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ygopro-2pick
Commits
f4867ac7
Commit
f4867ac7
authored
May 08, 2015
by
salix5
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card::is_can_be_special_summoned
face-up pendulum xyz/syn monsters
parent
e716202b
Changes
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-25
ocgcore/card.cpp
ocgcore/card.cpp
+2
-25
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ocgcore/card.cpp
View file @
f4867ac7
...
@@ -1945,35 +1945,12 @@ int32 card::is_can_be_special_summoned(effect * reason_effect, uint32 sumtype, u
...
@@ -1945,35 +1945,12 @@ int32 card::is_can_be_special_summoned(effect * reason_effect, uint32 sumtype, u
if
(
is_status
(
STATUS_REVIVE_LIMIT
)
&&
!
is_status
(
STATUS_PROC_COMPLETE
))
{
if
(
is_status
(
STATUS_REVIVE_LIMIT
)
&&
!
is_status
(
STATUS_PROC_COMPLETE
))
{
if
((
!
nolimit
&&
(
current
.
location
&
0x38
))
||
(
!
nocheck
&&
!
nolimit
&&
(
current
.
location
&
0x3
)))
if
((
!
nolimit
&&
(
current
.
location
&
0x38
))
||
(
!
nocheck
&&
!
nolimit
&&
(
current
.
location
&
0x3
)))
return
FALSE
;
return
FALSE
;
/*
* Xyz Pend is not Pendsumable if proc not completed.
* In this situation, I don't know if we can spsm it "ignoring summoning conditions".
* If we can, should change "!nolimit" to "!nocheck".
* This is minimal impacted modification.
*/
if
(
!
nolimit
&&
current
.
location
==
LOCATION_EXTRA
&&
(
current
.
position
&
POS_FACEUP
))
if
(
!
nolimit
&&
current
.
location
==
LOCATION_EXTRA
&&
(
current
.
position
&
POS_FACEUP
))
return
FALSE
;
return
FALSE
;
}
}
/*
//face-up pendulum xyz/syn, STATUS_PROC_COMPLETE
* Xyz Pend is not Xyzsumable if Faceup in Extra, even proc completed.
if
(
current
.
location
==
LOCATION_EXTRA
&&
(
current
.
position
&
POS_FACEUP
)
&&
(
sumtype
==
SUMMON_TYPE_SYNCHRO
||
sumtype
==
SUMMON_TYPE_XYZ
))
* In this situation, I don't know if we can Xyzsum it "ignoring summoning conditions".
* If we can, should change "!nolimit" to "!nocheck".
* This is minimal impacted modification.
*/
if
(
is_status
(
STATUS_REVIVE_LIMIT
)
&&
!
nolimit
&&
current
.
location
==
LOCATION_EXTRA
&&
(
current
.
position
&
POS_FACEUP
))
{
/*
* Do not really sure for this part. Let's keep it as a note.
*
* if((sumtype & SUMMON_TYPE_RITUAL) == SUMMON_TYPE_RITUAL && (data.type & TYPE_RITUAL))
* return FALSE;
* if((sumtype & SUMMON_TYPE_FUSION) == SUMMON_TYPE_FUSION && (data.type & TYPE_FUSION))
* return FALSE;
*/
if
((
sumtype
&
SUMMON_TYPE_SYNCHRO
)
==
SUMMON_TYPE_SYNCHRO
&&
(
data
.
type
&
TYPE_SYNCHRO
))
return
FALSE
;
return
FALSE
;
if
((
sumtype
&
SUMMON_TYPE_XYZ
)
==
SUMMON_TYPE_XYZ
&&
(
data
.
type
&
TYPE_XYZ
))
return
FALSE
;
}
if
(((
sumpos
&
POS_FACEDOWN
)
==
0
)
&&
pduel
->
game_field
->
check_unique_onfield
(
this
,
toplayer
))
if
(((
sumpos
&
POS_FACEDOWN
)
==
0
)
&&
pduel
->
game_field
->
check_unique_onfield
(
this
,
toplayer
))
return
FALSE
;
return
FALSE
;
sumtype
|=
SUMMON_TYPE_SPECIAL
;
sumtype
|=
SUMMON_TYPE_SPECIAL
;
...
...
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