Commit f3b65dbe authored by mercury233's avatar mercury233

update version

parent c4a90631
......@@ -14,7 +14,7 @@
#include <dirent.h>
#endif
const unsigned short PRO_VERSION = 0x233A;
const unsigned short PRO_VERSION = 0x233B;
namespace ygo {
......@@ -110,9 +110,8 @@ bool Game::Initialize() {
有可用格子。\n\n\
代替破坏的效果可以用不会被破坏的卡\n\
代替破坏。\n\n\
No.41 泥睡魔兽 睡梦貘、超越融合、\n\
装弹枪管龙、淘气仙星灯光舞台的处理\n\
存在问题。", rect<s32>(300, 30, 550, 390), false, true, wMainMenu);
No.41 泥睡魔兽 睡梦貘和装弹枪管龙\n\
的处理存在问题。", rect<s32>(300, 30, 550, 390), false, true, wMainMenu);
//lan mode
wLanWindow = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1200));
......
Subproject commit 0dcb83ef278dff10abf517eed93ff0d693c4a748
Subproject commit 05fcb21c74361153335e17620871fcf715918bf5
Subproject commit 25cb38b11a87f45529be4abcec2bf3bdbff426ff
Subproject commit dc40ce9811cc09192c527c888449cdbcdc9036d2
summon.wav
specialsummon.wav
activate.wav
set.wav
flip.wav
reveal.wav
equip.wav
destroyed.wav
banished.wav
attack.wav
directattack.wav
draw.wav
shuffle.wav
damage.wav
gainlp.wav
addcounter.wav
removecounter.wav
coinflip.wav
diceroll.wav
nextturn.wav
phase.wav
menu.wav
button.wav
info.wav
question.wav
cardpick.wav
carddrop.wav
playerenter.wav
chatmessage.wav
BGM/*.mp3
BGM/duel/*.mp3
BGM/menu/*.mp3
BGM/deck/*.mp3
BGM/advantage/*.mp3
BGM/disadvantage/*.mp3
BGM/win/*.mp3
BGM/lose/*.mp3
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