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ygopro-2pick
Commits
f82ce59c
Commit
f82ce59c
authored
Sep 08, 2017
by
nanahira
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updc
parent
cb5b9c31
Changes
1
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1 changed file
with
48 additions
and
11 deletions
+48
-11
ocgcore/libduel.cpp
ocgcore/libduel.cpp
+48
-11
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ocgcore/libduel.cpp
View file @
f82ce59c
...
@@ -935,21 +935,58 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
...
@@ -935,21 +935,58 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
uint32
playerid
=
PLAYER_ALL
;
uint32
playerid
=
PLAYER_ALL
;
if
(
lua_gettop
(
L
)
>=
2
)
if
(
lua_gettop
(
L
)
>=
2
)
playerid
=
lua_tointeger
(
L
,
2
);
playerid
=
lua_tointeger
(
L
,
2
);
uint32
loc
=
LOCATION_FZONE
+
LOCATION_ONFIELD
;
if
(
lua_gettop
(
L
)
>=
3
)
loc
=
lua_tointeger
(
L
,
3
);
if
(
playerid
!=
0
&&
playerid
!=
1
&&
playerid
!=
PLAYER_ALL
)
if
(
playerid
!=
0
&&
playerid
!=
1
&&
playerid
!=
PLAYER_ALL
)
return
0
;
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
int32
ret
=
0
,
fc
=
0
;
int32
ret
=
0
,
fc
=
0
;
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
if
(
loc
&
LOCATION_FZONE
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
fc
=
1
;
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
0
||
playerid
==
PLAYER_ALL
))
fc
=
1
;
ret
=
1
;
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
0
||
playerid
==
PLAYER_ALL
))
}
ret
=
1
;
pcard
=
pduel
->
game_field
->
player
[
1
].
list_szone
[
5
];
}
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
pcard
=
pduel
->
game_field
->
player
[
1
].
list_szone
[
5
];
fc
=
1
;
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
1
||
playerid
==
PLAYER_ALL
))
fc
=
1
;
ret
=
1
;
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
1
||
playerid
==
PLAYER_ALL
))
ret
=
1
;
}
}
if
(
!
ret
&&
(
loc
&
LOCATION_SZONE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
cit
=
pduel
->
game_field
->
player
[
0
].
list_szone
.
begin
();
cit
!=
pduel
->
game_field
->
player
[
0
].
list_szone
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
cit
=
pduel
->
game_field
->
player
[
1
].
list_szone
.
begin
();
cit
!=
pduel
->
game_field
->
player
[
1
].
list_szone
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
}
if
(
!
ret
&&
(
loc
&
LOCATION_MZONE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
cit
=
pduel
->
game_field
->
player
[
0
].
list_mzone
.
begin
();
cit
!=
pduel
->
game_field
->
player
[
0
].
list_mzone
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
cit
=
pduel
->
game_field
->
player
[
1
].
list_mzone
.
begin
();
cit
!=
pduel
->
game_field
->
player
[
1
].
list_mzone
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
}
}
if
(
!
fc
)
{
if
(
!
fc
)
{
effect_set
eset
;
effect_set
eset
;
...
...
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