Commit 197b8f72 authored by Argon.Sun's avatar Argon.Sun

warning

parent 1422a8d7
......@@ -287,17 +287,17 @@ void card::update_infos_nocache(int32 query_flag) {
else
query_flag &= ~QUERY_EQUIP_CARD;
if(query_flag & QUERY_TARGET_CARD) {
pduel->write_buffer32(effect_target_cards.size());
pduel->write_buffer32((uint32)effect_target_cards.size());
for(auto& cit : effect_target_cards)
pduel->write_buffer32(cit->get_info_location());
}
if(query_flag & QUERY_OVERLAY_CARD) {
pduel->write_buffer32(xyz_materials.size());
pduel->write_buffer32((uint32)xyz_materials.size());
for(auto& cit : xyz_materials)
pduel->write_buffer32(cit->data.code);
}
if(query_flag & QUERY_COUNTERS) {
pduel->write_buffer32(counters.size());
pduel->write_buffer32((uint32)counters.size());
for(auto& ctit : counters)
pduel->write_buffer32(ctit.first + ((ctit.second[0] + ctit.second[1]) << 16));
}
......
......@@ -534,7 +534,7 @@ void field::shuffle(uint8 playerid, uint8 location) {
}
if(location == LOCATION_HAND || !(core.duel_options & DUEL_PSEUDO_SHUFFLE)) {
if(svector.size() > 1) {
uint32 i = 0, s = svector.size(), r;
uint32 i = 0, s = (uint32)svector.size(), r;
for(i = 0; i < s - 1; ++i) {
r = pduel->get_next_integer(i, s - 1);
card* t = svector[i];
......@@ -650,7 +650,7 @@ void field::swap_deck_and_grave(uint8 playerid) {
shuffle(playerid, LOCATION_DECK);
}
void field::reverse_deck(uint8 playerid) {
int32 count = player[playerid].list_main.size();
int32 count = (int32)player[playerid].list_main.size();
if(count == 0)
return;
for(int i = 0; i < count / 2; ++i) {
......@@ -1431,7 +1431,7 @@ void field::adjust_self_destroy_set() {
if(core.global_flag & GLOBALFLAG_SELF_TOGRAVE) {
for(auto cit = cset.begin(); cit != cset.end(); ++cit) {
card* pcard = *cit;
if(peffect = pcard->is_affected_by_effect(EFFECT_SELF_TOGRAVE)) {
if((peffect = pcard->is_affected_by_effect(EFFECT_SELF_TOGRAVE))) {
core.self_tograve_set.insert(pcard);
pcard->current.reason_effect = peffect;
pcard->current.reason_player = peffect->get_handler_player();
......
......@@ -700,7 +700,7 @@ void interpreter::push_param(lua_State* L, bool is_coroutine) {
lua_pushstring(L, (const char *) it->first);
break;
case PARAM_TYPE_BOOLEAN:
lua_pushboolean(L, (ptr) it->first);
lua_pushboolean(L, (int32)(ptr) it->first);
break;
case PARAM_TYPE_CARD: {
if (it->first)
......@@ -724,7 +724,7 @@ void interpreter::push_param(lua_State* L, bool is_coroutine) {
break;
}
case PARAM_TYPE_FUNCTION: {
function2value(L, (ptr)it->first);
function2value(L, (int32)(ptr)it->first);
break;
}
case PARAM_TYPE_INDEX: {
......@@ -953,7 +953,7 @@ int32 interpreter::get_operation_value(card* pcard, int32 findex, int32 extraarg
}
return OPERATION_FAIL;
}
result = lua_tointeger(current_state, -1);
result = (int32)lua_tointeger(current_state, -1);
lua_pop(current_state, 1);
no_action--;
call_depth--;
......@@ -975,7 +975,7 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count) {
if (lua_isboolean(current_state, -1))
result = lua_toboolean(current_state, -1);
else
result = lua_tointeger(current_state, -1);
result = (int32)lua_tointeger(current_state, -1);
lua_pop(current_state, 1);
no_action--;
call_depth--;
......@@ -1041,7 +1041,7 @@ int32 interpreter::call_coroutine(int32 f, uint32 param_count, uint32 * yield_va
if (result == 0) {
coroutines.erase(f);
if(yield_value)
*yield_value = lua_isboolean(rthread, -1) ? lua_toboolean(rthread, -1) : lua_tointeger(rthread, -1);
*yield_value = lua_isboolean(rthread, -1) ? lua_toboolean(rthread, -1) : (int32)lua_tointeger(rthread, -1);
current_state = lua_state;
call_depth--;
if(call_depth == 0) {
......
This diff is collapsed.
......@@ -25,12 +25,12 @@ int32 scriptlib::debug_message(lua_State *L) {
int32 scriptlib::debug_add_card(lua_State *L) {
check_param_count(L, 6);
duel* pduel = interpreter::get_duel_info(L);
int32 code = lua_tointeger(L, 1);
int32 owner = lua_tointeger(L, 2);
int32 playerid = lua_tointeger(L, 3);
int32 location = lua_tointeger(L, 4);
int32 sequence = lua_tointeger(L, 5);
int32 position = lua_tointeger(L, 6);
int32 code = (int32)lua_tointeger(L, 1);
int32 owner = (int32)lua_tointeger(L, 2);
int32 playerid = (int32)lua_tointeger(L, 3);
int32 location = (int32)lua_tointeger(L, 4);
int32 sequence = (int32)lua_tointeger(L, 5);
int32 position = (int32)lua_tointeger(L, 6);
int32 proc = lua_toboolean(L, 7);
if(owner != 0 && owner != 1)
return 0;
......@@ -67,10 +67,10 @@ int32 scriptlib::debug_add_card(lua_State *L) {
int32 scriptlib::debug_set_player_info(lua_State *L) {
check_param_count(L, 4);
duel* pduel = interpreter::get_duel_info(L);
uint32 playerid = lua_tointeger(L, 1);
uint32 lp = lua_tointeger(L, 2);
uint32 startcount = lua_tointeger(L, 3);
uint32 drawcount = lua_tointeger(L, 4);
uint32 playerid = (uint32)lua_tointeger(L, 1);
uint32 lp = (uint32)lua_tointeger(L, 2);
uint32 startcount = (uint32)lua_tointeger(L, 3);
uint32 drawcount = (uint32)lua_tointeger(L, 4);
if(playerid != 0 && playerid != 1)
return 0;
pduel->game_field->player[playerid].lp = lp;
......@@ -109,8 +109,8 @@ int32 scriptlib::debug_pre_add_counter(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
uint32 countertype = lua_tointeger(L, 2);
uint32 count = lua_tointeger(L, 3);
uint32 countertype = (uint32)lua_tointeger(L, 2);
uint32 count = (uint32)lua_tointeger(L, 3);
uint16 cttype = countertype;
if((countertype & COUNTER_NEED_ENABLE) && !(countertype & COUNTER_NEED_PERMIT))
cttype &= 0xfff;
......@@ -129,7 +129,7 @@ int32 scriptlib::debug_pre_add_counter(lua_State *L) {
int32 scriptlib::debug_reload_field_begin(lua_State *L) {
check_param_count(L, 1);
duel* pduel = interpreter::get_duel_info(L);
uint32 flag = lua_tointeger(L, 1);
uint32 flag = (uint32)lua_tointeger(L, 1);
pduel->clear();
pduel->game_field->core.duel_options = flag;
return 0;
......@@ -149,7 +149,7 @@ int32 scriptlib::debug_set_ai_name(lua_State *L) {
duel* pduel = interpreter::get_duel_info(L);
pduel->write_buffer8(MSG_AI_NAME);
const char* pstr = lua_tostring(L, 1);
int len = strlen(pstr);
int32 len = (int32)strlen(pstr);
if(len > 100)
len = 100;
pduel->write_buffer16(len);
......@@ -165,7 +165,7 @@ int32 scriptlib::debug_show_hint(lua_State *L) {
duel* pduel = interpreter::get_duel_info(L);
pduel->write_buffer8(MSG_SHOW_HINT);
const char* pstr = lua_tostring(L, 1);
int len = strlen(pstr);
int32 len = (int32)strlen(pstr);
if(len > 1024)
len = 1024;
pduel->write_buffer16(len);
......
This diff is collapsed.
......@@ -280,7 +280,7 @@ int32 scriptlib::effect_set_value(lua_State *L) {
if(lua_isboolean(L, 2))
peffect->value = lua_toboolean(L, 2);
else
peffect->value = lua_tointeger(L, 2);
peffect->value = (int32)lua_tointeger(L, 2);
}
return 0;
}
......@@ -473,7 +473,7 @@ int32 scriptlib::effect_is_active_type(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 tpe = lua_tointeger(L, 2);
uint32 tpe = (uint32)lua_tointeger(L, 2);
uint32 atype;
if(peffect->type & 0x7f0) {
if(peffect->active_type)
......@@ -503,7 +503,7 @@ int32 scriptlib::effect_is_has_category(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 tcate = lua_tointeger(L, 2);
uint32 tcate = (uint32)lua_tointeger(L, 2);
if (peffect && (peffect->category & tcate))
lua_pushboolean(L, 1);
else
......@@ -514,7 +514,7 @@ int32 scriptlib::effect_is_has_type(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 ttype = lua_tointeger(L, 2);
uint32 ttype = (uint32)lua_tointeger(L, 2);
if (peffect && (peffect->type & ttype))
lua_pushboolean(L, 1);
else
......@@ -524,7 +524,7 @@ int32 scriptlib::effect_is_has_type(lua_State *L) {
int32 scriptlib::effect_is_activatable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
uint32 playerid = lua_tointeger(L, 2);
uint32 playerid = (uint32)lua_tointeger(L, 2);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushboolean(L, peffect->is_activateable(playerid, peffect->pduel->game_field->nil_event));
return 1;
......
......@@ -196,11 +196,11 @@ int32 scriptlib::group_filter_select(lua_State *L) {
}
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
uint32 playerid = lua_tointeger(L, 2);
uint32 playerid = (uint32)lua_tointeger(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
uint32 min = lua_tointeger(L, 4);
uint32 max = lua_tointeger(L, 5);
uint32 min = (uint32)lua_tointeger(L, 4);
uint32 max = (uint32)lua_tointeger(L, 5);
uint32 extraargs = lua_gettop(L) - 6;
pduel->game_field->core.select_cards.clear();
group::card_set::iterator it;
......@@ -222,11 +222,11 @@ int32 scriptlib::group_select(lua_State *L) {
}
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
uint32 playerid = lua_tointeger(L, 2);
uint32 playerid = (uint32)lua_tointeger(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
uint32 min = lua_tointeger(L, 3);
uint32 max = lua_tointeger(L, 4);
uint32 min = (uint32)lua_tointeger(L, 3);
uint32 max = (uint32)lua_tointeger(L, 4);
pduel->game_field->core.select_cards.clear();
group::card_set::iterator it;
for (it = pgroup->container.begin(); it != pgroup->container.end(); ++it) {
......@@ -240,8 +240,8 @@ int32 scriptlib::group_random_select(lua_State *L) {
check_param_count(L, 3);
check_param(L, PARAM_TYPE_GROUP, 1);
group* pgroup = *(group**) lua_touserdata(L, 1);
int32 playerid = lua_tointeger(L, 2);
int32 count = lua_tointeger(L, 3);
int32 playerid = (int32)lua_tointeger(L, 2);
int32 count = (int32)lua_tointeger(L, 3);
pgroup->pduel->game_field->add_process(PROCESSOR_RANDOM_SELECT_S, 0, 0, pgroup, playerid, count);
return lua_yield(L, 0);
}
......@@ -256,7 +256,7 @@ int32 scriptlib::group_is_exists(lua_State *L) {
}
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
uint32 count = lua_tointeger(L, 3);
uint32 count = (uint32)lua_tointeger(L, 3);
uint32 extraargs = lua_gettop(L) - 4;
uint32 fcount = 0;
uint32 result = FALSE;
......@@ -278,9 +278,9 @@ int32 scriptlib::group_check_with_sum_equal(lua_State *L) {
check_param(L, PARAM_TYPE_FUNCTION, 2);
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
int32 acc = lua_tointeger(L, 3);
int32 min = lua_tointeger(L, 4);
int32 max = lua_tointeger(L, 5);
int32 acc = (int32)lua_tointeger(L, 3);
int32 min = (int32)lua_tointeger(L, 4);
int32 max = (int32)lua_tointeger(L, 5);
if(min <= 0)
min = 1;
if(max < min)
......@@ -288,7 +288,7 @@ int32 scriptlib::group_check_with_sum_equal(lua_State *L) {
int32 extraargs = lua_gettop(L) - 5;
field::card_vector cv;
cv.swap(pduel->game_field->core.must_select_cards);
int32 mcount = cv.size();
int32 mcount = (int32)cv.size();
for(auto cit = pgroup->container.begin(); cit != pgroup->container.end(); ++cit) {
(*cit)->operation_param = pduel->lua->get_operation_value(*cit, 2, extraargs);
cv.push_back(*cit);
......@@ -303,12 +303,12 @@ int32 scriptlib::group_select_with_sum_equal(lua_State *L) {
check_param(L, PARAM_TYPE_FUNCTION, 3);
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
int32 playerid = lua_tointeger(L, 2);
int32 playerid = (int32)lua_tointeger(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
int32 acc = lua_tointeger(L, 4);
int32 min = lua_tointeger(L, 5);
int32 max = lua_tointeger(L, 6);
int32 acc = (int32)lua_tointeger(L, 4);
int32 min = (int32)lua_tointeger(L, 5);
int32 max = (int32)lua_tointeger(L, 6);
if(min <= 0)
min = 1;
if(max < min)
......@@ -324,7 +324,7 @@ int32 scriptlib::group_select_with_sum_equal(lua_State *L) {
pduel->game_field->core.select_cards.erase(it, pduel->game_field->core.select_cards.end());
}
field::card_vector cv(pduel->game_field->core.must_select_cards);
int32 mcount = cv.size();
int32 mcount = (int32)cv.size();
cv.insert(cv.end(), pduel->game_field->core.select_cards.begin(), pduel->game_field->core.select_cards.end());
if(!field::check_with_sum_limit_m(cv, acc, 0, min, max, mcount))
return 0;
......@@ -337,7 +337,7 @@ int32 scriptlib::group_check_with_sum_greater(lua_State *L) {
check_param(L, PARAM_TYPE_FUNCTION, 2);
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
int32 acc = lua_tointeger(L, 3);
int32 acc = (int32)lua_tointeger(L, 3);
int32 extraargs = lua_gettop(L) - 3;
int32 sum = 0, op, op1, op2;
group::card_set::iterator cit;
......@@ -360,10 +360,10 @@ int32 scriptlib::group_select_with_sum_greater(lua_State *L) {
check_param(L, PARAM_TYPE_FUNCTION, 3);
group* pgroup = *(group**) lua_touserdata(L, 1);
duel* pduel = pgroup->pduel;
int32 playerid = lua_tointeger(L, 2);
int32 playerid = (int32)lua_tointeger(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
int32 acc = lua_tointeger(L, 4);
int32 acc = (int32)lua_tointeger(L, 4);
int32 extraargs = lua_gettop(L) - 4;
field::card_set::iterator cit;
pduel->game_field->core.select_cards.clear();
......
......@@ -917,7 +917,7 @@ int32 field::control_adjust(uint16 step) {
core.units.begin()->step = 4;
} else {
core.temp_var[0] = 0;
uint32 count = core.control_adjust_set[0].size() - core.control_adjust_set[1].size() - b1;
uint32 count = (uint32)core.control_adjust_set[0].size() - (uint32)core.control_adjust_set[1].size() - b1;
core.select_cards.clear();
for(auto& cit : core.control_adjust_set[0])
core.select_cards.push_back(cit);
......@@ -937,7 +937,7 @@ int32 field::control_adjust(uint16 step) {
core.units.begin()->step = 4;
} else {
core.temp_var[0] = 1;
uint32 count = core.control_adjust_set[1].size() - core.control_adjust_set[0].size() - b0;
uint32 count = (uint32)core.control_adjust_set[1].size() - (uint32)core.control_adjust_set[0].size() - b0;
core.select_cards.clear();
for(auto& cit : core.control_adjust_set[1])
core.select_cards.push_back(cit);
......@@ -1273,9 +1273,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
returns.bvalue[0] = 0;
else {
int32 min = 1;
int32 max = core.temp_var[0] >> 16;
if(min < -core.temp_var[1] + 1) {
min = -core.temp_var[1] + 1;
int32 max = (int32)core.temp_var[0] >> 16;
if(min < (int32)(-core.temp_var[1] + 1)) {
min = (int32)(-core.temp_var[1] + 1);
}
core.temp_var[0] = min + (max << 16);
add_process(PROCESSOR_SELECT_TRIBUTE, 0, 0, 0, sumplayer + ((uint32)core.summon_cancelable << 16), core.temp_var[0]);
......@@ -1783,9 +1783,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
returns.bvalue[0] = 0;
else {
int32 min = 1;
int32 max = core.temp_var[0] >> 16;
if(min < -core.temp_var[1] + 1) {
min = -core.temp_var[1] + 1;
int32 max = (int32)core.temp_var[0] >> 16;
if(min < (int32)(-core.temp_var[1] + 1)) {
min = (int32)(-core.temp_var[1] + 1);
}
core.temp_var[0] = min + (max << 16);
add_process(PROCESSOR_SELECT_TRIBUTE, 0, 0, 0, setplayer + ((uint32)core.summon_cancelable << 16), core.temp_var[0]);
......@@ -2034,7 +2034,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
return FALSE;
}
case 3: {
returns.ivalue[0] = core.operated_set.size();
returns.ivalue[0] = (int32)core.operated_set.size();
adjust_instant();
raise_event(&core.operated_set, EVENT_SSET, 0, 0, setplayer, setplayer, 0);
process_instant_event();
......@@ -2582,7 +2582,7 @@ int32 field::special_summon(uint16 step, effect * reason_effect, uint8 reason_pl
case 4: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
returns.ivalue[0] = (int32)targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
......@@ -2784,7 +2784,7 @@ int32 field::destroy(uint16 step, group * targets, effect * reason_effect, uint3
else
cit++;
}
returns.ivalue[0] = core.operated_set.size();
returns.ivalue[0] = (int32)core.operated_set.size();
pduel->delete_group(targets);
return TRUE;
}
......@@ -2959,7 +2959,7 @@ int32 field::release(uint16 step, group * targets, effect * reason_effect, uint3
case 4: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
returns.ivalue[0] = (int32)targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
......@@ -3145,8 +3145,8 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
if(param->cv.size() > 1)
std::sort(param->cv.begin(), param->cv.end(), card::card_operation_sort);
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
int32 d0 = player[0].list_main.size() - 1, s0 = d0;
int32 d1 = player[1].list_main.size() - 1, s1 = d1;
int32 d0 = (int32)player[0].list_main.size() - 1, s0 = d0;
int32 d1 = (int32)player[1].list_main.size() - 1, s1 = d1;
for(uint32 i = 0; i < param->cv.size(); ++i) {
card* pcard = param->cv[i];
if(pcard->current.location != LOCATION_DECK)
......@@ -3463,7 +3463,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
case 11: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
returns.ivalue[0] = (int32)targets->container.size();
core.update_field = TRUE;
pduel->delete_group(targets);
return TRUE;
......@@ -3588,7 +3588,7 @@ int32 field::discard_deck(uint16 step, uint8 playerid, uint8 count, uint32 reaso
case 2: {
core.operated_set.clear();
core.operated_set = core.discarded_set;
returns.ivalue[0] = core.discarded_set.size();
returns.ivalue[0] = (int32)core.discarded_set.size();
core.discarded_set.clear();
core.update_field = TRUE;
return TRUE;
......@@ -3865,7 +3865,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
case 1: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
returns.ivalue[0] = (int32)targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
......@@ -3973,7 +3973,7 @@ int32 field::operation_replace(uint16 step, effect * replace_effect, group * tar
case 6: {
if (returns.ivalue[0]) {
card_set::iterator cit, rm;
uint32 is_destroy = arg2;
uint32 is_destroy = (uint32)arg2;
for (cit = targets->container.begin(); cit != targets->container.end();) {
rm = cit++;
if (replace_effect->get_value(*rm)) {
......@@ -4088,7 +4088,7 @@ int32 field::operation_replace(uint16 step, effect * replace_effect, group * tar
case 13: {
if (returns.ivalue[0]) {
card_set::iterator cit, rm;
uint32 is_destroy = arg2;
uint32 is_destroy = (uint32)arg2;
for (cit = targets->container.begin(); cit != targets->container.end();) {
rm = cit++;
if (replace_effect->get_value(*rm)) {
......@@ -4325,7 +4325,7 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
case 5: {
lua_pop(pduel->lua->current_state, 2);
group* pgroup = pduel->new_group();
int32 mcount = core.must_select_cards.size();
int32 mcount = (int32)core.must_select_cards.size();
for(int32 i = mcount; i < returns.bvalue[0]; ++i) {
card* pcard = core.select_cards[returns.bvalue[i + 1]];
pgroup->container.insert(pcard);
......@@ -4455,7 +4455,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
}
min = 0;
if((int32)core.operated_set.size() < pv)
min = pv - core.operated_set.size();
min = pv - (int32)core.operated_set.size();
core.units.begin()->arg2 = min + (max << 16);
if(min == 0) {
add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, playerid, 93);
......@@ -4656,7 +4656,7 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
return TRUE;
for(int32 i = 0; i < returns.bvalue[0]; ++i)
core.operated_set.insert(core.select_cards[returns.bvalue[i + 1]]);
uint32 rmin = core.operated_set.size();
uint32 rmin = (uint32)core.operated_set.size();
uint32 rmax = 0;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit)
rmax += (*cit)->operation_param;
......
......@@ -146,7 +146,7 @@ int32 field::select_idle_command(uint16 step, uint8 playerid) {
} else {
uint32 t = returns.ivalue[0] & 0xffff;
uint32 s = returns.ivalue[0] >> 16;
if(t < 0 || t > 8 || s < 0
if(t > 8
|| (t == 0 && s >= core.summonable_cards.size())
|| (t == 1 && s >= core.spsummonable_cards.size())
|| (t == 2 && s >= core.repositionable_cards.size())
......@@ -562,14 +562,14 @@ int32 field::select_with_sum_limit(int16 step, uint8 playerid, int32 acc, int32
memset(c, 0, 64);
if(max) {
int32 oparam[16];
int32 mcount = core.must_select_cards.size();
int32 mcount = (int32)core.must_select_cards.size();
if(returns.bvalue[0] < min + mcount || returns.bvalue[0] > max + mcount) {
pduel->write_buffer8(MSG_RETRY);
return FALSE;
}
for(int32 i = 0; i < mcount; ++i)
oparam[i] = core.must_select_cards[i]->operation_param;
int32 m = core.select_cards.size();
int32 m = (int32)core.select_cards.size();
for(int32 i = mcount; i < returns.bvalue[0]; ++i) {
int32 v = returns.bvalue[i + 1];
if(v < 0 || v >= m || c[v]) {
......
......@@ -1076,7 +1076,7 @@ int32 field::execute_cost(uint16 step, effect * triggering_effect, uint8 trigger
}
core.reason_effect = triggering_effect;
core.reason_player = triggering_player;
uint32 count = pduel->lua->params.size();
uint32 count = (uint32)pduel->lua->params.size();
uint32 yield_value = 0;
int32 result = pduel->lua->call_coroutine(triggering_effect->cost, count, &yield_value, step);
returns.ivalue[0] = yield_value;
......@@ -1127,7 +1127,7 @@ int32 field::execute_operation(uint16 step, effect * triggering_effect, uint8 tr
}
core.reason_effect = triggering_effect;
core.reason_player = triggering_player;
uint32 count = pduel->lua->params.size();
uint32 count = (uint32)pduel->lua->params.size();
uint32 yield_value = 0;
int32 result = pduel->lua->call_coroutine(triggering_effect->operation, count, &yield_value, step);
returns.ivalue[0] = yield_value;
......@@ -1183,7 +1183,7 @@ int32 field::execute_target(uint16 step, effect * triggering_effect, uint8 trigg
}
core.reason_effect = triggering_effect;
core.reason_player = triggering_player;
uint32 count = pduel->lua->params.size();
uint32 count = (uint32)pduel->lua->params.size();
uint32 yield_value = 0;
int32 result = pduel->lua->call_coroutine(triggering_effect->target, count, &yield_value, step);
returns.ivalue[0] = yield_value;
......@@ -1537,7 +1537,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
filter_player_effect(infos.turn_player, EFFECT_HAND_LIMIT, &eset);
if(eset.size())
limit = eset.get_last()->get_value();
int32 hd = player[infos.turn_player].list_hand.size();
int32 hd = (int32)player[infos.turn_player].list_hand.size();
if(hd <= limit) {
core.units.begin()->step = 24;
return FALSE;
......@@ -1937,7 +1937,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priority) {
event_list::iterator evit;
effect* peffect;
switch(step) {
case 0: {
core.tpchain.clear();
......@@ -2101,7 +2100,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
}
}
}
core.spe_effect[priority] = core.select_chains.size();
core.spe_effect[priority] = (int32)core.select_chains.size();
if(!skip_freechain) {
nil_event.event_code = EVENT_FREE_CHAIN;
auto pr = effects.activate_effect.equal_range(EVENT_FREE_CHAIN);
......@@ -2144,7 +2143,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
}
}
if(core.current_chain.size() || (core.hint_timing[0] & TIMING_ATTACK) || (core.hint_timing[1] & TIMING_ATTACK))
core.spe_effect[priority] = core.select_chains.size();
core.spe_effect[priority] = (int32)core.select_chains.size();
if(!(core.duel_options & DUEL_NO_CHAIN_HINT) || core.select_chains.size())
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, priority, core.spe_effect[priority]);
} else {
......@@ -2678,7 +2677,7 @@ int32 field::process_idle_command(uint16 step) {
return FALSE;
}
case 11: {
returns.ivalue[0] = core.units.begin()->arg1;
returns.ivalue[0] = (int32)core.units.begin()->arg1;
infos.can_shuffle = TRUE;
return TRUE;
}
......@@ -3032,8 +3031,8 @@ int32 field::process_battle_command(uint16 step) {
case 10: {
uint8 rollback = core.attack_rollback;
bool atk_disabled = false;
uint32 acon = core.units.begin()->arg2 >> 16;
uint32 afid = core.units.begin()->arg2 & 0xffff;
uint32 acon = (uint32)core.units.begin()->arg2 >> 16;
uint32 afid = (uint32)core.units.begin()->arg2 & 0xffff;
if(core.attacker->is_affected_by_effect(EFFECT_ATTACK_DISABLED)) {
core.attacker->reset(EFFECT_ATTACK_DISABLED, RESET_CODE);
atk_disabled = true;
......@@ -3648,8 +3647,8 @@ int32 field::process_battle_command(uint16 step) {
case 42: {
core.attacker = 0;
core.attack_target = 0;
returns.ivalue[0] = core.units.begin()->arg1;
returns.ivalue[1] = core.units.begin()->arg2;
returns.ivalue[0] = (int32)core.units.begin()->arg1;
returns.ivalue[1] = (int32)core.units.begin()->arg2;
return TRUE;
}
}
......@@ -4398,14 +4397,14 @@ int32 field::sort_chain(uint16 step, uint8 tp) {
int32 i = 0, count;
chain_array ch(8);
if(tp) {
count = core.tpchain.size();
count = (int32)core.tpchain.size();
for(i = 0, clit = core.tpchain.begin(); i < count; ++clit, ++i)
ch[returns.bvalue[i]] = *clit;
core.tpchain.clear();
for(i = 0; i < count; ++i)
core.tpchain.push_back(ch[i]);
} else {
count = core.ntpchain.size();
count = (int32)core.ntpchain.size();
for(i = 0, clit = core.ntpchain.begin(); i < count; ++clit, ++i)
ch[returns.bvalue[i]] = *clit;
core.ntpchain.clear();
......@@ -4594,7 +4593,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
case 3: {
effect* peffect = cait->triggering_effect;
if(core.units.begin()->peffect) {
peffect->operation = (ptr)core.units.begin()->peffect;
peffect->operation = (int32)(ptr)core.units.begin()->peffect;
}
core.special_summoning.clear();
core.equiping_cards.clear();
......@@ -4928,7 +4927,7 @@ int32 field::refresh_location_info(uint16 step) {
return FALSE;
}
case 4: {
uint32 count1 = core.units.begin()->arg1;
uint32 count1 = (uint32)core.units.begin()->arg1;
uint32 selflag = 0;
uint8 s, pt = 0;
for(uint32 i = 0; i < count1; ++i) {
......@@ -4980,7 +4979,7 @@ int32 field::refresh_location_info(uint16 step) {
return FALSE;
}
case 6: {
uint32 count1 = core.units.begin()->arg1;
uint32 count1 = (uint32)core.units.begin()->arg1;
uint32 selflag = 0;
uint8 s, pt = 0;
for(uint32 i = 0; i < count1; ++i) {
......@@ -5119,7 +5118,7 @@ int32 field::adjust_step(uint16 step) {
}
case 5: {
//1-5 control
card* pcard;
//card* pcard;
uint8 cur, ref;
core.control_adjust_set[0].clear();
core.control_adjust_set[1].clear();
......
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