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ygopro-core
Commits
1cd30737
Commit
1cd30737
authored
Mar 14, 2019
by
mercury233
Committed by
GitHub
Mar 14, 2019
Browse files
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Plain Diff
add more triggering states (#210)
parent
36c3813e
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
65 additions
and
22 deletions
+65
-22
field.cpp
field.cpp
+9
-1
field.h
field.h
+12
-1
libduel.cpp
libduel.cpp
+24
-0
operations.cpp
operations.cpp
+1
-1
processor.cpp
processor.cpp
+19
-19
No files found.
field.cpp
View file @
1cd30737
...
...
@@ -17,7 +17,7 @@ int32 field::field_used_count[32] = {0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3
bool
chain
::
chain_operation_sort
(
const
chain
&
c1
,
const
chain
&
c2
)
{
return
c1
.
triggering_effect
->
id
<
c2
.
triggering_effect
->
id
;
}
void
chain
::
set_triggering_
plac
e
(
card
*
pcard
)
{
void
chain
::
set_triggering_
stat
e
(
card
*
pcard
)
{
triggering_controler
=
pcard
->
current
.
controler
;
if
(
pcard
->
current
.
is_location
(
LOCATION_FZONE
))
triggering_location
=
LOCATION_SZONE
|
LOCATION_FZONE
;
...
...
@@ -27,6 +27,14 @@ void chain::set_triggering_place(card* pcard) {
triggering_location
=
pcard
->
current
.
location
;
triggering_sequence
=
pcard
->
current
.
sequence
;
triggering_position
=
pcard
->
current
.
position
;
triggering_state
.
code
=
pcard
->
get_code
();
triggering_state
.
code2
=
pcard
->
get_another_code
();
triggering_state
.
level
=
pcard
->
get_level
();
triggering_state
.
rank
=
pcard
->
get_rank
();
triggering_state
.
attribute
=
pcard
->
get_attribute
();
triggering_state
.
race
=
pcard
->
get_race
();
triggering_state
.
attack
=
pcard
->
get_attack
();
triggering_state
.
defense
=
pcard
->
get_defense
();
}
bool
tevent
::
operator
<
(
const
tevent
&
v
)
const
{
return
std
::
memcmp
(
this
,
&
v
,
sizeof
(
tevent
))
<
0
;
...
...
field.h
View file @
1cd30737
...
...
@@ -9,6 +9,7 @@
#define FIELD_H_
#include "common.h"
#include "card.h"
#include "effectset.h"
#include <vector>
#include <set>
...
...
@@ -51,6 +52,7 @@ struct chain {
uint16
triggering_location
;
uint8
triggering_sequence
;
uint8
triggering_position
;
card_state
triggering_state
;
effect
*
triggering_effect
;
group
*
target_cards
;
int32
replace_op
;
...
...
@@ -62,7 +64,7 @@ struct chain {
opmap
opinfos
;
uint32
flag
;
static
bool
chain_operation_sort
(
const
chain
&
c1
,
const
chain
&
c2
);
void
set_triggering_
plac
e
(
card
*
pcard
);
void
set_triggering_
stat
e
(
card
*
pcard
);
};
struct
player_info
{
...
...
@@ -628,6 +630,15 @@ public:
#define CHAININFO_TYPE 0x1000
#define CHAININFO_EXTTYPE 0x2000
#define CHAININFO_TRIGGERING_POSITION 0x4000
#define CHAININFO_TRIGGERING_CODE 0x8000
#define CHAININFO_TRIGGERING_CODE2 0x10000
//#define CHAININFO_TRIGGERING_TYPE 0x20000
#define CHAININFO_TRIGGERING_LEVEL 0x40000
#define CHAININFO_TRIGGERING_RANK 0x80000
#define CHAININFO_TRIGGERING_ATTRIBUTE 0x100000
#define CHAININFO_TRIGGERING_RACE 0x200000
#define CHAININFO_TRIGGERING_ATTACK 0x400000
#define CHAININFO_TRIGGERING_DEFENSE 0x800000
//Timing
#define TIMING_DRAW_PHASE 0x1
#define TIMING_STANDBY_PHASE 0x2
...
...
libduel.cpp
View file @
1cd30737
...
...
@@ -1921,6 +1921,30 @@ int32 scriptlib::duel_get_chain_info(lua_State *L) {
case
CHAININFO_TRIGGERING_POSITION
:
lua_pushinteger
(
L
,
ch
->
triggering_position
);
break
;
case
CHAININFO_TRIGGERING_CODE
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
code
);
break
;
case
CHAININFO_TRIGGERING_CODE2
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
code2
);
break
;
case
CHAININFO_TRIGGERING_LEVEL
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
level
);
break
;
case
CHAININFO_TRIGGERING_RANK
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
rank
);
break
;
case
CHAININFO_TRIGGERING_ATTRIBUTE
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
attribute
);
break
;
case
CHAININFO_TRIGGERING_RACE
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
race
);
break
;
case
CHAININFO_TRIGGERING_ATTACK
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
attack
);
break
;
case
CHAININFO_TRIGGERING_DEFENSE
:
lua_pushinteger
(
L
,
ch
->
triggering_state
.
defense
);
break
;
case
CHAININFO_TARGET_CARDS
:
interpreter
::
group2value
(
L
,
ch
->
target_cards
);
break
;
...
...
operations.cpp
View file @
1cd30737
...
...
@@ -4828,7 +4828,7 @@ int32 field::activate_effect(uint16 step, effect* peffect) {
newchain
.
evt
.
reason_effect
=
0
;
newchain
.
evt
.
reason_player
=
PLAYER_NONE
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
playerid
;
core
.
new_chains
.
push_back
(
newchain
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
...
...
processor.cpp
View file @
1cd30737
...
...
@@ -1557,7 +1557,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
check_player
;
core
.
new_chains
.
push_back
(
newchain
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
...
...
@@ -1672,7 +1672,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
effect
*
peffect
=
clit
->
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
phandler
->
is_has_relation
(
*
clit
))
//work around: position and control should be refreshed before raising event
clit
->
set_triggering_
plac
e
(
phandler
);
clit
->
set_triggering_
stat
e
(
phandler
);
uint8
tp
=
clit
->
triggering_player
;
if
(
check_deck_effect
(
*
clit
)
&&
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
))
{
...
...
@@ -1722,14 +1722,14 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
effect
*
peffect
=
clit
->
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
phandler
->
is_has_relation
(
*
clit
))
//work around: position and control should be refreshed before raising event
clit
->
set_triggering_
plac
e
(
phandler
);
clit
->
set_triggering_
stat
e
(
phandler
);
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_condition_check
(
phandler
->
current
.
controler
,
clit
->
evt
))
phandler
->
create_relation
(
*
clit
);
peffect
->
set_activate_location
();
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_
plac
e
(
phandler
);
clit
->
set_triggering_
stat
e
(
phandler
);
}
uint8
tp
=
clit
->
triggering_player
;
if
(
check_hand_trigger
(
*
clit
)
&&
check_deck_effect
(
*
clit
)
&&
check_trigger_effect
(
*
clit
)
...
...
@@ -1820,7 +1820,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
e
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
infos
.
turn_player
;
core
.
tmp_chains
.
push_back
(
newchain
);
}
...
...
@@ -1997,7 +1997,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
...
...
@@ -2013,7 +2013,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
...
...
@@ -2030,7 +2030,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
phandler
->
create_relation
(
ch
);
peffect
->
set_activate_location
();
ch
.
triggering_player
=
phandler
->
current
.
controler
;
ch
.
set_triggering_
plac
e
(
phandler
);
ch
.
set_triggering_
stat
e
(
phandler
);
}
if
(
ch
.
triggering_player
==
priority
&&
ch
.
triggering_location
==
LOCATION_HAND
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
ch
)
...
...
@@ -2051,7 +2051,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
...
...
@@ -2069,7 +2069,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
evt
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
...
...
@@ -2088,7 +2088,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
)
||
check_cteffect_hint
(
peffect
,
priority
))
...
...
@@ -2106,7 +2106,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
...
...
@@ -2200,7 +2200,7 @@ int32 field::process_instant_event() {
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
newchain
.
triggering_player
=
ev
.
event_player
;
else
...
...
@@ -2221,7 +2221,7 @@ int32 field::process_instant_event() {
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
newchain
.
triggering_player
=
ev
.
event_player
;
else
...
...
@@ -2244,7 +2244,7 @@ int32 field::process_instant_event() {
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
newchain
.
triggering_player
=
ev
.
event_player
;
else
...
...
@@ -2353,7 +2353,7 @@ int32 field::process_single_event(effect* peffect, const tevent& e, chain_list&
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
e
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
e
.
event_player
==
0
||
e
.
event_player
==
1
))
newchain
.
triggering_player
=
e
.
event_player
;
else
{
...
...
@@ -2548,7 +2548,7 @@ int32 field::process_idle_command(uint16 step) {
newchain
.
evt
.
reason
=
0
;
newchain
.
evt
.
reason_effect
=
0
;
newchain
.
evt
.
reason_player
=
PLAYER_NONE
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
infos
.
turn_player
;
core
.
new_chains
.
push_back
(
newchain
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
...
...
@@ -2824,7 +2824,7 @@ int32 field::process_battle_command(uint16 step) {
newchain
.
evt
.
reason
=
0
;
newchain
.
evt
.
reason_effect
=
0
;
newchain
.
evt
.
reason_player
=
PLAYER_NONE
;
newchain
.
set_triggering_
plac
e
(
phandler
);
newchain
.
set_triggering_
stat
e
(
phandler
);
newchain
.
triggering_player
=
infos
.
turn_player
;
core
.
new_chains
.
push_back
(
newchain
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
...
...
@@ -4197,7 +4197,7 @@ int32 field::add_chain(uint16 step) {
effect
*
peffect
=
clit
.
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
{
clit
.
set_triggering_
plac
e
(
phandler
);
clit
.
set_triggering_
stat
e
(
phandler
);
}
pduel
->
write_buffer8
(
MSG_CHAINING
);
pduel
->
write_buffer32
(
phandler
->
data
.
code
);
...
...
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