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MyCard
ygopro-2pick
Commits
f3c76f89
Commit
f3c76f89
authored
Apr 22, 2019
by
mercury233
Browse files
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Plain Diff
strings
parent
ab78e5ea
Changes
5
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Showing
5 changed files
with
49 additions
and
27 deletions
+49
-27
gframe/deck_con.cpp
gframe/deck_con.cpp
+13
-13
gframe/deck_manager.h
gframe/deck_manager.h
+1
-1
gframe/game.cpp
gframe/game.cpp
+11
-11
gframe/myfilesystem.h
gframe/myfilesystem.h
+1
-1
strings.conf
strings.conf
+23
-1
No files found.
gframe/deck_con.cpp
View file @
f3c76f89
...
@@ -333,7 +333,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -333,7 +333,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_NEW_CATEGORY
:
{
case
BUTTON_NEW_CATEGORY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请输入分类名:"
);
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1469
)
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
...
@@ -345,7 +345,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -345,7 +345,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
mainGame
->
lstCategories
->
getSelected
()
<
4
)
if
(
mainGame
->
lstCategories
->
getSelected
()
<
4
)
break
;
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请输入分类名:"
);
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1469
)
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
...
@@ -355,7 +355,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -355,7 +355,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_DELETE_CATEGORY
:
{
case
BUTTON_DELETE_CATEGORY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"确实要删除此分类和分类下全部卡组吗?"
);
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1470
)
);
mainGame
->
stDMMessage2
->
setVisible
(
true
);
mainGame
->
stDMMessage2
->
setVisible
(
true
);
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
...
@@ -365,7 +365,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -365,7 +365,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_NEW_DECK
:
{
case
BUTTON_NEW_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请输入卡组名:"
);
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1471
)
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
...
@@ -385,7 +385,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -385,7 +385,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_MOVE_DECK
:
{
case
BUTTON_MOVE_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请选择要移动到的分类:"
);
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1472
)
);
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
clear
();
mainGame
->
cbDMCategory
->
clear
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
...
@@ -402,7 +402,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -402,7 +402,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_COPY_DECK
:
{
case
BUTTON_COPY_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请选择要复制到的分类:"
);
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1473
)
);
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
clear
();
mainGame
->
cbDMCategory
->
clear
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
...
@@ -431,7 +431,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -431,7 +431,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
catename
,
256
))
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
catename
,
256
))
{
catesel
=
i
;
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
L"分类已存在"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
break
;
}
}
...
@@ -461,7 +461,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -461,7 +461,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
newcatename
,
256
))
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
newcatename
,
256
))
{
catesel
=
i
;
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
L"分类已存在"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
break
;
}
}
...
@@ -489,7 +489,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -489,7 +489,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
changeCategory
(
catesel
);
changeCategory
(
catesel
);
}
else
{
}
else
{
mainGame
->
stACMessage
->
setText
(
L"删除失败"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1476
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
}
break
;
break
;
...
@@ -516,7 +516,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -516,7 +516,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
L"卡组已存在"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
}
break
;
break
;
...
@@ -539,7 +539,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -539,7 +539,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
prev_deck
=
decksel
;
prev_deck
=
decksel
;
}
else
{
}
else
{
mainGame
->
stACMessage
->
setText
(
L"删除失败"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1476
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
}
break
;
break
;
...
@@ -576,7 +576,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -576,7 +576,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
L"卡组已存在"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
}
break
;
break
;
...
@@ -614,7 +614,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -614,7 +614,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
L"卡组已存在"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
}
break
;
break
;
...
...
gframe/deck_manager.h
View file @
f3c76f89
...
@@ -47,7 +47,7 @@ public:
...
@@ -47,7 +47,7 @@ public:
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
bool
LoadDeck
(
const
wchar_t
*
file
);
bool
LoadDeck
(
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
...
...
gframe/game.cpp
View file @
f3c76f89
...
@@ -497,35 +497,35 @@ bool Game::Initialize() {
...
@@ -497,35 +497,35 @@ bool Game::Initialize() {
//deck edit
//deck edit
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
5
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
5
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
->
setVisible
(
false
);
wDeckEdit
->
setVisible
(
false
);
btnManageDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
,
5
,
290
,
30
),
wDeckEdit
,
BUTTON_MANAGE_DECK
,
L"管理"
);
btnManageDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
,
5
,
290
,
30
),
wDeckEdit
,
BUTTON_MANAGE_DECK
,
dataManager
.
GetSysString
(
1328
)
);
//deck manage
//deck manage
wDeckManage
=
env
->
addWindow
(
rect
<
s32
>
(
310
,
135
,
800
,
465
),
false
,
L"卡组管理"
,
0
,
WINDOW_DECK_MANAGE
);
wDeckManage
=
env
->
addWindow
(
rect
<
s32
>
(
310
,
135
,
800
,
465
),
false
,
dataManager
.
GetSysString
(
1460
)
,
0
,
WINDOW_DECK_MANAGE
);
wDeckManage
->
setVisible
(
false
);
wDeckManage
->
setVisible
(
false
);
lstCategories
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
140
,
320
),
wDeckManage
,
LISTBOX_CATEGORIES
,
true
);
lstCategories
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
140
,
320
),
wDeckManage
,
LISTBOX_CATEGORIES
,
true
);
lstDecks
=
env
->
addListBox
(
rect
<
s32
>
(
150
,
30
,
340
,
320
),
wDeckManage
,
LISTBOX_DECKS
,
true
);
lstDecks
=
env
->
addListBox
(
rect
<
s32
>
(
150
,
30
,
340
,
320
),
wDeckManage
,
LISTBOX_DECKS
,
true
);
posY
=
30
;
posY
=
30
;
btnNewCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_NEW_CATEGORY
,
L"新建分类"
);
btnNewCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_NEW_CATEGORY
,
dataManager
.
GetSysString
(
1461
)
);
posY
+=
30
;
posY
+=
30
;
btnRenameCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_RENAME_CATEGORY
,
L"重命名分类"
);
btnRenameCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_RENAME_CATEGORY
,
dataManager
.
GetSysString
(
1462
)
);
posY
+=
30
;
posY
+=
30
;
btnDeleteCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_DELETE_CATEGORY
,
L"删除分类"
);
btnDeleteCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_DELETE_CATEGORY
,
dataManager
.
GetSysString
(
1463
)
);
posY
+=
30
;
posY
+=
30
;
btnNewDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_NEW_DECK
,
L"新建卡组"
);
btnNewDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_NEW_DECK
,
dataManager
.
GetSysString
(
1464
)
);
posY
+=
30
;
posY
+=
30
;
btnRenameDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_RENAME_DECK
,
L"重命名卡组"
);
btnRenameDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_RENAME_DECK
,
dataManager
.
GetSysString
(
1465
)
);
posY
+=
30
;
posY
+=
30
;
btnDMDeleteDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_DELETE_DECK_DM
,
L"删除卡组"
);
btnDMDeleteDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_DELETE_DECK_DM
,
dataManager
.
GetSysString
(
1466
)
);
posY
+=
30
;
posY
+=
30
;
btnMoveDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_MOVE_DECK
,
L"移动到分类"
);
btnMoveDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_MOVE_DECK
,
dataManager
.
GetSysString
(
1467
)
);
posY
+=
30
;
posY
+=
30
;
btnCopyDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_COPY_DECK
,
L"复制到分类"
);
btnCopyDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_COPY_DECK
,
dataManager
.
GetSysString
(
1468
)
);
posY
+=
55
;
posY
+=
55
;
cbLFList
=
env
->
addComboBox
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
COMBOBOX_LFLIST
);
cbLFList
=
env
->
addComboBox
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
COMBOBOX_LFLIST
);
cbLFList
->
setMaxSelectionRows
(
10
);
cbLFList
->
setMaxSelectionRows
(
10
);
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbLFList
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
);
cbLFList
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
);
//deck manage query
//deck manage query
wDMQuery
=
env
->
addWindow
(
rect
<
s32
>
(
400
,
200
,
710
,
320
),
false
,
L"卡组管理"
);
wDMQuery
=
env
->
addWindow
(
rect
<
s32
>
(
400
,
200
,
710
,
320
),
false
,
dataManager
.
GetSysString
(
1460
)
);
wDMQuery
->
getCloseButton
()
->
setVisible
(
false
);
wDMQuery
->
getCloseButton
()
->
setVisible
(
false
);
wDMQuery
->
setVisible
(
false
);
wDMQuery
->
setVisible
(
false
);
stDMMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
25
,
290
,
45
),
false
,
false
,
wDMQuery
);
stDMMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
25
,
290
,
45
),
false
,
false
,
wDMQuery
);
...
...
gframe/myfilesystem.h
View file @
f3c76f89
...
@@ -67,7 +67,7 @@ public:
...
@@ -67,7 +67,7 @@ public:
BufferIO
::
CopyWStr
(
wdir
,
pdir
,
256
);
BufferIO
::
CopyWStr
(
wdir
,
pdir
,
256
);
pdir
[
wcslen
(
wdir
)
+
1
]
=
0
;
pdir
[
wcslen
(
wdir
)
+
1
]
=
0
;
SHFILEOPSTRUCTW
lpFileOp
;
SHFILEOPSTRUCTW
lpFileOp
;
lpFileOp
.
hwnd
=
NULL
;
lpFileOp
.
hwnd
=
NULL
;
lpFileOp
.
wFunc
=
FO_DELETE
;
lpFileOp
.
wFunc
=
FO_DELETE
;
lpFileOp
.
pFrom
=
pdir
;
lpFileOp
.
pFrom
=
pdir
;
lpFileOp
.
pTo
=
0
;
lpFileOp
.
pTo
=
0
;
...
...
strings.conf
View file @
f3c76f89
...
@@ -337,7 +337,7 @@
...
@@ -337,7 +337,7 @@
!
system
1297
切洗手卡
!
system
1297
切洗手卡
!
system
1298
辅助功能
!
system
1298
辅助功能
!
system
1299
加快动画效果
!
system
1299
加快动画效果
!
system
1300
禁限卡表
:
!
system
1300
卡组分类
:
!
system
1301
卡组列表:
!
system
1301
卡组列表:
!
system
1302
保存
!
system
1302
保存
!
system
1303
另存
!
system
1303
另存
...
@@ -364,6 +364,7 @@
...
@@ -364,6 +364,7 @@
!
system
1325
关键字:
!
system
1325
关键字:
!
system
1326
效果
!
system
1326
效果
!
system
1327
搜索
!
system
1327
搜索
!
system
1328
管理
!
system
1329
系列:
!
system
1329
系列:
!
system
1330
主卡组:
!
system
1330
主卡组:
!
system
1331
额外卡组:
!
system
1331
额外卡组:
...
@@ -438,6 +439,27 @@
...
@@ -438,6 +439,27 @@
!
system
1419
副卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1419
副卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1420
有额外卡组卡片存在于主卡组,可能是额外卡组数量超过
15
张。
!
system
1420
有额外卡组卡片存在于主卡组,可能是额外卡组数量超过
15
张。
!
system
1421
宣言的卡不符合条件,或无法被主机识别。
!
system
1421
宣言的卡不符合条件,或无法被主机识别。
!
system
1450
卡包展示
!
system
1451
人机卡组
!
system
1452
未分类卡组
!
system
1453
--------
!
system
1460
卡组管理
!
system
1461
新建分类
!
system
1462
重命名分类
!
system
1463
删除分类
!
system
1464
新建卡组
!
system
1465
重命名卡组
!
system
1466
删除卡组
!
system
1467
移动到分类
!
system
1468
复制到分类
!
system
1469
请输入分类名:
!
system
1470
确实要删除此分类和分类下全部卡组吗?
!
system
1471
请输入卡组名:
!
system
1472
请选择要移动到的分类:
!
system
1473
请选择要复制到的分类:
!
system
1474
已存在同名分类
!
system
1475
已存在同名卡组
!
system
1476
删除失败
!
system
1500
决斗结束。
!
system
1500
决斗结束。
!
system
1501
录像结束。
!
system
1501
录像结束。
!
system
1502
连接已断开。
!
system
1502
连接已断开。
...
...
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