcard, uint8 location, uint8 sequence
break;
}
case LOCATION_EXTRA: {
player[playerid].list_extra.push_back(pcard);
pcard->current.sequence = player[playerid].list_extra.size() - 1;
if(player[playerid].extra_p_count == 0 || (pcard->data.type & TYPE_PENDULUM) && (pcard->sendto_param.position & POS_FACEUP))
player[playerid].list_extra.push_back(pcard);
else
player[playerid].list_extra.insert(player[playerid].list_extra.end() - player[playerid].extra_p_count, pcard);
if((pcard->data.type & TYPE_PENDULUM) && (pcard->sendto_param.position & POS_FACEUP))
++player[playerid].extra_p_count;
reset_sequence(playerid, LOCATION_EXTRA);
break;
}
}
......@@ -825,9 +828,9 @@ void field::get_cards_in_zone(card_set* cset, uint32 zone, int32 playerid, int32
}
}
void field::shuffle(uint8 playerid, uint8 location) {
if(!(location & (LOCATION_HAND | LOCATION_DECK)))
if(!(location & (LOCATION_HAND | LOCATION_DECK | LOCATION_EXTRA)))
return;
card_vector& svector = (location == LOCATION_HAND) ? player[playerid].list_hand : player[playerid].list_main;
card_vector& svector = (location == LOCATION_HAND) ? player[playerid].list_hand : (location == LOCATION_DECK) ? player[playerid].list_main : player[playerid].list_extra;
if(svector.size() == 0)
return;
if(location == LOCATION_HAND) {
......@@ -841,8 +844,11 @@ void field::shuffle(uint8 playerid, uint8 location) {
}
}
if(location == LOCATION_HAND || !(core.duel_options & DUEL_PSEUDO_SHUFFLE)) {
if(svector.size() > 1) {
uint32 i = 0, s = svector.size(), r;
uint32 s = svector.size();
if(location == LOCATION_EXTRA)
s = s - player[playerid].extra_p_count;
if(s > 1) {
uint32 i = 0, r;
for(i = 0; i < s - 1; ++i) {
r = pduel->get_next_integer(i, s - 1);
card* t = svector[i];
......@@ -852,13 +858,14 @@ void field::shuffle(uint8 playerid, uint8 location) {
reset_sequence(playerid, location);
}
}
if(location == LOCATION_HAND) {
pduel->write_buffer8(MSG_SHUFFLE_HAND);
if(location == LOCATION_HAND || location == LOCATION_EXTRA) {
pduel->write_buffer8((location == LOCATION_HAND) ? MSG_SHUFFLE_HAND : MSG_SHUFFLE_EXTRA);
pduel->write_buffer8(playerid);
pduel->write_buffer8(player[playerid].list_hand.size());
pduel->write_buffer8(svector.size());
for(auto cit = svector.begin(); cit != svector.end(); ++cit)
pduel->write_buffer32((*cit)->data.code);
core.shuffle_hand_check[playerid] = FALSE;
if(location == LOCATION_HAND)
core.shuffle_hand_check[playerid] = FALSE;
} else {
pduel->write_buffer8(MSG_SHUFFLE_DECK);
pduel->write_buffer8(playerid);
......
......@@ -839,8 +839,10 @@ public:
#define MSG_SHUFFLE_SET_CARD 36
#define MSG_REVERSE_DECK 37
#define MSG_DECK_TOP 38
#define MSG_SHUFFLE_EXTRA 39
#define MSG_NEW_TURN 40
#define MSG_NEW_PHASE 41
#define MSG_CONFIRM_EXTRATOP 42
#define MSG_MOVE 50
#define MSG_POS_CHANGE 53
#define MSG_SET 54
......
......@@ -20,11 +20,14 @@ static const struct luaL_Reg cardlib[] = {
{ "GetOriginalCode", scriptlib::card_get_origin_code },
{ "GetOriginalCodeRule", scriptlib::card_get_origin_code_rule },
{ "GetFusionCode", scriptlib::card_get_fusion_code },
{ "GetLinkCode", scriptlib::card_get_link_code },
{ "IsFusionCode", scriptlib::card_is_fusion_code },
{ "IsLinkCode", scriptlib::card_is_link_code },
{ "IsSetCard", scriptlib::card_is_set_card },
{ "IsOriginalSetCard", scriptlib::card_is_origin_set_card },
{ "IsPreviousSetCard", scriptlib::card_is_pre_set_card },
{ "IsFusionSetCard", scriptlib::card_is_fusion_set_card },
{ "IsLinkSetCard", scriptlib::card_is_link_set_card },
{ "GetType", scriptlib::card_get_type },
{ "GetOriginalType", scriptlib::card_get_origin_type },
{ "GetFusionType", scriptlib::card_get_fusion_type },
......@@ -58,8 +61,10 @@ static const struct luaL_Reg cardlib[] = {
{ "GetAttribute", scriptlib::card_get_attribute },
{ "GetOriginalAttribute", scriptlib::card_get_origin_attribute },
{ "GetFusionAttribute", scriptlib::card_get_fusion_attribute },
{ "GetLinkAttribute", scriptlib::card_get_link_attribute },
{ "GetRace", scriptlib::card_get_race },
{ "GetOriginalRace", scriptlib::card_get_origin_race },
{ "GetLinkRace", scriptlib::card_get_link_race },
{ "GetAttack", scriptlib::card_get_attack },
{ "GetBaseAttack", scriptlib::card_get_origin_attack },
{ "GetTextAttack", scriptlib::card_get_text_attack },
......@@ -106,8 +111,10 @@ static const struct luaL_Reg cardlib[] = {
{ "IsRank", scriptlib::card_is_rank },
{ "IsLink", scriptlib::card_is_link },
{ "IsRace", scriptlib::card_is_race },
{ "IsLinkRace", scriptlib::card_is_link_race },
{ "IsAttribute", scriptlib::card_is_attribute },
{ "IsFusionAttribute", scriptlib::card_is_fusion_attribute },
{ "IsLinkAttribute", scriptlib::card_is_link_attribute },
{ "IsReason", scriptlib::card_is_reason },
{ "IsSummonType", scriptlib::card_is_summon_type },
{ "IsStatus", scriptlib::card_is_status },
......@@ -392,6 +399,7 @@ static const struct luaL_Reg duellib[] = {
{ "SetChainLimitTillChainEnd", scriptlib::duel_set_chain_limit_p },
{ "GetChainMaterial", scriptlib::duel_get_chain_material },
{ "ConfirmDecktop", scriptlib::duel_confirm_decktop },
{ "ConfirmExtratop", scriptlib::duel_confirm_extratop },
{ "ConfirmCards", scriptlib::duel_confirm_cards },
{ "SortDecktop", scriptlib::duel_sort_decktop },
{ "CheckEvent", scriptlib::duel_check_event },
......@@ -415,6 +423,7 @@ static const struct luaL_Reg duellib[] = {
{ "DiscardHand", scriptlib::duel_discard_hand },
{ "DisableShuffleCheck", scriptlib::duel_disable_shuffle_check },
{ "ShuffleDeck", scriptlib::duel_shuffle_deck },
{ "ShuffleExtra", scriptlib::duel_shuffle_extra },
{ "ShuffleHand", scriptlib::duel_shuffle_hand },
{ "ShuffleSetCard", scriptlib::duel_shuffle_setcard },
{ "ChangeAttacker", scriptlib::duel_change_attacker },
......@@ -458,6 +467,7 @@ static const struct luaL_Reg duellib[] = {
{ "GetFieldGroup", scriptlib::duel_get_field_group },
{ "GetFieldGroupCount", scriptlib::duel_get_field_group_count },
{ "GetDecktopGroup", scriptlib::duel_get_decktop_group },
{ "GetExtraTopGroup", scriptlib::duel_get_extratop_group },
{ "GetMatchingGroup", scriptlib::duel_get_matching_group },
{ "GetMatchingGroupCount", scriptlib::duel_get_matching_count },
{ "GetFirstMatchingCard", scriptlib::duel_get_first_matching_card },
......
......@@ -78,6 +78,23 @@ int32 scriptlib::card_get_fusion_code(lua_State *L) {
lua_pushinteger(L, eset[i]->get_value(pcard));
return count + eset.size();
}
int32 scriptlib::card_get_link_code(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
lua_pushinteger(L, pcard->get_code());
int32 count = 1;
uint32 otcode = pcard->get_another_code();
if(otcode) {
lua_pushinteger(L, otcode);
count++;
}
effect_set eset;
pcard->filter_effect(EFFECT_ADD_LINK_CODE, &eset);
for(int32 i = 0; i < eset.size(); ++i)
lua_pushinteger(L, eset[i]->get_value(pcard));
return count + eset.size();
}
int32 scriptlib::card_is_fusion_code(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -108,6 +125,36 @@ int32 scriptlib::card_is_fusion_code(lua_State *L) {
lua_pushboolean(L, result);
return 1;
}
int32 scriptlib::card_is_link_code(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
effect_set eset;
pcard->filter_effect(EFFECT_ADD_LINK_CODE, &eset);
if(!eset.size())
return card_is_code(L);
uint32 code1 = pcard->get_code();
uint32 code2 = pcard->get_another_code();
std::unordered_set<uint32> fcode;
fcode.insert(code1);
if(code2)
fcode.insert(code2);
for(int32 i = 0; i < eset.size(); ++i)
fcode.insert(eset[i]->get_value(pcard));
uint32 count = lua_gettop(L) - 1;
uint32 result = FALSE;
for(uint32 i = 0; i < count; ++i) {
if(lua_isnil(L, i + 2))
continue;
uint32 tcode = lua_tointeger(L, i + 2);
if(fcode.find(tcode) != fcode.end()) {
result = TRUE;
break;
}
}
lua_pushboolean(L, result);
return 1;
}
int32 scriptlib::card_is_set_card(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -140,6 +187,14 @@ int32 scriptlib::card_is_fusion_set_card(lua_State *L) {
lua_pushboolean(L, pcard->is_fusion_set_card(set_code));
return 1;
}
int32 scriptlib::card_is_link_set_card(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
uint32 set_code = lua_tointeger(L, 2);
lua_pushboolean(L, pcard->is_link_set_card(set_code));
return 1;
}
int32 scriptlib::card_get_type(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -396,7 +451,7 @@ int32 scriptlib::card_get_column_zone(lua_State *L) {
int32 loc = lua_tointeger(L, 2);
int32 left = 0;
int32 right = 0;
int32 cp = pcard->current.controler;
int32 cp = pcard->current.controler;
if(lua_gettop(L) >= 3)
left = lua_tointeger(L, 3);
if(lua_gettop(L) >= 4)
......@@ -446,6 +501,18 @@ int32 scriptlib::card_get_fusion_attribute(lua_State *L) {
lua_pushinteger(L, pcard->get_fusion_attribute(playerid));
return 1;
}
int32 scriptlib::card_get_link_attribute(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
int32 playerid = PLAYER_NONE;
if(lua_gettop(L) > 1 && !lua_isnil(L, 2))
playerid = lua_tointeger(L, 2);
else
playerid = pcard->pduel->game_field->core.reason_player;
lua_pushinteger(L, pcard->get_link_attribute(playerid));
return 1;
}
int32 scriptlib::card_get_race(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -463,6 +530,18 @@ int32 scriptlib::card_get_origin_race(lua_State *L) {
lua_pushinteger(L, pcard->data.race);
return 1;
}
int32 scriptlib::card_get_link_race(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
int32 playerid = PLAYER_NONE;
if(lua_gettop(L) > 1 && !lua_isnil(L, 2))
playerid = lua_tointeger(L, 2);
else
playerid = pcard->pduel->game_field->core.reason_player;
lua_pushinteger(L, pcard->get_link_race(playerid));
return 1;
}
int32 scriptlib::card_get_attack(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -847,6 +926,22 @@ int32 scriptlib::card_is_race(lua_State *L) {
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::card_is_link_race(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
uint32 trace = lua_tointeger(L, 2);
int32 playerid = PLAYER_NONE;
if(lua_gettop(L) > 2 && !lua_isnil(L, 3))
playerid = lua_tointeger(L, 3);
else
playerid = pcard->pduel->game_field->core.reason_player;
if(pcard->get_link_race(playerid) & trace)
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::card_is_attribute(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -874,6 +969,22 @@ int32 scriptlib::card_is_fusion_attribute(lua_State *L) {
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::card_is_link_attribute(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
uint32 tattrib = lua_tointeger(L, 2);
int32 playerid = PLAYER_NONE;
if(lua_gettop(L) > 2 && !lua_isnil(L, 3))
playerid = lua_tointeger(L, 3);
else
playerid = pcard->pduel->game_field->core.reason_player;
if(pcard->get_link_attribute(playerid) & tattrib)
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::card_is_reason(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
......
......@@ -805,6 +805,28 @@ int32 scriptlib::duel_confirm_decktop(lua_State *L) {
pduel->game_field->add_process(PROCESSOR_WAIT, 0, 0, 0, 0, 0);
return lua_yield(L, 0);
}
int32 scriptlib::duel_confirm_extratop(lua_State *L) {
check_param_count(L, 2);
int32 playerid = lua_tointeger(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
uint32 count = lua_tointeger(L, 2);
duel* pduel = interpreter::get_duel_info(L);
if(count >= pduel->game_field->player[playerid].list_extra.size() - pduel->game_field->player[playerid].extra_p_count)
count = pduel->game_field->player[playerid].list_extra.size() - pduel->game_field->player[playerid].extra_p_count;
auto cit = pduel->game_field->player[playerid].list_extra.rbegin() + pduel->game_field->player[playerid].extra_p_count;
pduel->write_buffer8(MSG_CONFIRM_EXTRATOP);
pduel->write_buffer8(playerid);
pduel->write_buffer8(count);
for(uint32 i = 0; i < count && cit != pduel->game_field->player[playerid].list_extra.rend(); ++i, ++cit) {
pduel->write_buffer32((*cit)->data.code);
pduel->write_buffer8((*cit)->current.controler);
pduel->write_buffer8((*cit)->current.location);
pduel->write_buffer8((*cit)->current.sequence);
}
pduel->game_field->add_process(PROCESSOR_WAIT, 0, 0, 0, 0, 0);
return lua_yield(L, 0);
}
int32 scriptlib::duel_confirm_cards(lua_State *L) {
check_param_count(L, 2);
int32 playerid = lua_tointeger(L, 1);
......@@ -1287,6 +1309,15 @@ int32 scriptlib::duel_shuffle_deck(lua_State *L) {
pduel->game_field->shuffle(playerid, LOCATION_DECK);
return 0;
}
int32 scriptlib::duel_shuffle_extra(lua_State *L) {
check_param_count(L, 1);
uint32 playerid = lua_tointeger(L, 1);
if (playerid != 0 && playerid != 1)
return 0;
duel* pduel = interpreter::get_duel_info(L);
pduel->game_field->shuffle(playerid, LOCATION_EXTRA);
return 0;
}
int32 scriptlib::duel_shuffle_hand(lua_State *L) {
check_param_count(L, 1);
uint32 playerid = lua_tointeger(L, 1);
......@@ -2033,6 +2064,23 @@ int32 scriptlib::duel_get_decktop_group(lua_State *L) {
interpreter::group2value(L, pgroup);
return 1;
}
/**
* \brief Duel.GetExtraTopGroup
* \param playerid, count
* \return Group
*/
int32 scriptlib::duel_get_extratop_group(lua_State *L) {
check_param_count(L, 2);
uint32 playerid = lua_tointeger(L, 1);
uint32 count = lua_tointeger(L, 2);
duel* pduel = interpreter::get_duel_info(L);
group* pgroup = pduel->new_group();
auto cit = pduel->game_field->player[playerid].list_extra.rbegin() + pduel->game_field->player[playerid].extra_p_count;
for(uint32 i = 0; i < count && cit != pduel->game_field->player[playerid].list_extra.rend(); ++i, ++cit)
pgroup->container.insert(*cit);
interpreter::group2value(L, pgroup);
return 1;
}
/**
* \brief Duel.GetMatchingGroup
* \param filter_func, self, location1, location2, exception card, (extraargs...)
......
This diff is collapsed.
......@@ -22,11 +22,14 @@ public:
static int32 card_get_origin_code(lua_State *L);
static int32 card_get_origin_code_rule(lua_State *L);
static int32 card_get_fusion_code(lua_State *L);
static int32 card_get_link_code(lua_State *L);
static int32 card_is_fusion_code(lua_State *L);
static int32 card_is_link_code(lua_State *L);
static int32 card_is_set_card(lua_State *L);
static int32 card_is_origin_set_card(lua_State *L);
static int32 card_is_pre_set_card(lua_State *L);
static int32 card_is_fusion_set_card(lua_State *L);
static int32 card_is_link_set_card(lua_State *L);
static int32 card_get_type(lua_State *L);
static int32 card_get_origin_type(lua_State *L);
static int32 card_get_fusion_type(lua_State *L);
......@@ -60,8 +63,10 @@ public:
static int32 card_get_attribute(lua_State *L);
static int32 card_get_origin_attribute(lua_State *L);
static int32 card_get_fusion_attribute(lua_State *L);
static int32 card_get_link_attribute(lua_State *L);
static int32 card_get_race(lua_State *L);
static int32 card_get_origin_race(lua_State *L);
static int32 card_get_link_race(lua_State *L);
static int32 card_get_attack(lua_State *L);
static int32 card_get_origin_attack(lua_State *L);
static int32 card_get_text_attack(lua_State *L);
......@@ -108,8 +113,10 @@ public:
static int32 card_is_rank(lua_State *L);
static int32 card_is_link(lua_State *L);
static int32 card_is_race(lua_State *L);
static int32 card_is_link_race(lua_State *L);
static int32 card_is_attribute(lua_State *L);
static int32 card_is_fusion_attribute(lua_State *L);
static int32 card_is_link_attribute(lua_State *L);
static int32 card_is_reason(lua_State *L);
static int32 card_is_summon_type(lua_State *L);
static int32 card_is_status(lua_State *L);
......@@ -388,6 +395,7 @@ public:
static int32 duel_set_chain_limit_p(lua_State *L);
static int32 duel_get_chain_material(lua_State *L);
static int32 duel_confirm_decktop(lua_State *L);
static int32 duel_confirm_extratop(lua_State *L);
static int32 duel_confirm_cards(lua_State *L);
static int32 duel_sort_decktop(lua_State *L);
static int32 duel_check_event(lua_State *L);
......@@ -412,6 +420,7 @@ public:
static int32 duel_discard_hand(lua_State *L);
static int32 duel_disable_shuffle_check(lua_State *L);
static int32 duel_shuffle_deck(lua_State *L);
static int32 duel_shuffle_extra(lua_State *L);
static int32 duel_shuffle_hand(lua_State *L);
static int32 duel_shuffle_setcard(lua_State *L);
static int32 duel_change_attacker(lua_State *L);
......@@ -456,6 +465,7 @@ public:
static int32 duel_get_field_group(lua_State *L);
static int32 duel_get_field_group_count(lua_State *L);
static int32 duel_get_decktop_group(lua_State *L);
static int32 duel_get_extratop_group(lua_State *L);
static int32 duel_get_matching_group(lua_State *L);
static int32 duel_get_matching_count(lua_State *L);
static int32 duel_get_first_matching_card(lua_State *L);
......
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