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ygopro-core
Commits
142fa918
Commit
142fa918
authored
Apr 20, 2020
by
DailyShana
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Plain Diff
add old trigger effect rule in rule<=4
parent
c11cf2cb
Changes
3
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3 changed files
with
22 additions
and
2 deletions
+22
-2
field.cpp
field.cpp
+19
-0
field.h
field.h
+1
-0
processor.cpp
processor.cpp
+2
-2
No files found.
field.cpp
View file @
142fa918
...
...
@@ -3356,6 +3356,25 @@ int32 field::check_hand_trigger(chain& ch) {
}
return
TRUE
;
}
int32
field
::
check_trigger_effect
(
const
chain
&
ch
)
const
{
effect
*
peffect
=
ch
.
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
core
.
duel_rule
>=
5
)
return
phandler
->
is_has_relation
(
ch
);
else
{
if
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
return
phandler
->
is_has_relation
(
ch
);
else
{
if
((
ch
.
triggering_location
&
(
LOCATION_DECK
|
LOCATION_HAND
|
LOCATION_EXTRA
))
&&
(
ch
.
triggering_position
&
POS_FACEDOWN
))
return
TRUE
;
if
(
!
(
phandler
->
current
.
location
&
(
LOCATION_DECK
|
LOCATION_HAND
|
LOCATION_EXTRA
))
||
phandler
->
is_position
(
POS_FACEUP
))
return
TRUE
;
return
FALSE
;
}
}
}
int32
field
::
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
{
effect
*
peffect
=
ch
.
triggering_effect
;
uint8
tp
=
ch
.
triggering_player
;
...
...
field.h
View file @
142fa918
...
...
@@ -482,6 +482,7 @@ public:
int32
get_cteffect_evt
(
effect
*
feffect
,
int32
playerid
,
const
tevent
&
e
,
int32
store
);
int32
check_cteffect_hint
(
effect
*
peffect
,
uint8
playerid
);
int32
check_hand_trigger
(
chain
&
ch
);
int32
check_trigger_effect
(
const
chain
&
ch
)
const
;
int32
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
;
int32
is_able_to_enter_bp
();
...
...
processor.cpp
View file @
142fa918
...
...
@@ -1310,7 +1310,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
if
(
phandler
->
is_has_relation
(
*
clit
))
//work around: position and control should be refreshed before raising event
clit
->
set_triggering_state
(
phandler
);
uint8
tp
=
clit
->
triggering_player
;
if
(
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
))
{
if
(
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
))
{
if
(
tp
==
core
.
current_player
)
core
.
select_chains
.
push_back
(
*
clit
);
}
else
{
...
...
@@ -1367,7 +1367,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
clit
->
set_triggering_state
(
phandler
);
}
uint8
tp
=
clit
->
triggering_player
;
if
(
check_hand_trigger
(
*
clit
)
&&
phandler
->
is_has_relation
(
*
clit
)
if
(
check_hand_trigger
(
*
clit
)
&&
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
)
&&
check_spself_from_hand_trigger
(
*
clit
))
{
if
(
tp
==
core
.
current_player
)
...
...
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